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/**
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* The constant identifier for the Morphing {@link SceneMode}
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*
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* @name czm_sceneModeMorphing
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* @glslConstant
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* @see czm_sceneMode
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* @see czm_sceneMode2D
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* @see czm_sceneModeColumbusView
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* @see czm_sceneMode3D
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*/
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const float czm_sceneModeMorphing = 0.0;
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