173 lines
5.4 KiB
JavaScript
173 lines
5.4 KiB
JavaScript
define([
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'../Core/BoundingSphere',
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'../Core/Cartesian3',
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'../Core/Check',
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'../Core/ColorGeometryInstanceAttribute',
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'../Core/defineProperties',
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'../Core/GeometryInstance',
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'../Core/Matrix4',
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'../Core/SphereOutlineGeometry',
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'./PerInstanceColorAppearance',
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'./Primitive'
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], function(
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BoundingSphere,
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Cartesian3,
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Check,
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ColorGeometryInstanceAttribute,
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defineProperties,
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GeometryInstance,
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Matrix4,
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SphereOutlineGeometry,
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PerInstanceColorAppearance,
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Primitive) {
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'use strict';
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/**
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* A tile bounding volume specified as a sphere.
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* @alias TileBoundingSphere
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* @constructor
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*
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* @param {Cartesian3} [center=Cartesian3.ZERO] The center of the bounding sphere.
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* @param {Number} [radius=0.0] The radius of the bounding sphere.
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*
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* @private
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*/
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function TileBoundingSphere(center, radius) {
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this._boundingSphere = new BoundingSphere(center, radius);
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}
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defineProperties(TileBoundingSphere.prototype, {
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/**
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* The center of the bounding sphere
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*
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* @memberof TileBoundingSphere.prototype
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*
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* @type {Cartesian3}
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* @readonly
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*/
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center : {
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get : function() {
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return this._boundingSphere.center;
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}
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},
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/**
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* The radius of the bounding sphere
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*
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* @memberof TileBoundingSphere.prototype
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*
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* @type {Number}
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* @readonly
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*/
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radius : {
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get : function() {
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return this._boundingSphere.radius;
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}
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},
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/**
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* The underlying bounding volume
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*
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* @memberof TileBoundingSphere.prototype
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*
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* @type {Object}
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* @readonly
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*/
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boundingVolume : {
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get : function() {
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return this._boundingSphere;
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}
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},
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/**
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* The underlying bounding sphere
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*
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* @memberof TileBoundingSphere.prototype
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*
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* @type {BoundingSphere}
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* @readonly
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*/
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boundingSphere : {
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get : function() {
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return this._boundingSphere;
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}
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}
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});
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/**
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* Computes the distance between this bounding sphere and the camera attached to frameState.
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*
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* @param {FrameState} frameState The frameState to which the camera is attached.
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* @returns {Number} The distance between the camera and the bounding sphere in meters. Returns 0 if the camera is inside the bounding volume.
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*
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*/
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TileBoundingSphere.prototype.distanceToCamera = function(frameState) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined('frameState', frameState);
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//>>includeEnd('debug');
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var boundingSphere = this._boundingSphere;
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return Math.max(0.0, Cartesian3.distance(boundingSphere.center, frameState.camera.positionWC) - boundingSphere.radius);
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};
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/**
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* Determines which side of a plane this sphere is located.
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*
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* @param {Plane} plane The plane to test against.
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* @returns {Intersect} {@link Intersect.INSIDE} if the entire sphere is on the side of the plane
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* the normal is pointing, {@link Intersect.OUTSIDE} if the entire sphere is
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* on the opposite side, and {@link Intersect.INTERSECTING} if the sphere
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* intersects the plane.
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*/
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TileBoundingSphere.prototype.intersectPlane = function(plane) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined('plane', plane);
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//>>includeEnd('debug');
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return BoundingSphere.intersectPlane(this._boundingSphere, plane);
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};
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/**
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* Update the bounding sphere after the tile is transformed.
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*
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* @param {Cartesian3} center The center of the bounding sphere.
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* @param {Number} radius The radius of the bounding sphere.
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*/
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TileBoundingSphere.prototype.update = function(center, radius) {
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Cartesian3.clone(center, this._boundingSphere.center);
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this._boundingSphere.radius = radius;
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};
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/**
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* Creates a debug primitive that shows the outline of the sphere.
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*
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* @param {Color} color The desired color of the primitive's mesh
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* @return {Primitive}
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*/
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TileBoundingSphere.prototype.createDebugVolume = function(color) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined('color', color);
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//>>includeEnd('debug');
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var geometry = new SphereOutlineGeometry({
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radius: this.radius
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});
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var modelMatrix = Matrix4.fromTranslation(this.center, new Matrix4.clone(Matrix4.IDENTITY));
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var instance = new GeometryInstance({
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geometry : geometry,
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id : 'outline',
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modelMatrix : modelMatrix,
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attributes : {
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color : ColorGeometryInstanceAttribute.fromColor(color)
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}
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});
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return new Primitive({
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geometryInstances : instance,
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appearance : new PerInstanceColorAppearance({
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translucent : false,
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flat : true
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}),
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asynchronous : false
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});
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};
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return TileBoundingSphere;
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});
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