DSDSWeb/static/js/Cesium-1.53/Specs/Core/writeTextToCanvasSpec.js

137 lines
4.2 KiB
JavaScript

defineSuite([
'Core/writeTextToCanvas',
'Core/Color'
], function(
writeTextToCanvas,
Color) {
'use strict';
it('returns undefined when text is blank', function() {
var canvas = writeTextToCanvas('');
expect(canvas).toBeUndefined();
});
it('throws when text is undefined', function() {
expect(function() {
writeTextToCanvas();
}).toThrowDeveloperError();
});
it('sizes the canvas to fit the text', function() {
var canvas1 = writeTextToCanvas('m');
var canvas2 = writeTextToCanvas('mm');
expect(canvas1.width).not.toEqual(canvas2.width);
expect(canvas1.height).toEqual(canvas2.height);
});
it('allows the text to be either stroked or filled', function() {
var row = 20;
// exact pixel checks are problematic due to browser differences in how text is drawn
// so walk pixels left-to-right and check the number of times that the pixel value changes
// color, ignoring alpha.
function getColorChangeCount(canvas) {
var colorChangeCount = 0;
var context = canvas.getContext('2d');
var pixel = context.getImageData(0, row, 1, 1).data;
var lastRed = pixel[0];
var lastGreen = pixel[1];
var lastBlue = pixel[2];
for ( var column = 0; column < canvas.width; ++column) {
pixel = context.getImageData(column, row, 1, 1).data;
var red = pixel[0];
var green = pixel[1];
var blue = pixel[2];
// round up pixels that have been subpixel anti-aliased
if (red > 0 && red !== 255) {
red = 255;
}
if (green > 0 && green !== 255) {
green = 255;
}
if (blue > 0 && blue !== 255) {
blue = 255;
}
if (red !== lastRed || green !== lastGreen || blue !== lastBlue) {
++colorChangeCount;
}
lastRed = red;
lastGreen = green;
lastBlue = blue;
}
return colorChangeCount;
}
var canvas1 = writeTextToCanvas('I', {
font : '90px "Open Sans"',
fill : true,
fillColor : Color.RED,
stroke : false
});
// canvas1 is filled, completely by the I on the left
// and then has empty space on the right, so there
// should only be one "edge": fill -> outside
var count = getColorChangeCount(canvas1);
expect(count === 1 || count === 2).toEqual(true);
var canvas2 = writeTextToCanvas('I', {
font : '90px "Open Sans"',
fill : false,
stroke : true,
strokeColor : Color.BLUE
});
// canvas2 is stroked, so there should be three "edges": outline -> inside -> outline -> outside
count = getColorChangeCount(canvas2);
expect(count === 3 || count === 4).toEqual(true);
});
it('background color defaults to transparent', function() {
var canvas = writeTextToCanvas('a', {
font : '90px "Open Sans"'
});
var context = canvas.getContext('2d');
var pixel = context.getImageData(0, 0, 1, 1).data;
expect(pixel).toEqual([0,0,0,0]);
});
it('background can be set', function() {
var canvas = writeTextToCanvas('a', {
font : '90px "Open Sans"',
backgroundColor : Color.RED
});
var context = canvas.getContext('2d');
var pixel = context.getImageData(0, 0, 1, 1).data;
expect(pixel).toEqual([255,0,0,255]);
});
it('border can be set', function() {
var canvas1 = writeTextToCanvas('a', {
font : '90px "Open Sans"',
backgroundColor : Color.RED
});
var canvas2 = writeTextToCanvas('a', {
font : '90px "Open Sans"',
backgroundColor : Color.RED,
padding : 2
});
expect(canvas2.width).toEqual(canvas1.width+4);
expect(canvas2.height).toEqual(canvas1.height+4);
});
});