float czm_reverseLogDepth(float logZ)
{
#ifdef LOG_DEPTH
float near = czm_currentFrustum.x;
float far = czm_currentFrustum.y;
logZ = pow(2.0, logZ * czm_log2FarPlusOne) - 1.0;
logZ = far * (1.0 - near / logZ) / (far - near);
#endif
return logZ;
}