DSDSWeb/static/js/Cesium-1.53/Specs/Scene/TileImagerySpec.js

66 lines
2.0 KiB
JavaScript

defineSuite([
'Scene/TileImagery',
'Scene/ImageryState'
], function(
TileImagery,
ImageryState) {
'use strict';
it('does not use ancestor ready imagery that needs to be reprojected', function() {
var imageryLayer = {
_calculateTextureTranslationAndScale: function() {}
};
var grandparentImagery = {
imageryLayer: imageryLayer,
level: 0,
x: 0,
y: 0,
state: ImageryState.READY,
texture: {},
textureWebMercator: {},
addReference: function() {}
};
var parentImagery = {
imageryLayer: imageryLayer,
parent: grandparentImagery,
level: 1,
x: 0,
y: 0,
state: ImageryState.READY,
texture: undefined,
textureWebMercator: {},
processStateMachine: function() {
++this.processStateMachineCalls;
},
processStateMachineCalls: 0,
addReference: function() {}
};
var thisImagery = {
imageryLayer: imageryLayer,
parent: parentImagery,
level: 2,
x: 0,
y: 0,
state: ImageryState.FAILED,
processStateMachine: function() {},
addReference: function() {}
};
// This TileImagery needs reprojected imagery, and:
// * thisImagery has failed
// * parentImagery needs to be reprojected
// * grandparentImagery is good to go
// When we process the state machine, it should selected grandparentImagery for rendering
// and process the state machine of parentImagery.
var tileImagery = new TileImagery(thisImagery, undefined, false);
tileImagery.processStateMachine({}, {});
expect(tileImagery.readyImagery).toBe(grandparentImagery);
expect(parentImagery.processStateMachineCalls).toBe(1);
});
});