156 lines
5.5 KiB
JavaScript
156 lines
5.5 KiB
JavaScript
define([
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'../Core/BoundingSphere',
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'../Core/BoxOutlineGeometry',
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'../Core/Cartesian3',
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'../Core/Check',
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'../Core/ColorGeometryInstanceAttribute',
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'../Core/defineProperties',
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'../Core/GeometryInstance',
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'../Core/Matrix3',
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'../Core/Matrix4',
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'../Core/OrientedBoundingBox',
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'./PerInstanceColorAppearance',
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'./Primitive'
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], function(
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BoundingSphere,
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BoxOutlineGeometry,
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Cartesian3,
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Check,
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ColorGeometryInstanceAttribute,
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defineProperties,
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GeometryInstance,
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Matrix3,
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Matrix4,
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OrientedBoundingBox,
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PerInstanceColorAppearance,
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Primitive) {
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'use strict';
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/**
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* A tile bounding volume specified as an oriented bounding box.
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* @alias TileOrientedBoundingBox
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* @constructor
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*
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* @param {Cartesian3} [center=Cartesian3.ZERO] The center of the box.
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* @param {Matrix3} [halfAxes=Matrix3.ZERO] The three orthogonal half-axes of the bounding box.
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* Equivalently, the transformation matrix, to rotate and scale a 2x2x2
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* cube centered at the origin.
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*
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* @private
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*/
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function TileOrientedBoundingBox(center, halfAxes) {
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this._orientedBoundingBox = new OrientedBoundingBox(center, halfAxes);
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this._boundingSphere = BoundingSphere.fromOrientedBoundingBox(this._orientedBoundingBox);
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}
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defineProperties(TileOrientedBoundingBox.prototype, {
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/**
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* The underlying bounding volume.
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*
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* @memberof TileOrientedBoundingBox.prototype
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*
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* @type {Object}
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* @readonly
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*/
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boundingVolume : {
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get : function() {
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return this._orientedBoundingBox;
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}
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},
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/**
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* The underlying bounding sphere.
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*
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* @memberof TileOrientedBoundingBox.prototype
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*
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* @type {BoundingSphere}
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* @readonly
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*/
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boundingSphere : {
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get : function() {
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return this._boundingSphere;
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}
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}
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});
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/**
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* Computes the distance between this bounding box and the camera attached to frameState.
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*
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* @param {FrameState} frameState The frameState to which the camera is attached.
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* @returns {Number} The distance between the camera and the bounding box in meters. Returns 0 if the camera is inside the bounding volume.
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*/
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TileOrientedBoundingBox.prototype.distanceToCamera = function(frameState) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined('frameState', frameState);
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//>>includeEnd('debug');
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return Math.sqrt(this._orientedBoundingBox.distanceSquaredTo(frameState.camera.positionWC));
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};
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/**
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* Determines which side of a plane this box is located.
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*
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* @param {Plane} plane The plane to test against.
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* @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane
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* the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is
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* on the opposite side, and {@link Intersect.INTERSECTING} if the box
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* intersects the plane.
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*/
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TileOrientedBoundingBox.prototype.intersectPlane = function(plane) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined('plane', plane);
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//>>includeEnd('debug');
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return this._orientedBoundingBox.intersectPlane(plane);
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};
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/**
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* Update the bounding box after the tile is transformed.
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*
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* @param {Cartesian3} center The center of the box.
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* @param {Matrix3} halfAxes The three orthogonal half-axes of the bounding box.
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* Equivalently, the transformation matrix, to rotate and scale a 2x2x2
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* cube centered at the origin.
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*/
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TileOrientedBoundingBox.prototype.update = function(center, halfAxes) {
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Cartesian3.clone(center, this._orientedBoundingBox.center);
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Matrix3.clone(halfAxes, this._orientedBoundingBox.halfAxes);
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BoundingSphere.fromOrientedBoundingBox(this._orientedBoundingBox, this._boundingSphere);
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};
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/**
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* Creates a debug primitive that shows the outline of the box.
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*
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* @param {Color} color The desired color of the primitive's mesh
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* @return {Primitive}
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*/
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TileOrientedBoundingBox.prototype.createDebugVolume = function(color) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined('color', color);
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//>>includeEnd('debug');
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var geometry = new BoxOutlineGeometry({
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// Make a 2x2x2 cube
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minimum: new Cartesian3(-1.0, -1.0, -1.0),
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maximum: new Cartesian3(1.0, 1.0, 1.0)
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});
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var modelMatrix = Matrix4.fromRotationTranslation(this.boundingVolume.halfAxes, this.boundingVolume.center);
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var instance = new GeometryInstance({
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geometry : geometry,
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id : 'outline',
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modelMatrix : modelMatrix,
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attributes : {
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color : ColorGeometryInstanceAttribute.fromColor(color)
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}
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});
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return new Primitive({
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geometryInstances : instance,
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appearance : new PerInstanceColorAppearance({
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translucent : false,
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flat : true
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}),
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asynchronous : false
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});
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};
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return TileOrientedBoundingBox;
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});
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