DSDSWeb/static/js/Cesium-1.53/Source/Shaders/Builtin/Structs/raySegment.js

32 lines
629 B
JavaScript

//This file is automatically rebuilt by the Cesium build process.
define(function() {
'use strict';
return "/**\n\
* DOC_TBA\n\
*\n\
* @name czm_raySegment\n\
* @glslStruct\n\
*/\n\
struct czm_raySegment\n\
{\n\
float start;\n\
float stop;\n\
};\n\
\n\
/**\n\
* DOC_TBA\n\
*\n\
* @name czm_emptyRaySegment\n\
* @glslConstant \n\
*/\n\
const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity);\n\
\n\
/**\n\
* DOC_TBA\n\
*\n\
* @name czm_fullRaySegment\n\
* @glslConstant \n\
*/\n\
const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity);\n\
";
});