defineSuite([ 'Core/QuaternionSpline', 'Core/Cartesian3', 'Core/Math', 'Core/Quaternion' ], function( QuaternionSpline, Cartesian3, CesiumMath, Quaternion) { 'use strict'; var points; var times; beforeEach(function() { points = [ Quaternion.fromAxisAngle(Cartesian3.UNIT_X, CesiumMath.PI_OVER_FOUR), Quaternion.fromAxisAngle(Cartesian3.UNIT_Z, CesiumMath.PI_OVER_FOUR), Quaternion.fromAxisAngle(Cartesian3.UNIT_X, -CesiumMath.PI_OVER_FOUR), Quaternion.fromAxisAngle(Cartesian3.UNIT_Y, CesiumMath.PI_OVER_FOUR) ]; times = [0.0, 1.0, 2.0, 3.0]; }); it('constructor throws without points or times', function() { expect(function() { return new QuaternionSpline(); }).toThrowDeveloperError(); }); it('constructor throws when control points length is less than 2', function() { expect(function() { return new QuaternionSpline({ points : [Quaternion.ZERO] }); }).toThrowDeveloperError(); }); it('constructor throws when times.length is not equal to points.length', function() { expect(function() { return new QuaternionSpline({ points : points, times : [0.0, 1.0] }); }).toThrowDeveloperError(); }); it('evaluate throws without time', function() { var qs = new QuaternionSpline({ points : points, times : times }); expect(function() { qs.evaluate(); }).toThrowDeveloperError(); }); it('evaluate throws when time is out of range', function() { var qs = new QuaternionSpline({ points : points, times : times }); expect(function() { qs.evaluate(times[0] - 1.0); }).toThrowDeveloperError(); }); it('evaluate without result parameter', function() { var qs = new QuaternionSpline({ points : points, times : times }); expect(qs.evaluate(times[0])).toEqual(points[0]); var time = (times[2] + times[1]) * 0.5; var t = (time - times[1]) / (times[2] - times[1]); var actual = qs.evaluate(time); var expected = Quaternion.slerp(points[1], points[2], t, new Quaternion()); expect(actual).toEqualEpsilon(expected, CesiumMath.EPSILON6); }); it('evaluate with result parameter', function() { var qs = new QuaternionSpline({ points : points, times : times }); var result = new Quaternion(); var point = qs.evaluate(times[0], result); expect(point).toBe(result); expect(result).toEqual(points[0]); }); it('spline with 2 control points defaults to slerp', function() { points = points.slice(0, 2); times = times.slice(0, 2); var qs = new QuaternionSpline({ points : points, times : times }); var t = (times[0] + times[1]) * 0.5; var actual = qs.evaluate(t); var expected = Quaternion.slerp(points[0], points[1], t, new Quaternion()); expect(actual).toEqualEpsilon(expected, CesiumMath.EPSILON6); }); it('spline with 2 control points defaults to slerp and result parameter', function() { points = points.slice(0, 2); times = times.slice(0, 2); var qs = new QuaternionSpline({ points : points, times : times }); var t = (times[0] + times[1]) * 0.5; var result = new Cartesian3(); var actual = qs.evaluate(t, result); var expected = Quaternion.slerp(points[0], points[1], t, new Quaternion()); expect(actual).toBe(result); expect(actual).toEqualEpsilon(expected, CesiumMath.EPSILON6); }); });