DSDSWeb/static/js/Cesium-1.53/Specs/Scene/BatchTableSpec.js

285 lines
11 KiB
JavaScript

defineSuite([
'Scene/BatchTable',
'Core/Cartesian4',
'Core/ComponentDatatype',
'Core/Math',
'Renderer/PixelDatatype',
'Renderer/Texture',
'Specs/createScene'
], function(
BatchTable,
Cartesian4,
ComponentDatatype,
CesiumMath,
PixelDatatype,
Texture,
createScene) {
'use strict';
var unsignedByteAttributes = [{
functionName : 'batchTable_getShow',
componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
componentsPerAttribute : 1
}, {
functionName : 'batchTable_getPickColor',
componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
componentsPerAttribute : 4,
normalize : true
}];
var floatAttributes = [{
functionName : 'batchTable_getShow',
componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
componentsPerAttribute : 1
}, {
functionName : 'batchTable_getCenter',
componentDatatype : ComponentDatatype.FLOAT,
componentsPerAttribute : 4
}];
var batchTable;
var scene;
var context;
beforeAll(function() {
scene = createScene();
context = scene.context;
});
afterAll(function() {
scene.destroyForSpecs();
});
afterEach(function() {
batchTable = batchTable && !batchTable.isDestroyed() && batchTable.destroy();
});
it('constructor', function() {
batchTable = new BatchTable(context, unsignedByteAttributes, 2);
expect(batchTable.attributes).toBe(unsignedByteAttributes);
expect(batchTable.numberOfInstances).toEqual(2);
});
it('constructior throws without context', function() {
expect(function() {
batchTable = new BatchTable(undefined, unsignedByteAttributes, 5);
}).toThrowDeveloperError();
});
it('constructior throws without attributes', function() {
expect(function() {
batchTable = new BatchTable(context, undefined, 5);
}).toThrowDeveloperError();
});
it('constructor throws without number of instances', function() {
expect(function() {
batchTable = new BatchTable(context, unsignedByteAttributes, undefined);
}).toThrowDeveloperError();
});
it('sets and gets entries in the table', function() {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
var i;
var color = new Cartesian4(0, 1, 2, 3);
for (i = 0; i < batchTable.numberOfInstances; ++i) {
batchTable.setBatchedAttribute(i, 0, 1);
batchTable.setBatchedAttribute(i, 1, color);
}
for (i = 0; i < batchTable.numberOfInstances; ++i) {
expect(batchTable.getBatchedAttribute(3, 0)).toEqual(1);
expect(batchTable.getBatchedAttribute(3, 1)).toEqual(color);
}
color = new Cartesian4(4, 5, 6, 7);
batchTable.setBatchedAttribute(3, 0, 0);
batchTable.setBatchedAttribute(3, 1, color);
expect(batchTable.getBatchedAttribute(3, 0)).toEqual(0);
expect(batchTable.getBatchedAttribute(3, 1)).toEqual(color);
});
it('sets and gets entries in the table with float attributes', function() {
var context = {
floatingPointTexture : true
};
batchTable = new BatchTable(context, floatAttributes, 5);
var i;
var color = new Cartesian4(0, 1, 2, 3);
for (i = 0; i < batchTable.numberOfInstances; ++i) {
batchTable.setBatchedAttribute(i, 0, 1);
batchTable.setBatchedAttribute(i, 1, color);
}
for (i = 0; i < batchTable.numberOfInstances; ++i) {
expect(batchTable.getBatchedAttribute(3, 0)).toEqual(1);
expect(batchTable.getBatchedAttribute(3, 1)).toEqual(color);
}
color = new Cartesian4(4, 5, 6, 7);
batchTable.setBatchedAttribute(3, 0, 0);
batchTable.setBatchedAttribute(3, 1, color);
expect(batchTable.getBatchedAttribute(3, 0)).toEqual(0);
expect(batchTable.getBatchedAttribute(3, 1)).toEqual(color);
});
it('sets and gets entries in the table with float attributes and forced packing', function() {
var context = {
floatingPointTexture : false
};
batchTable = new BatchTable(context, floatAttributes, 5);
var i;
var color = new Cartesian4(1.23456e12, -2.34567e30, 3.45678e-6, -4.56789e-10);
for (i = 0; i < batchTable.numberOfInstances; ++i) {
batchTable.setBatchedAttribute(i, 0, 1);
batchTable.setBatchedAttribute(i, 1, color);
}
var value;
for (i = 0; i < batchTable.numberOfInstances; ++i) {
value = batchTable.getBatchedAttribute(3, 0);
expect(value).toEqual(1);
value = batchTable.getBatchedAttribute(3, 1);
expect(value).toEqualEpsilon(color, CesiumMath.EPSILON6);
}
color = new Cartesian4(0, Number.MAX_VALUE, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY);
batchTable.setBatchedAttribute(3, 0, 0);
batchTable.setBatchedAttribute(3, 1, color);
value = batchTable.getBatchedAttribute(3, 0);
expect(value).toEqual(0);
value = batchTable.getBatchedAttribute(3, 1);
expect(value.x).toEqual(0.0);
expect(value.y).toEqual(Number.POSITIVE_INFINITY);
expect(value.z).toEqual(Number.POSITIVE_INFINITY);
expect(value.w).toEqual(Number.NEGATIVE_INFINITY);
});
it('gets with result parameter', function() {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
var color = new Cartesian4(0, 1, 2, 3);
batchTable.setBatchedAttribute(0, 1, color);
var result = new Cartesian4();
var returndValue = batchTable.getBatchedAttribute(0, 1, result);
expect(returndValue).toBe(result);
expect(result).toEqual(color);
});
it('get entry throws when instance index is out of range', function() {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
expect(function() {
batchTable.getBatchedAttribute(-1, 0);
}).toThrowDeveloperError();
expect(function() {
batchTable.getBatchedAttribute(100, 0);
}).toThrowDeveloperError();
});
it('get entry throws when attribute index is out of range', function() {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
expect(function() {
batchTable.getBatchedAttribute(0, -1);
}).toThrowDeveloperError();
expect(function() {
batchTable.getBatchedAttribute(0, 100);
}).toThrowDeveloperError();
});
it('set entry throws when instance index is out of range', function() {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
expect(function() {
batchTable.setBatchedAttribute(-1, 0, 0);
}).toThrowDeveloperError();
expect(function() {
batchTable.setBatchedAttribute(100, 0, 1);
}).toThrowDeveloperError();
});
it('set entry throws when attribute index is out of range', function() {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
expect(function() {
batchTable.setBatchedAttribute(0, -1, 1);
}).toThrowDeveloperError();
expect(function() {
batchTable.setBatchedAttribute(0, 100, 1);
}).toThrowDeveloperError();
});
it('set entry throws when value is undefined', function() {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
expect(function() {
batchTable.setBatchedAttribute(0, 0, undefined);
}).toThrowDeveloperError();
});
it('creates a uniform callback with unsigned byte texture', function() {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
batchTable.update(scene.frameState);
var uniforms = batchTable.getUniformMapCallback()({});
expect(uniforms.batchTexture).toBeDefined();
expect(uniforms.batchTexture()).toBeInstanceOf(Texture);
expect(uniforms.batchTexture().pixelDatatype).toEqual(PixelDatatype.UNSIGNED_BYTE);
expect(uniforms.batchTextureDimensions).toBeDefined();
expect(uniforms.batchTextureDimensions().x).toBeGreaterThan(0);
expect(uniforms.batchTextureDimensions().y).toBeGreaterThan(0);
expect(uniforms.batchTextureStep).toBeDefined();
expect(uniforms.batchTextureStep().x).toBeGreaterThan(0);
expect(uniforms.batchTextureStep().y).toBeGreaterThan(0);
expect(uniforms.batchTextureStep().z).toBeGreaterThan(0);
expect(uniforms.batchTextureStep().w).toBeGreaterThan(0);
});
it('creates a uniform callback with float texture', function() {
if (!context.floatingPointTexture) {
return;
}
batchTable = new BatchTable(context, floatAttributes, 5);
batchTable.update(scene.frameState);
var uniforms = batchTable.getUniformMapCallback()({});
expect(uniforms.batchTexture).toBeDefined();
expect(uniforms.batchTexture()).toBeInstanceOf(Texture);
expect(uniforms.batchTexture().pixelDatatype).toEqual(PixelDatatype.FLOAT);
expect(uniforms.batchTextureDimensions).toBeDefined();
expect(uniforms.batchTextureDimensions().x).toBeGreaterThan(0);
expect(uniforms.batchTextureDimensions().y).toBeGreaterThan(0);
expect(uniforms.batchTextureStep).toBeDefined();
expect(uniforms.batchTextureStep().x).toBeGreaterThan(0);
expect(uniforms.batchTextureStep().y).toBeGreaterThan(0);
expect(uniforms.batchTextureStep().z).toBeGreaterThan(0);
expect(uniforms.batchTextureStep().w).toBeGreaterThan(0);
if (scene.context.floatingPointTexture) {
expect(uniforms.batchTexture().pixelDatatype).toEqual(PixelDatatype.FLOAT);
} else {
expect(uniforms.batchTexture().pixelDatatype).toEqual(PixelDatatype.UNSIGNED_BYTE);
}
});
it('create shader functions', function() {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
var shader = 'void main() { gl_Position = vec4(0.0); }';
var modifiedShader = batchTable.getVertexShaderCallback()(shader);
expect(modifiedShader.indexOf(batchTable.attributes[0].functionName)).not.toEqual(-1);
expect(modifiedShader.indexOf(batchTable.attributes[1].functionName)).not.toEqual(-1);
});
it('isDestroyed', function() {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
expect(batchTable.isDestroyed()).toEqual(false);
batchTable.destroy();
expect(batchTable.isDestroyed()).toEqual(true);
});
}, 'WebGL');