DSDSWeb/static/js/Cesium-1.53/Specs/Data/Models/MaterialsCommon/Cesium_Man.dae

5880 lines
1.1 MiB
Plaintext
Raw Normal View History

2024-07-11 18:02:47 +08:00
<?xml version="1.0" encoding="utf-8" ?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<authoring_tool>modo 801 [Build 71114], Microsoft Windows 7 Service Pack 1 (6.1.7601 Service Pack 1)</authoring_tool>
<comments>Plug-in: [Build 71114]; Use Absolute Path: No; Merge Reference Items: No; Save Hidden Items: No; Save Cameras: No; Save Lights: No; Save Locators: Yes; Save Triangles as Triangles: Yes; Order Vertex Maps Alphabetically: Yes; Bake Matrices: No; Save Vertex Normals: Yes; Save UV Texture Coordinates: Yes; Save Vertex Colors: No; Save Vertex Weights: No; Save Animation: Yes; Sample Animation: No; Sample Animation Start: 0; Sample Animation End: 120; Save modo Profile: No; Save Maya Profile: No; Save 3ds Max Profile: No; Formatted Arrays: No;</comments>
<source_data>file:///C:/Users/bcoker/Documents/Models/Miscellaneous/Cesium/Cesium%20Man/Cesium%20Man.lxo</source_data>
</contributor>
<created>2014-07-02T18:57:17Z</created>
<modified>2014-07-02T18:57:17Z</modified>
<up_axis>Y_UP</up_axis>
</asset>
<library_animations>
<animation id="locator047Node_rotation049X.ANGLE">
<source id="locator047Node_rotation049X.ANGLE-input">
<float_array id="locator047Node_rotation049X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_rotation049X.ANGLE-output">
<float_array id="locator047Node_rotation049X.ANGLE-output-array" count="49">-4.33806 -4.31593 -4.25423 -4.16004 -4.04044 -3.9025 -3.75329 -3.59989 -3.44937 -3.3088 -3.18525 -3.08581 -3.01754 -2.97747 -2.956 -2.95024 -2.95732 -2.97436 -2.99846 -3.02675 -3.05635 -3.08438 -3.10795 -3.12418 -3.13019 -3.12271 -3.1038 -3.0786 -3.05223 -3.0298 -3.01644 -3.01385 -3.01827 -3.02663 -3.03588 -3.04298 -3.04485 -3.02499 -2.98255 -2.93795 -2.9116 -2.92393 -2.99534 -3.16964 -3.43925 -3.74753 -4.03785 -4.25357 -4.33806</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_rotation049X.ANGLE-intangents">
<float_array id="locator047Node_rotation049X.ANGLE-intangents-array" count="98">-0.0138889 -4.33806 0.0277778 -4.3299 0.0694444 -4.28021 0.111111 -4.19567 0.152778 -4.08336 0.194444 -3.95036 0.236111 -3.80373 0.277778 -3.65054 0.319444 -3.49788 0.361111 -3.35282 0.402778 -3.22242 0.444444 -3.11376 0.486111 -3.03559 0.527778 -2.98772 0.569444 -2.96053 0.611111 -2.95002 0.652778 -2.9533 0.694444 -2.9675 0.736111 -2.98973 0.777778 -3.0171 0.819444 -3.04675 0.861111 -3.07578 0.902778 -3.10131 0.944444 -3.12047 0.986111 -3.13043 1.02778 -3.1271 1.06944 -3.11115 1.11111 -3.0872 1.15278 -3.06036 1.19444 -3.03576 1.23611 -3.0191 1.27778 -3.01355 1.31944 -3.01614 1.36111 -3.02369 1.40278 -3.03316 1.44444 -3.04148 1.48611 -3.04784 1.52778 -3.03537 1.56944 -2.99706 1.61111 -2.94978 1.65278 -2.91394 1.69444 -2.90997 1.73611 -2.95439 1.77778 -3.09566 1.81944 -3.34294 1.86111 -3.64776 1.90278 -3.95351 1.94444 -4.20354 1.98611 -4.33806</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_rotation049X.ANGLE-outtangents">
<float_array id="locator047Node_rotation049X.ANGLE-outtangents-array" count="98">0.0138889 -4.33806 0.0555556 -4.30195 0.0972222 -4.22825 0.138889 -4.12441 0.180556 -3.99752 0.222222 -3.85464 0.263889 -3.70286 0.305556 -3.54924 0.347222 -3.40085 0.388889 -3.26478 0.430556 -3.14809 0.472222 -3.05786 0.513889 -2.99948 0.555556 -2.96721 0.597222 -2.95146 0.638889 -2.95046 0.680556 -2.96134 0.722222 -2.98121 0.763889 -3.00719 0.805556 -3.0364 0.847222 -3.06596 0.888889 -3.09298 0.930556 -3.11458 0.972222 -3.12788 1.01389 -3.12994 1.05556 -3.11831 1.09722 -3.09645 1.13889 -3.07001 1.18056 -3.04409 1.22222 -3.02383 1.26389 -3.01378 1.30556 -3.01415 1.34722 -3.0204 1.38889 -3.02957 1.43056 -3.03861 1.47222 -3.04447 1.51389 -3.04185 1.55556 -3.01461 1.59722 -2.96805 1.63889 -2.92613 1.68056 -2.90927 1.72222 -2.93789 1.76389 -3.0363 1.80556 -3.24363 1.84722 -3.53557 1.88889 -3.8473 1.93056 -4.12219 1.97222 -4.30361 2.01389 -4.33806</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_rotation049X.ANGLE-interpolations">
<Name_array id="locator047Node_rotation049X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator047Node_rotation049X.ANGLE-sampler">
<input semantic="INPUT" source="#locator047Node_rotation049X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator047Node_rotation049X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator047Node_rotation049X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator047Node_rotation049X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator047Node_rotation049X.ANGLE-outtangents" />
</sampler>
<channel source="#locator047Node_rotation049X.ANGLE-sampler" target="locator047Node/rotation049X.ANGLE" />
</animation>
<animation id="locator047Node_rotation049Y.ANGLE">
<source id="locator047Node_rotation049Y.ANGLE-input">
<float_array id="locator047Node_rotation049Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_rotation049Y.ANGLE-output">
<float_array id="locator047Node_rotation049Y.ANGLE-output-array" count="49">4.25788 4.22286 4.12601 3.97971 3.79629 3.58813 3.36756 3.14696 2.93867 2.75505 2.60845 2.51123 2.47574 2.50237 2.57786 2.69415 2.84318 3.01688 3.20718 3.40601 3.60532 3.79702 3.97305 4.12536 4.24586 4.30507 4.30089 4.26631 4.23433 4.23795 4.31018 4.46112 4.66639 4.90726 5.16501 5.42092 5.65626 5.9192 6.23434 6.54764 6.80505 6.95252 6.936 6.6567 6.13809 5.50954 4.90042 4.44008 4.25788</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_rotation049Y.ANGLE-intangents">
<float_array id="locator047Node_rotation049Y.ANGLE-intangents-array" count="98">-0.0138889 4.25788 0.0277778 4.24483 0.0694444 4.16654 0.111111 4.03466 0.152778 3.86155 0.194444 3.65958 0.236111 3.44109 0.277778 3.21844 0.319444 3.00399 0.361111 2.81009 0.402778 2.64909 0.444444 2.53335 0.486111 2.47722 0.527778 2.48535 0.569444 2.54589 0.611111 2.64993 0.652778 2.7894 0.694444 2.95621 0.736111 3.14232 0.777778 3.33966 0.819444 3.54015 0.861111 3.73573 0.902778 3.91833 0.944444 4.07989 0.986111 4.21591 1.02778 4.2959 1.06944 4.30735 1.11111 4.2774 1.15278 4.23905 1.19444 4.22531 1.23611 4.27299 1.27778 4.40175 1.31944 4.59203 1.36111 4.82415 1.40278 5.0794 1.44444 5.33904 1.48611 5.57321 1.52778 5.82285 1.56944 6.1296 1.61111 6.45253 1.65278 6.73757 1.69444 6.9307 1.73611 6.98531 1.77778 6.78968 1.81944 6.32929 1.86111 5.71582 1.90278 5.07866 1.94444 4.54717 1.98611 4.25788</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_rotation049Y.ANGLE-outtangents">
<float_array id="locator047Node_rotation049Y.ANGLE-outtangents-array" count="98">0.0138889 4.25788 0.0555556 4.20088 0.0972222 4.08549 0.138889 3.92475 0.180556 3.73103 0.222222 3.51667 0.263889 3.29404 0.305556 3.07548 0.347222 2.87335 0.388889 2.70001 0.430556 2.56781 0.472222 2.48911 0.513889 2.47427 0.555556 2.51939 0.597222 2.60982 0.638889 2.73837 0.680556 2.89697 0.722222 3.07755 0.763889 3.27204 0.805556 3.47237 0.847222 3.67048 0.888889 3.85831 0.930556 4.02778 0.972222 4.17082 1.01389 4.27581 1.05556 4.31424 1.09722 4.29443 1.13889 4.25521 1.18056 4.2296 1.22222 4.2506 1.26389 4.34738 1.30556 4.52049 1.34722 4.74074 1.38889 4.99036 1.43056 5.25062 1.47222 5.50279 1.51389 5.73931 1.55556 6.01554 1.59722 6.33908 1.63889 6.64276 1.68056 6.87253 1.72222 6.97435 1.76389 6.8867 1.80556 6.52371 1.84722 5.9469 1.88889 5.30327 1.93056 4.72217 1.97222 4.33299 2.01389 4.25788</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_rotation049Y.ANGLE-interpolations">
<Name_array id="locator047Node_rotation049Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator047Node_rotation049Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator047Node_rotation049Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator047Node_rotation049Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator047Node_rotation049Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator047Node_rotation049Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator047Node_rotation049Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator047Node_rotation049Y.ANGLE-sampler" target="locator047Node/rotation049Y.ANGLE" />
</animation>
<animation id="locator047Node_rotation049Z.ANGLE">
<source id="locator047Node_rotation049Z.ANGLE-input">
<float_array id="locator047Node_rotation049Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_rotation049Z.ANGLE-output">
<float_array id="locator047Node_rotation049Z.ANGLE-output-array" count="49">89.6791 89.6842 89.6984 89.7204 89.7486 89.7815 89.8177 89.8557 89.8939 89.931 89.9654 89.9957 90.0204 90.0414 90.0615 90.0807 90.0988 90.1157 90.1313 90.1456 90.1583 90.1694 90.1788 90.1864 90.192 90.1907 90.1798 90.1624 90.1417 90.121 90.1035 90.0881 90.0722 90.0562 90.0407 90.0262 90.0133 90.0048 90.001 89.9983 89.9928 89.9811 89.9594 89.9193 89.862 89.7984 89.7394 89.696 89.6791</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_rotation049Z.ANGLE-intangents">
<float_array id="locator047Node_rotation049Z.ANGLE-intangents-array" count="98">-0.0138889 89.6791 0.0277778 89.6809 0.0694444 89.6924 0.111111 89.712 0.152778 89.7384 0.194444 89.77 0.236111 89.8053 0.277778 89.8429 0.319444 89.8814 0.361111 89.9191 0.402778 89.9547 0.444444 89.9866 0.486111 90.0128 0.527778 90.0345 0.569444 90.055 0.611111 90.0745 0.652778 90.0929 0.694444 90.1103 0.736111 90.1264 0.777778 90.1411 0.819444 90.1543 0.861111 90.166 0.902778 90.176 0.944444 90.1842 0.986111 90.1913 1.02778 90.1927 1.06944 90.1845 1.11111 90.1687 1.15278 90.1486 1.19444 90.1274 1.23611 90.109 1.27778 90.0933 1.31944 90.0775 1.36111 90.0615 1.40278 90.0457 1.44444 90.0308 1.48611 90.0168 1.52778 90.0069 1.56944 90.0021 1.61111 89.9996 1.65278 89.9957 1.69444 89.9867 1.73611 89.9697 1.77778 89.9356 1.81944 89.8822 1.86111 89.8188 1.90278 89.7564 1.94444 89.706 1.98611 89.6791</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_rotation049Z.ANGLE-outtangents">
<float_array id="locator047Node_rotation049Z.ANGLE-outtangents-array" count="98">0.0138889 89.6791 0.0555556 89.6874 0.0972222 89.7045 0.138889 89.7287 0.180556 89.7588 0.222222 89.793 0.263889 89.83 0.305556 89.8684 0.347222 89.9065 0.388889 89.9429 0.430556 89.9762 0.472222 90.0049 0.513889 90.028 0.555556 90.0482 0.597222 90.0681 0.638889 90.0869 0.680556 90.1046 0.722222 90.1211 0.763889 90.1363 0.805556 90.1501 0.847222 90.1623 0.888889 90.1728 0.930556 90.1816 0.972222 90.1886 1.01389 90.1927 1.05556 90.1887 1.09722 90.175 1.13889 90.156 1.18056 90.1348 1.22222 90.1146 1.26389 90.098 1.30556 90.0829 1.34722 90.0669 1.38889 90.051 1.43056 90.0357 1.47222 90.0217 1.51389 90.0097 1.55556 90.0028 1.59722 89.9999 1.63889 89.9969 1.68056 89.99 1.72222 89.9755 1.76389 89.9492 1.80556 89.9031 1.84722 89.8418 1.88889 89.7779 1.93056 89.7223 1.97222 89.6859 2.01389 89.6791</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_rotation049Z.ANGLE-interpolations">
<Name_array id="locator047Node_rotation049Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator047Node_rotation049Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator047Node_rotation049Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator047Node_rotation049Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator047Node_rotation049Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator047Node_rotation049Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator047Node_rotation049Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator047Node_rotation049Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator047Node_rotation049Z.ANGLE-sampler" target="locator047Node/rotation049Z.ANGLE" />
</animation>
<animation id="locator047Node_translation048.X">
<source id="locator047Node_translation048.X-input">
<float_array id="locator047Node_translation048.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_translation048.X-output">
<float_array id="locator047Node_translation048.X-output-array" count="49">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_translation048.X-intangents">
<float_array id="locator047Node_translation048.X-intangents-array" count="98">-0.0138889 0 0.0277778 0 0.0694444 0 0.111111 0 0.152778 0 0.194444 0 0.236111 0 0.277778 0 0.319444 0 0.361111 0 0.402778 0 0.444444 0 0.486111 0 0.527778 0 0.569444 0 0.611111 0 0.652778 0 0.694444 0 0.736111 0 0.777778 0 0.819444 0 0.861111 0 0.902778 0 0.944444 0 0.986111 0 1.02778 0 1.06944 0 1.11111 0 1.15278 0 1.19444 0 1.23611 0 1.27778 0 1.31944 0 1.36111 0 1.40278 0 1.44444 0 1.48611 0 1.52778 0 1.56944 0 1.61111 0 1.65278 0 1.69444 0 1.73611 0 1.77778 0 1.81944 0 1.86111 0 1.90278 0 1.94444 0 1.98611 0</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_translation048.X-outtangents">
<float_array id="locator047Node_translation048.X-outtangents-array" count="98">0.0138889 0 0.0555556 0 0.0972222 0 0.138889 0 0.180556 0 0.222222 0 0.263889 0 0.305556 0 0.347222 0 0.388889 0 0.430556 0 0.472222 0 0.513889 0 0.555556 0 0.597222 0 0.638889 0 0.680556 0 0.722222 0 0.763889 0 0.805556 0 0.847222 0 0.888889 0 0.930556 0 0.972222 0 1.01389 0 1.05556 0 1.09722 0 1.13889 0 1.18056 0 1.22222 0 1.26389 0 1.30556 0 1.34722 0 1.38889 0 1.43056 0 1.47222 0 1.51389 0 1.55556 0 1.59722 0 1.63889 0 1.68056 0 1.72222 0 1.76389 0 1.80556 0 1.84722 0 1.88889 0 1.93056 0 1.97222 0 2.01389 0</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_translation048.X-interpolations">
<Name_array id="locator047Node_translation048.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator047Node_translation048.X-sampler">
<input semantic="INPUT" source="#locator047Node_translation048.X-input" />
<input semantic="OUTPUT" source="#locator047Node_translation048.X-output" />
<input semantic="INTERPOLATION" source="#locator047Node_translation048.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator047Node_translation048.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator047Node_translation048.X-outtangents" />
</sampler>
<channel source="#locator047Node_translation048.X-sampler" target="locator047Node/translation048.X" />
</animation>
<animation id="locator047Node_translation048.Y">
<source id="locator047Node_translation048.Y-input">
<float_array id="locator047Node_translation048.Y-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.Y-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_translation048.Y-output">
<float_array id="locator047Node_translation048.Y-output-array" count="49">0.64 0.643997 0.654012 0.667083 0.680247 0.69054 0.695 0.694794 0.69321 0.690469 0.68679 0.682394 0.6775 0.672328 0.667099 0.662031 0.657346 0.653262 0.65 0.647238 0.644753 0.642917 0.642099 0.64267 0.645 0.649896 0.657222 0.665937 0.675 0.683368 0.69 0.69559 0.701111 0.705938 0.709444 0.711007 0.71 0.70537 0.697407 0.6875 0.677037 0.667407 0.66 0.654468 0.64963 0.645625 0.642593 0.640671 0.64</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.Y-output-array" stride="1">
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_translation048.Y-intangents">
<float_array id="locator047Node_translation048.Y-intangents-array" count="98">-0.0138889 0.64 0.0277778 0.641662 0.0694444 0.650165 0.111111 0.662711 0.152778 0.676337 0.194444 0.688081 0.236111 0.694291 0.277778 0.695092 0.319444 0.693931 0.361111 0.691539 0.402778 0.688136 0.444444 0.683942 0.486111 0.679178 0.527778 0.674062 0.569444 0.668815 0.611111 0.663657 0.652778 0.658807 0.694444 0.654486 0.736111 0.651004 0.777778 0.648112 0.819444 0.645473 0.861111 0.643359 0.902778 0.64214 0.944444 0.642186 0.986111 0.643796 1.02778 0.647859 1.06944 0.654549 1.11111 0.662975 1.15278 0.672095 1.19444 0.680868 1.23611 0.687963 1.27778 0.693738 1.31944 0.699387 1.36111 0.704549 1.40278 0.7086 1.44444 0.710914 1.48611 0.710939 1.52778 0.707469 1.56944 0.700386 1.61111 0.690895 1.65278 0.680386 1.69444 0.670247 1.73611 0.662157 1.77778 0.656196 1.81944 0.651103 1.86111 0.646798 1.90278 0.643418 1.94444 0.641103 1.98611 0.64</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.Y-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_translation048.Y-outtangents">
<float_array id="locator047Node_translation048.Y-outtangents-array" count="98">0.0138889 0.64 0.0555556 0.646332 0.0972222 0.65786 0.138889 0.671456 0.180556 0.684156 0.222222 0.692999 0.263889 0.695709 0.305556 0.694495 0.347222 0.692489 0.388889 0.689399 0.430556 0.685444 0.472222 0.680846 0.513889 0.675822 0.555556 0.670595 0.597222 0.665383 0.638889 0.660406 0.680556 0.655884 0.722222 0.652038 0.763889 0.648996 0.805556 0.646363 0.847222 0.644033 0.888889 0.642474 0.930556 0.642058 0.972222 0.643153 1.01389 0.646204 1.05556 0.651933 1.09722 0.659896 1.13889 0.6689 1.18056 0.677905 1.22222 0.685868 1.26389 0.692037 1.30556 0.697442 1.34722 0.702836 1.38889 0.707326 1.43056 0.710289 1.47222 0.7111 1.51389 0.709061 1.55556 0.703272 1.59722 0.694429 1.63889 0.684105 1.68056 0.673688 1.72222 0.664568 1.76389 0.657843 1.80556 0.652739 1.84722 0.648156 1.88889 0.644452 1.93056 0.641767 1.97222 0.640239 2.01389 0.64</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.Y-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_translation048.Y-interpolations">
<Name_array id="locator047Node_translation048.Y-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.Y-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator047Node_translation048.Y-sampler">
<input semantic="INPUT" source="#locator047Node_translation048.Y-input" />
<input semantic="OUTPUT" source="#locator047Node_translation048.Y-output" />
<input semantic="INTERPOLATION" source="#locator047Node_translation048.Y-interpolations" />
<input semantic="IN_TANGENT" source="#locator047Node_translation048.Y-intangents" />
<input semantic="OUT_TANGENT" source="#locator047Node_translation048.Y-outtangents" />
</sampler>
<channel source="#locator047Node_translation048.Y-sampler" target="locator047Node/translation048.Y" />
</animation>
<animation id="locator047Node_translation048.Z">
<source id="locator047Node_translation048.Z-input">
<float_array id="locator047Node_translation048.Z-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.Z-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_translation048.Z-output">
<float_array id="locator047Node_translation048.Z-output-array" count="49">0.02 0.02 0.02 0.02 0.02 0.02 0.02 0.0200984 0.0203704 0.0207812 0.0212963 0.0218808 0.0225 0.0231192 0.0237037 0.0242188 0.0246296 0.0249016 0.025 0.025 0.025 0.025 0.025 0.025 0.025 0.0253704 0.0262963 0.0275 0.0287037 0.0296296 0.03 0.03 0.03 0.03 0.03 0.03 0.03 0.03 0.03 0.03 0.03 0.03 0.03 0.0292593 0.0274074 0.025 0.0225926 0.0207407 0.02</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.Z-output-array" stride="1">
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_translation048.Z-intangents">
<float_array id="locator047Node_translation048.Z-intangents-array" count="98">-0.0138889 0.02 0.0277778 0.02 0.0694444 0.02 0.111111 0.02 0.152778 0.02 0.194444 0.02 0.236111 0.0199836 0.277778 0.0200367 0.319444 0.0202566 0.361111 0.0206269 0.402778 0.021113 0.444444 0.0216802 0.486111 0.0222936 0.527778 0.0229186 0.569444 0.0235204 0.611111 0.0240644 0.652778 0.0245158 0.694444 0.0248399 0.736111 0.0249836 0.777778 0.025 0.819444 0.025 0.861111 0.025 0.902778 0.025 0.944444 0.025 0.986111 0.0249383 1.02778 0.0251543 1.06944 0.0259414 1.11111 0.0270988 1.15278 0.0283488 1.19444 0.0294136 1.23611 0.0299383 1.27778 0.03 1.31944 0.03 1.36111 0.03 1.40278 0.03 1.44444 0.03 1.48611 0.03 1.52778 0.03 1.56944 0.03 1.61111 0.03 1.65278 0.03 1.69444 0.03 1.73611 0.0301235 1.77778 0.0296914 1.81944 0.0281173 1.86111 0.0258025 1.90278 0.0233025 1.94444 0.0211728 1.98611 0.02</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.Z-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_translation048.Z-outtangents">
<float_array id="locator047Node_translation048.Z-outtangents-array" count="98">0.0138889 0.02 0.0555556 0.02 0.0972222 0.02 0.138889 0.02 0.180556 0.02 0.222222 0.02 0.263889 0.0200164 0.305556 0.0201601 0.347222 0.0204842 0.388889 0.0209356 0.430556 0.0214796 0.472222 0.0220814 0.513889 0.0227064 0.555556 0.0233198 0.597222 0.023887 0.638889 0.0243731 0.680556 0.0247434 0.722222 0.0249633 0.763889 0.0250164 0.805556 0.025 0.847222 0.025 0.888889 0.025 0.930556 0.025 0.972222 0.025 1.01389 0.0250617 1.05556 0.0255864 1.09722 0.0266512 1.13889 0.0279012 1.18056 0.0290586 1.22222 0.0298457 1.26389 0.0300617 1.30556 0.03 1.34722 0.03 1.38889 0.03 1.43056 0.03 1.47222 0.03 1.51389 0.03 1.55556 0.03 1.59722 0.03 1.63889 0.03 1.68056 0.03 1.72222 0.03 1.76389 0.0298765 1.80556 0.0288272 1.84722 0.0266975 1.88889 0.0241975 1.93056 0.0218827 1.97222 0.0203086 2.01389 0.02</float_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.Z-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator047Node_translation048.Z-interpolations">
<Name_array id="locator047Node_translation048.Z-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator047Node_translation048.Z-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator047Node_translation048.Z-sampler">
<input semantic="INPUT" source="#locator047Node_translation048.Z-input" />
<input semantic="OUTPUT" source="#locator047Node_translation048.Z-output" />
<input semantic="INTERPOLATION" source="#locator047Node_translation048.Z-interpolations" />
<input semantic="IN_TANGENT" source="#locator047Node_translation048.Z-intangents" />
<input semantic="OUT_TANGENT" source="#locator047Node_translation048.Z-outtangents" />
</sampler>
<channel source="#locator047Node_translation048.Z-sampler" target="locator047Node/translation048.Z" />
</animation>
<animation id="locator051Node_rotation053X.ANGLE">
<source id="locator051Node_rotation053X.ANGLE-input">
<float_array id="locator051Node_rotation053X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_rotation053X.ANGLE-output">
<float_array id="locator051Node_rotation053X.ANGLE-output-array" count="49">11.157 11.1486 11.1244 11.0853 11.0325 10.9672 10.8905 10.8034 10.7071 10.6027 10.4914 10.3742 10.2523 10.1268 9.99885 9.86952 9.73996 9.61129 9.48462 9.36108 9.24178 9.12785 9.02041 8.92059 8.82949 8.71564 8.57445 8.44743 8.37606 8.40183 8.56622 8.93546 9.4896 10.1409 10.8015 11.3838 11.7999 12.0488 12.2006 12.2739 12.2876 12.2606 12.2118 12.0964 11.8907 11.6442 11.4066 11.2277 11.157</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_rotation053X.ANGLE-intangents">
<float_array id="locator051Node_rotation053X.ANGLE-intangents-array" count="98">-0.0138889 11.157 0.0277778 11.1541 0.0694444 11.1349 0.111111 11.1006 0.152778 11.0522 0.194444 10.9909 0.236111 10.9178 0.277778 10.8339 0.319444 10.7405 0.361111 10.6387 0.402778 10.5295 0.444444 10.414 0.486111 10.2935 0.527778 10.1691 0.569444 10.0417 0.611111 9.91267 0.652778 9.783 0.694444 9.65385 0.736111 9.52632 0.777778 9.40155 0.819444 9.28065 0.861111 9.16475 0.902778 9.05496 0.944444 8.95241 0.986111 8.86365 1.02778 8.75814 1.06944 8.61915 1.11111 8.4805 1.15278 8.38366 1.19444 8.37013 1.23611 8.47728 1.27778 8.78156 1.31944 9.2887 1.36111 9.92223 1.40278 10.5944 1.44444 11.2174 1.48611 11.6891 1.52778 11.9821 1.56944 12.163 1.61111 12.2594 1.65278 12.2898 1.69444 12.2733 1.73611 12.2391 1.77778 12.1499 1.81944 11.966 1.86111 11.7249 1.90278 11.476 1.94444 11.2693 1.98611 11.157</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_rotation053X.ANGLE-outtangents">
<float_array id="locator051Node_rotation053X.ANGLE-outtangents-array" count="98">0.0138889 11.157 0.0555556 11.1432 0.0972222 11.1138 0.138889 11.07 0.180556 11.0129 0.222222 10.9435 0.263889 10.8632 0.305556 10.7728 0.347222 10.6736 0.388889 10.5668 0.430556 10.4533 0.472222 10.3344 0.513889 10.2111 0.555556 10.0846 0.597222 9.95597 0.638889 9.82638 0.680556 9.69693 0.722222 9.56873 0.763889 9.44292 0.805556 9.3206 0.847222 9.20291 0.888889 9.09096 0.930556 8.98587 0.972222 8.88876 1.01389 8.79533 1.05556 8.67313 1.09722 8.52975 1.13889 8.41437 1.18056 8.36846 1.22222 8.43352 1.26389 8.65516 1.30556 9.08936 1.34722 9.69051 1.38889 10.3595 1.43056 11.0087 1.47222 11.5502 1.51389 11.9108 1.55556 12.1156 1.59722 12.2381 1.63889 12.2884 1.68056 12.2854 1.72222 12.248 1.76389 12.1844 1.80556 12.0429 1.84722 11.8153 1.88889 11.5635 1.93056 11.3372 1.97222 11.1861 2.01389 11.157</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_rotation053X.ANGLE-interpolations">
<Name_array id="locator051Node_rotation053X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator051Node_rotation053X.ANGLE-sampler">
<input semantic="INPUT" source="#locator051Node_rotation053X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator051Node_rotation053X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator051Node_rotation053X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator051Node_rotation053X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator051Node_rotation053X.ANGLE-outtangents" />
</sampler>
<channel source="#locator051Node_rotation053X.ANGLE-sampler" target="locator051Node/rotation053X.ANGLE" />
</animation>
<animation id="locator051Node_rotation053Y.ANGLE">
<source id="locator051Node_rotation053Y.ANGLE-input">
<float_array id="locator051Node_rotation053Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_rotation053Y.ANGLE-output">
<float_array id="locator051Node_rotation053Y.ANGLE-output-array" count="49">0.149135 0.148784 0.147782 0.146204 0.144125 0.14162 0.138763 0.13563 0.132296 0.128836 0.125324 0.121836 0.118447 0.115232 0.112265 0.109622 0.107378 0.105608 0.104386 0.103788 0.103889 0.104764 0.106487 0.109134 0.112779 0.160304 0.262886 0.373047 0.443311 0.426199 0.274233 -0.0857436 -0.630379 -1.26239 -1.88449 -2.39941 -2.70984 -2.8002 -2.74518 -2.58296 -2.35174 -2.08971 -1.83504 -1.52262 -1.10885 -0.664268 -0.259394 0.0352485 0.149135</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_rotation053Y.ANGLE-intangents">
<float_array id="locator051Node_rotation053Y.ANGLE-intangents-array" count="98">-0.0138889 0.149135 0.0277778 0.149009 0.0694444 0.148212 0.111111 0.146814 0.152778 0.144889 0.194444 0.142513 0.236111 0.139761 0.277778 0.136708 0.319444 0.133428 0.361111 0.129998 0.402778 0.126491 0.444444 0.122982 0.486111 0.119548 0.527778 0.116262 0.569444 0.1132 0.611111 0.110437 0.652778 0.108047 0.694444 0.106107 0.736111 0.10469 0.777778 0.103871 0.819444 0.103727 0.861111 0.104331 0.902778 0.105758 0.944444 0.108085 0.986111 0.104251 1.02778 0.135286 1.06944 0.227429 1.11111 0.342977 1.15278 0.434452 1.19444 0.454378 1.23611 0.359556 1.27778 0.065025 1.31944 -0.434271 1.36111 -1.05337 1.40278 -1.69499 1.44444 -2.26185 1.48611 -2.64305 1.52778 -2.79431 1.56944 -2.78138 1.61111 -2.64853 1.65278 -2.43395 1.69444 -2.17582 1.73611 -1.92956 1.77778 -1.64365 1.81944 -1.25191 1.86111 -0.805844 1.90278 -0.37598 1.94444 -0.0328396 1.98611 0.149135</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_rotation053Y.ANGLE-outtangents">
<float_array id="locator051Node_rotation053Y.ANGLE-outtangents-array" count="98">0.0138889 0.149135 0.0555556 0.148559 0.0972222 0.147352 0.138889 0.145595 0.180556 0.143361 0.222222 0.140726 0.263889 0.137765 0.305556 0.134552 0.347222 0.131164 0.388889 0.127674 0.430556 0.124157 0.472222 0.12069 0.513889 0.117346 0.555556 0.114202 0.597222 0.11133 0.638889 0.108808 0.680556 0.106709 0.722222 0.105109 0.763889 0.104083 0.805556 0.103706 0.847222 0.104052 0.888889 0.105197 0.930556 0.107215 0.972222 0.110182 1.01389 0.121308 1.05556 0.185322 1.09722 0.298343 1.13889 0.403118 1.18056 0.452169 1.22222 0.398019 1.26389 0.188909 1.30556 -0.236512 1.34722 -0.826487 1.38889 -1.47141 1.43056 -2.074 1.47222 -2.53697 1.51389 -2.77664 1.55556 -2.80609 1.59722 -2.70897 1.63889 -2.51739 1.68056 -2.26953 1.72222 -2.00359 1.76389 -1.74053 1.80556 -1.40159 1.84722 -0.965793 1.88889 -0.522692 1.93056 -0.142808 1.97222 0.103337 2.01389 0.149135</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_rotation053Y.ANGLE-interpolations">
<Name_array id="locator051Node_rotation053Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator051Node_rotation053Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator051Node_rotation053Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator051Node_rotation053Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator051Node_rotation053Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator051Node_rotation053Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator051Node_rotation053Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator051Node_rotation053Y.ANGLE-sampler" target="locator051Node/rotation053Y.ANGLE" />
</animation>
<animation id="locator051Node_rotation053Z.ANGLE">
<source id="locator051Node_rotation053Z.ANGLE-input">
<float_array id="locator051Node_rotation053Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_rotation053Z.ANGLE-output">
<float_array id="locator051Node_rotation053Z.ANGLE-output-array" count="49">0.0692487 0.0740754 0.0881084 0.110677 0.141112 0.178741 0.222895 0.272902 0.328094 0.387798 0.451345 0.518064 0.587285 0.658337 0.730549 0.803252 0.875775 0.947447 1.0176 1.08556 1.15065 1.21222 1.26958 1.32207 1.36901 1.40611 1.42955 1.43938 1.43565 1.41841 1.38771 1.33096 1.24561 1.14675 1.04948 0.968888 0.920069 0.92038 0.961218 1.01874 1.06909 1.08842 1.0529 0.9308 0.734856 0.507898 0.292758 0.132264 0.0692487</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_rotation053Z.ANGLE-intangents">
<float_array id="locator051Node_rotation053Z.ANGLE-intangents-array" count="98">-0.0138889 0.0692487 0.0277778 0.0709321 0.0694444 0.0820081 0.111111 0.101843 0.152778 0.129768 0.194444 0.16511 0.236111 0.207201 0.277778 0.255369 0.319444 0.308944 0.361111 0.367256 0.402778 0.429634 0.444444 0.495407 0.486111 0.563906 0.527778 0.634459 0.569444 0.706397 0.611111 0.779048 0.652778 0.851743 0.694444 0.92381 0.736111 0.99458 0.777778 1.06338 0.819444 1.12954 0.861111 1.1924 0.902778 1.25127 0.944444 1.3055 0.986111 1.35501 1.02778 1.39602 1.06944 1.42401 1.11111 1.43836 1.15278 1.43914 1.19444 1.4264 1.23611 1.40228 1.27778 1.35464 1.31944 1.27631 1.36111 1.17944 1.40278 1.07913 1.44444 0.990457 1.48611 0.928154 1.52778 0.913522 1.56944 0.944825 1.61111 1.00076 1.65278 1.05747 1.69444 1.09112 1.73611 1.07917 1.77778 0.983807 1.81944 0.805339 1.86111 0.581581 1.90278 0.355363 1.94444 0.169516 1.98611 0.0692487</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_rotation053Z.ANGLE-outtangents">
<float_array id="locator051Node_rotation053Z.ANGLE-outtangents-array" count="98">0.0138889 0.0692487 0.0555556 0.0772187 0.0972222 0.0942087 0.138889 0.119511 0.180556 0.152456 0.222222 0.192371 0.263889 0.238588 0.305556 0.290436 0.347222 0.347243 0.388889 0.40834 0.430556 0.473056 0.472222 0.540721 0.513889 0.610664 0.555556 0.682214 0.597222 0.754702 0.638889 0.827457 0.680556 0.899807 0.722222 0.971084 0.763889 1.04062 0.805556 1.10773 0.847222 1.17176 0.888889 1.23204 0.930556 1.28789 0.972222 1.33864 1.01389 1.38302 1.05556 1.4162 1.09722 1.4351 1.13889 1.4404 1.18056 1.43215 1.22222 1.41042 1.26389 1.37313 1.30556 1.30728 1.34722 1.21491 1.38889 1.11407 1.43056 1.01984 1.47222 0.947319 1.51389 0.911984 1.55556 0.927239 1.59722 0.97761 1.63889 1.03671 1.68056 1.0807 1.72222 1.08573 1.76389 1.02663 1.80556 0.877792 1.84722 0.664372 1.88889 0.434215 1.93056 0.230152 1.97222 0.0950129 2.01389 0.0692487</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_rotation053Z.ANGLE-interpolations">
<Name_array id="locator051Node_rotation053Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator051Node_rotation053Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator051Node_rotation053Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator051Node_rotation053Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator051Node_rotation053Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator051Node_rotation053Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator051Node_rotation053Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator051Node_rotation053Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator051Node_rotation053Z.ANGLE-sampler" target="locator051Node/rotation053Z.ANGLE" />
</animation>
<animation id="locator051Node_translation052.X">
<source id="locator051Node_translation052.X-input">
<float_array id="locator051Node_translation052.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_translation052.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_translation052.X-output">
<float_array id="locator051Node_translation052.X-output-array" count="49">0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983 0.000999983</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_translation052.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_translation052.X-intangents">
<float_array id="locator051Node_translation052.X-intangents-array" count="98">-0.0138889 0.000999983 0.0277778 0.000999983 0.0694444 0.000999983 0.111111 0.000999983 0.152778 0.000999983 0.194444 0.000999983 0.236111 0.000999983 0.277778 0.000999983 0.319444 0.000999983 0.361111 0.000999983 0.402778 0.000999983 0.444444 0.000999983 0.486111 0.000999983 0.527778 0.000999983 0.569444 0.000999983 0.611111 0.000999983 0.652778 0.000999983 0.694444 0.000999983 0.736111 0.000999983 0.777778 0.000999983 0.819444 0.000999983 0.861111 0.000999983 0.902778 0.000999983 0.944444 0.000999983 0.986111 0.000999983 1.02778 0.000999983 1.06944 0.000999983 1.11111 0.000999983 1.15278 0.000999983 1.19444 0.000999983 1.23611 0.000999983 1.27778 0.000999983 1.31944 0.000999983 1.36111 0.000999983 1.40278 0.000999983 1.44444 0.000999983 1.48611 0.000999983 1.52778 0.000999983 1.56944 0.000999983 1.61111 0.000999983 1.65278 0.000999983 1.69444 0.000999983 1.73611 0.000999983 1.77778 0.000999983 1.81944 0.000999983 1.86111 0.000999983 1.90278 0.000999983 1.94444 0.000999983 1.98611 0.000999983</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_translation052.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_translation052.X-outtangents">
<float_array id="locator051Node_translation052.X-outtangents-array" count="98">0.0138889 0.000999983 0.0555556 0.000999983 0.0972222 0.000999983 0.138889 0.000999983 0.180556 0.000999983 0.222222 0.000999983 0.263889 0.000999983 0.305556 0.000999983 0.347222 0.000999983 0.388889 0.000999983 0.430556 0.000999983 0.472222 0.000999983 0.513889 0.000999983 0.555556 0.000999983 0.597222 0.000999983 0.638889 0.000999983 0.680556 0.000999983 0.722222 0.000999983 0.763889 0.000999983 0.805556 0.000999983 0.847222 0.000999983 0.888889 0.000999983 0.930556 0.000999983 0.972222 0.000999983 1.01389 0.000999983 1.05556 0.000999983 1.09722 0.000999983 1.13889 0.000999983 1.18056 0.000999983 1.22222 0.000999983 1.26389 0.000999983 1.30556 0.000999983 1.34722 0.000999983 1.38889 0.000999983 1.43056 0.000999983 1.47222 0.000999983 1.51389 0.000999983 1.55556 0.000999983 1.59722 0.000999983 1.63889 0.000999983 1.68056 0.000999983 1.72222 0.000999983 1.76389 0.000999983 1.80556 0.000999983 1.84722 0.000999983 1.88889 0.000999983 1.93056 0.000999983 1.97222 0.000999983 2.01389 0.000999983</float_array>
<technique_common>
<accessor count="49" source="#locator051Node_translation052.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator051Node_translation052.X-interpolations">
<Name_array id="locator051Node_translation052.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator051Node_translation052.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator051Node_translation052.X-sampler">
<input semantic="INPUT" source="#locator051Node_translation052.X-input" />
<input semantic="OUTPUT" source="#locator051Node_translation052.X-output" />
<input semantic="INTERPOLATION" source="#locator051Node_translation052.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator051Node_translation052.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator051Node_translation052.X-outtangents" />
</sampler>
<channel source="#locator051Node_translation052.X-sampler" target="locator051Node/translation052.X" />
</animation>
<animation id="locator055Node_rotation057X.ANGLE">
<source id="locator055Node_rotation057X.ANGLE-input">
<float_array id="locator055Node_rotation057X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_rotation057X.ANGLE-output">
<float_array id="locator055Node_rotation057X.ANGLE-output-array" count="49">0.0217226 -0.00285348 -0.0730188 -0.183429 -0.328739 -0.503605 -0.702681 -0.920625 -1.15209 -1.39173 -1.63421 -1.87417 -2.10628 -2.32519 -2.52555 -2.70202 -2.84926 -2.96192 -3.03465 -2.96717 -2.71 -2.33402 -1.91012 -1.50918 -1.20209 -0.970853 -0.755179 -0.562466 -0.400115 -0.275525 -0.196099 -0.164207 -0.174403 -0.222361 -0.303756 -0.414261 -0.549553 -0.761533 -1.06404 -1.39567 -1.69498 -1.90057 -1.95101 -1.77182 -1.39724 -0.928938 -0.468567 -0.117794 0.0217226</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_rotation057X.ANGLE-intangents">
<float_array id="locator055Node_rotation057X.ANGLE-intangents-array" count="98">-0.0138889 0.0217226 0.0277778 0.0129368 0.0694444 -0.0429229 0.111111 -0.140809 0.152778 -0.275376 0.194444 -0.441281 0.236111 -0.633178 0.277778 -0.845723 0.319444 -1.07357 0.361111 -1.31138 0.402778 -1.5538 0.444444 -1.79549 0.486111 -2.03111 0.527778 -2.25531 0.569444 -2.46274 0.611111 -2.64807 0.652778 -2.80594 0.694444 -2.93102 0.736111 -3.03378 0.777778 -3.02128 0.819444 -2.81553 0.861111 -2.46734 0.902778 -2.0476 0.944444 -1.62719 0.986111 -1.29181 1.02778 -1.04534 1.06944 -0.823244 1.11111 -0.621644 1.15278 -0.447938 1.19444 -0.309528 1.23611 -0.214652 1.27778 -0.167823 1.31944 -0.16471 1.36111 -0.200802 1.40278 -0.271772 1.44444 -0.373295 1.48611 -0.491674 1.52778 -0.675785 1.56944 -0.958356 1.61111 -1.29051 1.65278 -1.61083 1.69444 -1.8579 1.73611 -1.97247 1.77778 -1.86411 1.81944 -1.53772 1.86111 -1.08372 1.90278 -0.603758 1.94444 -0.199509 1.98611 0.0217226</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_rotation057X.ANGLE-outtangents">
<float_array id="locator055Node_rotation057X.ANGLE-outtangents-array" count="98">0.0138889 0.0217226 0.0555556 -0.0186437 0.0972222 -0.103115 0.138889 -0.226049 0.180556 -0.382102 0.222222 -0.565928 0.263889 -0.772185 0.305556 -0.995526 0.347222 -1.23061 0.388889 -1.47209 0.430556 -1.71461 0.472222 -1.95285 0.513889 -2.18145 0.555556 -2.39507 0.597222 -2.58835 0.638889 -2.75597 0.680556 -2.89257 0.722222 -2.99282 0.763889 -3.03553 0.805556 -2.91306 0.847222 -2.60448 0.888889 -2.20071 0.930556 -1.77265 0.972222 -1.39118 1.01389 -1.11236 1.05556 -0.896368 1.09722 -0.687115 1.13889 -0.503289 1.18056 -0.352291 1.22222 -0.241523 1.26389 -0.177546 1.30556 -0.160591 1.34722 -0.184095 1.38889 -0.24392 1.43056 -0.335739 1.47222 -0.455228 1.51389 -0.607431 1.55556 -0.847282 1.59722 -1.16973 1.63889 -1.50082 1.68056 -1.77913 1.72222 -1.94324 1.76389 -1.92955 1.80556 -1.67953 1.84722 -1.25676 1.88889 -0.774158 1.93056 -0.333377 1.97222 -0.0360785 2.01389 0.0217226</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_rotation057X.ANGLE-interpolations">
<Name_array id="locator055Node_rotation057X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator055Node_rotation057X.ANGLE-sampler">
<input semantic="INPUT" source="#locator055Node_rotation057X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator055Node_rotation057X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator055Node_rotation057X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator055Node_rotation057X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator055Node_rotation057X.ANGLE-outtangents" />
</sampler>
<channel source="#locator055Node_rotation057X.ANGLE-sampler" target="locator055Node/rotation057X.ANGLE" />
</animation>
<animation id="locator055Node_rotation057Y.ANGLE">
<source id="locator055Node_rotation057Y.ANGLE-input">
<float_array id="locator055Node_rotation057Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_rotation057Y.ANGLE-output">
<float_array id="locator055Node_rotation057Y.ANGLE-output-array" count="49">-0.781391 -0.683399 -0.403848 0.0356246 0.613383 1.30779 2.09721 2.96 3.87453 4.81916 5.77225 6.71217 7.61728 8.46595 9.23653 9.90738 10.4569 10.8634 11.1053 10.7773 9.66972 8.05413 6.20208 4.38514 2.87489 1.60922 0.358444 -0.857216 -2.01755 -3.10234 -4.09137 -5.06629 -6.05959 -6.97736 -7.72565 -8.21056 -8.33815 -7.98062 -7.18754 -6.13107 -4.98338 -3.91662 -3.10295 -2.49367 -1.94131 -1.46987 -1.1034 -0.865896 -0.781391</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_rotation057Y.ANGLE-intangents">
<float_array id="locator055Node_rotation057Y.ANGLE-intangents-array" count="98">-0.0138889 -0.781391 0.0277778 -0.746323 0.0694444 -0.523686 0.111111 -0.133914 0.152778 0.401355 0.194444 1.06049 0.236111 1.82184 0.277778 2.66378 0.319444 3.56467 0.361111 4.50287 0.402778 5.45675 0.444444 6.40467 0.486111 7.32499 0.527778 8.19607 0.569444 8.99629 0.611111 9.70399 0.652778 10.2976 0.694444 10.7553 0.736111 11.1196 0.777778 11.0165 0.819444 10.1236 0.861111 8.63207 0.902778 6.81357 0.944444 4.93967 0.986111 3.33755 1.02778 2.02863 1.06944 0.769516 1.11111 -0.461217 1.15278 -1.64336 1.19444 -2.7567 1.23611 -3.76405 1.27778 -4.73826 1.31944 -5.74108 1.36111 -6.69968 1.40278 -7.52012 1.44444 -8.10847 1.48611 -8.37648 1.52778 -8.17239 1.56944 -7.4958 1.61111 -6.49843 1.65278 -5.35245 1.69444 -4.23002 1.73611 -3.34011 1.77778 -2.68728 1.81944 -2.11194 1.86111 -1.60952 1.90278 -1.20406 1.94444 -0.919564 1.98611 -0.781391</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_rotation057Y.ANGLE-outtangents">
<float_array id="locator055Node_rotation057Y.ANGLE-outtangents-array" count="98">0.0138889 -0.781391 0.0555556 -0.620476 0.0972222 -0.284011 0.138889 0.205163 0.180556 0.82541 0.222222 1.55509 0.263889 2.37258 0.305556 3.25622 0.347222 4.18439 0.388889 5.13545 0.430556 6.08776 0.472222 7.01968 0.513889 7.90958 0.555556 8.73582 0.597222 9.47677 0.638889 10.1108 0.680556 10.6162 0.722222 10.9715 0.763889 11.0909 0.805556 10.538 0.847222 9.21586 0.888889 7.47619 0.930556 5.59058 0.972222 3.83061 1.01389 2.41224 1.05556 1.18981 1.09722 -0.0526285 1.13889 -1.25321 1.18056 -2.39173 1.22222 -3.44798 1.26389 -4.4187 1.30556 -5.39433 1.34722 -6.37811 1.38889 -7.25503 1.43056 -7.93118 1.47222 -8.31264 1.51389 -8.29983 1.55556 -7.78885 1.59722 -6.87928 1.63889 -5.76371 1.68056 -4.6143 1.72222 -3.60321 1.76389 -2.86579 1.80556 -2.30006 1.84722 -1.77067 1.88889 -1.33022 1.93056 -1.00273 1.97222 -0.812229 2.01389 -0.781391</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_rotation057Y.ANGLE-interpolations">
<Name_array id="locator055Node_rotation057Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator055Node_rotation057Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator055Node_rotation057Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator055Node_rotation057Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator055Node_rotation057Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator055Node_rotation057Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator055Node_rotation057Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator055Node_rotation057Y.ANGLE-sampler" target="locator055Node/rotation057Y.ANGLE" />
</animation>
<animation id="locator055Node_rotation057Z.ANGLE">
<source id="locator055Node_rotation057Z.ANGLE-input">
<float_array id="locator055Node_rotation057Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_rotation057Z.ANGLE-output">
<float_array id="locator055Node_rotation057Z.ANGLE-output-array" count="49">0.0405189 0.110868 0.31321 0.634488 1.06165 1.58163 2.18138 2.84783 3.56794 4.32865 5.1169 5.91963 6.72378 7.51631 8.28415 9.01425 9.69354 10.309 10.8475 11.3803 11.9156 12.3462 12.565 12.4646 11.9377 10.7764 9.02481 6.95406 4.83525 2.93952 1.53796 0.623362 -0.0226142 -0.445524 -0.690922 -0.804366 -0.83141 -0.664456 -0.24554 0.305332 0.868151 1.32291 1.54961 1.48828 1.22295 0.849559 0.464058 0.162395 0.0405189</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_rotation057Z.ANGLE-intangents">
<float_array id="locator055Node_rotation057Z.ANGLE-intangents-array" count="98">-0.0138889 0.0405189 0.0277778 0.0654192 0.0694444 0.22594 0.111111 0.509749 0.152778 0.90379 0.194444 1.39501 0.236111 1.97034 0.277778 2.61674 0.319444 3.32114 0.361111 4.07049 0.402778 4.85174 0.444444 5.65181 0.486111 6.45767 0.527778 7.25625 0.569444 8.03449 0.611111 8.77935 0.652778 9.47775 0.694444 10.1167 0.736111 10.669 0.777778 11.2022 0.819444 11.7546 0.861111 12.238 0.902778 12.5453 0.944444 12.5691 0.986111 12.2191 1.02778 11.2619 1.06944 9.66187 1.11111 7.65232 1.15278 5.50434 1.19444 3.48906 1.23611 1.92398 1.27778 0.883457 1.31944 0.155533 1.36111 -0.334139 1.40278 -0.631115 1.44444 -0.780951 1.48611 -0.854728 1.52778 -0.762101 1.56944 -0.407171 1.61111 0.119716 1.65278 0.698554 1.69444 1.20934 1.73611 1.52205 1.77778 1.54273 1.81944 1.3294 1.86111 0.976041 1.90278 0.578585 1.94444 0.232985 1.98611 0.0405189</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_rotation057Z.ANGLE-outtangents">
<float_array id="locator055Node_rotation057Z.ANGLE-outtangents-array" count="98">0.0138889 0.0405189 0.0555556 0.156316 0.0972222 0.40048 0.138889 0.759227 0.180556 1.2195 0.222222 1.76825 0.263889 2.39241 0.305556 3.07893 0.347222 3.81475 0.388889 4.58681 0.430556 5.38206 0.472222 6.18744 0.513889 6.9899 0.555556 7.77637 0.597222 8.53381 0.638889 9.24915 0.680556 9.90933 0.722222 10.5013 0.763889 11.0261 0.805556 11.5583 0.847222 12.0766 0.888889 12.4545 0.930556 12.5847 0.972222 12.36 1.01389 11.6564 1.05556 10.2909 1.09722 8.38776 1.13889 6.2558 1.18056 4.16616 1.22222 2.38997 1.26389 1.15193 1.30556 0.363266 1.34722 -0.200762 1.38889 -0.556908 1.43056 -0.75073 1.47222 -0.827781 1.51389 -0.808092 1.55556 -0.566811 1.59722 -0.0839086 1.63889 0.490947 1.68056 1.03775 1.72222 1.43649 1.76389 1.57717 1.80556 1.43384 1.84722 1.1165 1.88889 0.723077 1.93056 0.349531 1.97222 0.0918052 2.01389 0.0405189</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_rotation057Z.ANGLE-interpolations">
<Name_array id="locator055Node_rotation057Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator055Node_rotation057Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator055Node_rotation057Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator055Node_rotation057Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator055Node_rotation057Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator055Node_rotation057Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator055Node_rotation057Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator055Node_rotation057Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator055Node_rotation057Z.ANGLE-sampler" target="locator055Node/rotation057Z.ANGLE" />
</animation>
<animation id="locator055Node_translation056.X">
<source id="locator055Node_translation056.X-input">
<float_array id="locator055Node_translation056.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_translation056.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_translation056.X-output">
<float_array id="locator055Node_translation056.X-output-array" count="49">0 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032 -6.63599e-032</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_translation056.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_translation056.X-intangents">
<float_array id="locator055Node_translation056.X-intangents-array" count="98">-0.0138889 0 0.0277778 -5.52999e-032 0.0694444 -6.63599e-032 0.111111 -6.63599e-032 0.152778 -6.63599e-032 0.194444 -6.63599e-032 0.236111 -6.63599e-032 0.277778 -6.63599e-032 0.319444 -6.63599e-032 0.361111 -6.63599e-032 0.402778 -6.63599e-032 0.444444 -6.63599e-032 0.486111 -6.63599e-032 0.527778 -6.63599e-032 0.569444 -6.63599e-032 0.611111 -6.63599e-032 0.652778 -6.63599e-032 0.694444 -6.63599e-032 0.736111 -6.63599e-032 0.777778 -6.63599e-032 0.819444 -6.63599e-032 0.861111 -6.63599e-032 0.902778 -6.63599e-032 0.944444 -6.63599e-032 0.986111 -6.63599e-032 1.02778 -6.63599e-032 1.06944 -6.63599e-032 1.11111 -6.63599e-032 1.15278 -6.63599e-032 1.19444 -6.63599e-032 1.23611 -6.63599e-032 1.27778 -6.63599e-032 1.31944 -6.63599e-032 1.36111 -6.63599e-032 1.40278 -6.63599e-032 1.44444 -6.63599e-032 1.48611 -6.63599e-032 1.52778 -6.63599e-032 1.56944 -6.63599e-032 1.61111 -6.63599e-032 1.65278 -6.63599e-032 1.69444 -6.63599e-032 1.73611 -6.63599e-032 1.77778 -6.63599e-032 1.81944 -6.63599e-032 1.86111 -6.63599e-032 1.90278 -6.63599e-032 1.94444 -6.63599e-032 1.98611 -6.63599e-032</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_translation056.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_translation056.X-outtangents">
<float_array id="locator055Node_translation056.X-outtangents-array" count="98">0.0138889 0 0.0555556 -7.74199e-032 0.0972222 -6.63599e-032 0.138889 -6.63599e-032 0.180556 -6.63599e-032 0.222222 -6.63599e-032 0.263889 -6.63599e-032 0.305556 -6.63599e-032 0.347222 -6.63599e-032 0.388889 -6.63599e-032 0.430556 -6.63599e-032 0.472222 -6.63599e-032 0.513889 -6.63599e-032 0.555556 -6.63599e-032 0.597222 -6.63599e-032 0.638889 -6.63599e-032 0.680556 -6.63599e-032 0.722222 -6.63599e-032 0.763889 -6.63599e-032 0.805556 -6.63599e-032 0.847222 -6.63599e-032 0.888889 -6.63599e-032 0.930556 -6.63599e-032 0.972222 -6.63599e-032 1.01389 -6.63599e-032 1.05556 -6.63599e-032 1.09722 -6.63599e-032 1.13889 -6.63599e-032 1.18056 -6.63599e-032 1.22222 -6.63599e-032 1.26389 -6.63599e-032 1.30556 -6.63599e-032 1.34722 -6.63599e-032 1.38889 -6.63599e-032 1.43056 -6.63599e-032 1.47222 -6.63599e-032 1.51389 -6.63599e-032 1.55556 -6.63599e-032 1.59722 -6.63599e-032 1.63889 -6.63599e-032 1.68056 -6.63599e-032 1.72222 -6.63599e-032 1.76389 -6.63599e-032 1.80556 -6.63599e-032 1.84722 -6.63599e-032 1.88889 -6.63599e-032 1.93056 -6.63599e-032 1.97222 -6.63599e-032 2.01389 -6.63599e-032</float_array>
<technique_common>
<accessor count="49" source="#locator055Node_translation056.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator055Node_translation056.X-interpolations">
<Name_array id="locator055Node_translation056.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator055Node_translation056.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator055Node_translation056.X-sampler">
<input semantic="INPUT" source="#locator055Node_translation056.X-input" />
<input semantic="OUTPUT" source="#locator055Node_translation056.X-output" />
<input semantic="INTERPOLATION" source="#locator055Node_translation056.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator055Node_translation056.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator055Node_translation056.X-outtangents" />
</sampler>
<channel source="#locator055Node_translation056.X-sampler" target="locator055Node/translation056.X" />
</animation>
<animation id="locator059Node_rotation061X.ANGLE">
<source id="locator059Node_rotation061X.ANGLE-input">
<float_array id="locator059Node_rotation061X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_rotation061X.ANGLE-output">
<float_array id="locator059Node_rotation061X.ANGLE-output-array" count="49">-4.13792 -4.11232 -4.0401 -3.92815 -3.78336 -3.61261 -3.42279 -3.2208 -3.01351 -2.80782 -2.61061 -2.42877 -2.26918 -2.12353 -1.97899 -1.83573 -1.6939 -1.55366 -1.41518 -1.27862 -1.14413 -1.01187 -0.882009 -0.7547 -0.630104 -0.502299 -0.372526 -0.251688 -0.150691 -0.0804369 -0.0518304 -0.0565876 -0.0843288 -0.142814 -0.239801 -0.383052 -0.580325 -0.859214 -1.21903 -1.62511 -2.04278 -2.4374 -2.77428 -3.08117 -3.39134 -3.67845 -3.91615 -4.07809 -4.13792</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_rotation061X.ANGLE-intangents">
<float_array id="locator059Node_rotation061X.ANGLE-intangents-array" count="98">-0.0138889 -4.13792 0.0277778 -4.12862 0.0694444 -4.07079 0.111111 -3.97094 0.152778 -3.83595 0.194444 -3.6727 0.236111 -3.48809 0.277778 -3.28901 0.319444 -3.08234 0.361111 -2.87497 0.402778 -2.67378 0.444444 -2.48567 0.486111 -2.32006 0.527778 -2.1719 0.569444 -2.02696 0.611111 -1.88324 0.652778 -1.74091 0.694444 -1.60012 0.736111 -1.46103 0.777778 -1.3238 0.819444 -1.18859 0.861111 -1.05556 0.902778 -0.924871 0.944444 -0.796684 0.986111 -0.672171 1.02778 -0.545228 1.06944 -0.414294 1.11111 -0.288661 1.15278 -0.179233 1.19444 -0.0969137 1.23611 -0.0558053 1.27778 -0.0511712 1.31944 -0.0699578 1.36111 -0.116901 1.40278 -0.199762 1.44444 -0.326298 1.48611 -0.500965 1.52778 -0.752763 1.56944 -1.09138 1.61111 -1.48781 1.65278 -1.9074 1.69444 -2.31548 1.73611 -2.66699 1.77778 -2.97833 1.81944 -3.2918 1.86111 -3.59099 1.90278 -3.84954 1.94444 -4.04113 1.98611 -4.13792</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_rotation061X.ANGLE-outtangents">
<float_array id="locator059Node_rotation061X.ANGLE-outtangents-array" count="98">0.0138889 -4.13792 0.0555556 -4.09602 0.0972222 -4.0094 0.138889 -3.88536 0.180556 -3.73077 0.222222 -3.55251 0.263889 -3.35749 0.305556 -3.15258 0.347222 -2.94468 0.388889 -2.74067 0.430556 -2.54743 0.472222 -2.37186 0.513889 -2.21831 0.555556 -2.07516 0.597222 -1.93102 0.638889 -1.78821 0.680556 -1.64689 0.722222 -1.50721 0.763889 -1.36934 0.805556 -1.23344 0.847222 -1.09967 0.888889 -0.968186 0.930556 -0.839147 0.972222 -0.712716 1.01389 -0.588037 1.05556 -0.459369 1.09722 -0.330757 1.13889 -0.214716 1.18056 -0.122149 1.22222 -0.0639602 1.26389 -0.0478555 1.30556 -0.062004 1.34722 -0.0986998 1.38889 -0.168726 1.43056 -0.279841 1.47222 -0.439806 1.51389 -0.659686 1.55556 -0.965665 1.59722 -1.34668 1.63889 -1.7624 1.68056 -2.17817 1.72222 -2.55931 1.76389 -2.88158 1.80556 -3.18402 1.84722 -3.49089 1.88889 -3.76592 1.93056 -3.98276 1.97222 -4.11505 2.01389 -4.13792</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_rotation061X.ANGLE-interpolations">
<Name_array id="locator059Node_rotation061X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator059Node_rotation061X.ANGLE-sampler">
<input semantic="INPUT" source="#locator059Node_rotation061X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator059Node_rotation061X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator059Node_rotation061X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator059Node_rotation061X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator059Node_rotation061X.ANGLE-outtangents" />
</sampler>
<channel source="#locator059Node_rotation061X.ANGLE-sampler" target="locator059Node/rotation061X.ANGLE" />
</animation>
<animation id="locator059Node_rotation061Y.ANGLE">
<source id="locator059Node_rotation061Y.ANGLE-input">
<float_array id="locator059Node_rotation061Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_rotation061Y.ANGLE-output">
<float_array id="locator059Node_rotation061Y.ANGLE-output-array" count="49">-4.47654 -4.31056 -3.85018 -3.15179 -2.27172 -1.26636 -0.192069 0.894799 1.93788 2.8808 3.6672 4.24072 4.545 4.55774 4.32626 3.89857 3.3227 2.64668 1.91853 1.18627 0.497932 -0.0984656 -0.554897 -0.823337 -0.855761 -0.2805 1.01027 2.66882 4.34739 5.69824 6.37364 6.29297 5.71831 4.81594 3.75212 2.69313 1.80525 1.03375 0.234683 -0.559558 -1.31656 -2.00392 -2.58923 -3.09256 -3.54385 -3.9255 -4.2199 -4.40944 -4.47654</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_rotation061Y.ANGLE-intangents">
<float_array id="locator059Node_rotation061Y.ANGLE-intangents-array" count="98">-0.0138889 -4.47654 0.0277778 -4.41495 0.0694444 -4.04331 0.111111 -3.41486 0.152778 -2.58596 0.194444 -1.61297 0.236111 -0.552263 0.277778 0.539809 0.319444 1.60688 0.361111 2.59258 0.402778 3.44055 0.444444 4.09442 0.486111 4.49216 0.527778 4.5942 0.569444 4.43612 0.611111 4.06583 0.652778 3.53135 0.694444 2.88071 0.736111 2.16193 0.777778 1.42304 0.819444 0.712055 0.861111 0.0770059 0.902778 -0.434085 0.944444 -0.773193 0.986111 -0.946234 1.02778 -0.591506 1.06944 0.518722 1.11111 2.11263 1.15278 3.84249 1.19444 5.36054 1.23611 6.27452 1.27778 6.40219 1.31944 5.96448 1.36111 5.14364 1.40278 4.10592 1.44444 3.01761 1.48611 2.08181 1.52778 1.29552 1.56944 0.500235 1.61111 -0.301017 1.65278 -1.07583 1.69444 -1.79181 1.73611 -2.40779 1.77778 -2.93346 1.81944 -3.40503 1.86111 -3.81282 1.90278 -4.13924 1.94444 -4.36667 1.98611 -4.47654</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_rotation061Y.ANGLE-outtangents">
<float_array id="locator059Node_rotation061Y.ANGLE-outtangents-array" count="98">0.0138889 -4.47654 0.0555556 -4.20616 0.0972222 -3.65706 0.138889 -2.88871 0.180556 -1.95749 0.222222 -0.919755 0.263889 0.168125 0.305556 1.24979 0.347222 2.26888 0.388889 3.16902 0.430556 3.89386 0.472222 4.38702 0.513889 4.59784 0.555556 4.52129 0.597222 4.2164 0.638889 3.73131 0.680556 3.11406 0.722222 2.41265 0.763889 1.67513 0.805556 0.949506 0.847222 0.283809 0.888889 -0.273937 0.930556 -0.675709 0.972222 -0.873481 1.01389 -0.765289 1.05556 0.0305064 1.09722 1.50183 1.13889 3.225 1.18056 4.85229 1.22222 6.03595 1.26389 6.47276 1.30556 6.18375 1.34722 5.47214 1.38889 4.48824 1.43056 3.39832 1.47222 2.36865 1.51389 1.52869 1.55556 0.771993 1.59722 -0.0308692 1.63889 -0.818098 1.68056 -1.55729 1.72222 -2.21603 1.76389 -2.77067 1.80556 -3.25166 1.84722 -3.68267 1.88889 -4.03817 1.93056 -4.30055 1.97222 -4.45222 2.01389 -4.47654</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_rotation061Y.ANGLE-interpolations">
<Name_array id="locator059Node_rotation061Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator059Node_rotation061Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator059Node_rotation061Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator059Node_rotation061Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator059Node_rotation061Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator059Node_rotation061Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator059Node_rotation061Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator059Node_rotation061Y.ANGLE-sampler" target="locator059Node/rotation061Y.ANGLE" />
</animation>
<animation id="locator059Node_rotation061Z.ANGLE">
<source id="locator059Node_rotation061Z.ANGLE-input">
<float_array id="locator059Node_rotation061Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_rotation061Z.ANGLE-output">
<float_array id="locator059Node_rotation061Z.ANGLE-output-array" count="49">0.310237 0.301114 0.275753 0.237169 0.188376 0.132388 0.0722188 0.0108824 -0.048607 -0.103235 -0.149989 -0.185853 -0.207814 -0.216726 -0.21642 -0.208349 -0.193964 -0.174718 -0.152064 -0.127453 -0.102338 -0.0781705 -0.0564035 -0.038489 -0.0258792 -0.0209895 -0.023117 -0.0290365 -0.0355226 -0.0393503 -0.0372942 -0.0289332 -0.0167631 -0.00193455 0.014402 0.0310959 0.0469967 0.0616474 0.0758769 0.0904638 0.106187 0.123824 0.144155 0.171691 0.206712 0.243648 0.276928 0.300981 0.310237</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_rotation061Z.ANGLE-intangents">
<float_array id="locator059Node_rotation061Z.ANGLE-intangents-array" count="98">-0.0138889 0.310237 0.0277778 0.306861 0.0694444 0.286411 0.111111 0.251732 0.152778 0.20584 0.194444 0.151748 0.236111 0.0924698 0.277778 0.0310201 0.319444 -0.0295874 0.361111 -0.0863384 0.402778 -0.136219 0.444444 -0.176215 0.486111 -0.202669 0.527778 -0.215292 0.569444 -0.217816 0.611111 -0.212091 0.652778 -0.199569 0.694444 -0.181702 0.736111 -0.159941 0.777778 -0.135741 0.819444 -0.110551 0.861111 -0.0858262 0.902778 -0.0630171 0.944444 -0.0435764 0.986111 -0.0287958 1.02778 -0.0214499 1.06944 -0.0217759 1.11111 -0.0269689 1.15278 -0.0338036 1.19444 -0.039055 1.23611 -0.0390304 1.27778 -0.032355 1.31944 -0.0212629 1.36111 -0.00712873 1.40278 0.00889689 1.44444 0.0256634 1.48611 0.0419048 1.52778 0.056834 1.56944 0.0710741 1.61111 0.0854121 1.65278 0.100627 1.69444 0.117496 1.73611 0.136177 1.77778 0.161265 1.81944 0.194719 1.86111 0.231946 1.90278 0.267373 1.94444 0.29543 1.98611 0.310237</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_rotation061Z.ANGLE-outtangents">
<float_array id="locator059Node_rotation061Z.ANGLE-outtangents-array" count="98">0.0138889 0.310237 0.0555556 0.295366 0.0972222 0.265096 0.138889 0.222607 0.180556 0.170913 0.222222 0.113029 0.263889 0.0519679 0.305556 -0.00925521 0.347222 -0.0676266 0.388889 -0.120132 0.430556 -0.163758 0.472222 -0.195491 0.513889 -0.21296 0.555556 -0.21816 0.597222 -0.215024 0.638889 -0.204606 0.680556 -0.188359 0.722222 -0.167735 0.763889 -0.144186 0.805556 -0.119165 0.847222 -0.094124 0.888889 -0.0705148 0.930556 -0.0497899 0.972222 -0.0334016 1.01389 -0.0229626 1.05556 -0.0205292 1.09722 -0.0244582 1.13889 -0.031104 1.18056 -0.0372416 1.22222 -0.0396455 1.26389 -0.035558 1.30556 -0.0255113 1.34722 -0.0122633 1.38889 0.00325963 1.43056 0.019907 1.47222 0.0365284 1.51389 0.0520886 1.55556 0.0664607 1.59722 0.0806796 1.63889 0.0955154 1.68056 0.111747 1.72222 0.130152 1.76389 0.152133 1.80556 0.182117 1.84722 0.218705 1.88889 0.255351 1.93056 0.286484 1.97222 0.306533 2.01389 0.310237</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_rotation061Z.ANGLE-interpolations">
<Name_array id="locator059Node_rotation061Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator059Node_rotation061Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator059Node_rotation061Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator059Node_rotation061Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator059Node_rotation061Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator059Node_rotation061Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator059Node_rotation061Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator059Node_rotation061Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator059Node_rotation061Z.ANGLE-sampler" target="locator059Node/rotation061Z.ANGLE" />
</animation>
<animation id="locator059Node_translation060.X">
<source id="locator059Node_translation060.X-input">
<float_array id="locator059Node_translation060.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_translation060.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_translation060.X-output">
<float_array id="locator059Node_translation060.X-output-array" count="49">0 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032 8.62216e-032</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_translation060.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_translation060.X-intangents">
<float_array id="locator059Node_translation060.X-intangents-array" count="98">-0.0138889 0 0.0277778 7.18513e-032 0.0694444 8.62216e-032 0.111111 8.62216e-032 0.152778 8.62216e-032 0.194444 8.62216e-032 0.236111 8.62216e-032 0.277778 8.62216e-032 0.319444 8.62216e-032 0.361111 8.62216e-032 0.402778 8.62216e-032 0.444444 8.62216e-032 0.486111 8.62216e-032 0.527778 8.62216e-032 0.569444 8.62216e-032 0.611111 8.62216e-032 0.652778 8.62216e-032 0.694444 8.62216e-032 0.736111 8.62216e-032 0.777778 8.62216e-032 0.819444 8.62216e-032 0.861111 8.62216e-032 0.902778 8.62216e-032 0.944444 8.62216e-032 0.986111 8.62216e-032 1.02778 8.62216e-032 1.06944 8.62216e-032 1.11111 8.62216e-032 1.15278 8.62216e-032 1.19444 8.62216e-032 1.23611 8.62216e-032 1.27778 8.62216e-032 1.31944 8.62216e-032 1.36111 8.62216e-032 1.40278 8.62216e-032 1.44444 8.62216e-032 1.48611 8.62216e-032 1.52778 8.62216e-032 1.56944 8.62216e-032 1.61111 8.62216e-032 1.65278 8.62216e-032 1.69444 8.62216e-032 1.73611 8.62216e-032 1.77778 8.62216e-032 1.81944 8.62216e-032 1.86111 8.62216e-032 1.90278 8.62216e-032 1.94444 8.62216e-032 1.98611 8.62216e-032</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_translation060.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_translation060.X-outtangents">
<float_array id="locator059Node_translation060.X-outtangents-array" count="98">0.0138889 0 0.0555556 1.00592e-031 0.0972222 8.62216e-032 0.138889 8.62216e-032 0.180556 8.62216e-032 0.222222 8.62216e-032 0.263889 8.62216e-032 0.305556 8.62216e-032 0.347222 8.62216e-032 0.388889 8.62216e-032 0.430556 8.62216e-032 0.472222 8.62216e-032 0.513889 8.62216e-032 0.555556 8.62216e-032 0.597222 8.62216e-032 0.638889 8.62216e-032 0.680556 8.62216e-032 0.722222 8.62216e-032 0.763889 8.62216e-032 0.805556 8.62216e-032 0.847222 8.62216e-032 0.888889 8.62216e-032 0.930556 8.62216e-032 0.972222 8.62216e-032 1.01389 8.62216e-032 1.05556 8.62216e-032 1.09722 8.62216e-032 1.13889 8.62216e-032 1.18056 8.62216e-032 1.22222 8.62216e-032 1.26389 8.62216e-032 1.30556 8.62216e-032 1.34722 8.62216e-032 1.38889 8.62216e-032 1.43056 8.62216e-032 1.47222 8.62216e-032 1.51389 8.62216e-032 1.55556 8.62216e-032 1.59722 8.62216e-032 1.63889 8.62216e-032 1.68056 8.62216e-032 1.72222 8.62216e-032 1.76389 8.62216e-032 1.80556 8.62216e-032 1.84722 8.62216e-032 1.88889 8.62216e-032 1.93056 8.62216e-032 1.97222 8.62216e-032 2.01389 8.62216e-032</float_array>
<technique_common>
<accessor count="49" source="#locator059Node_translation060.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator059Node_translation060.X-interpolations">
<Name_array id="locator059Node_translation060.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator059Node_translation060.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator059Node_translation060.X-sampler">
<input semantic="INPUT" source="#locator059Node_translation060.X-input" />
<input semantic="OUTPUT" source="#locator059Node_translation060.X-output" />
<input semantic="INTERPOLATION" source="#locator059Node_translation060.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator059Node_translation060.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator059Node_translation060.X-outtangents" />
</sampler>
<channel source="#locator059Node_translation060.X-sampler" target="locator059Node/translation060.X" />
</animation>
<animation id="locator063Node_rotation065X.ANGLE">
<source id="locator063Node_rotation065X.ANGLE-input">
<float_array id="locator063Node_rotation065X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator063Node_rotation065X.ANGLE-output">
<float_array id="locator063Node_rotation065X.ANGLE-output-array" count="49">0.901017 1.23083 2.07064 3.19596 4.38235 5.40534 6.04047 6.27293 6.27935 6.12236 5.86462 5.56877 5.29746 5.05234 4.79407 4.52388 4.24295 3.9525 3.65372 3.34783 3.03601 2.71949 2.39945 2.07711 1.75367 1.29311 0.660646 0.0093331 -0.507782 -0.737649 -0.527219 0.357411 1.84058 3.611 5.35737 6.76841 7.53281 7.54661 7.03807 6.19419 5.20198 4.24845 3.52062 2.94279 2.35022 1.79633 1.33455 1.0183 0.901017</float_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator063Node_rotation065X.ANGLE-intangents">
<float_array id="locator063Node_rotation065X.ANGLE-intangents-array" count="98">-0.0138889 0.901017 0.0277778 1.0359 0.0694444 1.74311 0.111111 2.81068 0.152778 4.01412 0.194444 5.12899 0.236111 5.89587 0.277778 6.23312 0.319444 6.30444 0.361111 6.19148 0.402778 5.95688 0.444444 5.6633 0.486111 5.38353 0.527778 5.13623 0.569444 4.88215 0.611111 4.61573 0.652778 4.33818 0.694444 4.0507 0.736111 3.7545 0.777778 3.45078 0.819444 3.14074 0.861111 2.82558 0.902778 2.50651 0.944444 2.18474 0.986111 1.88433 1.02778 1.47528 1.06944 0.874608 1.11111 0.204071 1.15278 -0.383285 1.19444 -0.734409 1.23611 -0.709729 1.27778 -0.0372223 1.31944 1.29832 1.36111 3.02487 1.40278 4.83114 1.44444 6.40583 1.48611 7.40311 1.52778 7.62907 1.56944 7.26348 1.61111 6.5002 1.65278 5.52627 1.69444 4.52868 1.73611 3.73823 1.77778 3.13785 1.81944 2.54129 1.86111 1.96561 1.90278 1.46422 1.94444 1.09056 1.98611 0.901017</float_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator063Node_rotation065X.ANGLE-outtangents">
<float_array id="locator063Node_rotation065X.ANGLE-outtangents-array" count="98">0.0138889 0.901017 0.0555556 1.42577 0.0972222 2.39816 0.138889 3.58125 0.180556 4.75058 0.222222 5.68169 0.263889 6.18506 0.305556 6.31274 0.347222 6.25425 0.388889 6.05324 0.430556 5.77235 0.472222 5.47424 0.513889 5.21139 0.555556 4.96844 0.597222 4.706 0.638889 4.43202 0.680556 4.14772 0.722222 3.85429 0.763889 3.55294 0.805556 3.24487 0.847222 2.93129 0.888889 2.61339 0.930556 2.29239 0.972222 1.96948 1.01389 1.623 1.05556 1.11094 1.09722 0.446683 1.13889 -0.185405 1.18056 -0.632279 1.22222 -0.740888 1.26389 -0.344709 1.30556 0.752045 1.34722 2.38285 1.38889 4.19713 1.43056 5.88361 1.47222 7.13098 1.51389 7.66251 1.55556 7.46416 1.59722 6.81267 1.63889 5.88817 1.68056 4.87769 1.72222 3.96822 1.76389 3.30301 1.80556 2.74772 1.84722 2.15914 1.88889 1.62705 1.93056 1.20488 1.97222 0.946049 2.01389 0.901017</float_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator063Node_rotation065X.ANGLE-interpolations">
<Name_array id="locator063Node_rotation065X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator063Node_rotation065X.ANGLE-sampler">
<input semantic="INPUT" source="#locator063Node_rotation065X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator063Node_rotation065X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator063Node_rotation065X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator063Node_rotation065X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator063Node_rotation065X.ANGLE-outtangents" />
</sampler>
<channel source="#locator063Node_rotation065X.ANGLE-sampler" target="locator063Node/rotation065X.ANGLE" />
</animation>
<animation id="locator063Node_rotation065Y.ANGLE">
<source id="locator063Node_rotation065Y.ANGLE-input">
<float_array id="locator063Node_rotation065Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator063Node_rotation065Y.ANGLE-output">
<float_array id="locator063Node_rotation065Y.ANGLE-output-array" count="49">10.7502 10.0953 8.41934 6.15574 3.73782 1.5989 0.17234 -0.518615 -0.815976 -0.834325 -0.688246 -0.492319 -0.361128 -0.256962 -0.0792867 0.151549 0.415195 0.691302 0.959523 1.19951 1.3909 1.51337 1.54655 1.47009 1.26366 0.555727 -0.778167 -2.3878 -3.92295 -5.03339 -5.3689 -4.69477 -3.24425 -1.36901 0.579239 2.24881 3.28802 3.52116 3.19444 2.58905 1.98616 1.66697 1.91265 2.99913 4.75663 6.79783 8.73538 10.182 10.7502</float_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator063Node_rotation065Y.ANGLE-intangents">
<float_array id="locator063Node_rotation065Y.ANGLE-intangents-array" count="98">-0.0138889 10.7502 0.0277778 10.4838 0.0694444 9.07593 0.111111 6.936 0.152778 4.49729 0.194444 2.19315 0.236111 0.52526 0.277778 -0.353896 0.319444 -0.763358 0.361111 -0.855614 0.402778 -0.745247 0.444444 -0.546839 0.486111 -0.400355 0.527778 -0.303936 0.569444 -0.147372 0.611111 0.0691351 0.652778 0.325236 0.694444 0.600581 0.736111 0.874822 0.777778 1.12761 0.819444 1.33859 0.861111 1.48743 0.902778 1.55376 0.944444 1.51724 0.986111 1.41605 1.02778 0.896031 1.06944 -0.287579 1.11111 -1.86367 1.15278 -3.48202 1.19444 -4.7924 1.23611 -5.42534 1.27778 -5.04888 1.31944 -3.79854 1.36111 -2.00626 1.40278 -0.0237323 1.44444 1.79735 1.48611 3.07597 1.52778 3.53676 1.56944 3.3498 1.61111 2.79043 1.65278 2.13984 1.69444 1.67922 1.73611 1.69063 1.77778 2.52513 1.81944 4.12351 1.86111 6.1347 1.90278 8.17136 1.94444 9.84615 1.98611 10.7502</float_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator063Node_rotation065Y.ANGLE-outtangents">
<float_array id="locator063Node_rotation065Y.ANGLE-outtangents-array" count="98">0.0138889 10.7502 0.0555556 9.7068 0.0972222 7.76275 0.138889 5.37549 0.180556 2.97834 0.222222 1.00466 0.263889 -0.18058 0.305556 -0.683335 0.347222 -0.868595 0.388889 -0.813037 0.430556 -0.631245 0.472222 -0.4378 0.513889 -0.321902 0.555556 -0.209988 0.597222 -0.0112016 0.638889 0.233962 0.680556 0.505154 0.722222 0.782024 0.763889 1.04422 0.805556 1.2714 0.847222 1.44321 0.888889 1.53931 0.930556 1.53934 0.972222 1.42295 1.01389 1.11126 1.05556 0.215423 1.09722 -1.26876 1.13889 -2.91193 1.18056 -4.36388 1.22222 -5.27438 1.26389 -5.31246 1.30556 -4.34066 1.34722 -2.68995 1.38889 -0.731764 1.43056 1.18221 1.47222 2.70028 1.51389 3.50008 1.55556 3.50557 1.59722 3.03909 1.63889 2.38767 1.68056 1.83248 1.72222 1.65472 1.76389 2.13468 1.80556 3.47312 1.84722 5.38975 1.88889 7.46095 1.93056 9.2994 1.97222 10.5178 2.01389 10.7502</float_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator063Node_rotation065Y.ANGLE-interpolations">
<Name_array id="locator063Node_rotation065Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator063Node_rotation065Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator063Node_rotation065Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator063Node_rotation065Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator063Node_rotation065Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator063Node_rotation065Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator063Node_rotation065Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator063Node_rotation065Y.ANGLE-sampler" target="locator063Node/rotation065Y.ANGLE" />
</animation>
<animation id="locator063Node_rotation065Z.ANGLE">
<source id="locator063Node_rotation065Z.ANGLE-input">
<float_array id="locator063Node_rotation065Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator063Node_rotation065Z.ANGLE-output">
<float_array id="locator063Node_rotation065Z.ANGLE-output-array" count="49">0.114184 0.10674 0.0877915 0.0624147 0.0356856 0.0126802 -0.00152538 -0.00637361 -0.00581381 -0.00153025 0.00479281 0.0114711 0.0168204 0.0217735 0.0281007 0.0353735 0.0431635 0.0510423 0.0585816 0.0653528 0.0709276 0.0748776 0.0767743 0.0761894 0.0726944 0.0583458 0.0302905 -0.00426412 -0.0381107 -0.0640418 -0.0748502 -0.0664827 -0.0438948 -0.0133914 0.0187223 0.0461414 0.0625606 0.0657459 0.0602944 0.0501482 0.0392494 0.03154 0.0309622 0.0401142 0.0563622 0.0757997 0.0945201 0.108617 0.114184</float_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator063Node_rotation065Z.ANGLE-intangents">
<float_array id="locator063Node_rotation065Z.ANGLE-intangents-array" count="98">-0.0138889 0.114184 0.0277778 0.111139 0.0694444 0.0951791 0.111111 0.071099 0.152778 0.0439746 0.194444 0.018882 0.236111 0.00165025 0.277778 -0.00565887 0.319444 -0.00662104 0.361111 -0.00329802 0.402778 0.00262591 0.444444 0.0094665 0.486111 0.0151033 0.527778 0.0198934 0.569444 0.025834 0.611111 0.032863 0.652778 0.040552 0.694444 0.0484727 0.736111 0.0561965 0.777778 0.0632951 0.819444 0.0693401 0.861111 0.0739031 0.902778 0.0765557 0.944444 0.0768694 0.986111 0.0756683 1.02778 0.0654131 1.06944 0.0407255 1.11111 0.00713607 1.15278 -0.0281477 1.19444 -0.0579186 1.23611 -0.0744433 1.27778 -0.0716419 1.31944 -0.0527433 1.36111 -0.0238276 1.40278 0.00880022 1.44444 0.038835 1.48611 0.0592932 1.52778 0.0661236 1.56944 0.062894 1.61111 0.0536557 1.65278 0.0423507 1.69444 0.0329212 1.73611 0.0295331 1.77778 0.0358809 1.81944 0.0504146 1.86111 0.06944 1.90278 0.0890506 1.94444 0.10534 1.98611 0.114184</float_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator063Node_rotation065Z.ANGLE-outtangents">
<float_array id="locator063Node_rotation065Z.ANGLE-outtangents-array" count="98">0.0138889 0.114184 0.0555556 0.102341 0.0972222 0.080404 0.138889 0.0537303 0.180556 0.0273965 0.222222 0.00647836 0.263889 -0.00470102 0.305556 -0.00708835 0.347222 -0.00500658 0.388889 0.000237519 0.430556 0.0069597 0.472222 0.0134757 0.513889 0.0185374 0.555556 0.0236535 0.597222 0.0303673 0.638889 0.0378839 0.680556 0.045775 0.722222 0.053612 0.763889 0.0609666 0.805556 0.0674105 0.847222 0.072515 0.888889 0.075852 0.930556 0.0769929 0.972222 0.0755094 1.01389 0.0697205 1.05556 0.0512785 1.09722 0.0198555 1.13889 -0.0156643 1.18056 -0.0480736 1.22222 -0.0701651 1.26389 -0.075257 1.30556 -0.0613235 1.34722 -0.0350462 1.38889 -0.0029552 1.43056 0.0286445 1.47222 0.0534478 1.51389 0.0658281 1.55556 0.0653682 1.59722 0.0576948 1.63889 0.0466407 1.68056 0.036148 1.72222 0.0301588 1.76389 0.0323912 1.80556 0.0443476 1.84722 0.0623098 1.88889 0.0821593 1.93056 0.0999897 1.97222 0.111894 2.01389 0.114184</float_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator063Node_rotation065Z.ANGLE-interpolations">
<Name_array id="locator063Node_rotation065Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator063Node_rotation065Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator063Node_rotation065Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator063Node_rotation065Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator063Node_rotation065Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator063Node_rotation065Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator063Node_rotation065Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator063Node_rotation065Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator063Node_rotation065Z.ANGLE-sampler" target="locator063Node/rotation065Z.ANGLE" />
</animation>
<animation id="locator067Node_rotation069X.ANGLE">
<source id="locator067Node_rotation069X.ANGLE-input">
<float_array id="locator067Node_rotation069X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_rotation069X.ANGLE-output">
<float_array id="locator067Node_rotation069X.ANGLE-output-array" count="49">0 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006 2.97197e-006</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_rotation069X.ANGLE-intangents">
<float_array id="locator067Node_rotation069X.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 2.47664e-006 0.0694444 2.97197e-006 0.111111 2.97197e-006 0.152778 2.97197e-006 0.194444 2.97197e-006 0.236111 2.97197e-006 0.277778 2.97197e-006 0.319444 2.97197e-006 0.361111 2.97197e-006 0.402778 2.97197e-006 0.444444 2.97197e-006 0.486111 2.97197e-006 0.527778 2.97197e-006 0.569444 2.97197e-006 0.611111 2.97197e-006 0.652778 2.97197e-006 0.694444 2.97197e-006 0.736111 2.97197e-006 0.777778 2.97197e-006 0.819444 2.97197e-006 0.861111 2.97197e-006 0.902778 2.97197e-006 0.944444 2.97197e-006 0.986111 2.97197e-006 1.02778 2.97197e-006 1.06944 2.97197e-006 1.11111 2.97197e-006 1.15278 2.97197e-006 1.19444 2.97197e-006 1.23611 2.97197e-006 1.27778 2.97197e-006 1.31944 2.97197e-006 1.36111 2.97197e-006 1.40278 2.97197e-006 1.44444 2.97197e-006 1.48611 2.97197e-006 1.52778 2.97197e-006 1.56944 2.97197e-006 1.61111 2.97197e-006 1.65278 2.97197e-006 1.69444 2.97197e-006 1.73611 2.97197e-006 1.77778 2.97197e-006 1.81944 2.97197e-006 1.86111 2.97197e-006 1.90278 2.97197e-006 1.94444 2.97197e-006 1.98611 2.97197e-006</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_rotation069X.ANGLE-outtangents">
<float_array id="locator067Node_rotation069X.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 3.46729e-006 0.0972222 2.97197e-006 0.138889 2.97197e-006 0.180556 2.97197e-006 0.222222 2.97197e-006 0.263889 2.97197e-006 0.305556 2.97197e-006 0.347222 2.97197e-006 0.388889 2.97197e-006 0.430556 2.97197e-006 0.472222 2.97197e-006 0.513889 2.97197e-006 0.555556 2.97197e-006 0.597222 2.97197e-006 0.638889 2.97197e-006 0.680556 2.97197e-006 0.722222 2.97197e-006 0.763889 2.97197e-006 0.805556 2.97197e-006 0.847222 2.97197e-006 0.888889 2.97197e-006 0.930556 2.97197e-006 0.972222 2.97197e-006 1.01389 2.97197e-006 1.05556 2.97197e-006 1.09722 2.97197e-006 1.13889 2.97197e-006 1.18056 2.97197e-006 1.22222 2.97197e-006 1.26389 2.97197e-006 1.30556 2.97197e-006 1.34722 2.97197e-006 1.38889 2.97197e-006 1.43056 2.97197e-006 1.47222 2.97197e-006 1.51389 2.97197e-006 1.55556 2.97197e-006 1.59722 2.97197e-006 1.63889 2.97197e-006 1.68056 2.97197e-006 1.72222 2.97197e-006 1.76389 2.97197e-006 1.80556 2.97197e-006 1.84722 2.97197e-006 1.88889 2.97197e-006 1.93056 2.97197e-006 1.97222 2.97197e-006 2.01389 2.97197e-006</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_rotation069X.ANGLE-interpolations">
<Name_array id="locator067Node_rotation069X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator067Node_rotation069X.ANGLE-sampler">
<input semantic="INPUT" source="#locator067Node_rotation069X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator067Node_rotation069X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator067Node_rotation069X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator067Node_rotation069X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator067Node_rotation069X.ANGLE-outtangents" />
</sampler>
<channel source="#locator067Node_rotation069X.ANGLE-sampler" target="locator067Node/rotation069X.ANGLE" />
</animation>
<animation id="locator067Node_rotation069Y.ANGLE">
<source id="locator067Node_rotation069Y.ANGLE-input">
<float_array id="locator067Node_rotation069Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_rotation069Y.ANGLE-output">
<float_array id="locator067Node_rotation069Y.ANGLE-output-array" count="49">0 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012 -1.15495e-012</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_rotation069Y.ANGLE-intangents">
<float_array id="locator067Node_rotation069Y.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 -9.62459e-013 0.0694444 -1.15495e-012 0.111111 -1.15495e-012 0.152778 -1.15495e-012 0.194444 -1.15495e-012 0.236111 -1.15495e-012 0.277778 -1.15495e-012 0.319444 -1.15495e-012 0.361111 -1.15495e-012 0.402778 -1.15495e-012 0.444444 -1.15495e-012 0.486111 -1.15495e-012 0.527778 -1.15495e-012 0.569444 -1.15495e-012 0.611111 -1.15495e-012 0.652778 -1.15495e-012 0.694444 -1.15495e-012 0.736111 -1.15495e-012 0.777778 -1.15495e-012 0.819444 -1.15495e-012 0.861111 -1.15495e-012 0.902778 -1.15495e-012 0.944444 -1.15495e-012 0.986111 -1.15495e-012 1.02778 -1.15495e-012 1.06944 -1.15495e-012 1.11111 -1.15495e-012 1.15278 -1.15495e-012 1.19444 -1.15495e-012 1.23611 -1.15495e-012 1.27778 -1.15495e-012 1.31944 -1.15495e-012 1.36111 -1.15495e-012 1.40278 -1.15495e-012 1.44444 -1.15495e-012 1.48611 -1.15495e-012 1.52778 -1.15495e-012 1.56944 -1.15495e-012 1.61111 -1.15495e-012 1.65278 -1.15495e-012 1.69444 -1.15495e-012 1.73611 -1.15495e-012 1.77778 -1.15495e-012 1.81944 -1.15495e-012 1.86111 -1.15495e-012 1.90278 -1.15495e-012 1.94444 -1.15495e-012 1.98611 -1.15495e-012</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_rotation069Y.ANGLE-outtangents">
<float_array id="locator067Node_rotation069Y.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 -1.34744e-012 0.0972222 -1.15495e-012 0.138889 -1.15495e-012 0.180556 -1.15495e-012 0.222222 -1.15495e-012 0.263889 -1.15495e-012 0.305556 -1.15495e-012 0.347222 -1.15495e-012 0.388889 -1.15495e-012 0.430556 -1.15495e-012 0.472222 -1.15495e-012 0.513889 -1.15495e-012 0.555556 -1.15495e-012 0.597222 -1.15495e-012 0.638889 -1.15495e-012 0.680556 -1.15495e-012 0.722222 -1.15495e-012 0.763889 -1.15495e-012 0.805556 -1.15495e-012 0.847222 -1.15495e-012 0.888889 -1.15495e-012 0.930556 -1.15495e-012 0.972222 -1.15495e-012 1.01389 -1.15495e-012 1.05556 -1.15495e-012 1.09722 -1.15495e-012 1.13889 -1.15495e-012 1.18056 -1.15495e-012 1.22222 -1.15495e-012 1.26389 -1.15495e-012 1.30556 -1.15495e-012 1.34722 -1.15495e-012 1.38889 -1.15495e-012 1.43056 -1.15495e-012 1.47222 -1.15495e-012 1.51389 -1.15495e-012 1.55556 -1.15495e-012 1.59722 -1.15495e-012 1.63889 -1.15495e-012 1.68056 -1.15495e-012 1.72222 -1.15495e-012 1.76389 -1.15495e-012 1.80556 -1.15495e-012 1.84722 -1.15495e-012 1.88889 -1.15495e-012 1.93056 -1.15495e-012 1.97222 -1.15495e-012 2.01389 -1.15495e-012</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_rotation069Y.ANGLE-interpolations">
<Name_array id="locator067Node_rotation069Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator067Node_rotation069Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator067Node_rotation069Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator067Node_rotation069Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator067Node_rotation069Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator067Node_rotation069Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator067Node_rotation069Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator067Node_rotation069Y.ANGLE-sampler" target="locator067Node/rotation069Y.ANGLE" />
</animation>
<animation id="locator067Node_rotation069Z.ANGLE">
<source id="locator067Node_rotation069Z.ANGLE-input">
<float_array id="locator067Node_rotation069Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_rotation069Z.ANGLE-output">
<float_array id="locator067Node_rotation069Z.ANGLE-output-array" count="49">0 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013 6.06675e-013</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_rotation069Z.ANGLE-intangents">
<float_array id="locator067Node_rotation069Z.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 5.05563e-013 0.0694444 6.06675e-013 0.111111 6.06675e-013 0.152778 6.06675e-013 0.194444 6.06675e-013 0.236111 6.06675e-013 0.277778 6.06675e-013 0.319444 6.06675e-013 0.361111 6.06675e-013 0.402778 6.06675e-013 0.444444 6.06675e-013 0.486111 6.06675e-013 0.527778 6.06675e-013 0.569444 6.06675e-013 0.611111 6.06675e-013 0.652778 6.06675e-013 0.694444 6.06675e-013 0.736111 6.06675e-013 0.777778 6.06675e-013 0.819444 6.06675e-013 0.861111 6.06675e-013 0.902778 6.06675e-013 0.944444 6.06675e-013 0.986111 6.06675e-013 1.02778 6.06675e-013 1.06944 6.06675e-013 1.11111 6.06675e-013 1.15278 6.06675e-013 1.19444 6.06675e-013 1.23611 6.06675e-013 1.27778 6.06675e-013 1.31944 6.06675e-013 1.36111 6.06675e-013 1.40278 6.06675e-013 1.44444 6.06675e-013 1.48611 6.06675e-013 1.52778 6.06675e-013 1.56944 6.06675e-013 1.61111 6.06675e-013 1.65278 6.06675e-013 1.69444 6.06675e-013 1.73611 6.06675e-013 1.77778 6.06675e-013 1.81944 6.06675e-013 1.86111 6.06675e-013 1.90278 6.06675e-013 1.94444 6.06675e-013 1.98611 6.06675e-013</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_rotation069Z.ANGLE-outtangents">
<float_array id="locator067Node_rotation069Z.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 7.07788e-013 0.0972222 6.06675e-013 0.138889 6.06675e-013 0.180556 6.06675e-013 0.222222 6.06675e-013 0.263889 6.06675e-013 0.305556 6.06675e-013 0.347222 6.06675e-013 0.388889 6.06675e-013 0.430556 6.06675e-013 0.472222 6.06675e-013 0.513889 6.06675e-013 0.555556 6.06675e-013 0.597222 6.06675e-013 0.638889 6.06675e-013 0.680556 6.06675e-013 0.722222 6.06675e-013 0.763889 6.06675e-013 0.805556 6.06675e-013 0.847222 6.06675e-013 0.888889 6.06675e-013 0.930556 6.06675e-013 0.972222 6.06675e-013 1.01389 6.06675e-013 1.05556 6.06675e-013 1.09722 6.06675e-013 1.13889 6.06675e-013 1.18056 6.06675e-013 1.22222 6.06675e-013 1.26389 6.06675e-013 1.30556 6.06675e-013 1.34722 6.06675e-013 1.38889 6.06675e-013 1.43056 6.06675e-013 1.47222 6.06675e-013 1.51389 6.06675e-013 1.55556 6.06675e-013 1.59722 6.06675e-013 1.63889 6.06675e-013 1.68056 6.06675e-013 1.72222 6.06675e-013 1.76389 6.06675e-013 1.80556 6.06675e-013 1.84722 6.06675e-013 1.88889 6.06675e-013 1.93056 6.06675e-013 1.97222 6.06675e-013 2.01389 6.06675e-013</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_rotation069Z.ANGLE-interpolations">
<Name_array id="locator067Node_rotation069Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator067Node_rotation069Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator067Node_rotation069Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator067Node_rotation069Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator067Node_rotation069Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator067Node_rotation069Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator067Node_rotation069Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator067Node_rotation069Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator067Node_rotation069Z.ANGLE-sampler" target="locator067Node/rotation069Z.ANGLE" />
</animation>
<animation id="locator067Node_translation068.X">
<source id="locator067Node_translation068.X-input">
<float_array id="locator067Node_translation068.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_translation068.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_translation068.X-output">
<float_array id="locator067Node_translation068.X-output-array" count="49">0 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032 -7.95409e-032</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_translation068.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_translation068.X-intangents">
<float_array id="locator067Node_translation068.X-intangents-array" count="98">-0.0138889 0 0.0277778 -6.62841e-032 0.0694444 -7.95409e-032 0.111111 -7.95409e-032 0.152778 -7.95409e-032 0.194444 -7.95409e-032 0.236111 -7.95409e-032 0.277778 -7.95409e-032 0.319444 -7.95409e-032 0.361111 -7.95409e-032 0.402778 -7.95409e-032 0.444444 -7.95409e-032 0.486111 -7.95409e-032 0.527778 -7.95409e-032 0.569444 -7.95409e-032 0.611111 -7.95409e-032 0.652778 -7.95409e-032 0.694444 -7.95409e-032 0.736111 -7.95409e-032 0.777778 -7.95409e-032 0.819444 -7.95409e-032 0.861111 -7.95409e-032 0.902778 -7.95409e-032 0.944444 -7.95409e-032 0.986111 -7.95409e-032 1.02778 -7.95409e-032 1.06944 -7.95409e-032 1.11111 -7.95409e-032 1.15278 -7.95409e-032 1.19444 -7.95409e-032 1.23611 -7.95409e-032 1.27778 -7.95409e-032 1.31944 -7.95409e-032 1.36111 -7.95409e-032 1.40278 -7.95409e-032 1.44444 -7.95409e-032 1.48611 -7.95409e-032 1.52778 -7.95409e-032 1.56944 -7.95409e-032 1.61111 -7.95409e-032 1.65278 -7.95409e-032 1.69444 -7.95409e-032 1.73611 -7.95409e-032 1.77778 -7.95409e-032 1.81944 -7.95409e-032 1.86111 -7.95409e-032 1.90278 -7.95409e-032 1.94444 -7.95409e-032 1.98611 -7.95409e-032</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_translation068.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_translation068.X-outtangents">
<float_array id="locator067Node_translation068.X-outtangents-array" count="98">0.0138889 0 0.0555556 -9.27977e-032 0.0972222 -7.95409e-032 0.138889 -7.95409e-032 0.180556 -7.95409e-032 0.222222 -7.95409e-032 0.263889 -7.95409e-032 0.305556 -7.95409e-032 0.347222 -7.95409e-032 0.388889 -7.95409e-032 0.430556 -7.95409e-032 0.472222 -7.95409e-032 0.513889 -7.95409e-032 0.555556 -7.95409e-032 0.597222 -7.95409e-032 0.638889 -7.95409e-032 0.680556 -7.95409e-032 0.722222 -7.95409e-032 0.763889 -7.95409e-032 0.805556 -7.95409e-032 0.847222 -7.95409e-032 0.888889 -7.95409e-032 0.930556 -7.95409e-032 0.972222 -7.95409e-032 1.01389 -7.95409e-032 1.05556 -7.95409e-032 1.09722 -7.95409e-032 1.13889 -7.95409e-032 1.18056 -7.95409e-032 1.22222 -7.95409e-032 1.26389 -7.95409e-032 1.30556 -7.95409e-032 1.34722 -7.95409e-032 1.38889 -7.95409e-032 1.43056 -7.95409e-032 1.47222 -7.95409e-032 1.51389 -7.95409e-032 1.55556 -7.95409e-032 1.59722 -7.95409e-032 1.63889 -7.95409e-032 1.68056 -7.95409e-032 1.72222 -7.95409e-032 1.76389 -7.95409e-032 1.80556 -7.95409e-032 1.84722 -7.95409e-032 1.88889 -7.95409e-032 1.93056 -7.95409e-032 1.97222 -7.95409e-032 2.01389 -7.95409e-032</float_array>
<technique_common>
<accessor count="49" source="#locator067Node_translation068.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator067Node_translation068.X-interpolations">
<Name_array id="locator067Node_translation068.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator067Node_translation068.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator067Node_translation068.X-sampler">
<input semantic="INPUT" source="#locator067Node_translation068.X-input" />
<input semantic="OUTPUT" source="#locator067Node_translation068.X-output" />
<input semantic="INTERPOLATION" source="#locator067Node_translation068.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator067Node_translation068.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator067Node_translation068.X-outtangents" />
</sampler>
<channel source="#locator067Node_translation068.X-sampler" target="locator067Node/translation068.X" />
</animation>
<animation id="locator071Node_rotation073X.ANGLE">
<source id="locator071Node_rotation073X.ANGLE-input">
<float_array id="locator071Node_rotation073X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_rotation073X.ANGLE-output">
<float_array id="locator071Node_rotation073X.ANGLE-output-array" count="49">28.7647 29.772 32.3283 35.735 39.2935 42.3055 44.0723 44.4691 44.0299 43.044 41.8009 40.5903 39.7016 39.1467 38.6964 38.2786 37.8209 37.251 36.4968 35.1559 33.2056 31.1432 29.466 28.6711 29.2559 31.887 36.3001 41.5956 46.874 51.2357 53.7813 54.2428 53.2863 51.4132 49.1249 46.9226 45.3079 44.3001 43.502 42.79 42.0406 41.1301 39.935 38.1502 35.8136 33.3159 31.048 29.4007 28.7647</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_rotation073X.ANGLE-intangents">
<float_array id="locator071Node_rotation073X.ANGLE-intangents-array" count="98">-0.0138889 28.7647 0.0277778 29.1781 0.0694444 31.3345 0.111111 34.5741 0.152778 38.1985 0.194444 41.509 0.236111 43.7117 0.277778 44.4762 0.319444 44.2674 0.361111 43.4154 0.402778 42.2099 0.444444 40.9402 0.486111 39.9422 0.527778 39.3142 0.569444 38.8411 0.611111 38.4245 0.652778 37.9921 0.694444 37.4717 0.736111 36.846 0.777778 35.7045 0.819444 33.8744 0.861111 31.7665 0.902778 29.878 0.944444 28.7061 0.986111 28.7199 1.02778 30.713 1.06944 34.682 1.11111 39.8333 1.15278 45.2673 1.19444 50.0845 1.23611 53.2801 1.27778 54.3253 1.31944 53.7579 1.36111 52.1068 1.40278 49.8733 1.44444 47.5588 1.48611 45.745 1.52778 44.6011 1.56944 43.7537 1.61111 43.0336 1.65278 42.3173 1.69444 41.4811 1.73611 40.4317 1.77778 38.8372 1.81944 36.6193 1.86111 34.1102 1.90278 31.7006 1.94444 29.7812 1.98611 28.7647</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_rotation073X.ANGLE-outtangents">
<float_array id="locator071Node_rotation073X.ANGLE-outtangents-array" count="98">0.0138889 28.7647 0.0555556 30.366 0.0972222 33.3221 0.138889 36.8958 0.180556 40.3886 0.222222 43.102 0.263889 44.4329 0.305556 44.4621 0.347222 43.7923 0.388889 42.6725 0.430556 41.392 0.472222 40.2404 0.513889 39.461 0.555556 38.9792 0.597222 38.5518 0.638889 38.1327 0.680556 37.6496 0.722222 37.0304 0.763889 36.1476 0.805556 34.6074 0.847222 32.5368 0.888889 30.5199 0.930556 29.0539 0.972222 28.6361 1.01389 29.7919 1.05556 33.0611 1.09722 37.9182 1.13889 43.3579 1.18056 48.4806 1.22222 52.3869 1.26389 54.2824 1.30556 54.1603 1.34722 52.8147 1.38889 50.7197 1.43056 48.3764 1.47222 46.2865 1.51389 44.8708 1.55556 43.9991 1.59722 43.2503 1.63889 42.5465 1.68056 41.764 1.72222 40.7792 1.76389 39.4384 1.80556 37.4633 1.84722 35.0079 1.88889 32.5217 1.93056 30.3955 1.97222 29.0201 2.01389 28.7647</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_rotation073X.ANGLE-interpolations">
<Name_array id="locator071Node_rotation073X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator071Node_rotation073X.ANGLE-sampler">
<input semantic="INPUT" source="#locator071Node_rotation073X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator071Node_rotation073X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator071Node_rotation073X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator071Node_rotation073X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator071Node_rotation073X.ANGLE-outtangents" />
</sampler>
<channel source="#locator071Node_rotation073X.ANGLE-sampler" target="locator071Node/rotation073X.ANGLE" />
</animation>
<animation id="locator071Node_rotation073Y.ANGLE">
<source id="locator071Node_rotation073Y.ANGLE-input">
<float_array id="locator071Node_rotation073Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_rotation073Y.ANGLE-output">
<float_array id="locator071Node_rotation073Y.ANGLE-output-array" count="49">-52.3506 -51.1801 -47.9477 -43.0719 -36.9715 -30.0652 -22.7714 -14.056 -3.37708 8.10782 19.2413 28.8658 35.824 39.6896 41.3034 41.4082 40.7471 40.0631 40.099 41.4301 43.5771 45.7012 46.9634 46.5251 43.5474 37.1506 27.8298 16.8085 5.30999 -5.44229 -14.2249 -21.1866 -27.3359 -32.739 -37.462 -41.5711 -45.1325 -47.9998 -50.0906 -51.5676 -52.5933 -53.3301 -53.9406 -54.2405 -54.063 -53.5967 -53.0302 -52.5519 -52.3506</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_rotation073Y.ANGLE-intangents">
<float_array id="locator071Node_rotation073Y.ANGLE-intangents-array" count="98">-0.0138889 -52.3506 0.0277778 -51.9139 0.0694444 -49.299 0.111111 -44.9013 0.152778 -39.1393 0.194444 -32.4319 0.236111 -25.4396 0.277778 -17.2884 0.319444 -7.07105 0.361111 4.3381 0.402778 15.7816 0.444444 26.102 0.486111 34.0201 0.527778 38.7764 0.569444 41.0169 0.611111 41.5009 0.652778 40.9713 0.694444 40.1711 0.736111 39.8712 0.777778 40.8505 0.819444 42.8653 0.861111 45.1368 0.902778 46.8261 0.944444 47.0944 0.986111 45.1098 1.02778 39.7702 1.06944 31.2202 1.11111 20.5618 1.15278 9.01845 1.19444 -2.18647 1.23611 -11.6009 1.27778 -19.0015 1.31944 -25.4105 1.36111 -31.0513 1.40278 -35.9899 1.44444 -40.2926 1.48611 -44.061 1.52778 -47.1734 1.56944 -49.496 1.61111 -51.1505 1.65278 -52.2995 1.69444 -53.1055 1.73611 -53.7888 1.77778 -54.2201 1.81944 -54.1703 1.86111 -53.7689 1.90278 -53.2043 1.94444 -52.6652 1.98611 -52.3506</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_rotation073Y.ANGLE-outtangents">
<float_array id="locator071Node_rotation073Y.ANGLE-outtangents-array" count="98">0.0138889 -52.3506 0.0555556 -50.4463 0.0972222 -46.5963 0.138889 -41.2426 0.180556 -34.8038 0.222222 -27.6985 0.263889 -20.1032 0.305556 -10.8236 0.347222 0.316886 0.388889 11.8775 0.430556 22.7009 0.472222 31.6296 0.513889 37.628 0.555556 40.6029 0.597222 41.5898 0.638889 41.3155 0.680556 40.5229 0.722222 39.955 0.763889 40.3269 0.805556 42.0098 0.847222 44.289 0.888889 46.2655 0.930556 47.1007 0.972222 45.9558 1.01389 41.985 1.05556 34.531 1.09722 24.4395 1.13889 13.0552 1.18056 1.60152 1.22222 -8.6981 1.26389 -16.849 1.30556 -23.3718 1.34722 -29.2613 1.38889 -34.4266 1.43056 -38.934 1.47222 -42.8495 1.51389 -46.2039 1.55556 -48.8261 1.59722 -50.6853 1.63889 -51.9847 1.68056 -52.887 1.72222 -53.5546 1.76389 -54.0923 1.80556 -54.2609 1.84722 -53.9557 1.88889 -53.4246 1.93056 -52.856 1.97222 -52.4387 2.01389 -52.3506</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_rotation073Y.ANGLE-interpolations">
<Name_array id="locator071Node_rotation073Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator071Node_rotation073Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator071Node_rotation073Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator071Node_rotation073Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator071Node_rotation073Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator071Node_rotation073Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator071Node_rotation073Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator071Node_rotation073Y.ANGLE-sampler" target="locator071Node/rotation073Y.ANGLE" />
</animation>
<animation id="locator071Node_rotation073Z.ANGLE">
<source id="locator071Node_rotation073Z.ANGLE-input">
<float_array id="locator071Node_rotation073Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_rotation073Z.ANGLE-output">
<float_array id="locator071Node_rotation073Z.ANGLE-output-array" count="49">-29.7976 -29.1422 -27.2983 -24.4493 -20.7783 -16.4687 -11.7039 -5.74209 1.71153 9.80375 17.6813 24.491 29.3796 32.0368 33.0833 33.0619 32.5155 31.9869 32.0191 33.0392 34.6984 36.3754 37.4491 37.2983 35.3019 30.8714 24.3861 16.6764 8.57244 0.904717 -5.49647 -10.8094 -15.7341 -20.2225 -24.2269 -27.6992 -30.5917 -32.8374 -34.4612 -35.5531 -36.2028 -36.5003 -36.5353 -35.9903 -34.7297 -33.1168 -31.515 -30.2875 -29.7976</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_rotation073Z.ANGLE-intangents">
<float_array id="locator071Node_rotation073Z.ANGLE-intangents-array" count="98">-0.0138889 -29.7976 0.0277778 -29.5587 0.0694444 -28.0805 0.111111 -25.5359 0.152778 -22.1084 0.194444 -17.9811 0.236111 -13.4916 0.277778 -7.97799 0.319444 -0.879447 0.361111 7.14211 0.402778 15.2334 0.444444 22.5413 0.486111 28.1219 0.527778 31.4195 0.569444 32.9125 0.611111 33.1565 0.652778 32.6947 0.694444 32.0697 0.736111 31.8438 0.777778 32.5927 0.819444 34.1424 0.861111 35.917 0.902778 37.2953 0.944444 37.6562 0.986111 36.3731 1.02778 32.6907 1.06944 26.752 1.11111 19.312 1.15278 11.201 1.19444 3.24953 1.23611 -3.54411 1.27778 -9.10315 1.31944 -14.1652 1.36111 -18.8071 1.40278 -22.9808 1.44444 -26.6384 1.48611 -29.7354 1.52778 -32.1925 1.56944 -34.0086 1.61111 -35.2628 1.65278 -36.0449 1.69444 -36.4448 1.73611 -36.6203 1.77778 -36.2912 1.81944 -35.2086 1.86111 -33.6526 1.90278 -31.9865 1.94444 -30.5737 1.98611 -29.7976</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_rotation073Z.ANGLE-outtangents">
<float_array id="locator071Node_rotation073Z.ANGLE-outtangents-array" count="98">0.0138889 -29.7976 0.0555556 -28.7257 0.0972222 -26.5162 0.138889 -23.3626 0.180556 -19.4482 0.222222 -14.9563 0.263889 -9.91608 0.305556 -3.50619 0.347222 4.3025 0.388889 12.4654 0.430556 20.1292 0.472222 26.4407 0.513889 30.6372 0.555556 32.6541 0.597222 33.2542 0.638889 32.9673 0.680556 32.3363 0.722222 31.9042 0.763889 32.1945 0.805556 33.4858 0.847222 35.2544 0.888889 36.8339 0.930556 37.6029 0.972222 36.9405 1.01389 34.2308 1.05556 29.0521 1.09722 22.0203 1.13889 14.0407 1.18056 5.94383 1.22222 -1.4401 1.26389 -7.44882 1.30556 -12.5157 1.34722 -17.3029 1.38889 -21.638 1.43056 -25.473 1.47222 -28.7601 1.51389 -31.4481 1.55556 -33.4823 1.59722 -34.9139 1.63889 -35.8433 1.68056 -36.3607 1.72222 -36.5557 1.76389 -36.4503 1.80556 -35.6893 1.84722 -34.2508 1.88889 -32.581 1.93056 -31.0434 1.97222 -30.0012 2.01389 -29.7976</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_rotation073Z.ANGLE-interpolations">
<Name_array id="locator071Node_rotation073Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator071Node_rotation073Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator071Node_rotation073Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator071Node_rotation073Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator071Node_rotation073Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator071Node_rotation073Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator071Node_rotation073Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator071Node_rotation073Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator071Node_rotation073Z.ANGLE-sampler" target="locator071Node/rotation073Z.ANGLE" />
</animation>
<animation id="locator071Node_translation072.X">
<source id="locator071Node_translation072.X-input">
<float_array id="locator071Node_translation072.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_translation072.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_translation072.X-output">
<float_array id="locator071Node_translation072.X-output-array" count="49">0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088 0.088</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_translation072.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_translation072.X-intangents">
<float_array id="locator071Node_translation072.X-intangents-array" count="98">-0.0138889 0.088 0.0277778 0.088 0.0694444 0.088 0.111111 0.088 0.152778 0.088 0.194444 0.088 0.236111 0.088 0.277778 0.088 0.319444 0.088 0.361111 0.088 0.402778 0.088 0.444444 0.088 0.486111 0.088 0.527778 0.088 0.569444 0.088 0.611111 0.088 0.652778 0.088 0.694444 0.088 0.736111 0.088 0.777778 0.088 0.819444 0.088 0.861111 0.088 0.902778 0.088 0.944444 0.088 0.986111 0.088 1.02778 0.088 1.06944 0.088 1.11111 0.088 1.15278 0.088 1.19444 0.088 1.23611 0.088 1.27778 0.088 1.31944 0.088 1.36111 0.088 1.40278 0.088 1.44444 0.088 1.48611 0.088 1.52778 0.088 1.56944 0.088 1.61111 0.088 1.65278 0.088 1.69444 0.088 1.73611 0.088 1.77778 0.088 1.81944 0.088 1.86111 0.088 1.90278 0.088 1.94444 0.088 1.98611 0.088</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_translation072.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_translation072.X-outtangents">
<float_array id="locator071Node_translation072.X-outtangents-array" count="98">0.0138889 0.088 0.0555556 0.088 0.0972222 0.088 0.138889 0.088 0.180556 0.088 0.222222 0.088 0.263889 0.088 0.305556 0.088 0.347222 0.088 0.388889 0.088 0.430556 0.088 0.472222 0.088 0.513889 0.088 0.555556 0.088 0.597222 0.088 0.638889 0.088 0.680556 0.088 0.722222 0.088 0.763889 0.088 0.805556 0.088 0.847222 0.088 0.888889 0.088 0.930556 0.088 0.972222 0.088 1.01389 0.088 1.05556 0.088 1.09722 0.088 1.13889 0.088 1.18056 0.088 1.22222 0.088 1.26389 0.088 1.30556 0.088 1.34722 0.088 1.38889 0.088 1.43056 0.088 1.47222 0.088 1.51389 0.088 1.55556 0.088 1.59722 0.088 1.63889 0.088 1.68056 0.088 1.72222 0.088 1.76389 0.088 1.80556 0.088 1.84722 0.088 1.88889 0.088 1.93056 0.088 1.97222 0.088 2.01389 0.088</float_array>
<technique_common>
<accessor count="49" source="#locator071Node_translation072.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator071Node_translation072.X-interpolations">
<Name_array id="locator071Node_translation072.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator071Node_translation072.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator071Node_translation072.X-sampler">
<input semantic="INPUT" source="#locator071Node_translation072.X-input" />
<input semantic="OUTPUT" source="#locator071Node_translation072.X-output" />
<input semantic="INTERPOLATION" source="#locator071Node_translation072.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator071Node_translation072.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator071Node_translation072.X-outtangents" />
</sampler>
<channel source="#locator071Node_translation072.X-sampler" target="locator071Node/translation072.X" />
</animation>
<animation id="locator074Node_rotation076X.ANGLE">
<source id="locator074Node_rotation076X.ANGLE-input">
<float_array id="locator074Node_rotation076X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_rotation076X.ANGLE-output">
<float_array id="locator074Node_rotation076X.ANGLE-output-array" count="49">-25.2333 -26.1891 -28.6069 -31.8122 -35.1303 -37.8869 -39.4074 -39.5348 -38.7775 -37.4586 -35.9013 -34.4287 -33.3641 -32.6161 -31.908 -31.2847 -30.791 -30.4719 -30.3721 -30.4838 -30.7693 -31.2293 -31.8646 -32.6758 -33.6635 -35.0531 -36.8889 -38.9005 -40.8178 -42.3703 -43.2877 -43.4717 -43.1188 -42.4012 -41.4909 -40.56 -39.7806 -39.1855 -38.6435 -38.081 -37.4241 -36.5992 -35.5324 -33.9276 -31.7847 -29.4736 -27.3646 -25.8278 -25.2333</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_rotation076X.ANGLE-intangents">
<float_array id="locator074Node_rotation076X.ANGLE-intangents-array" count="98">-0.0138889 -25.2333 0.0277778 -25.6269 0.0694444 -27.6698 0.111111 -30.7249 0.152778 -34.1179 0.194444 -37.1741 0.236111 -39.1327 0.277778 -39.6398 0.319444 -39.1236 0.361111 -37.938 0.402778 -36.4063 0.444444 -34.8516 0.486111 -33.6662 0.527778 -32.8588 0.569444 -32.1299 0.611111 -31.4709 0.652778 -30.9265 0.694444 -30.5417 0.736111 -30.3701 0.777778 -30.4176 0.819444 -30.645 0.861111 -31.0468 0.902778 -31.6235 0.944444 -32.3759 0.986111 -33.2673 1.02778 -34.5155 1.06944 -36.2476 1.11111 -38.2457 1.15278 -40.2395 1.19444 -41.9587 1.23611 -43.1042 1.27778 -43.4998 1.31944 -43.2972 1.36111 -42.6725 1.40278 -41.7978 1.44444 -40.8451 1.48611 -40.0097 1.52778 -39.375 1.56944 -38.8276 1.61111 -38.2842 1.65278 -37.6711 1.69444 -36.9144 1.73611 -35.9776 1.77778 -34.5522 1.81944 -32.527 1.86111 -30.2103 1.90278 -27.9723 1.94444 -26.183 1.98611 -25.2333</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_rotation076X.ANGLE-outtangents">
<float_array id="locator074Node_rotation076X.ANGLE-outtangents-array" count="98">0.0138889 -25.2333 0.0555556 -26.7514 0.0972222 -29.5441 0.138889 -32.8994 0.180556 -36.1428 0.222222 -38.5998 0.263889 -39.682 0.305556 -39.4299 0.347222 -38.4315 0.388889 -36.9792 0.430556 -35.3963 0.472222 -34.0059 0.513889 -33.062 0.555556 -32.3735 0.597222 -31.6861 0.638889 -31.0985 0.680556 -30.6555 0.722222 -30.402 0.763889 -30.3741 0.805556 -30.55 0.847222 -30.8935 0.888889 -31.4119 0.930556 -32.1057 0.972222 -32.9756 1.01389 -34.0598 1.05556 -35.5906 1.09722 -37.5301 1.13889 -39.5554 1.18056 -41.3961 1.22222 -42.782 1.26389 -43.4713 1.30556 -43.4435 1.34722 -42.9404 1.38889 -42.1299 1.43056 -41.184 1.47222 -40.275 1.51389 -39.5515 1.55556 -38.996 1.59722 -38.4594 1.63889 -37.8778 1.68056 -37.1771 1.72222 -36.2839 1.76389 -35.0871 1.80556 -33.303 1.84722 -31.0423 1.88889 -28.737 1.93056 -26.757 1.97222 -25.4726 2.01389 -25.2333</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_rotation076X.ANGLE-interpolations">
<Name_array id="locator074Node_rotation076X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator074Node_rotation076X.ANGLE-sampler">
<input semantic="INPUT" source="#locator074Node_rotation076X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator074Node_rotation076X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator074Node_rotation076X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator074Node_rotation076X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator074Node_rotation076X.ANGLE-outtangents" />
</sampler>
<channel source="#locator074Node_rotation076X.ANGLE-sampler" target="locator074Node/rotation076X.ANGLE" />
</animation>
<animation id="locator074Node_rotation076Y.ANGLE">
<source id="locator074Node_rotation076Y.ANGLE-input">
<float_array id="locator074Node_rotation076Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_rotation076Y.ANGLE-output">
<float_array id="locator074Node_rotation076Y.ANGLE-output-array" count="49">47.7547 44.8476 37.2707 26.7405 14.9736 3.68647 -5.40425 -12.7421 -19.7889 -26.3559 -32.2542 -37.2951 -41.2895 -43.9954 -45.5154 -46.1779 -46.3113 -46.2439 -46.3043 -46.5746 -46.8086 -46.8419 -46.51 -45.6488 -44.0937 -41.7559 -38.7491 -35.2128 -31.2866 -27.11 -22.8225 -18.27 -13.31 -8.09966 -2.79595 2.444 7.46312 12.4426 17.5443 22.5823 27.3706 31.723 35.4535 38.6964 41.6273 44.1223 46.0578 47.3098 47.7547</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_rotation076Y.ANGLE-intangents">
<float_array id="locator074Node_rotation076Y.ANGLE-intangents-array" count="98">-0.0138889 47.7547 0.0277778 46.5949 0.0694444 40.2885 0.111111 30.4567 0.152778 18.8159 0.194444 7.08277 0.236111 -2.66617 0.277778 -10.3446 0.319444 -17.5199 0.361111 -24.2783 0.402778 -30.431 0.444444 -35.7892 0.486111 -40.1728 0.527778 -43.2911 0.569444 -45.1517 0.611111 -46.0453 0.652778 -46.3003 0.694444 -46.2451 0.736111 -46.2492 0.777778 -46.4905 0.819444 -46.764 0.861111 -46.8916 0.902778 -46.7089 0.944444 -46.0515 0.986111 -44.7425 1.02778 -42.6466 1.06944 -39.8396 1.11111 -36.4565 1.15278 -32.6371 1.19444 -28.5207 1.23611 -24.2959 1.27778 -19.8554 1.31944 -15.0051 1.36111 -9.85201 1.40278 -4.55323 1.44444 0.734156 1.48611 5.79668 1.52778 10.7624 1.56944 15.8544 1.61111 20.9446 1.65278 25.8471 1.69444 30.3758 1.73611 34.2913 1.77778 37.6674 1.81944 40.7229 1.86111 43.3839 1.90278 45.5265 1.94444 47.027 1.98611 47.7547</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_rotation076Y.ANGLE-outtangents">
<float_array id="locator074Node_rotation076Y.ANGLE-outtangents-array" count="98">0.0138889 47.7547 0.0555556 43.1003 0.0972222 34.2528 0.138889 23.0243 0.180556 11.1312 0.222222 0.290164 0.263889 -8.14234 0.305556 -15.1395 0.347222 -22.0579 0.388889 -28.4335 0.430556 -34.0774 0.472222 -38.8009 0.513889 -42.4063 0.555556 -44.6998 0.597222 -45.8792 0.638889 -46.3105 0.680556 -46.3223 0.722222 -46.2428 0.763889 -46.3594 0.805556 -46.6586 0.847222 -46.8531 0.888889 -46.7921 0.930556 -46.3112 0.972222 -45.2461 1.01389 -43.4449 1.05556 -40.8651 1.09722 -37.6586 1.13889 -33.9691 1.18056 -29.9361 1.22222 -25.6993 1.26389 -21.3492 1.30556 -16.6846 1.34722 -11.615 1.38889 -6.34731 1.43056 -1.03867 1.47222 4.15385 1.51389 9.12955 1.55556 14.1228 1.59722 19.2343 1.63889 24.22 1.68056 28.894 1.72222 33.0701 1.76389 36.6158 1.80556 39.7254 1.84722 42.5316 1.88889 44.8607 1.93056 46.589 1.97222 47.5926 2.01389 47.7547</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_rotation076Y.ANGLE-interpolations">
<Name_array id="locator074Node_rotation076Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator074Node_rotation076Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator074Node_rotation076Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator074Node_rotation076Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator074Node_rotation076Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator074Node_rotation076Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator074Node_rotation076Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator074Node_rotation076Y.ANGLE-sampler" target="locator074Node/rotation076Y.ANGLE" />
</animation>
<animation id="locator074Node_rotation076Z.ANGLE">
<source id="locator074Node_rotation076Z.ANGLE-input">
<float_array id="locator074Node_rotation076Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_rotation076Z.ANGLE-output">
<float_array id="locator074Node_rotation076Z.ANGLE-output-array" count="49">-13.4752 -11.7731 -7.35757 -1.26511 5.46794 11.8052 16.7102 20.3447 23.57 26.3995 28.8465 30.9245 32.6467 33.9011 34.6545 35.0388 35.1859 35.2278 35.2965 35.47 35.6587 35.7421 35.6001 35.1122 34.1582 32.702 30.8323 28.6169 26.1233 23.4189 20.5713 17.4369 13.9331 10.2185 6.45198 2.79232 -0.60171 -3.96412 -7.46873 -10.8665 -13.9083 -16.3452 -17.9281 -18.3432 -17.7272 -16.5062 -15.1064 -13.954 -13.4752</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_rotation076Z.ANGLE-intangents">
<float_array id="locator074Node_rotation076Z.ANGLE-intangents-array" count="98">-0.0138889 -13.4752 0.0277778 -12.7927 0.0694444 -9.1089 0.111111 -3.40269 0.152778 3.28956 0.194444 9.93147 0.236111 15.287 0.277778 19.2014 0.319444 22.5609 0.361111 25.52 0.402778 28.0923 0.444444 30.2911 0.486111 32.1506 0.527778 33.5665 0.569444 34.4649 0.611111 34.9502 0.652778 35.1544 0.694444 35.2094 0.736111 35.2561 0.777778 35.4097 0.819444 35.6133 0.861111 35.7519 0.902778 35.7051 0.944444 35.3525 0.986111 34.5599 1.02778 33.2563 1.06944 31.5132 1.11111 29.4018 1.15278 26.9896 1.19444 24.3442 1.23611 21.5683 1.27778 18.5433 1.31944 15.1362 1.36111 11.4654 1.40278 7.68968 1.44444 3.96793 1.48611 0.524362 1.52778 -2.81961 1.56944 -6.31834 1.61111 -9.79323 1.65278 -12.9952 1.69444 -15.6753 1.73611 -17.5951 1.77778 -18.3767 1.81944 -18.0334 1.86111 -16.943 1.90278 -15.5318 1.94444 -14.2259 1.98611 -13.4752</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_rotation076Z.ANGLE-outtangents">
<float_array id="locator074Node_rotation076Z.ANGLE-outtangents-array" count="98">0.0138889 -13.4752 0.0555556 -10.7535 0.0972222 -5.60625 0.138889 0.872477 0.180556 7.64632 0.222222 13.6789 0.263889 18.1335 0.305556 21.488 0.347222 24.5791 0.388889 27.2789 0.430556 29.6007 0.472222 31.5579 0.513889 33.1428 0.555556 34.2357 0.597222 34.8441 0.638889 35.1273 0.680556 35.2174 0.722222 35.2463 0.763889 35.3368 0.805556 35.5304 0.847222 35.704 0.888889 35.7324 0.930556 35.4951 0.972222 34.8719 1.01389 33.7565 1.05556 32.1476 1.09722 30.1515 1.13889 27.8321 1.18056 25.2569 1.22222 22.4935 1.26389 19.5743 1.30556 16.3306 1.34722 12.73 1.38889 8.97165 1.43056 5.21429 1.47222 1.6167 1.51389 -1.72778 1.55556 -5.10862 1.59722 -8.61913 1.63889 -11.9398 1.68056 -14.8215 1.72222 -17.0152 1.76389 -18.2611 1.80556 -18.3097 1.84722 -17.421 1.88889 -16.0694 1.93056 -14.6811 1.97222 -13.6822 2.01389 -13.4752</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_rotation076Z.ANGLE-interpolations">
<Name_array id="locator074Node_rotation076Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator074Node_rotation076Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator074Node_rotation076Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator074Node_rotation076Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator074Node_rotation076Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator074Node_rotation076Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator074Node_rotation076Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator074Node_rotation076Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator074Node_rotation076Z.ANGLE-sampler" target="locator074Node/rotation076Z.ANGLE" />
</animation>
<animation id="locator074Node_translation075.X">
<source id="locator074Node_translation075.X-input">
<float_array id="locator074Node_translation075.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_translation075.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_translation075.X-output">
<float_array id="locator074Node_translation075.X-output-array" count="49">-0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088 -0.088</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_translation075.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_translation075.X-intangents">
<float_array id="locator074Node_translation075.X-intangents-array" count="98">-0.0138889 -0.088 0.0277778 -0.088 0.0694444 -0.088 0.111111 -0.088 0.152778 -0.088 0.194444 -0.088 0.236111 -0.088 0.277778 -0.088 0.319444 -0.088 0.361111 -0.088 0.402778 -0.088 0.444444 -0.088 0.486111 -0.088 0.527778 -0.088 0.569444 -0.088 0.611111 -0.088 0.652778 -0.088 0.694444 -0.088 0.736111 -0.088 0.777778 -0.088 0.819444 -0.088 0.861111 -0.088 0.902778 -0.088 0.944444 -0.088 0.986111 -0.088 1.02778 -0.088 1.06944 -0.088 1.11111 -0.088 1.15278 -0.088 1.19444 -0.088 1.23611 -0.088 1.27778 -0.088 1.31944 -0.088 1.36111 -0.088 1.40278 -0.088 1.44444 -0.088 1.48611 -0.088 1.52778 -0.088 1.56944 -0.088 1.61111 -0.088 1.65278 -0.088 1.69444 -0.088 1.73611 -0.088 1.77778 -0.088 1.81944 -0.088 1.86111 -0.088 1.90278 -0.088 1.94444 -0.088 1.98611 -0.088</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_translation075.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_translation075.X-outtangents">
<float_array id="locator074Node_translation075.X-outtangents-array" count="98">0.0138889 -0.088 0.0555556 -0.088 0.0972222 -0.088 0.138889 -0.088 0.180556 -0.088 0.222222 -0.088 0.263889 -0.088 0.305556 -0.088 0.347222 -0.088 0.388889 -0.088 0.430556 -0.088 0.472222 -0.088 0.513889 -0.088 0.555556 -0.088 0.597222 -0.088 0.638889 -0.088 0.680556 -0.088 0.722222 -0.088 0.763889 -0.088 0.805556 -0.088 0.847222 -0.088 0.888889 -0.088 0.930556 -0.088 0.972222 -0.088 1.01389 -0.088 1.05556 -0.088 1.09722 -0.088 1.13889 -0.088 1.18056 -0.088 1.22222 -0.088 1.26389 -0.088 1.30556 -0.088 1.34722 -0.088 1.38889 -0.088 1.43056 -0.088 1.47222 -0.088 1.51389 -0.088 1.55556 -0.088 1.59722 -0.088 1.63889 -0.088 1.68056 -0.088 1.72222 -0.088 1.76389 -0.088 1.80556 -0.088 1.84722 -0.088 1.88889 -0.088 1.93056 -0.088 1.97222 -0.088 2.01389 -0.088</float_array>
<technique_common>
<accessor count="49" source="#locator074Node_translation075.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator074Node_translation075.X-interpolations">
<Name_array id="locator074Node_translation075.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator074Node_translation075.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator074Node_translation075.X-sampler">
<input semantic="INPUT" source="#locator074Node_translation075.X-input" />
<input semantic="OUTPUT" source="#locator074Node_translation075.X-output" />
<input semantic="INTERPOLATION" source="#locator074Node_translation075.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator074Node_translation075.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator074Node_translation075.X-outtangents" />
</sampler>
<channel source="#locator074Node_translation075.X-sampler" target="locator074Node/translation075.X" />
</animation>
<animation id="locator079Node_rotation081X.ANGLE">
<source id="locator079Node_rotation081X.ANGLE-input">
<float_array id="locator079Node_rotation081X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_rotation081X.ANGLE-output">
<float_array id="locator079Node_rotation081X.ANGLE-output-array" count="49">11.2274 11.3161 11.492 11.6199 11.5646 11.191 10.3639 8.77353 6.46606 3.84026 1.29483 -0.771487 -1.95997 -2.08872 -1.44032 -0.312817 0.995756 2.18736 2.96396 3.32588 3.5116 3.58036 3.59137 3.60386 3.67704 3.84944 4.08139 4.31482 4.49164 4.55379 4.44319 4.08565 3.51279 2.82525 2.12368 1.50872 1.081 0.73677 0.374742 0.0993234 0.0149165 0.225924 0.836749 2.19361 4.28221 6.66624 8.90934 10.5752 11.2274</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_rotation081X.ANGLE-intangents">
<float_array id="locator079Node_rotation081X.ANGLE-intangents-array" count="98">-0.0138889 11.2274 0.0277778 11.272 0.0694444 11.4413 0.111111 11.6078 0.152778 11.6361 0.194444 11.3912 0.236111 10.7668 0.277778 9.42317 0.319444 7.28827 0.361111 4.70213 0.402778 2.06346 0.444444 -0.229019 0.486111 -1.74044 0.527778 -2.17533 0.569444 -1.73631 0.611111 -0.71883 0.652778 0.57906 0.694444 1.85933 0.736111 2.77421 0.777778 3.2346 0.819444 3.46919 0.861111 3.56706 0.902778 3.58745 0.944444 3.58958 0.986111 3.63611 1.02778 3.78205 1.06944 4.00383 1.11111 4.24644 1.15278 4.45182 1.19444 4.56187 1.23611 4.52122 1.27778 4.24072 1.31944 3.72285 1.36111 3.05677 1.40278 2.3431 1.44444 1.68249 1.48611 1.20966 1.52778 0.854481 1.56944 0.480983 1.61111 0.159294 1.65278 -0.00618368 1.69444 0.0889521 1.73611 0.508802 1.77778 1.61936 1.81944 3.53678 1.86111 5.89505 1.90278 8.25785 1.94444 10.1888 1.98611 11.2274</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_rotation081X.ANGLE-outtangents">
<float_array id="locator079Node_rotation081X.ANGLE-outtangents-array" count="98">0.0138889 11.2274 0.0555556 11.3602 0.0972222 11.5426 0.138889 11.632 0.180556 11.4932 0.222222 10.9909 0.263889 9.961 0.305556 8.12388 0.347222 5.64385 0.388889 2.97839 0.430556 0.526208 0.472222 -1.31395 0.513889 -2.17951 0.555556 -2.00211 0.597222 -1.14434 0.638889 0.0931956 0.680556 1.41245 0.722222 2.51539 0.763889 3.15371 0.805556 3.41715 0.847222 3.55402 0.888889 3.59365 0.930556 3.59529 0.972222 3.61813 1.01389 3.71797 1.05556 3.91683 1.09722 4.15895 1.13889 4.38319 1.18056 4.53147 1.22222 4.54572 1.26389 4.36517 1.30556 3.93058 1.34722 3.30272 1.38889 2.59373 1.43056 1.90426 1.47222 1.33494 1.51389 0.952347 1.55556 0.61906 1.59722 0.268501 1.63889 0.0393524 1.68056 0.0360166 1.72222 0.362896 1.76389 1.1647 1.80556 2.76785 1.84722 5.02765 1.88889 7.43742 1.93056 9.56083 1.97222 10.9615 2.01389 11.2274</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_rotation081X.ANGLE-interpolations">
<Name_array id="locator079Node_rotation081X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator079Node_rotation081X.ANGLE-sampler">
<input semantic="INPUT" source="#locator079Node_rotation081X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator079Node_rotation081X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator079Node_rotation081X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator079Node_rotation081X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator079Node_rotation081X.ANGLE-outtangents" />
</sampler>
<channel source="#locator079Node_rotation081X.ANGLE-sampler" target="locator079Node/rotation081X.ANGLE" />
</animation>
<animation id="locator079Node_rotation081Y.ANGLE">
<source id="locator079Node_rotation081Y.ANGLE-input">
<float_array id="locator079Node_rotation081Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_rotation081Y.ANGLE-output">
<float_array id="locator079Node_rotation081Y.ANGLE-output-array" count="49">16.5684 16.7843 17.1955 17.4472 17.1846 16.0529 13.6972 9.1059 2.36033 -5.25434 -12.453 -17.9505 -20.4617 -19.2869 -15.3141 -9.64019 -3.36192 2.42389 6.62042 9.24007 11.1627 12.5929 13.7352 14.794 15.9739 17.3654 18.8232 20.1975 21.3387 22.0972 22.3233 21.7975 20.5953 19.0105 17.3364 15.8667 14.8949 14.4361 14.2585 14.2853 14.4395 14.6441 14.8224 15.0486 15.3991 15.8 16.1777 16.4584 16.5684</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_rotation081Y.ANGLE-intangents">
<float_array id="locator079Node_rotation081Y.ANGLE-intangents-array" count="98">-0.0138889 16.5684 0.0277778 16.6798 0.0694444 17.085 0.111111 17.449 0.152778 17.417 0.194444 16.6341 0.236111 14.8551 0.277778 10.9954 0.319444 4.75371 0.361111 -2.78545 0.402778 -10.337 0.444444 -16.6157 0.486111 -20.239 0.527778 -20.1448 0.569444 -16.9219 0.611111 -11.6322 0.652778 -5.3726 0.694444 0.760163 0.736111 5.48439 0.777778 8.48302 0.819444 10.6039 0.861111 12.1642 0.902778 13.3684 0.944444 14.4209 0.986111 15.5453 1.02778 16.8905 1.06944 18.3512 1.11111 19.7782 1.15278 21.0221 1.19444 21.9331 1.23611 22.3733 1.27778 22.0855 1.31944 21.0598 1.36111 19.5536 1.40278 17.8604 1.44444 16.2737 1.48611 15.1333 1.52778 14.5421 1.56944 14.2836 1.61111 14.2551 1.65278 14.3796 1.69444 14.5803 1.73611 14.755 1.77778 14.9525 1.81944 15.2738 1.86111 15.6702 1.90278 16.068 1.94444 16.3933 1.98611 16.5684</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_rotation081Y.ANGLE-outtangents">
<float_array id="locator079Node_rotation081Y.ANGLE-outtangents-array" count="98">0.0138889 16.5684 0.0555556 16.8888 0.0972222 17.306 0.138889 17.4454 0.180556 16.9522 0.222222 15.4716 0.263889 12.5394 0.305556 7.21642 0.347222 -0.0330395 0.388889 -7.72323 0.430556 -14.569 0.472222 -19.2853 0.513889 -20.6845 0.555556 -18.429 0.597222 -13.7063 0.638889 -7.64815 0.680556 -1.35124 0.722222 4.08761 0.763889 7.75645 0.805556 9.99712 0.847222 11.7216 0.888889 13.0217 0.930556 14.102 0.972222 15.1671 1.01389 16.4025 1.05556 17.8403 1.09722 19.2952 1.13889 20.6167 1.18056 21.6553 1.22222 22.2613 1.26389 22.2734 1.30556 21.5095 1.34722 20.1308 1.38889 18.4673 1.43056 16.8125 1.47222 15.4598 1.51389 14.6564 1.55556 14.33 1.59722 14.2334 1.63889 14.3154 1.68056 14.4993 1.72222 14.708 1.76389 14.8899 1.80556 15.1447 1.84722 15.5243 1.88889 15.9298 1.93056 16.2875 1.97222 16.5236 2.01389 16.5684</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_rotation081Y.ANGLE-interpolations">
<Name_array id="locator079Node_rotation081Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator079Node_rotation081Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator079Node_rotation081Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator079Node_rotation081Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator079Node_rotation081Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator079Node_rotation081Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator079Node_rotation081Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator079Node_rotation081Y.ANGLE-sampler" target="locator079Node/rotation081Y.ANGLE" />
</animation>
<animation id="locator079Node_rotation081Z.ANGLE">
<source id="locator079Node_rotation081Z.ANGLE-input">
<float_array id="locator079Node_rotation081Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_rotation081Z.ANGLE-output">
<float_array id="locator079Node_rotation081Z.ANGLE-output-array" count="49">1.58547 1.5821 1.56272 1.51345 1.42037 1.2696 1.04725 0.698792 0.224438 -0.307608 -0.829141 -1.27196 -1.56786 -1.69915 -1.71688 -1.65589 -1.55104 -1.43719 -1.34918 -1.27638 -1.18878 -1.09218 -0.992358 -0.895119 -0.806254 -0.716484 -0.619318 -0.524733 -0.442703 -0.383202 -0.356206 -0.373574 -0.429697 -0.50835 -0.593307 -0.668341 -0.717227 -0.765275 -0.830528 -0.885858 -0.904139 -0.858244 -0.721046 -0.416935 0.047511 0.576133 1.07277 1.44127 1.58547</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_rotation081Z.ANGLE-intangents">
<float_array id="locator079Node_rotation081Z.ANGLE-intangents-array" count="98">-0.0138889 1.58547 0.0277778 1.58589 0.0694444 1.57417 0.111111 1.53717 0.152778 1.46101 0.194444 1.33179 0.236111 1.14239 0.277778 0.835928 0.319444 0.392171 0.361111 -0.132012 0.402778 -0.668416 0.444444 -1.14884 0.486111 -1.49666 0.527778 -1.67432 0.569444 -1.72409 0.611111 -1.68353 0.652778 -1.58749 0.694444 -1.47083 0.736111 -1.37598 0.777778 -1.30311 0.819444 -1.21948 0.861111 -1.12491 0.902778 -1.0252 0.944444 -0.926137 0.986111 -0.836026 1.02778 -0.747639 1.06944 -0.651277 1.11111 -0.554169 1.15278 -0.466291 1.19444 -0.397618 1.23611 -0.357811 1.27778 -0.361325 1.31944 -0.407234 1.36111 -0.481082 1.40278 -0.566642 1.44444 -0.647688 1.48611 -0.701072 1.52778 -0.746392 1.56944 -0.810431 1.61111 -0.87359 1.65278 -0.908742 1.69444 -0.88876 1.73611 -0.794598 1.77778 -0.545027 1.81944 -0.118 1.86111 0.405256 1.90278 0.928583 1.94444 1.35582 1.98611 1.58547</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_rotation081Z.ANGLE-outtangents">
<float_array id="locator079Node_rotation081Z.ANGLE-outtangents-array" count="98">0.0138889 1.58547 0.0555556 1.57831 0.0972222 1.55128 0.138889 1.48972 0.180556 1.37973 0.222222 1.20742 0.263889 0.952116 0.305556 0.561656 0.347222 0.0567042 0.388889 -0.483204 0.430556 -0.989866 0.472222 -1.39508 0.513889 -1.63905 0.555556 -1.72399 0.597222 -1.70967 0.638889 -1.62825 0.680556 -1.51459 0.722222 -1.40354 0.763889 -1.32238 0.805556 -1.24965 0.847222 -1.15808 0.888889 -1.05944 0.930556 -0.959515 0.972222 -0.864102 1.01389 -0.776481 1.05556 -0.685328 1.09722 -0.58736 1.13889 -0.495297 1.18056 -0.419114 1.22222 -0.368786 1.26389 -0.354601 1.30556 -0.385822 1.34722 -0.45216 1.38889 -0.535618 1.43056 -0.619972 1.47222 -0.688995 1.51389 -0.733383 1.55556 -0.784159 1.59722 -0.850625 1.63889 -0.898127 1.68056 -0.899537 1.72222 -0.827729 1.76389 -0.647495 1.80556 -0.288842 1.84722 0.213022 1.88889 0.74701 1.93056 1.21696 1.97222 1.52672 2.01389 1.58547</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_rotation081Z.ANGLE-interpolations">
<Name_array id="locator079Node_rotation081Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator079Node_rotation081Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator079Node_rotation081Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator079Node_rotation081Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator079Node_rotation081Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator079Node_rotation081Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator079Node_rotation081Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator079Node_rotation081Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator079Node_rotation081Z.ANGLE-sampler" target="locator079Node/rotation081Z.ANGLE" />
</animation>
<animation id="locator079Node_translation080.X">
<source id="locator079Node_translation080.X-input">
<float_array id="locator079Node_translation080.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_translation080.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_translation080.X-output">
<float_array id="locator079Node_translation080.X-output-array" count="49">0 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017 -1.21431e-017</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_translation080.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_translation080.X-intangents">
<float_array id="locator079Node_translation080.X-intangents-array" count="98">-0.0138889 0 0.0277778 -1.01192e-017 0.0694444 -1.21431e-017 0.111111 -1.21431e-017 0.152778 -1.21431e-017 0.194444 -1.21431e-017 0.236111 -1.21431e-017 0.277778 -1.21431e-017 0.319444 -1.21431e-017 0.361111 -1.21431e-017 0.402778 -1.21431e-017 0.444444 -1.21431e-017 0.486111 -1.21431e-017 0.527778 -1.21431e-017 0.569444 -1.21431e-017 0.611111 -1.21431e-017 0.652778 -1.21431e-017 0.694444 -1.21431e-017 0.736111 -1.21431e-017 0.777778 -1.21431e-017 0.819444 -1.21431e-017 0.861111 -1.21431e-017 0.902778 -1.21431e-017 0.944444 -1.21431e-017 0.986111 -1.21431e-017 1.02778 -1.21431e-017 1.06944 -1.21431e-017 1.11111 -1.21431e-017 1.15278 -1.21431e-017 1.19444 -1.21431e-017 1.23611 -1.21431e-017 1.27778 -1.21431e-017 1.31944 -1.21431e-017 1.36111 -1.21431e-017 1.40278 -1.21431e-017 1.44444 -1.21431e-017 1.48611 -1.21431e-017 1.52778 -1.21431e-017 1.56944 -1.21431e-017 1.61111 -1.21431e-017 1.65278 -1.21431e-017 1.69444 -1.21431e-017 1.73611 -1.21431e-017 1.77778 -1.21431e-017 1.81944 -1.21431e-017 1.86111 -1.21431e-017 1.90278 -1.21431e-017 1.94444 -1.21431e-017 1.98611 -1.21431e-017</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_translation080.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_translation080.X-outtangents">
<float_array id="locator079Node_translation080.X-outtangents-array" count="98">0.0138889 0 0.0555556 -1.41669e-017 0.0972222 -1.21431e-017 0.138889 -1.21431e-017 0.180556 -1.21431e-017 0.222222 -1.21431e-017 0.263889 -1.21431e-017 0.305556 -1.21431e-017 0.347222 -1.21431e-017 0.388889 -1.21431e-017 0.430556 -1.21431e-017 0.472222 -1.21431e-017 0.513889 -1.21431e-017 0.555556 -1.21431e-017 0.597222 -1.21431e-017 0.638889 -1.21431e-017 0.680556 -1.21431e-017 0.722222 -1.21431e-017 0.763889 -1.21431e-017 0.805556 -1.21431e-017 0.847222 -1.21431e-017 0.888889 -1.21431e-017 0.930556 -1.21431e-017 0.972222 -1.21431e-017 1.01389 -1.21431e-017 1.05556 -1.21431e-017 1.09722 -1.21431e-017 1.13889 -1.21431e-017 1.18056 -1.21431e-017 1.22222 -1.21431e-017 1.26389 -1.21431e-017 1.30556 -1.21431e-017 1.34722 -1.21431e-017 1.38889 -1.21431e-017 1.43056 -1.21431e-017 1.47222 -1.21431e-017 1.51389 -1.21431e-017 1.55556 -1.21431e-017 1.59722 -1.21431e-017 1.63889 -1.21431e-017 1.68056 -1.21431e-017 1.72222 -1.21431e-017 1.76389 -1.21431e-017 1.80556 -1.21431e-017 1.84722 -1.21431e-017 1.88889 -1.21431e-017 1.93056 -1.21431e-017 1.97222 -1.21431e-017 2.01389 -1.21431e-017</float_array>
<technique_common>
<accessor count="49" source="#locator079Node_translation080.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator079Node_translation080.X-interpolations">
<Name_array id="locator079Node_translation080.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator079Node_translation080.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator079Node_translation080.X-sampler">
<input semantic="INPUT" source="#locator079Node_translation080.X-input" />
<input semantic="OUTPUT" source="#locator079Node_translation080.X-output" />
<input semantic="INTERPOLATION" source="#locator079Node_translation080.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator079Node_translation080.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator079Node_translation080.X-outtangents" />
</sampler>
<channel source="#locator079Node_translation080.X-sampler" target="locator079Node/translation080.X" />
</animation>
<animation id="locator082Node_rotation084X.ANGLE">
<source id="locator082Node_rotation084X.ANGLE-input">
<float_array id="locator082Node_rotation084X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_rotation084X.ANGLE-output">
<float_array id="locator082Node_rotation084X.ANGLE-output-array" count="49">-1.47764 -1.06924 -0.0251994 1.38269 2.88264 4.20289 5.07165 5.46119 5.58337 5.52585 5.37626 5.22223 5.15141 5.15141 5.15141 5.15141 5.15141 5.15141 5.15141 5.16028 5.19374 5.26205 5.3755 5.54434 5.77885 6.31161 7.1809 8.1056 8.80455 8.99662 8.40066 6.58268 3.68081 0.272047 -3.06658 -5.75806 -7.22536 -7.18397 -6.03859 -4.24606 -2.26321 -0.5469 0.446042 0.63617 0.373066 -0.156569 -0.766032 -1.26862 -1.47764</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_rotation084X.ANGLE-intangents">
<float_array id="locator082Node_rotation084X.ANGLE-intangents-array" count="98">-0.0138889 -1.47764 0.0277778 -1.31131 0.0694444 -0.433853 0.111111 0.898047 0.152778 2.41261 0.194444 3.83806 0.236111 4.86194 0.277778 5.3759 0.319444 5.5726 0.361111 5.56037 0.402778 5.42686 0.444444 5.2597 0.486111 5.16322 0.527778 5.15141 0.569444 5.15141 0.611111 5.15141 0.652778 5.15141 0.694444 5.15141 0.736111 5.14993 0.777778 5.15323 0.819444 5.17678 0.861111 5.23176 0.902778 5.32845 0.944444 5.47712 0.986111 5.65098 1.02778 6.07793 1.06944 6.8819 1.11111 7.83499 1.15278 8.65604 1.19444 9.06393 1.23611 8.80298 1.27778 7.36932 1.31944 4.73258 1.36111 1.39661 1.40278 -2.06156 1.44444 -5.06493 1.48611 -6.98771 1.52778 -7.38177 1.56944 -6.52824 1.61111 -4.87529 1.65278 -2.87974 1.69444 -0.998442 1.73611 0.248864 1.77778 0.648332 1.81944 0.505189 1.86111 0.0332811 1.90278 -0.58069 1.94444 -1.15002 1.98611 -1.47764</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_rotation084X.ANGLE-outtangents">
<float_array id="locator082Node_rotation084X.ANGLE-outtangents-array" count="98">0.0138889 -1.47764 0.0555556 -0.827162 0.0972222 0.383455 0.138889 1.86733 0.180556 3.35268 0.222222 4.56773 0.263889 5.28137 0.305556 5.54647 0.347222 5.59415 0.388889 5.49133 0.430556 5.32565 0.472222 5.18476 0.513889 5.13961 0.555556 5.15141 0.597222 5.15141 0.638889 5.15141 0.680556 5.15141 0.722222 5.15141 0.763889 5.15289 0.805556 5.16734 0.847222 5.2107 0.888889 5.29235 0.930556 5.42255 0.972222 5.61157 1.01389 5.90673 1.05556 6.54528 1.09722 7.4799 1.13889 8.3762 1.18056 8.95305 1.22222 8.9293 1.26389 7.99833 1.30556 5.79604 1.34722 2.62903 1.38889 -0.852518 1.43056 -4.0716 1.47222 -6.45119 1.51389 -7.46302 1.55556 -6.98618 1.59722 -5.54894 1.63889 -3.61683 1.68056 -1.64669 1.72222 -0.0953573 1.76389 0.643221 1.80556 0.624007 1.84722 0.240943 1.88889 -0.346418 1.93056 -0.951375 1.97222 -1.38723 2.01389 -1.47764</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_rotation084X.ANGLE-interpolations">
<Name_array id="locator082Node_rotation084X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator082Node_rotation084X.ANGLE-sampler">
<input semantic="INPUT" source="#locator082Node_rotation084X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator082Node_rotation084X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator082Node_rotation084X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator082Node_rotation084X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator082Node_rotation084X.ANGLE-outtangents" />
</sampler>
<channel source="#locator082Node_rotation084X.ANGLE-sampler" target="locator082Node/rotation084X.ANGLE" />
</animation>
<animation id="locator082Node_rotation084Y.ANGLE">
<source id="locator082Node_rotation084Y.ANGLE-input">
<float_array id="locator082Node_rotation084Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_rotation084Y.ANGLE-output">
<float_array id="locator082Node_rotation084Y.ANGLE-output-array" count="49">11.2136 11.8245 13.3885 15.5022 17.7624 19.7658 21.1091 21.7676 22.059 22.0936 21.9817 21.8337 21.7598 21.7598 21.7598 21.7598 21.7598 21.7598 21.7598 21.1666 19.6714 17.701 15.6822 14.0418 13.2067 13.4585 14.5123 15.9446 17.3317 18.2501 18.2764 17.0233 14.7521 12.0122 9.35313 7.32413 6.47463 7.17266 9.05232 11.5621 14.1505 16.2659 17.3569 17.1761 16.1152 14.5814 12.9818 11.7235 11.2136</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_rotation084Y.ANGLE-intangents">
<float_array id="locator082Node_rotation084Y.ANGLE-intangents-array" count="98">-0.0138889 11.2136 0.0277778 11.462 0.0694444 12.7755 0.111111 14.7732 0.152778 17.0518 0.194444 19.208 0.236111 20.7754 0.277778 21.6093 0.319444 22.0047 0.361111 22.1065 0.402778 22.025 0.444444 21.8707 0.486111 21.7721 0.527778 21.7598 0.569444 21.7598 0.611111 21.7598 0.652778 21.7598 0.694444 21.7598 0.736111 21.8587 0.777778 21.5147 0.819444 20.249 0.861111 18.3658 0.902778 16.292 0.944444 14.4544 0.986111 13.3039 1.02778 13.2409 1.06944 14.098 1.11111 15.4747 1.15278 16.9474 1.19444 18.0927 1.23611 18.4809 1.27778 17.6106 1.31944 15.5872 1.36111 12.9121 1.40278 10.1345 1.44444 7.80388 1.48611 6.49987 1.52778 6.74304 1.56944 8.32075 1.61111 10.7124 1.65278 13.3665 1.69444 15.7315 1.73611 17.2052 1.77778 17.383 1.81944 16.5476 1.86111 15.1036 1.90278 13.4581 1.94444 12.0182 1.98611 11.2136</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_rotation084Y.ANGLE-outtangents">
<float_array id="locator082Node_rotation084Y.ANGLE-outtangents-array" count="98">0.0138889 11.2136 0.0555556 12.187 0.0972222 14.0014 0.138889 16.2312 0.180556 18.473 0.222222 20.3236 0.263889 21.4427 0.305556 21.9259 0.347222 22.1133 0.388889 22.0807 0.430556 21.9384 0.472222 21.7967 0.513889 21.7475 0.555556 21.7598 0.597222 21.7598 0.638889 21.7598 0.680556 21.7598 0.722222 21.7598 0.763889 21.6609 0.805556 20.8185 0.847222 19.0937 0.888889 17.0361 0.930556 15.0723 0.972222 13.6292 1.01389 13.1094 1.05556 13.6761 1.09722 14.9267 1.13889 16.4145 1.18056 17.7159 1.22222 18.4076 1.26389 18.0719 1.30556 16.4359 1.34722 13.9169 1.38889 11.1124 1.43056 8.57178 1.47222 6.84438 1.51389 6.44938 1.55556 7.60227 1.59722 9.78389 1.63889 12.4118 1.68056 14.9344 1.72222 16.8003 1.76389 17.5086 1.80556 16.9691 1.84722 15.6828 1.88889 14.0592 1.93056 12.5055 1.97222 11.4288 2.01389 11.2136</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_rotation084Y.ANGLE-interpolations">
<Name_array id="locator082Node_rotation084Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator082Node_rotation084Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator082Node_rotation084Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator082Node_rotation084Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator082Node_rotation084Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator082Node_rotation084Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator082Node_rotation084Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator082Node_rotation084Y.ANGLE-sampler" target="locator082Node/rotation084Y.ANGLE" />
</animation>
<animation id="locator082Node_rotation084Z.ANGLE">
<source id="locator082Node_rotation084Z.ANGLE-input">
<float_array id="locator082Node_rotation084Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_rotation084Z.ANGLE-output">
<float_array id="locator082Node_rotation084Z.ANGLE-output-array" count="49">0.690385 0.708494 0.755048 0.81839 0.886862 0.948804 0.992559 1.0189 1.03732 1.04921 1.05596 1.05899 1.05969 1.05969 1.05969 1.05969 1.05969 1.05969 1.05969 1.03922 0.989478 0.927985 0.872257 0.839809 0.848159 0.913534 1.02517 1.16008 1.2953 1.40785 1.47474 1.49551 1.48843 1.45869 1.41143 1.35185 1.28511 1.19742 1.08189 0.954036 0.829352 0.723346 0.651525 0.619987 0.617547 0.633785 0.658283 0.680623 0.690385</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_rotation084Z.ANGLE-intangents">
<float_array id="locator082Node_rotation084Z.ANGLE-intangents-array" count="98">-0.0138889 0.690385 0.0277778 0.697717 0.0694444 0.736732 0.111111 0.796421 0.152778 0.865126 0.194444 0.931188 0.236111 0.980876 0.277778 1.01144 0.319444 1.03227 0.361111 1.0461 0.402778 1.05433 0.444444 1.05837 0.486111 1.05957 0.527778 1.05969 0.569444 1.05969 0.611111 1.05969 0.652778 1.05969 0.694444 1.05969 0.736111 1.0631 0.777778 1.05092 0.819444 1.00802 0.861111 0.947522 0.902778 0.886953 0.944444 0.843825 0.986111 0.835871 1.02778 0.884033 1.06944 0.984076 1.11111 1.11506 1.15278 1.25401 1.19444 1.37794 1.23611 1.46013 1.27778 1.49323 1.31944 1.49457 1.36111 1.47152 1.40278 1.42924 1.44444 1.37291 1.48611 1.31085 1.52778 1.23129 1.56944 1.12246 1.61111 0.996126 1.65278 0.8678 1.69444 0.752984 1.73611 0.668752 1.77778 0.62565 1.81944 0.615247 1.86111 0.626996 1.90278 0.650477 1.94444 0.675273 1.98611 0.690385</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_rotation084Z.ANGLE-outtangents">
<float_array id="locator082Node_rotation084Z.ANGLE-outtangents-array" count="98">0.0138889 0.690385 0.0555556 0.719271 0.0972222 0.773364 0.138889 0.840359 0.180556 0.908597 0.222222 0.96642 0.263889 1.00424 0.305556 1.02636 0.347222 1.04237 0.388889 1.05231 0.430556 1.05759 0.472222 1.05961 0.513889 1.05981 0.555556 1.05969 0.597222 1.05969 0.638889 1.05969 0.680556 1.05969 0.722222 1.05969 0.763889 1.05628 0.805556 1.02752 0.847222 0.970939 0.888889 0.908448 0.930556 0.857561 0.972222 0.835793 1.01389 0.860446 1.05556 0.943036 1.09722 1.06626 1.13889 1.2051 1.18056 1.33659 1.22222 1.43775 1.26389 1.48935 1.30556 1.49779 1.34722 1.4823 1.38889 1.44585 1.43056 1.39363 1.47222 1.3308 1.51389 1.25937 1.55556 1.16355 1.59722 1.04133 1.63889 0.911945 1.68056 0.790903 1.72222 0.693709 1.76389 0.634299 1.80556 0.614324 1.84722 0.619846 1.88889 0.640574 1.93056 0.66609 1.97222 0.685973 2.01389 0.690385</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_rotation084Z.ANGLE-interpolations">
<Name_array id="locator082Node_rotation084Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator082Node_rotation084Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator082Node_rotation084Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator082Node_rotation084Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator082Node_rotation084Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator082Node_rotation084Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator082Node_rotation084Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator082Node_rotation084Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator082Node_rotation084Z.ANGLE-sampler" target="locator082Node/rotation084Z.ANGLE" />
</animation>
<animation id="locator082Node_translation083.X">
<source id="locator082Node_translation083.X-input">
<float_array id="locator082Node_translation083.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_translation083.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_translation083.X-output">
<float_array id="locator082Node_translation083.X-output-array" count="49">0 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017 -1.73472e-017</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_translation083.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_translation083.X-intangents">
<float_array id="locator082Node_translation083.X-intangents-array" count="98">-0.0138889 0 0.0277778 -1.4456e-017 0.0694444 -1.73472e-017 0.111111 -1.73472e-017 0.152778 -1.73472e-017 0.194444 -1.73472e-017 0.236111 -1.73472e-017 0.277778 -1.73472e-017 0.319444 -1.73472e-017 0.361111 -1.73472e-017 0.402778 -1.73472e-017 0.444444 -1.73472e-017 0.486111 -1.73472e-017 0.527778 -1.73472e-017 0.569444 -1.73472e-017 0.611111 -1.73472e-017 0.652778 -1.73472e-017 0.694444 -1.73472e-017 0.736111 -1.73472e-017 0.777778 -1.73472e-017 0.819444 -1.73472e-017 0.861111 -1.73472e-017 0.902778 -1.73472e-017 0.944444 -1.73472e-017 0.986111 -1.73472e-017 1.02778 -1.73472e-017 1.06944 -1.73472e-017 1.11111 -1.73472e-017 1.15278 -1.73472e-017 1.19444 -1.73472e-017 1.23611 -1.73472e-017 1.27778 -1.73472e-017 1.31944 -1.73472e-017 1.36111 -1.73472e-017 1.40278 -1.73472e-017 1.44444 -1.73472e-017 1.48611 -1.73472e-017 1.52778 -1.73472e-017 1.56944 -1.73472e-017 1.61111 -1.73472e-017 1.65278 -1.73472e-017 1.69444 -1.73472e-017 1.73611 -1.73472e-017 1.77778 -1.73472e-017 1.81944 -1.73472e-017 1.86111 -1.73472e-017 1.90278 -1.73472e-017 1.94444 -1.73472e-017 1.98611 -1.73472e-017</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_translation083.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_translation083.X-outtangents">
<float_array id="locator082Node_translation083.X-outtangents-array" count="98">0.0138889 0 0.0555556 -2.02384e-017 0.0972222 -1.73472e-017 0.138889 -1.73472e-017 0.180556 -1.73472e-017 0.222222 -1.73472e-017 0.263889 -1.73472e-017 0.305556 -1.73472e-017 0.347222 -1.73472e-017 0.388889 -1.73472e-017 0.430556 -1.73472e-017 0.472222 -1.73472e-017 0.513889 -1.73472e-017 0.555556 -1.73472e-017 0.597222 -1.73472e-017 0.638889 -1.73472e-017 0.680556 -1.73472e-017 0.722222 -1.73472e-017 0.763889 -1.73472e-017 0.805556 -1.73472e-017 0.847222 -1.73472e-017 0.888889 -1.73472e-017 0.930556 -1.73472e-017 0.972222 -1.73472e-017 1.01389 -1.73472e-017 1.05556 -1.73472e-017 1.09722 -1.73472e-017 1.13889 -1.73472e-017 1.18056 -1.73472e-017 1.22222 -1.73472e-017 1.26389 -1.73472e-017 1.30556 -1.73472e-017 1.34722 -1.73472e-017 1.38889 -1.73472e-017 1.43056 -1.73472e-017 1.47222 -1.73472e-017 1.51389 -1.73472e-017 1.55556 -1.73472e-017 1.59722 -1.73472e-017 1.63889 -1.73472e-017 1.68056 -1.73472e-017 1.72222 -1.73472e-017 1.76389 -1.73472e-017 1.80556 -1.73472e-017 1.84722 -1.73472e-017 1.88889 -1.73472e-017 1.93056 -1.73472e-017 1.97222 -1.73472e-017 2.01389 -1.73472e-017</float_array>
<technique_common>
<accessor count="49" source="#locator082Node_translation083.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator082Node_translation083.X-interpolations">
<Name_array id="locator082Node_translation083.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator082Node_translation083.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator082Node_translation083.X-sampler">
<input semantic="INPUT" source="#locator082Node_translation083.X-input" />
<input semantic="OUTPUT" source="#locator082Node_translation083.X-output" />
<input semantic="INTERPOLATION" source="#locator082Node_translation083.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator082Node_translation083.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator082Node_translation083.X-outtangents" />
</sampler>
<channel source="#locator082Node_translation083.X-sampler" target="locator082Node/translation083.X" />
</animation>
<animation id="locator087Node_rotation089X.ANGLE">
<source id="locator087Node_rotation089X.ANGLE-input">
<float_array id="locator087Node_rotation089X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_rotation089X.ANGLE-output">
<float_array id="locator087Node_rotation089X.ANGLE-output-array" count="49">-4.82975 -4.82975 -4.82975 -4.82975 -4.82975 -4.82975 -4.82975 -4.44246 -3.45161 -2.11374 -0.685384 0.576908 1.4166 1.81346 1.96868 1.95784 1.85652 1.7403 1.68477 1.68477 1.68477 1.68477 1.68477 1.68477 1.68477 1.68477 1.68477 1.68477 1.68477 1.68477 1.68477 1.92259 2.51569 3.28347 4.04536 4.62078 4.82916 4.65209 4.23034 3.62213 2.88566 2.07913 1.26074 0.250629 -1.03375 -2.38819 -3.60847 -4.4904 -4.82975</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_rotation089X.ANGLE-intangents">
<float_array id="locator087Node_rotation089X.ANGLE-intangents-array" count="98">-0.0138889 -4.82975 0.0277778 -4.82975 0.0694444 -4.82975 0.111111 -4.82975 0.152778 -4.82975 0.194444 -4.82975 0.236111 -4.8943 0.277778 -4.67215 0.319444 -3.83973 0.361111 -2.57477 0.402778 -1.13382 0.444444 0.226578 0.486111 1.21051 0.527778 1.72145 0.569444 1.94462 0.611111 1.97653 0.652778 1.89278 0.694444 1.76893 0.736111 1.69402 0.777778 1.68477 0.819444 1.68477 0.861111 1.68477 0.902778 1.68477 0.944444 1.68477 0.986111 1.68477 1.02778 1.68477 1.06944 1.68477 1.11111 1.68477 1.15278 1.68477 1.19444 1.68477 1.23611 1.64513 1.27778 1.78411 1.31944 2.28887 1.36111 3.02852 1.40278 3.82247 1.44444 4.49015 1.48611 4.82394 1.52778 4.75189 1.56944 4.402 1.61111 3.84625 1.65278 3.14283 1.69444 2.34995 1.73611 1.56549 1.77778 0.633044 1.81944 -0.593948 1.86111 -1.95907 1.90278 -3.25811 1.94444 -4.28685 1.98611 -4.82975</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_rotation089X.ANGLE-outtangents">
<float_array id="locator087Node_rotation089X.ANGLE-outtangents-array" count="98">0.0138889 -4.82975 0.0555556 -4.82975 0.0972222 -4.82975 0.138889 -4.82975 0.180556 -4.82975 0.222222 -4.82975 0.263889 -4.76521 0.305556 -4.21277 0.347222 -3.06349 0.388889 -1.6527 0.430556 -0.236943 0.472222 0.927238 0.513889 1.62269 0.555556 1.90547 0.597222 1.99274 0.638889 1.93915 0.680556 1.82027 0.722222 1.71168 0.763889 1.67551 0.805556 1.68477 0.847222 1.68477 0.888889 1.68477 0.930556 1.68477 0.972222 1.68477 1.01389 1.68477 1.05556 1.68477 1.09722 1.68477 1.13889 1.68477 1.18056 1.68477 1.22222 1.68477 1.26389 1.72441 1.30556 2.06108 1.34722 2.7425 1.38889 3.53841 1.43056 4.26824 1.47222 4.75142 1.51389 4.83438 1.55556 4.55229 1.59722 4.05868 1.63889 3.39802 1.68056 2.62849 1.72222 1.80831 1.76389 0.955992 1.80556 -0.131787 1.84722 -1.47355 1.88889 -2.81731 1.93056 -3.95884 1.97222 -4.69395 2.01389 -4.82975</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_rotation089X.ANGLE-interpolations">
<Name_array id="locator087Node_rotation089X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator087Node_rotation089X.ANGLE-sampler">
<input semantic="INPUT" source="#locator087Node_rotation089X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator087Node_rotation089X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator087Node_rotation089X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator087Node_rotation089X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator087Node_rotation089X.ANGLE-outtangents" />
</sampler>
<channel source="#locator087Node_rotation089X.ANGLE-sampler" target="locator087Node/rotation089X.ANGLE" />
</animation>
<animation id="locator087Node_rotation089Y.ANGLE">
<source id="locator087Node_rotation089Y.ANGLE-input">
<float_array id="locator087Node_rotation089Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_rotation089Y.ANGLE-output">
<float_array id="locator087Node_rotation089Y.ANGLE-output-array" count="49">0.1108 0.1108 0.1108 0.110799 0.110799 0.110799 0.110799 0.93708 3.074 6.00866 9.22817 12.2197 14.4702 16.1127 17.5839 18.8271 19.7854 20.4021 20.6203 20.6203 20.6203 20.6203 20.6203 20.6203 20.6203 20.6203 20.6203 20.6203 20.6203 20.6203 20.6203 21.0416 22.093 23.4553 24.8094 25.8363 26.2169 26.0272 25.5374 24.7204 23.549 21.9959 20.0339 17.0474 12.9349 8.44072 4.30916 1.28443 0.1108</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_rotation089Y.ANGLE-intangents">
<float_array id="locator087Node_rotation089Y.ANGLE-intangents-array" count="98">-0.0138889 0.1108 0.0277778 0.1108 0.0694444 0.1108 0.111111 0.1108 0.152778 0.110799 0.194444 0.110799 0.236111 -0.0269145 0.277778 0.443214 0.319444 2.22873 0.361111 4.98296 0.402778 8.19301 0.444444 11.346 0.486111 13.8214 0.527778 15.5937 0.569444 17.1315 0.611111 18.4602 0.652778 19.5229 0.694444 20.263 0.736111 20.5839 0.777778 20.6203 0.819444 20.6203 0.861111 20.6203 0.902778 20.6203 0.944444 20.6203 0.986111 20.6203 1.02778 20.6203 1.06944 20.6203 1.11111 20.6203 1.15278 20.6203 1.19444 20.6203 1.23611 20.5501 1.27778 20.7962 1.31944 21.6907 1.36111 23.0025 1.40278 24.4126 1.44444 25.6017 1.48611 26.1851 1.52778 26.1404 1.56944 25.7552 1.61111 25.0518 1.65278 24.0031 1.69444 22.5817 1.73611 20.8587 1.77778 18.2305 1.81944 14.3693 1.86111 9.87834 1.90278 5.50187 1.94444 1.98416 1.98611 0.1108</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_rotation089Y.ANGLE-outtangents">
<float_array id="locator087Node_rotation089Y.ANGLE-outtangents-array" count="98">0.0138889 0.1108 0.0555556 0.1108 0.0972222 0.1108 0.138889 0.110799 0.180556 0.110799 0.222222 0.110799 0.263889 0.248513 0.305556 1.43095 0.347222 3.91926 0.388889 7.03435 0.430556 10.2633 0.472222 13.0933 0.513889 15.119 0.555556 16.6316 0.597222 18.0363 0.638889 19.194 0.680556 20.0479 0.722222 20.5412 0.763889 20.6567 0.805556 20.6203 0.847222 20.6203 0.888889 20.6203 0.930556 20.6203 0.972222 20.6203 1.01389 20.6203 1.05556 20.6203 1.09722 20.6203 1.13889 20.6203 1.18056 20.6203 1.22222 20.6203 1.26389 20.6905 1.30556 21.2871 1.34722 22.4953 1.38889 23.908 1.43056 25.2062 1.47222 26.0709 1.51389 26.2487 1.55556 25.9139 1.59722 25.3196 1.63889 24.389 1.68056 23.0949 1.72222 21.4101 1.76389 19.2092 1.80556 15.8642 1.84722 11.5004 1.88889 7.0031 1.93056 3.11644 1.97222 0.584705 2.01389 0.1108</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_rotation089Y.ANGLE-interpolations">
<Name_array id="locator087Node_rotation089Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator087Node_rotation089Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator087Node_rotation089Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator087Node_rotation089Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator087Node_rotation089Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator087Node_rotation089Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator087Node_rotation089Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator087Node_rotation089Y.ANGLE-sampler" target="locator087Node/rotation089Y.ANGLE" />
</animation>
<animation id="locator087Node_rotation089Z.ANGLE">
<source id="locator087Node_rotation089Z.ANGLE-input">
<float_array id="locator087Node_rotation089Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_rotation089Z.ANGLE-output">
<float_array id="locator087Node_rotation089Z.ANGLE-output-array" count="49">0.33819 0.33819 0.33819 0.33819 0.33819 0.33819 0.33819 0.309383 0.236455 0.139643 0.0391842 -0.0446843 -0.0917249 -0.094524 -0.0677888 -0.0244631 0.0225095 0.0601851 0.07562 0.07562 0.0756199 0.0756198 0.0756196 0.0756195 0.0756195 0.0756194 0.0756192 0.0756189 0.0756186 0.0756183 0.0756182 0.099219 0.158216 0.234901 0.311568 0.370506 0.39401 0.370888 0.313067 0.237519 0.161214 0.101126 0.0742236 0.0905464 0.138525 0.202718 0.267687 0.317991 0.33819</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_rotation089Z.ANGLE-intangents">
<float_array id="locator087Node_rotation089Z.ANGLE-intangents-array" count="98">-0.0138889 0.33819 0.0277778 0.33819 0.0694444 0.33819 0.111111 0.33819 0.152778 0.33819 0.194444 0.33819 0.236111 0.342991 0.277778 0.326339 0.319444 0.264745 0.361111 0.172522 0.402778 0.0699054 0.444444 -0.0228661 0.486111 -0.0834183 0.527778 -0.0985133 0.569444 -0.0794656 0.611111 -0.0395128 0.652778 0.00840146 0.694444 0.0513333 0.736111 0.0730475 0.777778 0.07562 0.819444 0.0756199 0.861111 0.0756198 0.902778 0.0756197 0.944444 0.0756196 0.986111 0.0756195 1.02778 0.0756195 1.06944 0.0756193 1.11111 0.075619 1.15278 0.0756186 1.19444 0.0756184 1.23611 0.0716848 1.27778 0.0854527 1.31944 0.135602 1.36111 0.209343 1.40278 0.288967 1.44444 0.356766 1.48611 0.393947 1.52778 0.384378 1.56944 0.335295 1.61111 0.262827 1.65278 0.183947 1.69444 0.115624 1.73611 0.0759868 1.77778 0.0798296 1.81944 0.119829 1.86111 0.181191 1.90278 0.248475 1.94444 0.306241 1.98611 0.33819</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_rotation089Z.ANGLE-outtangents">
<float_array id="locator087Node_rotation089Z.ANGLE-outtangents-array" count="98">0.0138889 0.33819 0.0555556 0.33819 0.0972222 0.33819 0.138889 0.33819 0.180556 0.33819 0.222222 0.33819 0.263889 0.333389 0.305556 0.292428 0.347222 0.208165 0.388889 0.106765 0.430556 0.00846294 0.472222 -0.0665025 0.513889 -0.100031 0.555556 -0.0905346 0.597222 -0.056112 0.638889 -0.00941334 0.680556 0.0366175 0.722222 0.0690368 0.763889 0.0781925 0.805556 0.07562 0.847222 0.0756198 0.888889 0.0756197 0.930556 0.0756196 0.972222 0.0756195 1.01389 0.0756195 1.05556 0.0756193 1.09722 0.0756191 1.13889 0.0756188 1.18056 0.0756185 1.22222 0.0756183 1.26389 0.0795517 1.30556 0.112985 1.34722 0.18083 1.38889 0.26046 1.43056 0.334168 1.47222 0.384247 1.51389 0.394074 1.55556 0.357397 1.59722 0.290839 1.63889 0.21221 1.68056 0.138482 1.72222 0.0866272 1.76389 0.0724604 1.80556 0.101263 1.84722 0.15722 1.88889 0.224245 1.93056 0.286899 1.97222 0.329742 2.01389 0.33819</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_rotation089Z.ANGLE-interpolations">
<Name_array id="locator087Node_rotation089Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator087Node_rotation089Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator087Node_rotation089Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator087Node_rotation089Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator087Node_rotation089Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator087Node_rotation089Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator087Node_rotation089Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator087Node_rotation089Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator087Node_rotation089Z.ANGLE-sampler" target="locator087Node/rotation089Z.ANGLE" />
</animation>
<animation id="locator087Node_translation088.X">
<source id="locator087Node_translation088.X-input">
<float_array id="locator087Node_translation088.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_translation088.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_translation088.X-output">
<float_array id="locator087Node_translation088.X-output-array" count="49">0 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018 1.30104e-018</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_translation088.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_translation088.X-intangents">
<float_array id="locator087Node_translation088.X-intangents-array" count="98">-0.0138889 0 0.0277778 1.0842e-018 0.0694444 1.30104e-018 0.111111 1.30104e-018 0.152778 1.30104e-018 0.194444 1.30104e-018 0.236111 1.30104e-018 0.277778 1.30104e-018 0.319444 1.30104e-018 0.361111 1.30104e-018 0.402778 1.30104e-018 0.444444 1.30104e-018 0.486111 1.30104e-018 0.527778 1.30104e-018 0.569444 1.30104e-018 0.611111 1.30104e-018 0.652778 1.30104e-018 0.694444 1.30104e-018 0.736111 1.30104e-018 0.777778 1.30104e-018 0.819444 1.30104e-018 0.861111 1.30104e-018 0.902778 1.30104e-018 0.944444 1.30104e-018 0.986111 1.30104e-018 1.02778 1.30104e-018 1.06944 1.30104e-018 1.11111 1.30104e-018 1.15278 1.30104e-018 1.19444 1.30104e-018 1.23611 1.30104e-018 1.27778 1.30104e-018 1.31944 1.30104e-018 1.36111 1.30104e-018 1.40278 1.30104e-018 1.44444 1.30104e-018 1.48611 1.30104e-018 1.52778 1.30104e-018 1.56944 1.30104e-018 1.61111 1.30104e-018 1.65278 1.30104e-018 1.69444 1.30104e-018 1.73611 1.30104e-018 1.77778 1.30104e-018 1.81944 1.30104e-018 1.86111 1.30104e-018 1.90278 1.30104e-018 1.94444 1.30104e-018 1.98611 1.30104e-018</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_translation088.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_translation088.X-outtangents">
<float_array id="locator087Node_translation088.X-outtangents-array" count="98">0.0138889 0 0.0555556 1.51788e-018 0.0972222 1.30104e-018 0.138889 1.30104e-018 0.180556 1.30104e-018 0.222222 1.30104e-018 0.263889 1.30104e-018 0.305556 1.30104e-018 0.347222 1.30104e-018 0.388889 1.30104e-018 0.430556 1.30104e-018 0.472222 1.30104e-018 0.513889 1.30104e-018 0.555556 1.30104e-018 0.597222 1.30104e-018 0.638889 1.30104e-018 0.680556 1.30104e-018 0.722222 1.30104e-018 0.763889 1.30104e-018 0.805556 1.30104e-018 0.847222 1.30104e-018 0.888889 1.30104e-018 0.930556 1.30104e-018 0.972222 1.30104e-018 1.01389 1.30104e-018 1.05556 1.30104e-018 1.09722 1.30104e-018 1.13889 1.30104e-018 1.18056 1.30104e-018 1.22222 1.30104e-018 1.26389 1.30104e-018 1.30556 1.30104e-018 1.34722 1.30104e-018 1.38889 1.30104e-018 1.43056 1.30104e-018 1.47222 1.30104e-018 1.51389 1.30104e-018 1.55556 1.30104e-018 1.59722 1.30104e-018 1.63889 1.30104e-018 1.68056 1.30104e-018 1.72222 1.30104e-018 1.76389 1.30104e-018 1.80556 1.30104e-018 1.84722 1.30104e-018 1.88889 1.30104e-018 1.93056 1.30104e-018 1.97222 1.30104e-018 2.01389 1.30104e-018</float_array>
<technique_common>
<accessor count="49" source="#locator087Node_translation088.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator087Node_translation088.X-interpolations">
<Name_array id="locator087Node_translation088.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator087Node_translation088.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator087Node_translation088.X-sampler">
<input semantic="INPUT" source="#locator087Node_translation088.X-input" />
<input semantic="OUTPUT" source="#locator087Node_translation088.X-output" />
<input semantic="INTERPOLATION" source="#locator087Node_translation088.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator087Node_translation088.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator087Node_translation088.X-outtangents" />
</sampler>
<channel source="#locator087Node_translation088.X-sampler" target="locator087Node/translation088.X" />
</animation>
<animation id="locator090Node_rotation092X.ANGLE">
<source id="locator090Node_rotation092X.ANGLE-input">
<float_array id="locator090Node_rotation092X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_rotation092X.ANGLE-output">
<float_array id="locator090Node_rotation092X.ANGLE-output-array" count="49">27.475 26.5738 24.3209 21.3922 18.4634 16.2105 15.3094 15.3094 15.3094 15.3094 15.3094 15.3094 15.3094 15.1248 14.6147 13.8442 12.8782 11.782 10.6207 9.45945 8.36327 7.39733 6.62675 6.11664 5.93214 5.93214 5.93214 5.93214 5.93214 5.93214 5.93214 6.03313 6.29607 6.66092 7.06765 7.45622 7.76659 7.80042 7.56609 7.31359 7.29295 7.75416 8.94726 11.4602 15.2106 19.4429 23.4015 26.3307 27.475</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_rotation092X.ANGLE-intangents">
<float_array id="locator090Node_rotation092X.ANGLE-intangents-array" count="98">-0.0138889 27.475 0.0277778 27.0995 0.0694444 25.1846 0.111111 22.3684 0.152778 19.327 0.194444 16.7362 0.236111 15.4595 0.277778 15.3094 0.319444 15.3094 0.361111 15.3094 0.402778 15.3094 0.444444 15.3094 0.486111 15.3401 0.527778 15.2406 0.569444 14.8282 0.611111 14.1336 0.652778 13.2219 0.694444 12.1583 0.736111 11.0078 0.777778 9.8357 0.819444 8.70696 0.861111 7.68675 0.902778 6.8402 0.944444 6.23241 0.986111 5.96289 1.02778 5.93214 1.06944 5.93214 1.11111 5.93214 1.15278 5.93214 1.19444 5.93214 1.23611 5.91531 1.27778 5.97247 1.31944 6.19143 1.36111 6.53232 1.40278 6.9351 1.44444 7.33973 1.48611 7.70922 1.52778 7.83384 1.56944 7.64723 1.61111 7.35912 1.65278 7.21952 1.69444 7.47845 1.73611 8.32958 1.77778 10.4163 1.81944 13.8802 1.86111 18.0778 1.90278 22.2535 1.94444 25.6518 1.98611 27.475</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_rotation092X.ANGLE-outtangents">
<float_array id="locator090Node_rotation092X.ANGLE-outtangents-array" count="98">0.0138889 27.475 0.0555556 26.0482 0.0972222 23.4573 0.138889 20.4159 0.180556 17.5998 0.222222 15.6848 0.263889 15.1592 0.305556 15.3094 0.347222 15.3094 0.388889 15.3094 0.430556 15.3094 0.472222 15.3094 0.513889 15.2786 0.555556 15.0091 0.597222 14.4013 0.638889 13.5547 0.680556 12.5345 0.722222 11.4058 0.763889 10.2336 0.805556 9.0832 0.847222 8.01958 0.888889 7.10791 0.930556 6.4133 0.972222 6.00088 1.01389 5.90139 1.05556 5.93214 1.09722 5.93214 1.13889 5.93214 1.18056 5.93214 1.22222 5.93214 1.26389 5.94897 1.30556 6.09378 1.34722 6.4007 1.38889 6.78952 1.43056 7.2002 1.47222 7.57271 1.51389 7.82396 1.55556 7.76701 1.59722 7.48495 1.63889 7.26807 1.68056 7.36638 1.72222 8.02988 1.76389 9.56493 1.80556 12.5041 1.84722 16.5411 1.88889 20.808 1.93056 24.5494 1.97222 27.0096 2.01389 27.475</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_rotation092X.ANGLE-interpolations">
<Name_array id="locator090Node_rotation092X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator090Node_rotation092X.ANGLE-sampler">
<input semantic="INPUT" source="#locator090Node_rotation092X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator090Node_rotation092X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator090Node_rotation092X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator090Node_rotation092X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator090Node_rotation092X.ANGLE-outtangents" />
</sampler>
<channel source="#locator090Node_rotation092X.ANGLE-sampler" target="locator090Node/rotation092X.ANGLE" />
</animation>
<animation id="locator090Node_rotation092Y.ANGLE">
<source id="locator090Node_rotation092Y.ANGLE-input">
<float_array id="locator090Node_rotation092Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_rotation092Y.ANGLE-output">
<float_array id="locator090Node_rotation092Y.ANGLE-output-array" count="49">12.0842 12.0797 12.0686 12.0541 12.0396 12.0285 12.024 12.024 12.024 12.024 12.024 12.024 12.024 11.72 10.8797 9.61031 8.01907 6.21327 4.3002 2.38714 0.581343 -1.0099 -2.27932 -3.11964 -3.42358 -3.42358 -3.42358 -3.42358 -3.42358 -3.42358 -3.42358 -3.33569 -3.10627 -2.78676 -2.42859 -2.08317 -1.80194 -1.71544 -1.80865 -1.91462 -1.86639 -1.49701 -0.639538 1.10655 3.6878 6.5902 9.29973 11.3024 12.0842</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_rotation092Y.ANGLE-intangents">
<float_array id="locator090Node_rotation092Y.ANGLE-intangents-array" count="98">-0.0138889 12.0842 0.0277778 12.0823 0.0694444 12.0728 0.111111 12.0589 0.152778 12.0439 0.194444 12.0311 0.236111 12.0247 0.277778 12.024 0.319444 12.024 0.361111 12.024 0.402778 12.024 0.444444 12.024 0.486111 12.0747 0.527778 11.9108 0.569444 11.2314 0.611111 10.0871 0.652778 8.58524 0.694444 6.83308 0.736111 4.93789 0.777778 3.00695 0.819444 1.14752 0.861111 -0.533123 0.902778 -1.9277 0.944444 -2.92893 0.986111 -3.37293 1.02778 -3.42358 1.06944 -3.42358 1.11111 -3.42358 1.15278 -3.42358 1.19444 -3.42358 1.23611 -3.43823 1.27778 -3.38857 1.31944 -3.19776 1.36111 -2.89971 1.40278 -2.54586 1.44444 -2.18762 1.48611 -1.86323 1.52778 -1.71432 1.56944 -1.77545 1.61111 -1.90499 1.65278 -1.93599 1.69444 -1.70149 1.73611 -1.07347 1.77778 0.38533 1.81944 2.77386 1.86111 5.65488 1.90278 8.51436 1.94444 10.8383 1.98611 12.0842</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_rotation092Y.ANGLE-outtangents">
<float_array id="locator090Node_rotation092Y.ANGLE-outtangents-array" count="98">0.0138889 12.0842 0.0555556 12.0771 0.0972222 12.0643 0.138889 12.0493 0.180556 12.0353 0.222222 12.0259 0.263889 12.0233 0.305556 12.024 0.347222 12.024 0.388889 12.024 0.430556 12.024 0.472222 12.024 0.513889 11.9733 0.555556 11.5293 0.597222 10.5281 0.638889 9.13353 0.680556 7.45289 0.722222 5.59346 0.763889 3.66252 0.805556 1.76733 0.847222 0.0151702 0.888889 -1.48668 0.930556 -2.63094 0.972222 -3.31035 1.01389 -3.47424 1.05556 -3.42358 1.09722 -3.42358 1.13889 -3.42358 1.18056 -3.42358 1.22222 -3.42358 1.26389 -3.40893 1.30556 -3.2828 1.34722 -3.01478 1.38889 -2.67382 1.43056 -2.31133 1.47222 -1.97873 1.51389 -1.74065 1.55556 -1.71656 1.59722 -1.84185 1.63889 -1.92424 1.68056 -1.79679 1.72222 -1.29254 1.76389 -0.20561 1.80556 1.82778 1.84722 4.60174 1.88889 7.52552 1.93056 10.0851 1.97222 11.7665 2.01389 12.0842</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_rotation092Y.ANGLE-interpolations">
<Name_array id="locator090Node_rotation092Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator090Node_rotation092Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator090Node_rotation092Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator090Node_rotation092Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator090Node_rotation092Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator090Node_rotation092Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator090Node_rotation092Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator090Node_rotation092Y.ANGLE-sampler" target="locator090Node/rotation092Y.ANGLE" />
</animation>
<animation id="locator090Node_rotation092Z.ANGLE">
<source id="locator090Node_rotation092Z.ANGLE-input">
<float_array id="locator090Node_rotation092Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_rotation092Z.ANGLE-output">
<float_array id="locator090Node_rotation092Z.ANGLE-output-array" count="49">2.88764 2.84541 2.73983 2.60257 2.46531 2.35973 2.3175 2.3175 2.3175 2.3175 2.3175 2.3175 2.3175 2.26491 2.11954 1.89992 1.62463 1.31222 0.981256 0.650289 0.337881 0.06259 -0.157024 -0.302402 -0.354985 -0.354986 -0.354987 -0.354988 -0.35499 -0.354991 -0.354991 -0.344661 -0.31761 -0.279747 -0.23698 -0.195218 -0.16037 -0.163479 -0.206028 -0.249583 -0.255707 -0.185967 -0.00192683 0.388505 0.972999 1.63336 2.25138 2.70888 2.88764</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_rotation092Z.ANGLE-intangents">
<float_array id="locator090Node_rotation092Z.ANGLE-intangents-array" count="98">-0.0138889 2.88764 0.0277778 2.87004 0.0694444 2.7803 0.111111 2.64832 0.152778 2.50579 0.194444 2.38437 0.236111 2.32454 0.277778 2.3175 0.319444 2.3175 0.361111 2.3175 0.402778 2.3175 0.444444 2.3175 0.486111 2.32626 0.527778 2.29791 0.569444 2.18037 0.611111 1.98241 0.652778 1.72258 0.694444 1.41945 0.736111 1.09158 0.777778 0.757518 0.819444 0.43583 0.861111 0.145074 0.902778 -0.0961917 0.944444 -0.269408 0.986111 -0.346221 1.02778 -0.354986 1.06944 -0.354987 1.11111 -0.354988 1.15278 -0.354989 1.19444 -0.354991 1.23611 -0.356713 1.27778 -0.350892 1.31944 -0.328429 1.36111 -0.293186 1.40278 -0.251068 1.44444 -0.207987 1.48611 -0.16566 1.52778 -0.155869 1.56944 -0.191678 1.61111 -0.241303 1.65278 -0.266309 1.69444 -0.228263 1.73611 -0.0976721 1.77778 0.226017 1.81944 0.765524 1.86111 1.42029 1.90278 2.07213 1.94444 2.60283 1.98611 2.88764</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_rotation092Z.ANGLE-outtangents">
<float_array id="locator090Node_rotation092Z.ANGLE-outtangents-array" count="98">0.0138889 2.88764 0.0555556 2.82077 0.0972222 2.69935 0.138889 2.55682 0.180556 2.42484 0.222222 2.33509 0.263889 2.31046 0.305556 2.3175 0.347222 2.3175 0.388889 2.3175 0.430556 2.3175 0.472222 2.3175 0.513889 2.30873 0.555556 2.23192 0.597222 2.0587 0.638889 1.81744 0.680556 1.52668 0.722222 1.20499 0.763889 0.870934 0.805556 0.54306 0.847222 0.239931 0.888889 -0.019894 0.930556 -0.217856 0.972222 -0.335395 1.01389 -0.363749 1.05556 -0.354986 1.09722 -0.354987 1.13889 -0.354989 1.18056 -0.35499 1.22222 -0.354991 1.26389 -0.35327 1.30556 -0.338431 1.34722 -0.306791 1.38889 -0.266309 1.43056 -0.222892 1.47222 -0.18245 1.51389 -0.15508 1.55556 -0.171089 1.59722 -0.220379 1.63889 -0.257862 1.68056 -0.245104 1.72222 -0.14367 1.76389 0.0938184 1.80556 0.550993 1.84722 1.18047 1.88889 1.84642 1.93056 2.43064 1.97222 2.81492 2.01389 2.88764</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_rotation092Z.ANGLE-interpolations">
<Name_array id="locator090Node_rotation092Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator090Node_rotation092Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator090Node_rotation092Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator090Node_rotation092Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator090Node_rotation092Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator090Node_rotation092Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator090Node_rotation092Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator090Node_rotation092Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator090Node_rotation092Z.ANGLE-sampler" target="locator090Node/rotation092Z.ANGLE" />
</animation>
<animation id="locator090Node_translation091.X">
<source id="locator090Node_translation091.X-input">
<float_array id="locator090Node_translation091.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_translation091.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_translation091.X-output">
<float_array id="locator090Node_translation091.X-output-array" count="49">0 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017 2.86229e-017</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_translation091.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_translation091.X-intangents">
<float_array id="locator090Node_translation091.X-intangents-array" count="98">-0.0138889 0 0.0277778 2.38524e-017 0.0694444 2.86229e-017 0.111111 2.86229e-017 0.152778 2.86229e-017 0.194444 2.86229e-017 0.236111 2.86229e-017 0.277778 2.86229e-017 0.319444 2.86229e-017 0.361111 2.86229e-017 0.402778 2.86229e-017 0.444444 2.86229e-017 0.486111 2.86229e-017 0.527778 2.86229e-017 0.569444 2.86229e-017 0.611111 2.86229e-017 0.652778 2.86229e-017 0.694444 2.86229e-017 0.736111 2.86229e-017 0.777778 2.86229e-017 0.819444 2.86229e-017 0.861111 2.86229e-017 0.902778 2.86229e-017 0.944444 2.86229e-017 0.986111 2.86229e-017 1.02778 2.86229e-017 1.06944 2.86229e-017 1.11111 2.86229e-017 1.15278 2.86229e-017 1.19444 2.86229e-017 1.23611 2.86229e-017 1.27778 2.86229e-017 1.31944 2.86229e-017 1.36111 2.86229e-017 1.40278 2.86229e-017 1.44444 2.86229e-017 1.48611 2.86229e-017 1.52778 2.86229e-017 1.56944 2.86229e-017 1.61111 2.86229e-017 1.65278 2.86229e-017 1.69444 2.86229e-017 1.73611 2.86229e-017 1.77778 2.86229e-017 1.81944 2.86229e-017 1.86111 2.86229e-017 1.90278 2.86229e-017 1.94444 2.86229e-017 1.98611 2.86229e-017</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_translation091.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_translation091.X-outtangents">
<float_array id="locator090Node_translation091.X-outtangents-array" count="98">0.0138889 0 0.0555556 3.33934e-017 0.0972222 2.86229e-017 0.138889 2.86229e-017 0.180556 2.86229e-017 0.222222 2.86229e-017 0.263889 2.86229e-017 0.305556 2.86229e-017 0.347222 2.86229e-017 0.388889 2.86229e-017 0.430556 2.86229e-017 0.472222 2.86229e-017 0.513889 2.86229e-017 0.555556 2.86229e-017 0.597222 2.86229e-017 0.638889 2.86229e-017 0.680556 2.86229e-017 0.722222 2.86229e-017 0.763889 2.86229e-017 0.805556 2.86229e-017 0.847222 2.86229e-017 0.888889 2.86229e-017 0.930556 2.86229e-017 0.972222 2.86229e-017 1.01389 2.86229e-017 1.05556 2.86229e-017 1.09722 2.86229e-017 1.13889 2.86229e-017 1.18056 2.86229e-017 1.22222 2.86229e-017 1.26389 2.86229e-017 1.30556 2.86229e-017 1.34722 2.86229e-017 1.38889 2.86229e-017 1.43056 2.86229e-017 1.47222 2.86229e-017 1.51389 2.86229e-017 1.55556 2.86229e-017 1.59722 2.86229e-017 1.63889 2.86229e-017 1.68056 2.86229e-017 1.72222 2.86229e-017 1.76389 2.86229e-017 1.80556 2.86229e-017 1.84722 2.86229e-017 1.88889 2.86229e-017 1.93056 2.86229e-017 1.97222 2.86229e-017 2.01389 2.86229e-017</float_array>
<technique_common>
<accessor count="49" source="#locator090Node_translation091.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator090Node_translation091.X-interpolations">
<Name_array id="locator090Node_translation091.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator090Node_translation091.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator090Node_translation091.X-sampler">
<input semantic="INPUT" source="#locator090Node_translation091.X-input" />
<input semantic="OUTPUT" source="#locator090Node_translation091.X-output" />
<input semantic="INTERPOLATION" source="#locator090Node_translation091.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator090Node_translation091.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator090Node_translation091.X-outtangents" />
</sampler>
<channel source="#locator090Node_translation091.X-sampler" target="locator090Node/translation091.X" />
</animation>
<animation id="locator095Node_rotation097X.ANGLE">
<source id="locator095Node_rotation097X.ANGLE-input">
<float_array id="locator095Node_rotation097X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_rotation097X.ANGLE-output">
<float_array id="locator095Node_rotation097X.ANGLE-output-array" count="49">0 -3.5234e-005 -3.5944e-005 -3.70165e-005 -3.83609e-005 -3.98866e-005 -4.15029e-005 -4.31192e-005 -4.46449e-005 -4.59893e-005 -4.70619e-005 -4.77718e-005 -4.80286e-005 -4.92691e-005 -5.23704e-005 -5.6402e-005 -6.04336e-005 -6.35348e-005 -6.47753e-005 -6.50502e-005 -6.58326e-005 -6.70591e-005 -6.86663e-005 -7.05906e-005 -7.27687e-005 -7.51371e-005 -7.76325e-005 -8.01912e-005 -8.27499e-005 -8.52453e-005 -8.76137e-005 -8.97918e-005 -9.17161e-005 -9.33233e-005 -9.45498e-005 -9.53322e-005 -9.56071e-005 -9.57489e-005 -9.61032e-005 -9.65639e-005 -9.70245e-005 -9.73789e-005 -9.75206e-005 -9.28878e-005 -8.13056e-005 -6.62489e-005 -5.11922e-005 -3.961e-005 -3.49772e-005</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_rotation097X.ANGLE-intangents">
<float_array id="locator095Node_rotation097X.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 -2.92433e-005 0.0694444 -3.56469e-005 0.111111 -3.66137e-005 0.152778 -3.78826e-005 0.194444 -3.93629e-005 0.236111 -4.09641e-005 0.277778 -4.25956e-005 0.319444 -4.41666e-005 0.361111 -4.55865e-005 0.402778 -4.67648e-005 0.444444 -4.76107e-005 0.486111 -4.77791e-005 0.527778 -4.85455e-005 0.569444 -5.11816e-005 0.611111 -5.50581e-005 0.652778 -5.92448e-005 0.694444 -6.28112e-005 0.736111 -6.45227e-005 0.777778 -6.4874e-005 0.819444 -6.54978e-005 0.861111 -6.65869e-005 0.902778 -6.80777e-005 0.944444 -6.99069e-005 0.986111 -7.2011e-005 1.02778 -7.43265e-005 1.06944 -7.67901e-005 1.11111 -7.93383e-005 1.15278 -8.19076e-005 1.19444 -8.44346e-005 1.23611 -8.68559e-005 1.27778 -8.9108e-005 1.31944 -9.11275e-005 1.36111 -9.2851e-005 1.40278 -9.4215e-005 1.44444 -9.5156e-005 1.48611 -9.55377e-005 1.52778 -9.56662e-005 1.56944 -9.59674e-005 1.61111 -9.64103e-005 1.65278 -9.68887e-005 1.69444 -9.72962e-005 1.73611 -9.82691e-005 1.77778 -9.55903e-005 1.81944 -8.57455e-005 1.86111 -7.12678e-005 1.90278 -5.5632e-005 1.94444 -4.23125e-005 1.98611 -3.49772e-005</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_rotation097X.ANGLE-outtangents">
<float_array id="locator095Node_rotation097X.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 -4.12247e-005 0.0972222 -3.62411e-005 0.138889 -3.74193e-005 0.180556 -3.88393e-005 0.222222 -4.04103e-005 0.263889 -4.20417e-005 0.305556 -4.36429e-005 0.347222 -4.51233e-005 0.388889 -4.63922e-005 0.430556 -4.73589e-005 0.472222 -4.7933e-005 0.513889 -4.82782e-005 0.555556 -4.99928e-005 0.597222 -5.35592e-005 0.638889 -5.77458e-005 0.680556 -6.16224e-005 0.722222 -6.42584e-005 0.763889 -6.50279e-005 0.805556 -6.52264e-005 0.847222 -6.61674e-005 0.888889 -6.75314e-005 0.930556 -6.92549e-005 0.972222 -7.12744e-005 1.01389 -7.35265e-005 1.05556 -7.59478e-005 1.09722 -7.84748e-005 1.13889 -8.10441e-005 1.18056 -8.35923e-005 1.22222 -8.60559e-005 1.26389 -8.83714e-005 1.30556 -9.04755e-005 1.34722 -9.23047e-005 1.38889 -9.37956e-005 1.43056 -9.48846e-005 1.47222 -9.55084e-005 1.51389 -9.56766e-005 1.55556 -9.58315e-005 1.59722 -9.6239e-005 1.63889 -9.67174e-005 1.68056 -9.71603e-005 1.72222 -9.74615e-005 1.76389 -9.67721e-005 1.80556 -9.01853e-005 1.84722 -7.68658e-005 1.88889 -6.123e-005 1.93056 -4.67523e-005 1.97222 -3.69076e-005 2.01389 -3.49772e-005</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_rotation097X.ANGLE-interpolations">
<Name_array id="locator095Node_rotation097X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator095Node_rotation097X.ANGLE-sampler">
<input semantic="INPUT" source="#locator095Node_rotation097X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator095Node_rotation097X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator095Node_rotation097X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator095Node_rotation097X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator095Node_rotation097X.ANGLE-outtangents" />
</sampler>
<channel source="#locator095Node_rotation097X.ANGLE-sampler" target="locator095Node/rotation097X.ANGLE" />
</animation>
<animation id="locator095Node_rotation097Y.ANGLE">
<source id="locator095Node_rotation097Y.ANGLE-input">
<float_array id="locator095Node_rotation097Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_rotation097Y.ANGLE-output">
<float_array id="locator095Node_rotation097Y.ANGLE-output-array" count="49">0 -2.02304e-005 -2.08224e-005 -2.17167e-005 -2.28377e-005 -2.41099e-005 -2.54576e-005 -2.68054e-005 -2.80775e-005 -2.91985e-005 -3.00928e-005 -3.06848e-005 -3.0899e-005 -3.13367e-005 -3.24311e-005 -3.38537e-005 -3.52764e-005 -3.63707e-005 -3.68085e-005 -3.70028e-005 -3.75559e-005 -3.84229e-005 -3.9559e-005 -4.09193e-005 -4.2459e-005 -4.41333e-005 -4.58972e-005 -4.7706e-005 -4.95148e-005 -5.12787e-005 -5.2953e-005 -5.44927e-005 -5.5853e-005 -5.69891e-005 -5.78562e-005 -5.84093e-005 -5.86036e-005 -5.86263e-005 -5.8683e-005 -5.87568e-005 -5.88306e-005 -5.88874e-005 -5.89101e-005 -5.6029e-005 -4.88265e-005 -3.94632e-005 -3.00999e-005 -2.28973e-005 -2.00163e-005</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_rotation097Y.ANGLE-intangents">
<float_array id="locator095Node_rotation097Y.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 -1.676e-005 0.0694444 -2.05747e-005 0.111111 -2.13808e-005 0.152778 -2.24389e-005 0.194444 -2.36732e-005 0.236111 -2.50084e-005 0.277778 -2.63687e-005 0.319444 -2.76787e-005 0.361111 -2.88627e-005 0.402778 -2.98451e-005 0.444444 -3.05505e-005 0.486111 -3.07903e-005 0.527778 -3.10814e-005 0.569444 -3.20116e-005 0.611111 -3.33795e-005 0.652778 -3.48569e-005 0.694444 -3.61154e-005 0.736111 -3.67031e-005 0.777778 -3.68782e-005 0.819444 -3.73192e-005 0.861111 -3.80891e-005 0.902778 -3.91429e-005 0.944444 -4.0436e-005 0.986111 -4.19234e-005 1.02778 -4.35603e-005 1.06944 -4.53018e-005 1.11111 -4.71031e-005 1.15278 -4.89194e-005 1.19444 -5.07057e-005 1.23611 -5.24173e-005 1.27778 -5.40094e-005 1.31944 -5.5437e-005 1.36111 -5.66553e-005 1.40278 -5.76195e-005 1.44444 -5.82847e-005 1.48611 -5.85674e-005 1.52778 -5.8613e-005 1.56944 -5.86613e-005 1.61111 -5.87322e-005 1.65278 -5.88089e-005 1.69444 -5.88741e-005 1.73611 -5.93864e-005 1.77778 -5.77096e-005 1.81944 -5.15875e-005 1.86111 -4.25843e-005 1.90278 -3.28608e-005 1.94444 -2.45779e-005 1.98611 -2.00163e-005</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_rotation097Y.ANGLE-outtangents">
<float_array id="locator095Node_rotation097Y.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 -2.37008e-005 0.0972222 -2.10701e-005 0.138889 -2.20526e-005 0.180556 -2.32366e-005 0.222222 -2.45465e-005 0.263889 -2.59069e-005 0.305556 -2.7242e-005 0.347222 -2.84764e-005 0.388889 -2.95344e-005 0.430556 -3.03406e-005 0.472222 -3.08192e-005 0.513889 -3.10076e-005 0.555556 -3.15921e-005 0.597222 -3.28506e-005 0.638889 -3.43279e-005 0.680556 -3.56959e-005 0.722222 -3.66261e-005 0.763889 -3.69138e-005 0.805556 -3.71274e-005 0.847222 -3.77926e-005 0.888889 -3.87568e-005 0.930556 -3.99751e-005 0.972222 -4.14027e-005 1.01389 -4.29947e-005 1.05556 -4.47063e-005 1.09722 -4.64927e-005 1.13889 -4.83089e-005 1.18056 -5.01103e-005 1.22222 -5.18518e-005 1.26389 -5.34887e-005 1.30556 -5.4976e-005 1.34722 -5.62691e-005 1.38889 -5.7323e-005 1.43056 -5.80928e-005 1.47222 -5.85338e-005 1.51389 -5.86398e-005 1.55556 -5.86395e-005 1.59722 -5.87048e-005 1.63889 -5.87814e-005 1.68056 -5.88524e-005 1.72222 -5.89006e-005 1.76389 -5.84337e-005 1.80556 -5.43484e-005 1.84722 -4.60655e-005 1.88889 -3.63421e-005 1.93056 -2.73389e-005 1.97222 -2.12167e-005 2.01389 -2.00163e-005</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_rotation097Y.ANGLE-interpolations">
<Name_array id="locator095Node_rotation097Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator095Node_rotation097Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator095Node_rotation097Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator095Node_rotation097Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator095Node_rotation097Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator095Node_rotation097Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator095Node_rotation097Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator095Node_rotation097Y.ANGLE-sampler" target="locator095Node/rotation097Y.ANGLE" />
</animation>
<animation id="locator095Node_rotation097Z.ANGLE">
<source id="locator095Node_rotation097Z.ANGLE-input">
<float_array id="locator095Node_rotation097Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_rotation097Z.ANGLE-output">
<float_array id="locator095Node_rotation097Z.ANGLE-output-array" count="49">0 -7.77539e-006 -8.04084e-006 -8.44184e-006 -8.9445e-006 -9.51494e-006 -1.01193e-005 -1.07236e-005 -1.1294e-005 -1.17967e-005 -1.21977e-005 -1.24631e-005 -1.25591e-005 -1.30019e-005 -1.41087e-005 -1.55477e-005 -1.69866e-005 -1.80935e-005 -1.85362e-005 -1.85947e-005 -1.8761e-005 -1.90219e-005 -1.93636e-005 -1.97729e-005 -2.02361e-005 -2.07397e-005 -2.12704e-005 -2.18145e-005 -2.23586e-005 -2.28893e-005 -2.33929e-005 -2.38561e-005 -2.42654e-005 -2.46071e-005 -2.4868e-005 -2.50343e-005 -2.50928e-005 -2.49798e-005 -2.46972e-005 -2.43298e-005 -2.39624e-005 -2.36798e-005 -2.35668e-005 -2.23899e-005 -1.94478e-005 -1.56231e-005 -1.17983e-005 -8.85622e-006 -7.67938e-006</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_rotation097Z.ANGLE-intangents">
<float_array id="locator095Node_rotation097Z.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 -6.43525e-006 0.0694444 -7.92977e-006 0.111111 -8.29123e-006 0.152778 -8.76565e-006 0.194444 -9.31914e-006 0.236111 -9.91782e-006 0.277778 -1.05278e-005 0.319444 -1.11152e-005 0.361111 -1.16461e-005 0.402778 -1.20866e-005 0.444444 -1.24029e-005 0.486111 -1.24693e-005 0.527778 -1.27436e-005 0.569444 -1.36844e-005 0.611111 -1.5068e-005 0.652778 -1.65623e-005 0.694444 -1.78352e-005 0.736111 -1.84527e-005 0.777778 -1.85572e-005 0.819444 -1.86898e-005 0.861111 -1.89214e-005 0.902778 -1.92385e-005 0.944444 -1.96275e-005 0.986111 -2.00749e-005 1.02778 -2.05673e-005 1.06944 -2.10912e-005 1.11111 -2.16331e-005 1.15278 -2.21795e-005 1.19444 -2.27169e-005 1.23611 -2.32318e-005 1.27778 -2.37107e-005 1.31944 -2.41402e-005 1.36111 -2.45067e-005 1.40278 -2.47968e-005 1.44444 -2.49969e-005 1.48611 -2.51019e-005 1.52778 -2.50457e-005 1.56944 -2.48055e-005 1.61111 -2.44522e-005 1.65278 -2.40707e-005 1.69444 -2.37457e-005 1.73611 -2.37817e-005 1.77778 -2.30764e-005 1.81944 -2.05756e-005 1.86111 -1.6898e-005 1.90278 -1.29261e-005 1.94444 -9.54271e-006 1.98611 -7.67938e-006</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_rotation097Z.ANGLE-outtangents">
<float_array id="locator095Node_rotation097Z.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 -9.11553e-006 0.0972222 -8.15192e-006 0.138889 -8.59245e-006 0.180556 -9.12335e-006 0.222222 -9.71073e-006 0.263889 -1.03207e-005 0.305556 -1.09194e-005 0.347222 -1.14729e-005 0.388889 -1.19473e-005 0.430556 -1.23087e-005 0.472222 -1.25234e-005 0.513889 -1.26489e-005 0.555556 -1.32601e-005 0.597222 -1.4533e-005 0.638889 -1.60273e-005 0.680556 -1.74109e-005 0.722222 -1.83517e-005 0.763889 -1.86197e-005 0.805556 -1.86321e-005 0.847222 -1.88322e-005 0.888889 -1.91223e-005 0.930556 -1.94888e-005 0.972222 -1.99183e-005 1.01389 -2.03972e-005 1.05556 -2.09121e-005 1.09722 -2.14495e-005 1.13889 -2.19959e-005 1.18056 -2.25378e-005 1.22222 -2.30617e-005 1.26389 -2.35541e-005 1.30556 -2.40015e-005 1.34722 -2.43905e-005 1.38889 -2.47076e-005 1.43056 -2.49392e-005 1.47222 -2.50718e-005 1.51389 -2.50837e-005 1.55556 -2.49138e-005 1.59722 -2.45888e-005 1.63889 -2.42073e-005 1.68056 -2.38541e-005 1.72222 -2.36139e-005 1.76389 -2.33518e-005 1.80556 -2.17034e-005 1.84722 -1.832e-005 1.88889 -1.43482e-005 1.93056 -1.06705e-005 1.97222 -8.16973e-006 2.01389 -7.67938e-006</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_rotation097Z.ANGLE-interpolations">
<Name_array id="locator095Node_rotation097Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator095Node_rotation097Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator095Node_rotation097Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator095Node_rotation097Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator095Node_rotation097Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator095Node_rotation097Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator095Node_rotation097Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator095Node_rotation097Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator095Node_rotation097Z.ANGLE-sampler" target="locator095Node/rotation097Z.ANGLE" />
</animation>
<animation id="locator095Node_translation096.X">
<source id="locator095Node_translation096.X-input">
<float_array id="locator095Node_translation096.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_translation096.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_translation096.X-output">
<float_array id="locator095Node_translation096.X-output-array" count="49">0 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017 2.35969e-017</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_translation096.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_translation096.X-intangents">
<float_array id="locator095Node_translation096.X-intangents-array" count="98">-0.0138889 0 0.0277778 1.96641e-017 0.0694444 2.35969e-017 0.111111 2.35969e-017 0.152778 2.35969e-017 0.194444 2.35969e-017 0.236111 2.35969e-017 0.277778 2.35969e-017 0.319444 2.35969e-017 0.361111 2.35969e-017 0.402778 2.35969e-017 0.444444 2.35969e-017 0.486111 2.35969e-017 0.527778 2.35969e-017 0.569444 2.35969e-017 0.611111 2.35969e-017 0.652778 2.35969e-017 0.694444 2.35969e-017 0.736111 2.35969e-017 0.777778 2.35969e-017 0.819444 2.35969e-017 0.861111 2.35969e-017 0.902778 2.35969e-017 0.944444 2.35969e-017 0.986111 2.35969e-017 1.02778 2.35969e-017 1.06944 2.35969e-017 1.11111 2.35969e-017 1.15278 2.35969e-017 1.19444 2.35969e-017 1.23611 2.35969e-017 1.27778 2.35969e-017 1.31944 2.35969e-017 1.36111 2.35969e-017 1.40278 2.35969e-017 1.44444 2.35969e-017 1.48611 2.35969e-017 1.52778 2.35969e-017 1.56944 2.35969e-017 1.61111 2.35969e-017 1.65278 2.35969e-017 1.69444 2.35969e-017 1.73611 2.35969e-017 1.77778 2.35969e-017 1.81944 2.35969e-017 1.86111 2.35969e-017 1.90278 2.35969e-017 1.94444 2.35969e-017 1.98611 2.35969e-017</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_translation096.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_translation096.X-outtangents">
<float_array id="locator095Node_translation096.X-outtangents-array" count="98">0.0138889 0 0.0555556 2.75297e-017 0.0972222 2.35969e-017 0.138889 2.35969e-017 0.180556 2.35969e-017 0.222222 2.35969e-017 0.263889 2.35969e-017 0.305556 2.35969e-017 0.347222 2.35969e-017 0.388889 2.35969e-017 0.430556 2.35969e-017 0.472222 2.35969e-017 0.513889 2.35969e-017 0.555556 2.35969e-017 0.597222 2.35969e-017 0.638889 2.35969e-017 0.680556 2.35969e-017 0.722222 2.35969e-017 0.763889 2.35969e-017 0.805556 2.35969e-017 0.847222 2.35969e-017 0.888889 2.35969e-017 0.930556 2.35969e-017 0.972222 2.35969e-017 1.01389 2.35969e-017 1.05556 2.35969e-017 1.09722 2.35969e-017 1.13889 2.35969e-017 1.18056 2.35969e-017 1.22222 2.35969e-017 1.26389 2.35969e-017 1.30556 2.35969e-017 1.34722 2.35969e-017 1.38889 2.35969e-017 1.43056 2.35969e-017 1.47222 2.35969e-017 1.51389 2.35969e-017 1.55556 2.35969e-017 1.59722 2.35969e-017 1.63889 2.35969e-017 1.68056 2.35969e-017 1.72222 2.35969e-017 1.76389 2.35969e-017 1.80556 2.35969e-017 1.84722 2.35969e-017 1.88889 2.35969e-017 1.93056 2.35969e-017 1.97222 2.35969e-017 2.01389 2.35969e-017</float_array>
<technique_common>
<accessor count="49" source="#locator095Node_translation096.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator095Node_translation096.X-interpolations">
<Name_array id="locator095Node_translation096.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator095Node_translation096.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator095Node_translation096.X-sampler">
<input semantic="INPUT" source="#locator095Node_translation096.X-input" />
<input semantic="OUTPUT" source="#locator095Node_translation096.X-output" />
<input semantic="INTERPOLATION" source="#locator095Node_translation096.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator095Node_translation096.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator095Node_translation096.X-outtangents" />
</sampler>
<channel source="#locator095Node_translation096.X-sampler" target="locator095Node/translation096.X" />
</animation>
<animation id="locator098Node_rotation100X.ANGLE">
<source id="locator098Node_rotation100X.ANGLE-input">
<float_array id="locator098Node_rotation100X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_rotation100X.ANGLE-output">
<float_array id="locator098Node_rotation100X.ANGLE-output-array" count="49">0 -5.03439e-006 -5.53371e-006 -6.18282e-006 -6.83192e-006 -7.33124e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.53096e-006 -7.33124e-006 -6.83192e-006 -6.18282e-006 -5.53371e-006 -5.03439e-006 -4.83467e-006</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_rotation100X.ANGLE-intangents">
<float_array id="locator098Node_rotation100X.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 -4.11211e-006 0.0694444 -5.3423e-006 0.111111 -5.96645e-006 0.152778 -6.64052e-006 0.194444 -7.21473e-006 0.236111 -7.49768e-006 0.277778 -7.53096e-006 0.319444 -7.53096e-006 0.361111 -7.53096e-006 0.402778 -7.53096e-006 0.444444 -7.53096e-006 0.486111 -7.53096e-006 0.527778 -7.53096e-006 0.569444 -7.53096e-006 0.611111 -7.53096e-006 0.652778 -7.53096e-006 0.694444 -7.53096e-006 0.736111 -7.53096e-006 0.777778 -7.53096e-006 0.819444 -7.53096e-006 0.861111 -7.53096e-006 0.902778 -7.53096e-006 0.944444 -7.53096e-006 0.986111 -7.53096e-006 1.02778 -7.53096e-006 1.06944 -7.53096e-006 1.11111 -7.53096e-006 1.15278 -7.53096e-006 1.19444 -7.53096e-006 1.23611 -7.53096e-006 1.27778 -7.53096e-006 1.31944 -7.53096e-006 1.36111 -7.53096e-006 1.40278 -7.53096e-006 1.44444 -7.53096e-006 1.48611 -7.53096e-006 1.52778 -7.53096e-006 1.56944 -7.53096e-006 1.61111 -7.53096e-006 1.65278 -7.53096e-006 1.69444 -7.53096e-006 1.73611 -7.56425e-006 1.77778 -7.44774e-006 1.81944 -7.02333e-006 1.86111 -6.39919e-006 1.90278 -5.72511e-006 1.94444 -5.1509e-006 1.98611 -4.83467e-006</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_rotation100X.ANGLE-outtangents">
<float_array id="locator098Node_rotation100X.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 -5.95668e-006 0.0972222 -5.72511e-006 0.138889 -6.39919e-006 0.180556 -7.02333e-006 0.222222 -7.44774e-006 0.263889 -7.56425e-006 0.305556 -7.53096e-006 0.347222 -7.53096e-006 0.388889 -7.53096e-006 0.430556 -7.53096e-006 0.472222 -7.53096e-006 0.513889 -7.53096e-006 0.555556 -7.53096e-006 0.597222 -7.53096e-006 0.638889 -7.53096e-006 0.680556 -7.53096e-006 0.722222 -7.53096e-006 0.763889 -7.53096e-006 0.805556 -7.53096e-006 0.847222 -7.53096e-006 0.888889 -7.53096e-006 0.930556 -7.53096e-006 0.972222 -7.53096e-006 1.01389 -7.53096e-006 1.05556 -7.53096e-006 1.09722 -7.53096e-006 1.13889 -7.53096e-006 1.18056 -7.53096e-006 1.22222 -7.53096e-006 1.26389 -7.53096e-006 1.30556 -7.53096e-006 1.34722 -7.53096e-006 1.38889 -7.53096e-006 1.43056 -7.53096e-006 1.47222 -7.53096e-006 1.51389 -7.53096e-006 1.55556 -7.53096e-006 1.59722 -7.53096e-006 1.63889 -7.53096e-006 1.68056 -7.53096e-006 1.72222 -7.53096e-006 1.76389 -7.49768e-006 1.80556 -7.21473e-006 1.84722 -6.64052e-006 1.88889 -5.96645e-006 1.93056 -5.3423e-006 1.97222 -4.91789e-006 2.01389 -4.83467e-006</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_rotation100X.ANGLE-interpolations">
<Name_array id="locator098Node_rotation100X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator098Node_rotation100X.ANGLE-sampler">
<input semantic="INPUT" source="#locator098Node_rotation100X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator098Node_rotation100X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator098Node_rotation100X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator098Node_rotation100X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator098Node_rotation100X.ANGLE-outtangents" />
</sampler>
<channel source="#locator098Node_rotation100X.ANGLE-sampler" target="locator098Node/rotation100X.ANGLE" />
</animation>
<animation id="locator098Node_rotation100Y.ANGLE">
<source id="locator098Node_rotation100Y.ANGLE-input">
<float_array id="locator098Node_rotation100Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_rotation100Y.ANGLE-output">
<float_array id="locator098Node_rotation100Y.ANGLE-output-array" count="49">0 4.6053e-006 4.45624e-006 4.26247e-006 4.06869e-006 3.91964e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.86001e-006 3.91964e-006 4.06869e-006 4.26247e-006 4.45624e-006 4.6053e-006 4.66492e-006</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_rotation100Y.ANGLE-intangents">
<float_array id="locator098Node_rotation100Y.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 3.86259e-006 0.0694444 4.51338e-006 0.111111 4.32706e-006 0.152778 4.12583e-006 0.194444 3.95442e-006 0.236111 3.86995e-006 0.277778 3.86001e-006 0.319444 3.86001e-006 0.361111 3.86001e-006 0.402778 3.86001e-006 0.444444 3.86001e-006 0.486111 3.86001e-006 0.527778 3.86001e-006 0.569444 3.86001e-006 0.611111 3.86001e-006 0.652778 3.86001e-006 0.694444 3.86001e-006 0.736111 3.86001e-006 0.777778 3.86001e-006 0.819444 3.86001e-006 0.861111 3.86001e-006 0.902778 3.86001e-006 0.944444 3.86001e-006 0.986111 3.86001e-006 1.02778 3.86001e-006 1.06944 3.86001e-006 1.11111 3.86001e-006 1.15278 3.86001e-006 1.19444 3.86001e-006 1.23611 3.86001e-006 1.27778 3.86001e-006 1.31944 3.86001e-006 1.36111 3.86001e-006 1.40278 3.86001e-006 1.44444 3.86001e-006 1.48611 3.86001e-006 1.52778 3.86001e-006 1.56944 3.86001e-006 1.61111 3.86001e-006 1.65278 3.86001e-006 1.69444 3.86001e-006 1.73611 3.85008e-006 1.77778 3.88486e-006 1.81944 4.01156e-006 1.86111 4.19788e-006 1.90278 4.3991e-006 1.94444 4.57052e-006 1.98611 4.66492e-006</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_rotation100Y.ANGLE-outtangents">
<float_array id="locator098Node_rotation100Y.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 5.34801e-006 0.0972222 4.3991e-006 0.138889 4.19788e-006 0.180556 4.01156e-006 0.222222 3.88486e-006 0.263889 3.85008e-006 0.305556 3.86001e-006 0.347222 3.86001e-006 0.388889 3.86001e-006 0.430556 3.86001e-006 0.472222 3.86001e-006 0.513889 3.86001e-006 0.555556 3.86001e-006 0.597222 3.86001e-006 0.638889 3.86001e-006 0.680556 3.86001e-006 0.722222 3.86001e-006 0.763889 3.86001e-006 0.805556 3.86001e-006 0.847222 3.86001e-006 0.888889 3.86001e-006 0.930556 3.86001e-006 0.972222 3.86001e-006 1.01389 3.86001e-006 1.05556 3.86001e-006 1.09722 3.86001e-006 1.13889 3.86001e-006 1.18056 3.86001e-006 1.22222 3.86001e-006 1.26389 3.86001e-006 1.30556 3.86001e-006 1.34722 3.86001e-006 1.38889 3.86001e-006 1.43056 3.86001e-006 1.47222 3.86001e-006 1.51389 3.86001e-006 1.55556 3.86001e-006 1.59722 3.86001e-006 1.63889 3.86001e-006 1.68056 3.86001e-006 1.72222 3.86001e-006 1.76389 3.86995e-006 1.80556 3.95442e-006 1.84722 4.12583e-006 1.88889 4.32706e-006 1.93056 4.51338e-006 1.97222 4.64008e-006 2.01389 4.66492e-006</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_rotation100Y.ANGLE-interpolations">
<Name_array id="locator098Node_rotation100Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator098Node_rotation100Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator098Node_rotation100Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator098Node_rotation100Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator098Node_rotation100Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator098Node_rotation100Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator098Node_rotation100Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator098Node_rotation100Y.ANGLE-sampler" target="locator098Node/rotation100Y.ANGLE" />
</animation>
<animation id="locator098Node_rotation100Z.ANGLE">
<source id="locator098Node_rotation100Z.ANGLE-input">
<float_array id="locator098Node_rotation100Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_rotation100Z.ANGLE-output">
<float_array id="locator098Node_rotation100Z.ANGLE-output-array" count="49">0 -3.82055e-006 -4.22086e-006 -4.74126e-006 -5.26166e-006 -5.66196e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.82209e-006 -5.66196e-006 -5.26166e-006 -4.74126e-006 -4.22086e-006 -3.82055e-006 -3.66043e-006</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_rotation100Z.ANGLE-intangents">
<float_array id="locator098Node_rotation100Z.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 -3.11708e-006 0.0694444 -4.06741e-006 0.111111 -4.56779e-006 0.152778 -5.10821e-006 0.194444 -5.56856e-006 0.236111 -5.7954e-006 0.277778 -5.82209e-006 0.319444 -5.82209e-006 0.361111 -5.82209e-006 0.402778 -5.82209e-006 0.444444 -5.82209e-006 0.486111 -5.82209e-006 0.527778 -5.82209e-006 0.569444 -5.82209e-006 0.611111 -5.82209e-006 0.652778 -5.82209e-006 0.694444 -5.82209e-006 0.736111 -5.82209e-006 0.777778 -5.82209e-006 0.819444 -5.82209e-006 0.861111 -5.82209e-006 0.902778 -5.82209e-006 0.944444 -5.82209e-006 0.986111 -5.82209e-006 1.02778 -5.82209e-006 1.06944 -5.82209e-006 1.11111 -5.82209e-006 1.15278 -5.82209e-006 1.19444 -5.82209e-006 1.23611 -5.82209e-006 1.27778 -5.82209e-006 1.31944 -5.82209e-006 1.36111 -5.82209e-006 1.40278 -5.82209e-006 1.44444 -5.82209e-006 1.48611 -5.82209e-006 1.52778 -5.82209e-006 1.56944 -5.82209e-006 1.61111 -5.82209e-006 1.65278 -5.82209e-006 1.69444 -5.82209e-006 1.73611 -5.84877e-006 1.77778 -5.75537e-006 1.81944 -5.41511e-006 1.86111 -4.91472e-006 1.90278 -4.37431e-006 1.94444 -3.91396e-006 1.98611 -3.66043e-006</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_rotation100Z.ANGLE-outtangents">
<float_array id="locator098Node_rotation100Z.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 -4.52403e-006 0.0972222 -4.37431e-006 0.138889 -4.91472e-006 0.180556 -5.41511e-006 0.222222 -5.75537e-006 0.263889 -5.84877e-006 0.305556 -5.82209e-006 0.347222 -5.82209e-006 0.388889 -5.82209e-006 0.430556 -5.82209e-006 0.472222 -5.82209e-006 0.513889 -5.82209e-006 0.555556 -5.82209e-006 0.597222 -5.82209e-006 0.638889 -5.82209e-006 0.680556 -5.82209e-006 0.722222 -5.82209e-006 0.763889 -5.82209e-006 0.805556 -5.82209e-006 0.847222 -5.82209e-006 0.888889 -5.82209e-006 0.930556 -5.82209e-006 0.972222 -5.82209e-006 1.01389 -5.82209e-006 1.05556 -5.82209e-006 1.09722 -5.82209e-006 1.13889 -5.82209e-006 1.18056 -5.82209e-006 1.22222 -5.82209e-006 1.26389 -5.82209e-006 1.30556 -5.82209e-006 1.34722 -5.82209e-006 1.38889 -5.82209e-006 1.43056 -5.82209e-006 1.47222 -5.82209e-006 1.51389 -5.82209e-006 1.55556 -5.82209e-006 1.59722 -5.82209e-006 1.63889 -5.82209e-006 1.68056 -5.82209e-006 1.72222 -5.82209e-006 1.76389 -5.7954e-006 1.80556 -5.56856e-006 1.84722 -5.10821e-006 1.88889 -4.56779e-006 1.93056 -4.06741e-006 1.97222 -3.72715e-006 2.01389 -3.66043e-006</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_rotation100Z.ANGLE-interpolations">
<Name_array id="locator098Node_rotation100Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator098Node_rotation100Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator098Node_rotation100Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator098Node_rotation100Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator098Node_rotation100Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator098Node_rotation100Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator098Node_rotation100Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator098Node_rotation100Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator098Node_rotation100Z.ANGLE-sampler" target="locator098Node/rotation100Z.ANGLE" />
</animation>
<animation id="locator098Node_translation099.X">
<source id="locator098Node_translation099.X-input">
<float_array id="locator098Node_translation099.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_translation099.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_translation099.X-output">
<float_array id="locator098Node_translation099.X-output-array" count="49">0 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016 -3.21268e-016</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_translation099.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_translation099.X-intangents">
<float_array id="locator098Node_translation099.X-intangents-array" count="98">-0.0138889 0 0.0277778 -2.67724e-016 0.0694444 -3.21268e-016 0.111111 -3.21268e-016 0.152778 -3.21268e-016 0.194444 -3.21268e-016 0.236111 -3.21268e-016 0.277778 -3.21268e-016 0.319444 -3.21268e-016 0.361111 -3.21268e-016 0.402778 -3.21268e-016 0.444444 -3.21268e-016 0.486111 -3.21268e-016 0.527778 -3.21268e-016 0.569444 -3.21268e-016 0.611111 -3.21268e-016 0.652778 -3.21268e-016 0.694444 -3.21268e-016 0.736111 -3.21268e-016 0.777778 -3.21268e-016 0.819444 -3.21268e-016 0.861111 -3.21268e-016 0.902778 -3.21268e-016 0.944444 -3.21268e-016 0.986111 -3.21268e-016 1.02778 -3.21268e-016 1.06944 -3.21268e-016 1.11111 -3.21268e-016 1.15278 -3.21268e-016 1.19444 -3.21268e-016 1.23611 -3.21268e-016 1.27778 -3.21268e-016 1.31944 -3.21268e-016 1.36111 -3.21268e-016 1.40278 -3.21268e-016 1.44444 -3.21268e-016 1.48611 -3.21268e-016 1.52778 -3.21268e-016 1.56944 -3.21268e-016 1.61111 -3.21268e-016 1.65278 -3.21268e-016 1.69444 -3.21268e-016 1.73611 -3.21268e-016 1.77778 -3.21268e-016 1.81944 -3.21268e-016 1.86111 -3.21268e-016 1.90278 -3.21268e-016 1.94444 -3.21268e-016 1.98611 -3.21268e-016</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_translation099.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_translation099.X-outtangents">
<float_array id="locator098Node_translation099.X-outtangents-array" count="98">0.0138889 0 0.0555556 -3.74813e-016 0.0972222 -3.21268e-016 0.138889 -3.21268e-016 0.180556 -3.21268e-016 0.222222 -3.21268e-016 0.263889 -3.21268e-016 0.305556 -3.21268e-016 0.347222 -3.21268e-016 0.388889 -3.21268e-016 0.430556 -3.21268e-016 0.472222 -3.21268e-016 0.513889 -3.21268e-016 0.555556 -3.21268e-016 0.597222 -3.21268e-016 0.638889 -3.21268e-016 0.680556 -3.21268e-016 0.722222 -3.21268e-016 0.763889 -3.21268e-016 0.805556 -3.21268e-016 0.847222 -3.21268e-016 0.888889 -3.21268e-016 0.930556 -3.21268e-016 0.972222 -3.21268e-016 1.01389 -3.21268e-016 1.05556 -3.21268e-016 1.09722 -3.21268e-016 1.13889 -3.21268e-016 1.18056 -3.21268e-016 1.22222 -3.21268e-016 1.26389 -3.21268e-016 1.30556 -3.21268e-016 1.34722 -3.21268e-016 1.38889 -3.21268e-016 1.43056 -3.21268e-016 1.47222 -3.21268e-016 1.51389 -3.21268e-016 1.55556 -3.21268e-016 1.59722 -3.21268e-016 1.63889 -3.21268e-016 1.68056 -3.21268e-016 1.72222 -3.21268e-016 1.76389 -3.21268e-016 1.80556 -3.21268e-016 1.84722 -3.21268e-016 1.88889 -3.21268e-016 1.93056 -3.21268e-016 1.97222 -3.21268e-016 2.01389 -3.21268e-016</float_array>
<technique_common>
<accessor count="49" source="#locator098Node_translation099.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator098Node_translation099.X-interpolations">
<Name_array id="locator098Node_translation099.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator098Node_translation099.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator098Node_translation099.X-sampler">
<input semantic="INPUT" source="#locator098Node_translation099.X-input" />
<input semantic="OUTPUT" source="#locator098Node_translation099.X-output" />
<input semantic="INTERPOLATION" source="#locator098Node_translation099.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator098Node_translation099.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator098Node_translation099.X-outtangents" />
</sampler>
<channel source="#locator098Node_translation099.X-sampler" target="locator098Node/translation099.X" />
</animation>
<animation id="locator103Node_rotation105X.ANGLE">
<source id="locator103Node_rotation105X.ANGLE-input">
<float_array id="locator103Node_rotation105X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_rotation105X.ANGLE-output">
<float_array id="locator103Node_rotation105X.ANGLE-output-array" count="49">-38.9091 -36.3699 -29.716 -20.3926 -9.84492 0.481651 9.14187 17.1389 25.8295 34.2991 41.6329 46.9162 49.2344 47.403 41.9171 34.3806 26.3979 19.5731 15.5102 15.0436 17.0566 20.2275 23.2344 24.7557 23.4693 18.4557 10.5882 1.235 -8.23584 -16.4562 -22.0581 -24.5892 -25.0535 -24.2674 -23.0472 -22.2089 -22.569 -24.2915 -26.7564 -29.6034 -32.4721 -35.0022 -36.8334 -37.9328 -38.5819 -38.8925 -38.9761 -38.9444 -38.9091</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_rotation105X.ANGLE-intangents">
<float_array id="locator103Node_rotation105X.ANGLE-intangents-array" count="98">-0.0138889 -38.9091 0.0277778 -37.9021 0.0694444 -32.3789 0.111111 -23.7044 0.152778 -13.324 0.194444 -2.68281 0.236111 6.36567 0.277778 14.3576 0.319444 22.9695 0.361111 31.6652 0.402778 39.53 0.444444 45.6493 0.486111 49.1532 0.527778 48.6226 0.569444 44.0875 0.611111 36.9672 0.652778 28.8659 0.694444 21.3877 0.736111 16.2652 0.777778 14.7859 0.819444 16.1926 0.861111 19.1978 0.902778 22.4797 0.944444 24.7165 0.986111 24.5193 1.02778 20.6025 1.06944 13.4583 1.11111 4.37235 1.15278 -5.2873 1.19444 -14.1525 1.23611 -20.7026 1.27778 -24.0899 1.31944 -25.1071 1.36111 -24.6018 1.40278 -23.3902 1.44444 -22.2886 1.48611 -22.2219 1.52778 -23.5936 1.56944 -25.8711 1.61111 -28.6508 1.65278 -31.5723 1.69444 -34.2753 1.73611 -36.345 1.77778 -37.6414 1.81944 -38.422 1.86111 -38.8268 1.90278 -38.9675 1.94444 -38.9556 1.98611 -38.9091</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_rotation105X.ANGLE-outtangents">
<float_array id="locator103Node_rotation105X.ANGLE-outtangents-array" count="98">0.0138889 -38.9091 0.0555556 -34.8377 0.0972222 -27.0531 0.138889 -17.0807 0.180556 -6.36588 0.222222 3.64612 0.263889 11.9181 0.305556 19.9201 0.347222 28.6895 0.388889 36.933 0.430556 43.7357 0.472222 48.1831 0.513889 49.3155 0.555556 46.1835 0.597222 39.7467 0.638889 31.7941 0.680556 23.93 0.722222 17.7584 0.763889 14.7553 0.805556 15.3013 0.847222 17.9206 0.888889 21.2571 0.930556 23.9891 0.972222 24.7948 1.01389 22.4193 1.05556 16.3088 1.09722 7.7181 1.13889 -1.90234 1.18056 -11.1844 1.22222 -18.7599 1.26389 -23.4136 1.30556 -25.0884 1.34722 -24.9999 1.38889 -23.9331 1.43056 -22.7041 1.47222 -22.1292 1.51389 -22.9161 1.55556 -24.9894 1.59722 -27.6418 1.63889 -30.556 1.68056 -33.3719 1.72222 -35.7291 1.76389 -37.3219 1.80556 -38.2242 1.84722 -38.7419 1.88889 -38.9582 1.93056 -38.9848 1.97222 -38.9333 2.01389 -38.9091</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_rotation105X.ANGLE-interpolations">
<Name_array id="locator103Node_rotation105X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator103Node_rotation105X.ANGLE-sampler">
<input semantic="INPUT" source="#locator103Node_rotation105X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator103Node_rotation105X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator103Node_rotation105X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator103Node_rotation105X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator103Node_rotation105X.ANGLE-outtangents" />
</sampler>
<channel source="#locator103Node_rotation105X.ANGLE-sampler" target="locator103Node/rotation105X.ANGLE" />
</animation>
<animation id="locator103Node_rotation105Y.ANGLE">
<source id="locator103Node_rotation105Y.ANGLE-input">
<float_array id="locator103Node_rotation105Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_rotation105Y.ANGLE-output">
<float_array id="locator103Node_rotation105Y.ANGLE-output-array" count="49">9.26799 8.7489 7.36584 5.38012 3.05307 0.645992 -1.57978 -3.98938 -6.86486 -9.82036 -12.47 -14.4279 -15.3083 -14.731 -12.9289 -10.4351 -7.78271 -5.50479 -4.13449 -3.87593 -4.34344 -5.18546 -6.0504 -6.58672 -6.44283 -5.4325 -3.79975 -1.83836 0.157861 1.89513 3.07966 3.61419 3.71433 3.55551 3.31319 3.1628 3.2798 3.68519 4.24282 4.89239 5.57359 6.22614 6.78974 7.31985 7.87582 8.40313 8.84727 9.15372 9.26799</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_rotation105Y.ANGLE-intangents">
<float_array id="locator103Node_rotation105Y.ANGLE-intangents-array" count="98">-0.0138889 9.26799 0.0277778 9.06593 0.0694444 7.9273 0.111111 6.09891 0.152778 3.84209 0.194444 1.41813 0.236111 -0.807222 0.277778 -3.10853 0.319444 -5.89303 0.361111 -8.88617 0.402778 -11.7021 0.444444 -13.9549 0.486111 -15.2577 0.527778 -15.1276 0.569444 -13.6449 0.611111 -11.2928 0.652778 -8.60443 0.694444 -6.11283 0.736111 -4.40597 0.777778 -3.84111 0.819444 -4.12519 0.861111 -4.90096 0.902778 -5.81686 0.944444 -6.52131 0.986111 -6.6352 1.02778 -5.87301 1.06944 -4.39877 1.11111 -2.49797 1.15278 -0.464389 1.19444 1.40817 1.23611 2.79315 1.27778 3.50841 1.31944 3.72411 1.36111 3.62237 1.40278 3.37864 1.44444 3.16837 1.48611 3.19274 1.52778 3.52469 1.56944 4.04162 1.61111 4.67059 1.65278 5.3513 1.69444 6.02345 1.73611 6.60745 1.77778 7.13884 1.81944 7.69527 1.86111 8.24122 1.90278 8.72217 1.94444 9.0836 1.98611 9.26799</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_rotation105Y.ANGLE-outtangents">
<float_array id="locator103Node_rotation105Y.ANGLE-outtangents-array" count="98">0.0138889 9.26799 0.0555556 8.43187 0.0972222 6.80437 0.138889 4.66132 0.180556 2.26404 0.222222 -0.12615 0.263889 -2.35234 0.305556 -4.87022 0.347222 -7.83669 0.388889 -10.7546 0.430556 -13.2379 0.472222 -14.901 0.513889 -15.3588 0.555556 -14.3345 0.597222 -12.213 0.638889 -9.57743 0.680556 -6.96099 0.722222 -4.89676 0.763889 -3.86302 0.805556 -3.91076 0.847222 -4.5617 0.888889 -5.46995 0.930556 -6.28395 0.972222 -6.65212 1.01389 -6.25046 1.05556 -4.99199 1.09722 -3.20073 1.13889 -1.17876 1.18056 0.78011 1.22222 2.3821 1.26389 3.36617 1.30556 3.71997 1.34722 3.70455 1.38889 3.48866 1.43056 3.24774 1.47222 3.15724 1.51389 3.36687 1.55556 3.8457 1.59722 4.44402 1.63889 5.11418 1.68056 5.79589 1.72222 6.42883 1.76389 6.97202 1.80556 7.50086 1.84722 8.05636 1.88889 8.56503 1.93056 8.97237 1.97222 9.22385 2.01389 9.26799</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_rotation105Y.ANGLE-interpolations">
<Name_array id="locator103Node_rotation105Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator103Node_rotation105Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator103Node_rotation105Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator103Node_rotation105Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator103Node_rotation105Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator103Node_rotation105Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator103Node_rotation105Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator103Node_rotation105Y.ANGLE-sampler" target="locator103Node/rotation105Y.ANGLE" />
</animation>
<animation id="locator103Node_rotation105Z.ANGLE">
<source id="locator103Node_rotation105Z.ANGLE-input">
<float_array id="locator103Node_rotation105Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_rotation105Z.ANGLE-output">
<float_array id="locator103Node_rotation105Z.ANGLE-output-array" count="49">-3.39436 -3.12852 -2.4782 -1.66425 -0.907512 -0.42882 -0.449017 -1.20152 -2.55636 -4.18924 -5.77589 -6.99204 -7.5134 -7.15895 -6.1519 -4.77434 -3.30837 -2.03608 -1.23956 -0.958297 -0.974522 -1.18442 -1.4842 -1.77005 -1.93815 -2.00112 -2.04451 -2.07397 -2.09514 -2.11367 -2.1352 -2.13782 -2.11265 -2.08483 -2.07952 -2.12188 -2.23707 -2.46943 -2.80771 -3.19366 -3.56902 -3.87553 -4.05494 -4.07299 -3.96941 -3.79699 -3.60849 -3.45669 -3.39436</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_rotation105Z.ANGLE-intangents">
<float_array id="locator103Node_rotation105Z.ANGLE-intangents-array" count="98">-0.0138889 -3.39436 0.0277778 -3.28121 0.0694444 -2.72224 0.111111 -1.92603 0.152778 -1.11342 0.194444 -0.505236 0.236111 -0.320233 0.277778 -0.850301 0.319444 -2.0584 0.361111 -3.65265 0.402778 -5.30876 0.444444 -6.70245 0.486111 -7.48558 0.527778 -7.38586 0.569444 -6.54933 0.611111 -5.24826 0.652778 -3.76475 0.694444 -2.38088 0.736111 -1.41919 0.777778 -1.00247 0.819444 -0.936834 0.861111 -1.09948 0.902778 -1.3866 0.944444 -1.69439 0.986111 -1.89964 1.02778 -1.98339 1.06944 -2.03237 1.11111 -2.06553 1.15278 -2.08853 1.19444 -2.107 1.23611 -2.13117 1.27778 -2.14158 1.31944 -2.12148 1.36111 -2.09035 1.40278 -2.07335 1.44444 -2.09563 1.48611 -2.17914 1.52778 -2.37432 1.56944 -2.687 1.61111 -3.06677 1.65278 -3.45537 1.69444 -3.79454 1.73611 -4.02204 1.77778 -4.08724 1.81944 -4.01541 1.86111 -3.85714 1.90278 -3.6652 1.94444 -3.49238 1.98611 -3.39436</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_rotation105Z.ANGLE-outtangents">
<float_array id="locator103Node_rotation105Z.ANGLE-outtangents-array" count="98">0.0138889 -3.39436 0.0555556 -2.97582 0.0972222 -2.23415 0.138889 -1.40247 0.180556 -0.701607 0.222222 -0.352405 0.263889 -0.577801 0.305556 -1.55275 0.347222 -3.05431 0.388889 -4.72583 0.430556 -6.24302 0.472222 -7.28162 0.513889 -7.54122 0.555556 -6.93203 0.597222 -5.75446 0.638889 -4.30042 0.680556 -2.85199 0.722222 -1.69128 0.763889 -1.05993 0.805556 -0.914125 0.847222 -1.01221 0.888889 -1.26937 0.930556 -1.5818 0.972222 -1.8457 1.01389 -1.97667 1.05556 -2.01885 1.09722 -2.05665 1.13889 -2.08241 1.18056 -2.10176 1.22222 -2.12035 1.26389 -2.13922 1.30556 -2.13407 1.34722 -2.10382 1.38889 -2.07931 1.43056 -2.0857 1.47222 -2.14814 1.51389 -2.29499 1.55556 -2.56453 1.59722 -2.92841 1.63889 -3.32054 1.68056 -3.68266 1.72222 -3.95652 1.76389 -4.08785 1.80556 -4.05873 1.84722 -3.92341 1.88889 -3.73683 1.93056 -3.55177 1.97222 -3.421 2.01389 -3.39436</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_rotation105Z.ANGLE-interpolations">
<Name_array id="locator103Node_rotation105Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator103Node_rotation105Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator103Node_rotation105Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator103Node_rotation105Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator103Node_rotation105Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator103Node_rotation105Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator103Node_rotation105Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator103Node_rotation105Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator103Node_rotation105Z.ANGLE-sampler" target="locator103Node/rotation105Z.ANGLE" />
</animation>
<animation id="locator103Node_translation104.X">
<source id="locator103Node_translation104.X-input">
<float_array id="locator103Node_translation104.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_translation104.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_translation104.X-output">
<float_array id="locator103Node_translation104.X-output-array" count="49">0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619 0.067619</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_translation104.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_translation104.X-intangents">
<float_array id="locator103Node_translation104.X-intangents-array" count="98">-0.0138889 0.067619 0.0277778 0.067619 0.0694444 0.067619 0.111111 0.067619 0.152778 0.067619 0.194444 0.067619 0.236111 0.067619 0.277778 0.067619 0.319444 0.067619 0.361111 0.067619 0.402778 0.067619 0.444444 0.067619 0.486111 0.067619 0.527778 0.067619 0.569444 0.067619 0.611111 0.067619 0.652778 0.067619 0.694444 0.067619 0.736111 0.067619 0.777778 0.067619 0.819444 0.067619 0.861111 0.067619 0.902778 0.067619 0.944444 0.067619 0.986111 0.067619 1.02778 0.067619 1.06944 0.067619 1.11111 0.067619 1.15278 0.067619 1.19444 0.067619 1.23611 0.067619 1.27778 0.067619 1.31944 0.067619 1.36111 0.067619 1.40278 0.067619 1.44444 0.067619 1.48611 0.067619 1.52778 0.067619 1.56944 0.067619 1.61111 0.067619 1.65278 0.067619 1.69444 0.067619 1.73611 0.067619 1.77778 0.067619 1.81944 0.067619 1.86111 0.067619 1.90278 0.067619 1.94444 0.067619 1.98611 0.067619</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_translation104.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_translation104.X-outtangents">
<float_array id="locator103Node_translation104.X-outtangents-array" count="98">0.0138889 0.067619 0.0555556 0.067619 0.0972222 0.067619 0.138889 0.067619 0.180556 0.067619 0.222222 0.067619 0.263889 0.067619 0.305556 0.067619 0.347222 0.067619 0.388889 0.067619 0.430556 0.067619 0.472222 0.067619 0.513889 0.067619 0.555556 0.067619 0.597222 0.067619 0.638889 0.067619 0.680556 0.067619 0.722222 0.067619 0.763889 0.067619 0.805556 0.067619 0.847222 0.067619 0.888889 0.067619 0.930556 0.067619 0.972222 0.067619 1.01389 0.067619 1.05556 0.067619 1.09722 0.067619 1.13889 0.067619 1.18056 0.067619 1.22222 0.067619 1.26389 0.067619 1.30556 0.067619 1.34722 0.067619 1.38889 0.067619 1.43056 0.067619 1.47222 0.067619 1.51389 0.067619 1.55556 0.067619 1.59722 0.067619 1.63889 0.067619 1.68056 0.067619 1.72222 0.067619 1.76389 0.067619 1.80556 0.067619 1.84722 0.067619 1.88889 0.067619 1.93056 0.067619 1.97222 0.067619 2.01389 0.067619</float_array>
<technique_common>
<accessor count="49" source="#locator103Node_translation104.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator103Node_translation104.X-interpolations">
<Name_array id="locator103Node_translation104.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator103Node_translation104.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator103Node_translation104.X-sampler">
<input semantic="INPUT" source="#locator103Node_translation104.X-input" />
<input semantic="OUTPUT" source="#locator103Node_translation104.X-output" />
<input semantic="INTERPOLATION" source="#locator103Node_translation104.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator103Node_translation104.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator103Node_translation104.X-outtangents" />
</sampler>
<channel source="#locator103Node_translation104.X-sampler" target="locator103Node/translation104.X" />
</animation>
<animation id="locator106Node_rotation108X.ANGLE">
<source id="locator106Node_rotation108X.ANGLE-input">
<float_array id="locator106Node_rotation108X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_rotation108X.ANGLE-output">
<float_array id="locator106Node_rotation108X.ANGLE-output-array" count="49">25.5014 22.5479 14.9354 4.53545 -6.78003 -17.1393 -24.6707 -29.3761 -32.7534 -35.1744 -37.0113 -38.6359 -40.4203 -42.3285 -44.0558 -45.5708 -46.8423 -47.8389 -48.5292 -49.4869 -50.8518 -51.9418 -52.0748 -50.5686 -46.741 -39.7896 -30.0995 -18.7701 -6.90114 4.40805 14.0579 22.8578 31.849 40.2805 47.4009 52.4591 54.7038 52.9613 47.5979 40.1722 32.243 25.369 21.1089 19.7443 20.0845 21.48 23.281 24.838 25.5014</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_rotation108X.ANGLE-intangents">
<float_array id="locator106Node_rotation108X.ANGLE-intangents-array" count="98">-0.0138889 25.5014 0.0277778 24.3089 0.0694444 17.9374 0.111111 8.15468 0.152778 -3.16757 0.194444 -14.1576 0.236111 -22.6312 0.277778 -28.029 0.319444 -31.787 0.361111 -34.4648 0.402778 -36.4344 0.444444 -38.0678 0.486111 -39.8048 0.527778 -41.7226 0.569444 -43.5154 0.611111 -45.1064 0.652778 -46.4643 0.694444 -47.5577 0.736111 -48.2545 0.777778 -49.0998 0.819444 -50.4426 0.861111 -51.738 0.902778 -52.3037 0.944444 -51.4575 0.986111 -48.5375 1.02778 -42.5632 1.06944 -33.6027 1.11111 -22.6365 1.15278 -10.7642 1.19444 0.91487 1.23611 10.983 1.27778 19.8926 1.31944 28.9453 1.36111 37.6885 1.40278 45.3712 1.44444 51.242 1.48611 54.6201 1.52778 54.1457 1.56944 49.7294 1.61111 42.7313 1.65278 34.7102 1.69444 27.2246 1.73611 22.0463 1.77778 19.915 1.81944 19.7953 1.86111 20.9472 1.90278 22.7213 1.94444 24.468 1.98611 25.5014</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_rotation108X.ANGLE-outtangents">
<float_array id="locator106Node_rotation108X.ANGLE-outtangents-array" count="98">0.0138889 25.5014 0.0555556 20.7869 0.0972222 11.9333 0.138889 0.916221 0.180556 -10.3925 0.222222 -20.1211 0.263889 -26.7102 0.305556 -30.7232 0.347222 -33.7197 0.388889 -35.8841 0.430556 -37.5882 0.472222 -39.2041 0.513889 -41.0357 0.555556 -42.9344 0.597222 -44.5962 0.638889 -46.0352 0.680556 -47.2203 0.722222 -48.12 0.763889 -48.8038 0.805556 -49.874 0.847222 -51.261 0.888889 -52.1457 0.930556 -51.8459 0.972222 -49.6796 1.01389 -44.9445 1.05556 -37.016 1.09722 -26.5962 1.13889 -14.9038 1.18056 -3.03811 1.22222 7.90123 1.26389 17.1329 1.30556 25.823 1.34722 34.7528 1.38889 42.8725 1.43056 49.4307 1.47222 53.6763 1.51389 54.7875 1.55556 51.777 1.59722 45.4664 1.63889 37.613 1.68056 29.7758 1.72222 23.5133 1.76389 20.1714 1.80556 19.5736 1.84722 20.3738 1.88889 22.0127 1.93056 23.8407 1.97222 25.2081 2.01389 25.5014</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_rotation108X.ANGLE-interpolations">
<Name_array id="locator106Node_rotation108X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator106Node_rotation108X.ANGLE-sampler">
<input semantic="INPUT" source="#locator106Node_rotation108X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator106Node_rotation108X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator106Node_rotation108X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator106Node_rotation108X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator106Node_rotation108X.ANGLE-outtangents" />
</sampler>
<channel source="#locator106Node_rotation108X.ANGLE-sampler" target="locator106Node/rotation108X.ANGLE" />
</animation>
<animation id="locator106Node_rotation108Y.ANGLE">
<source id="locator106Node_rotation108Y.ANGLE-input">
<float_array id="locator106Node_rotation108Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_rotation108Y.ANGLE-output">
<float_array id="locator106Node_rotation108Y.ANGLE-output-array" count="49">-5.43191 -4.82517 -3.24838 -1.06667 1.35483 3.65098 5.45665 6.81494 8.02658 9.11287 10.0951 10.9946 11.8327 12.607 13.3001 13.9103 14.4364 14.8769 15.2302 15.6529 16.1776 16.6166 16.7824 16.4873 15.5439 13.7528 11.2242 8.2347 5.0612 1.98041 -0.730921 -3.3565 -6.17447 -8.89974 -11.2472 -12.9317 -13.6682 -13.0703 -11.2889 -8.84461 -6.25798 -4.04967 -2.74031 -2.46305 -2.82803 -3.57134 -4.42904 -5.1372 -5.43191</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_rotation108Y.ANGLE-intangents">
<float_array id="locator106Node_rotation108Y.ANGLE-intangents-array" count="98">-0.0138889 -5.43191 0.0277778 -5.18909 0.0694444 -3.8748 0.111111 -1.83387 0.152778 0.568556 0.194444 2.96734 0.236111 4.92932 0.277778 6.38662 0.319444 7.64359 0.361111 8.76812 0.402778 9.7815 0.444444 10.705 0.486111 11.564 0.527778 12.3625 0.569444 13.0828 0.611111 13.7209 0.652778 14.2753 0.694444 14.7446 0.736111 15.1008 0.777778 15.495 0.819444 16.017 0.861111 16.5158 0.902778 16.8039 0.944444 16.6937 0.986111 15.9997 1.02778 14.4728 1.06944 12.1438 1.11111 9.26186 1.15278 6.10358 1.19444 2.94576 1.23611 0.158564 1.27778 -2.44924 1.31944 -5.2506 1.36111 -8.05429 1.40278 -10.5752 1.44444 -12.5282 1.48611 -13.6451 1.52778 -13.4669 1.56944 -11.9932 1.61111 -9.68311 1.65278 -7.05714 1.69444 -4.63595 1.73611 -3.00474 1.77778 -2.44842 1.81944 -2.64332 1.86111 -3.3045 1.90278 -4.16806 1.94444 -4.97006 1.98611 -5.43191</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_rotation108Y.ANGLE-outtangents">
<float_array id="locator106Node_rotation108Y.ANGLE-outtangents-array" count="98">0.0138889 -5.43191 0.0555556 -4.46125 0.0972222 -2.62196 0.138889 -0.299466 0.180556 2.1411 0.222222 4.33462 0.263889 5.98398 0.305556 7.24326 0.347222 8.40957 0.388889 9.45763 0.430556 10.4088 0.472222 11.2842 0.513889 12.1014 0.555556 12.8516 0.597222 13.5173 0.638889 14.0997 0.680556 14.5975 0.722222 15.0092 0.763889 15.3595 0.805556 15.8108 0.847222 16.3382 0.888889 16.7174 0.930556 16.7608 0.972222 16.2809 1.01389 15.0882 1.05556 13.0329 1.09722 10.3045 1.13889 7.20754 1.18056 4.01882 1.22222 1.01505 1.26389 -1.62041 1.30556 -4.26376 1.34722 -7.09835 1.38889 -9.74519 1.43056 -11.9192 1.47222 -13.3352 1.51389 -13.6913 1.55556 -12.6738 1.59722 -10.5847 1.63889 -8.00612 1.68056 -5.45883 1.72222 -3.46339 1.76389 -2.47587 1.80556 -2.47767 1.84722 -3.01275 1.88889 -3.83817 1.93056 -4.69001 1.97222 -5.30435 2.01389 -5.43191</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_rotation108Y.ANGLE-interpolations">
<Name_array id="locator106Node_rotation108Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator106Node_rotation108Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator106Node_rotation108Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator106Node_rotation108Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator106Node_rotation108Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator106Node_rotation108Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator106Node_rotation108Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator106Node_rotation108Y.ANGLE-sampler" target="locator106Node/rotation108Y.ANGLE" />
</animation>
<animation id="locator106Node_rotation108Z.ANGLE">
<source id="locator106Node_rotation108Z.ANGLE-input">
<float_array id="locator106Node_rotation108Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_rotation108Z.ANGLE-output">
<float_array id="locator106Node_rotation108Z.ANGLE-output-array" count="49">-1.21018 -1.16196 -1.05368 -0.939948 -0.875376 -0.914562 -1.11211 -1.51667 -2.09427 -2.77564 -3.49147 -4.17248 -4.74936 -5.24597 -5.72251 -6.16423 -6.55636 -6.88414 -7.13282 -7.34835 -7.55172 -7.69075 -7.71324 -7.56702 -7.19989 -6.38747 -5.12663 -3.69708 -2.3785 -1.45059 -1.19306 -1.90019 -3.40709 -5.30466 -7.18381 -8.63542 -9.25041 -8.84212 -7.70049 -6.13134 -4.44046 -2.93367 -1.91677 -1.39914 -1.13801 -1.06096 -1.09559 -1.16946 -1.21018</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_rotation108Z.ANGLE-intangents">
<float_array id="locator106Node_rotation108Z.ANGLE-intangents-array" count="98">-0.0138889 -1.21018 0.0277778 -1.18804 0.0694444 -1.09068 0.111111 -0.969665 0.152778 -0.879607 0.194444 -0.875106 0.236111 -1.01176 0.277778 -1.35297 0.319444 -1.88444 0.361111 -2.54277 0.402778 -3.25867 0.444444 -3.96283 0.486111 -4.57045 0.527778 -5.08378 0.569444 -5.56947 0.611111 -6.02525 0.652778 -6.43637 0.694444 -6.78806 0.736111 -7.05545 0.777778 -7.27853 0.819444 -7.49466 0.861111 -7.66383 0.902778 -7.73386 0.944444 -7.65258 0.986111 -7.39648 1.02778 -6.73301 1.06944 -5.57503 1.11111 -4.1551 1.15278 -2.75291 1.19444 -1.64817 1.23611 -1.11812 1.27778 -1.53118 1.31944 -2.83968 1.36111 -4.67521 1.40278 -6.62868 1.44444 -8.29099 1.48611 -9.21597 1.52778 -9.10044 1.56944 -8.15229 1.61111 -6.67468 1.65278 -4.97341 1.69444 -3.35428 1.73611 -2.17252 1.77778 -1.52893 1.81944 -1.19437 1.86111 -1.06803 1.90278 -1.0775 1.94444 -1.15036 1.98611 -1.21018</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_rotation108Z.ANGLE-outtangents">
<float_array id="locator106Node_rotation108Z.ANGLE-outtangents-array" count="98">0.0138889 -1.21018 0.0555556 -1.13587 0.0972222 -1.01668 0.138889 -0.910232 0.180556 -0.871144 0.222222 -0.954018 0.263889 -1.21246 0.305556 -1.68036 0.347222 -2.3041 0.388889 -3.00851 0.430556 -3.72428 0.472222 -4.38212 0.513889 -4.92828 0.555556 -5.40816 0.597222 -5.87556 0.638889 -6.3032 0.680556 -6.67634 0.722222 -6.98022 0.763889 -7.21019 0.805556 -7.41817 0.847222 -7.60879 0.888889 -7.71767 0.930556 -7.69262 0.972222 -7.48146 1.01389 -7.0033 1.05556 -6.04193 1.09722 -4.67823 1.13889 -3.23906 1.18056 -2.00409 1.22222 -1.25302 1.26389 -1.26799 1.30556 -2.26919 1.34722 -3.9745 1.38889 -5.93411 1.43056 -7.73893 1.47222 -8.97986 1.51389 -9.28486 1.55556 -8.5838 1.59722 -7.2487 1.63889 -5.588 1.68056 -3.90752 1.72222 -2.51305 1.76389 -1.66101 1.80556 -1.26934 1.84722 -1.08164 1.88889 -1.05389 1.93056 -1.11367 1.97222 -1.18856 2.01389 -1.21018</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_rotation108Z.ANGLE-interpolations">
<Name_array id="locator106Node_rotation108Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator106Node_rotation108Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator106Node_rotation108Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator106Node_rotation108Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator106Node_rotation108Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator106Node_rotation108Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator106Node_rotation108Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator106Node_rotation108Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator106Node_rotation108Z.ANGLE-sampler" target="locator106Node/rotation108Z.ANGLE" />
</animation>
<animation id="locator106Node_translation107.X">
<source id="locator106Node_translation107.X-input">
<float_array id="locator106Node_translation107.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_translation107.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_translation107.X-output">
<float_array id="locator106Node_translation107.X-output-array" count="49">-0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571 -0.0684571</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_translation107.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_translation107.X-intangents">
<float_array id="locator106Node_translation107.X-intangents-array" count="98">-0.0138889 -0.0684571 0.0277778 -0.0684571 0.0694444 -0.0684571 0.111111 -0.0684571 0.152778 -0.0684571 0.194444 -0.0684571 0.236111 -0.0684571 0.277778 -0.0684571 0.319444 -0.0684571 0.361111 -0.0684571 0.402778 -0.0684571 0.444444 -0.0684571 0.486111 -0.0684571 0.527778 -0.0684571 0.569444 -0.0684571 0.611111 -0.0684571 0.652778 -0.0684571 0.694444 -0.0684571 0.736111 -0.0684571 0.777778 -0.0684571 0.819444 -0.0684571 0.861111 -0.0684571 0.902778 -0.0684571 0.944444 -0.0684571 0.986111 -0.0684571 1.02778 -0.0684571 1.06944 -0.0684571 1.11111 -0.0684571 1.15278 -0.0684571 1.19444 -0.0684571 1.23611 -0.0684571 1.27778 -0.0684571 1.31944 -0.0684571 1.36111 -0.0684571 1.40278 -0.0684571 1.44444 -0.0684571 1.48611 -0.0684571 1.52778 -0.0684571 1.56944 -0.0684571 1.61111 -0.0684571 1.65278 -0.0684571 1.69444 -0.0684571 1.73611 -0.0684571 1.77778 -0.0684571 1.81944 -0.0684571 1.86111 -0.0684571 1.90278 -0.0684571 1.94444 -0.0684571 1.98611 -0.0684571</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_translation107.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_translation107.X-outtangents">
<float_array id="locator106Node_translation107.X-outtangents-array" count="98">0.0138889 -0.0684571 0.0555556 -0.0684571 0.0972222 -0.0684571 0.138889 -0.0684571 0.180556 -0.0684571 0.222222 -0.0684571 0.263889 -0.0684571 0.305556 -0.0684571 0.347222 -0.0684571 0.388889 -0.0684571 0.430556 -0.0684571 0.472222 -0.0684571 0.513889 -0.0684571 0.555556 -0.0684571 0.597222 -0.0684571 0.638889 -0.0684571 0.680556 -0.0684571 0.722222 -0.0684571 0.763889 -0.0684571 0.805556 -0.0684571 0.847222 -0.0684571 0.888889 -0.0684571 0.930556 -0.0684571 0.972222 -0.0684571 1.01389 -0.0684571 1.05556 -0.0684571 1.09722 -0.0684571 1.13889 -0.0684571 1.18056 -0.0684571 1.22222 -0.0684571 1.26389 -0.0684571 1.30556 -0.0684571 1.34722 -0.0684571 1.38889 -0.0684571 1.43056 -0.0684571 1.47222 -0.0684571 1.51389 -0.0684571 1.55556 -0.0684571 1.59722 -0.0684571 1.63889 -0.0684571 1.68056 -0.0684571 1.72222 -0.0684571 1.76389 -0.0684571 1.80556 -0.0684571 1.84722 -0.0684571 1.88889 -0.0684571 1.93056 -0.0684571 1.97222 -0.0684571 2.01389 -0.0684571</float_array>
<technique_common>
<accessor count="49" source="#locator106Node_translation107.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator106Node_translation107.X-interpolations">
<Name_array id="locator106Node_translation107.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator106Node_translation107.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator106Node_translation107.X-sampler">
<input semantic="INPUT" source="#locator106Node_translation107.X-input" />
<input semantic="OUTPUT" source="#locator106Node_translation107.X-output" />
<input semantic="INTERPOLATION" source="#locator106Node_translation107.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator106Node_translation107.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator106Node_translation107.X-outtangents" />
</sampler>
<channel source="#locator106Node_translation107.X-sampler" target="locator106Node/translation107.X" />
</animation>
<animation id="locator111Node_rotation113X.ANGLE">
<source id="locator111Node_rotation113X.ANGLE-input">
<float_array id="locator111Node_rotation113X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_rotation113X.ANGLE-output">
<float_array id="locator111Node_rotation113X.ANGLE-output-array" count="49">-7.78946 -12.6113 -24.9198 -41.4795 -59.0548 -74.4101 -84.3101 -89.5614 -92.9139 -94.0465 -92.6381 -88.3677 -80.9141 -67.4221 -47.5774 -24.8706 -2.7924 15.1667 25.516 26.1104 19.3134 8.39719 -3.3658 -12.7032 -16.3428 -13.0639 -5.24044 5.00862 15.5641 24.3069 29.118 29.4403 26.8576 22.4623 17.3465 12.6026 9.32275 7.52953 6.35367 5.54962 4.87187 4.07486 2.91308 1.13001 -1.12922 -3.5077 -5.64851 -7.19474 -7.78946</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_rotation113X.ANGLE-intangents">
<float_array id="locator111Node_rotation113X.ANGLE-intangents-array" count="98">-0.0138889 -7.78946 0.0277778 -9.75625 0.0694444 -20.1085 0.111111 -35.7903 0.152778 -53.5663 0.194444 -70.2009 0.236111 -81.7849 0.277778 -88.1274 0.319444 -92.1664 0.361111 -94.0925 0.402778 -93.5846 0.444444 -90.3217 0.486111 -84.405 0.527778 -72.9782 0.569444 -54.6693 0.611111 -32.3348 0.652778 -9.46528 0.694444 10.4486 0.736111 23.6921 0.777778 27.1442 0.819444 22.2656 0.861111 12.1771 0.902778 0.150935 0.944444 -10.5404 0.986111 -16.2827 1.02778 -14.9143 1.06944 -8.25253 1.11111 1.5412 1.15278 12.3477 1.19444 22.048 1.23611 28.2624 1.27778 29.817 1.31944 28.0206 1.36111 24.0475 1.40278 18.9898 1.44444 13.9399 1.48611 10.1683 1.52778 8.02438 1.56944 6.68365 1.61111 5.79659 1.65278 5.11766 1.69444 4.40133 1.73611 3.40389 1.77778 1.80373 1.81944 -0.356272 1.86111 -2.75449 1.90278 -5.03401 1.94444 -6.83791 1.98611 -7.78946</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_rotation113X.ANGLE-outtangents">
<float_array id="locator111Node_rotation113X.ANGLE-outtangents-array" count="98">0.0138889 -7.78946 0.0555556 -15.4664 0.0972222 -29.7312 0.138889 -47.1686 0.180556 -64.5432 0.222222 -78.6194 0.263889 -86.8353 0.305556 -90.9954 0.347222 -93.6614 0.388889 -94.0005 0.430556 -91.6916 0.472222 -86.4137 0.513889 -77.4231 0.555556 -61.8659 0.597222 -40.4855 0.638889 -17.4064 0.680556 3.88049 0.722222 19.8847 0.763889 27.34 0.805556 25.0767 0.847222 16.3612 0.888889 4.61732 0.930556 -6.88254 0.972222 -14.8661 1.01389 -16.4029 1.05556 -11.2136 1.09722 -2.22834 1.13889 8.47605 1.18056 18.7805 1.22222 26.5659 1.26389 29.9736 1.30556 29.0635 1.34722 25.6946 1.38889 20.8771 1.43056 15.7033 1.47222 11.2653 1.51389 8.47724 1.55556 7.03469 1.59722 6.02368 1.63889 5.30266 1.68056 4.62607 1.72222 3.7484 1.76389 2.42227 1.80556 0.456291 1.84722 -1.90218 1.88889 -4.26092 1.93056 -6.26302 1.97222 -7.55156 2.01389 -7.78946</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_rotation113X.ANGLE-interpolations">
<Name_array id="locator111Node_rotation113X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator111Node_rotation113X.ANGLE-sampler">
<input semantic="INPUT" source="#locator111Node_rotation113X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator111Node_rotation113X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator111Node_rotation113X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator111Node_rotation113X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator111Node_rotation113X.ANGLE-outtangents" />
</sampler>
<channel source="#locator111Node_rotation113X.ANGLE-sampler" target="locator111Node/rotation113X.ANGLE" />
</animation>
<animation id="locator111Node_rotation113Y.ANGLE">
<source id="locator111Node_rotation113Y.ANGLE-input">
<float_array id="locator111Node_rotation113Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_rotation113Y.ANGLE-output">
<float_array id="locator111Node_rotation113Y.ANGLE-output-array" count="49">-0.605828 -0.747005 -1.09665 -1.54393 -1.97803 -2.2881 -2.36333 -2.12573 -1.64839 -1.04702 -0.437368 0.0648405 0.343872 0.358555 0.193238 -0.0795235 -0.387176 -0.657164 -0.816935 -0.868586 -0.87058 -0.83491 -0.77357 -0.698555 -0.621859 -0.517362 -0.370244 -0.209451 -0.0639275 0.0373832 0.0655362 -0.000986336 -0.143332 -0.329892 -0.529054 -0.709209 -0.838747 -0.922804 -0.987698 -1.03358 -1.06062 -1.06896 -1.05877 -1.01174 -0.924086 -0.81774 -0.71463 -0.636683 -0.605828</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_rotation113Y.ANGLE-intangents">
<float_array id="locator111Node_rotation113Y.ANGLE-intangents-array" count="98">-0.0138889 -0.605828 0.0277778 -0.665201 0.0694444 -0.963829 0.111111 -1.39704 0.152778 -1.854 0.194444 -2.22389 0.236111 -2.39039 0.277778 -2.24489 0.319444 -1.82817 0.361111 -1.24886 0.402778 -0.622679 0.444444 -0.0653663 0.486111 0.29492 0.527778 0.38366 0.569444 0.266251 0.611111 0.0172121 0.652778 -0.290902 0.694444 -0.585537 0.736111 -0.781698 0.777778 -0.859645 0.819444 -0.876192 0.861111 -0.851078 0.902778 -0.796296 0.944444 -0.723841 0.986111 -0.652058 1.02778 -0.559297 1.06944 -0.421563 1.11111 -0.260504 1.15278 -0.105067 1.19444 0.0158059 1.23611 0.0719311 1.27778 0.0338251 1.31944 -0.0885148 1.36111 -0.265605 1.40278 -0.465835 1.44444 -0.657594 1.48611 -0.803148 1.52778 -0.897979 1.56944 -0.969234 1.61111 -1.02143 1.65278 -1.05472 1.69444 -1.06927 1.73611 -1.06831 1.77778 -1.03418 1.81944 -0.956419 1.86111 -0.85265 1.90278 -0.744806 1.94444 -0.654817 1.98611 -0.605828</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_rotation113Y.ANGLE-outtangents">
<float_array id="locator111Node_rotation113Y.ANGLE-outtangents-array" count="98">0.0138889 -0.605828 0.0555556 -0.828809 0.0972222 -1.22947 0.138889 -1.69083 0.180556 -2.10206 0.222222 -2.35232 0.263889 -2.33627 0.305556 -2.00658 0.347222 -1.4686 0.388889 -0.845185 0.430556 -0.252058 0.472222 0.195047 0.513889 0.392825 0.555556 0.333449 0.597222 0.120225 0.638889 -0.176259 0.680556 -0.483449 0.722222 -0.728791 0.763889 -0.852172 0.805556 -0.877527 0.847222 -0.864967 0.888889 -0.818742 0.930556 -0.750845 0.972222 -0.67327 1.01389 -0.59166 1.05556 -0.475426 1.09722 -0.318926 1.13889 -0.158399 1.18056 -0.0227884 1.22222 0.0589605 1.26389 0.0591413 1.30556 -0.0357978 1.34722 -0.19815 1.38889 -0.394179 1.43056 -0.592274 1.47222 -0.760825 1.51389 -0.874346 1.55556 -0.947629 1.59722 -1.00616 1.63889 -1.04574 1.68056 -1.06652 1.72222 -1.06865 1.76389 -1.04923 1.80556 -0.989291 1.84722 -0.891753 1.88889 -0.782831 1.93056 -0.684454 1.97222 -0.61855 2.01389 -0.605828</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_rotation113Y.ANGLE-interpolations">
<Name_array id="locator111Node_rotation113Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator111Node_rotation113Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator111Node_rotation113Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator111Node_rotation113Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator111Node_rotation113Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator111Node_rotation113Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator111Node_rotation113Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator111Node_rotation113Y.ANGLE-sampler" target="locator111Node/rotation113Y.ANGLE" />
</animation>
<animation id="locator111Node_rotation113Z.ANGLE">
<source id="locator111Node_rotation113Z.ANGLE-input">
<float_array id="locator111Node_rotation113Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_rotation113Z.ANGLE-output">
<float_array id="locator111Node_rotation113Z.ANGLE-output-array" count="49">-0.0885133 0.054802 0.409979 0.864864 1.3073 1.62514 1.70623 1.46994 0.989863 0.385188 -0.224901 -0.72122 -0.984584 -0.972268 -0.771074 -0.456111 -0.102484 0.214699 0.420331 0.528494 0.60209 0.639241 0.638072 0.596705 0.513264 0.359377 0.130872 -0.13783 -0.41231 -0.658146 -0.840919 -0.95784 -1.03589 -1.08529 -1.11628 -1.13909 -1.16395 -1.19884 -1.23718 -1.26734 -1.27768 -1.25657 -1.19238 -1.04837 -0.826528 -0.57323 -0.334869 -0.157834 -0.0885133</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_rotation113Z.ANGLE-intangents">
<float_array id="locator111Node_rotation113Z.ANGLE-intangents-array" count="98">-0.0138889 -0.0885133 0.0277778 -0.02828 0.0694444 0.274969 0.111111 0.71531 0.152778 1.18059 0.194444 1.55866 0.236111 1.7321 0.277778 1.58933 0.319444 1.17065 0.361111 0.587649 0.402778 -0.0404997 0.444444 -0.594606 0.486111 -0.942743 0.527778 -1.00785 0.569444 -0.857101 0.611111 -0.567542 0.652778 -0.214285 0.694444 0.127564 0.736111 0.368032 0.777778 0.498201 0.819444 0.583632 0.861111 0.633244 0.902778 0.645161 0.944444 0.617506 0.986111 0.552818 1.02778 0.423109 1.06944 0.21374 1.11111 -0.0472999 1.15278 -0.32559 1.19444 -0.586711 1.23611 -0.79097 1.27778 -0.925345 1.31944 -1.01465 1.36111 -1.07189 1.40278 -1.10732 1.44444 -1.13115 1.48611 -1.15399 1.52778 -1.18663 1.56944 -1.22577 1.61111 -1.26059 1.65278 -1.27948 1.69444 -1.27079 1.73611 -1.22708 1.77778 -1.10935 1.81944 -0.905718 1.86111 -0.655173 1.90278 -0.404102 1.94444 -0.198893 1.98611 -0.0885133</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_rotation113Z.ANGLE-outtangents">
<float_array id="locator111Node_rotation113Z.ANGLE-outtangents-array" count="98">0.0138889 -0.0885133 0.0555556 0.137884 0.0972222 0.544989 0.138889 1.01442 0.180556 1.43402 0.222222 1.69163 0.263889 1.68036 0.305556 1.35054 0.347222 0.809071 0.388889 0.182728 0.430556 -0.409302 0.472222 -0.847834 0.513889 -1.02643 0.555556 -0.936683 0.597222 -0.685048 0.638889 -0.344679 0.680556 0.00931815 0.722222 0.301835 0.763889 0.47263 0.805556 0.558787 0.847222 0.620547 0.888889 0.645238 0.930556 0.630982 0.972222 0.575904 1.01389 0.473709 1.05556 0.295645 1.09722 0.0480043 1.13889 -0.228361 1.18056 -0.499029 1.22222 -0.729581 1.26389 -0.890868 1.30556 -0.990335 1.34722 -1.05713 1.38889 -1.09869 1.43056 -1.12525 1.47222 -1.14704 1.51389 -1.17391 1.55556 -1.21105 1.59722 -1.2486 1.63889 -1.27409 1.68056 -1.27589 1.72222 -1.24236 1.76389 -1.15768 1.80556 -0.987398 1.84722 -0.747337 1.88889 -0.491287 1.93056 -0.265636 1.97222 -0.116774 2.01389 -0.0885133</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_rotation113Z.ANGLE-interpolations">
<Name_array id="locator111Node_rotation113Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator111Node_rotation113Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator111Node_rotation113Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator111Node_rotation113Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator111Node_rotation113Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator111Node_rotation113Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator111Node_rotation113Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator111Node_rotation113Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator111Node_rotation113Z.ANGLE-sampler" target="locator111Node/rotation113Z.ANGLE" />
</animation>
<animation id="locator111Node_translation112.X">
<source id="locator111Node_translation112.X-input">
<float_array id="locator111Node_translation112.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_translation112.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_translation112.X-output">
<float_array id="locator111Node_translation112.X-output-array" count="49">0 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017 1.95698e-017</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_translation112.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_translation112.X-intangents">
<float_array id="locator111Node_translation112.X-intangents-array" count="98">-0.0138889 0 0.0277778 1.63082e-017 0.0694444 1.95698e-017 0.111111 1.95698e-017 0.152778 1.95698e-017 0.194444 1.95698e-017 0.236111 1.95698e-017 0.277778 1.95698e-017 0.319444 1.95698e-017 0.361111 1.95698e-017 0.402778 1.95698e-017 0.444444 1.95698e-017 0.486111 1.95698e-017 0.527778 1.95698e-017 0.569444 1.95698e-017 0.611111 1.95698e-017 0.652778 1.95698e-017 0.694444 1.95698e-017 0.736111 1.95698e-017 0.777778 1.95698e-017 0.819444 1.95698e-017 0.861111 1.95698e-017 0.902778 1.95698e-017 0.944444 1.95698e-017 0.986111 1.95698e-017 1.02778 1.95698e-017 1.06944 1.95698e-017 1.11111 1.95698e-017 1.15278 1.95698e-017 1.19444 1.95698e-017 1.23611 1.95698e-017 1.27778 1.95698e-017 1.31944 1.95698e-017 1.36111 1.95698e-017 1.40278 1.95698e-017 1.44444 1.95698e-017 1.48611 1.95698e-017 1.52778 1.95698e-017 1.56944 1.95698e-017 1.61111 1.95698e-017 1.65278 1.95698e-017 1.69444 1.95698e-017 1.73611 1.95698e-017 1.77778 1.95698e-017 1.81944 1.95698e-017 1.86111 1.95698e-017 1.90278 1.95698e-017 1.94444 1.95698e-017 1.98611 1.95698e-017</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_translation112.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_translation112.X-outtangents">
<float_array id="locator111Node_translation112.X-outtangents-array" count="98">0.0138889 0 0.0555556 2.28315e-017 0.0972222 1.95698e-017 0.138889 1.95698e-017 0.180556 1.95698e-017 0.222222 1.95698e-017 0.263889 1.95698e-017 0.305556 1.95698e-017 0.347222 1.95698e-017 0.388889 1.95698e-017 0.430556 1.95698e-017 0.472222 1.95698e-017 0.513889 1.95698e-017 0.555556 1.95698e-017 0.597222 1.95698e-017 0.638889 1.95698e-017 0.680556 1.95698e-017 0.722222 1.95698e-017 0.763889 1.95698e-017 0.805556 1.95698e-017 0.847222 1.95698e-017 0.888889 1.95698e-017 0.930556 1.95698e-017 0.972222 1.95698e-017 1.01389 1.95698e-017 1.05556 1.95698e-017 1.09722 1.95698e-017 1.13889 1.95698e-017 1.18056 1.95698e-017 1.22222 1.95698e-017 1.26389 1.95698e-017 1.30556 1.95698e-017 1.34722 1.95698e-017 1.38889 1.95698e-017 1.43056 1.95698e-017 1.47222 1.95698e-017 1.51389 1.95698e-017 1.55556 1.95698e-017 1.59722 1.95698e-017 1.63889 1.95698e-017 1.68056 1.95698e-017 1.72222 1.95698e-017 1.76389 1.95698e-017 1.80556 1.95698e-017 1.84722 1.95698e-017 1.88889 1.95698e-017 1.93056 1.95698e-017 1.97222 1.95698e-017 2.01389 1.95698e-017</float_array>
<technique_common>
<accessor count="49" source="#locator111Node_translation112.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator111Node_translation112.X-interpolations">
<Name_array id="locator111Node_translation112.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator111Node_translation112.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator111Node_translation112.X-sampler">
<input semantic="INPUT" source="#locator111Node_translation112.X-input" />
<input semantic="OUTPUT" source="#locator111Node_translation112.X-output" />
<input semantic="INTERPOLATION" source="#locator111Node_translation112.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator111Node_translation112.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator111Node_translation112.X-outtangents" />
</sampler>
<channel source="#locator111Node_translation112.X-sampler" target="locator111Node/translation112.X" />
</animation>
<animation id="locator114Node_rotation116X.ANGLE">
<source id="locator114Node_rotation116X.ANGLE-input">
<float_array id="locator114Node_rotation116X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_rotation116X.ANGLE-output">
<float_array id="locator114Node_rotation116X.ANGLE-output-array" count="49">-14.9367 -11.8071 -3.87855 6.65908 17.6157 26.8014 32.0261 32.8556 30.9549 27.2832 22.7997 18.4636 15.2339 12.9153 10.7014 8.6349 6.75829 5.11424 3.74535 3.70698 5.17613 6.87783 7.53713 5.87905 0.628639 -10.1301 -25.7604 -43.708 -61.4188 -76.3387 -85.9134 -90.3808 -91.8317 -90.4917 -86.5862 -80.3405 -71.9801 -58.88 -40.3348 -19.4496 0.670894 16.9216 26.1975 26.4517 19.7586 9.19566 -2.15951 -11.2294 -14.9367</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_rotation116X.ANGLE-intangents">
<float_array id="locator114Node_rotation116X.ANGLE-intangents-array" count="98">-0.0138889 -14.9367 0.0277778 -13.6501 0.0694444 -6.95624 0.111111 3.0767 0.152778 14.2587 0.194444 24.3997 0.236111 31.0171 0.277778 33.0341 0.319444 31.8836 0.361111 28.6424 0.402778 24.2697 0.444444 19.7245 0.486111 16.1586 0.527778 13.6707 0.569444 11.4148 0.611111 9.29209 0.652778 7.34507 0.694444 5.61639 0.736111 3.97989 0.777778 3.46852 0.819444 4.64766 0.861111 6.48434 0.902778 7.70359 0.944444 7.03046 0.986111 3.29683 1.02778 -5.73192 1.06944 -20.164 1.11111 -37.7649 1.15278 -55.9804 1.19444 -72.2563 1.23611 -83.573 1.27778 -89.3944 1.31944 -91.8132 1.36111 -91.366 1.40278 -88.278 1.44444 -82.7748 1.48611 -75.5568 1.52778 -64.1542 1.56944 -46.9066 1.61111 -26.2838 1.65278 -5.39096 1.69444 12.6671 1.73611 24.6092 1.77778 27.5248 1.81944 22.6346 1.86111 12.8487 1.90278 1.24467 1.94444 -9.09993 1.98611 -14.9367</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_rotation116X.ANGLE-outtangents">
<float_array id="locator114Node_rotation116X.ANGLE-outtangents-array" count="98">0.0138889 -14.9367 0.0555556 -9.96411 0.0972222 -0.800845 0.138889 10.2415 0.180556 20.9728 0.222222 29.2031 0.263889 33.0351 0.305556 32.677 0.347222 30.0261 0.388889 25.924 0.430556 21.3298 0.472222 17.2026 0.513889 14.3092 0.555556 12.1599 0.597222 9.98804 0.638889 7.9777 0.680556 6.17151 0.722222 4.61208 0.763889 3.5108 0.805556 3.94545 0.847222 5.70461 0.888889 7.27133 0.930556 7.37066 0.972222 4.72763 1.01389 -2.03955 1.05556 -14.5283 1.09722 -31.3567 1.13889 -49.6511 1.18056 -66.8573 1.22222 -80.4211 1.26389 -88.2537 1.30556 -91.3671 1.34722 -91.8502 1.38889 -89.6174 1.43056 -84.8943 1.47222 -77.9061 1.51389 -68.4034 1.55556 -53.6058 1.59722 -33.7631 1.63889 -12.6153 1.68056 6.73275 1.72222 21.176 1.76389 27.7859 1.80556 25.3785 1.84722 16.8826 1.88889 5.54265 1.93056 -5.5637 1.97222 -13.359 2.01389 -14.9367</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_rotation116X.ANGLE-interpolations">
<Name_array id="locator114Node_rotation116X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator114Node_rotation116X.ANGLE-sampler">
<input semantic="INPUT" source="#locator114Node_rotation116X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator114Node_rotation116X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator114Node_rotation116X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator114Node_rotation116X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator114Node_rotation116X.ANGLE-outtangents" />
</sampler>
<channel source="#locator114Node_rotation116X.ANGLE-sampler" target="locator114Node/rotation116X.ANGLE" />
</animation>
<animation id="locator114Node_rotation116Y.ANGLE">
<source id="locator114Node_rotation116Y.ANGLE-input">
<float_array id="locator114Node_rotation116Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_rotation116Y.ANGLE-output">
<float_array id="locator114Node_rotation116Y.ANGLE-output-array" count="49">0.502643 0.360547 -0.000334165 -0.481889 -0.986007 -1.41458 -1.66949 -1.73425 -1.68407 -1.55834 -1.39646 -1.23784 -1.12188 -1.05067 -0.993113 -0.93881 -0.877373 -0.798411 -0.691533 -0.572038 -0.451302 -0.31304 -0.14097 0.0811895 0.369722 0.813247 1.41646 2.06977 2.66356 3.08825 3.23422 2.99599 2.44013 1.71517 0.969604 0.351964 0.0107631 0.000841186 0.214353 0.555788 0.929633 1.24038 1.39251 1.35506 1.19824 0.97832 0.751567 0.574252 0.502643</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_rotation116Y.ANGLE-intangents">
<float_array id="locator114Node_rotation116Y.ANGLE-intangents-array" count="98">-0.0138889 0.502643 0.0277778 0.444376 0.0694444 0.140072 0.111111 -0.31761 0.152778 -0.830559 0.194444 -1.30066 0.236111 -1.61621 0.277778 -1.73182 0.319444 -1.71339 0.361111 -1.60627 0.402778 -1.44988 0.444444 -1.28361 0.486111 -1.15308 0.527778 -1.07213 0.569444 -1.01176 0.611111 -0.9581 0.652778 -0.900773 0.694444 -0.829385 0.736111 -0.729261 0.777778 -0.612077 0.819444 -0.494468 0.861111 -0.364762 0.902778 -0.206675 0.944444 -0.00392585 0.986111 0.247712 1.02778 0.63879 1.06944 1.20704 1.11111 1.86192 1.15278 2.49382 1.19444 2.99314 1.23611 3.2496 1.27778 3.12834 1.31944 2.65361 1.36111 1.96025 1.40278 1.1968 1.44444 0.511771 1.48611 0.0692836 1.52778 -0.0330905 1.56944 0.121862 1.61111 0.436574 1.65278 0.815535 1.69444 1.16323 1.73611 1.3734 1.77778 1.38744 1.81944 1.26103 1.86111 1.05277 1.90278 0.818912 1.94444 0.61574 1.98611 0.502643</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_rotation116Y.ANGLE-outtangents">
<float_array id="locator114Node_rotation116Y.ANGLE-outtangents-array" count="98">0.0138889 0.502643 0.0555556 0.276717 0.0972222 -0.14074 0.138889 -0.646168 0.180556 -1.14145 0.222222 -1.52849 0.263889 -1.72277 0.305556 -1.73668 0.347222 -1.65475 0.388889 -1.5104 0.430556 -1.34305 0.472222 -1.19208 0.513889 -1.09069 0.555556 -1.02921 0.597222 -0.97447 0.638889 -0.91952 0.680556 -0.853973 0.722222 -0.767438 0.763889 -0.653804 0.805556 -0.532 0.847222 -0.408135 0.888889 -0.261318 0.930556 -0.0752654 0.972222 0.166305 1.01389 0.491732 1.05556 0.987704 1.09722 1.62588 1.13889 2.27762 1.18056 2.83331 1.22222 3.18336 1.26389 3.21885 1.30556 2.86364 1.34722 2.22666 1.38889 1.47008 1.43056 0.742403 1.47222 0.192157 1.51389 -0.0477573 1.55556 0.0347729 1.59722 0.306844 1.63889 0.675001 1.68056 1.04373 1.72222 1.31752 1.76389 1.41162 1.80556 1.32268 1.84722 1.13545 1.88889 0.903874 1.93056 0.684223 1.97222 0.532765 2.01389 0.502643</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_rotation116Y.ANGLE-interpolations">
<Name_array id="locator114Node_rotation116Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator114Node_rotation116Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator114Node_rotation116Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator114Node_rotation116Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator114Node_rotation116Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator114Node_rotation116Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator114Node_rotation116Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator114Node_rotation116Y.ANGLE-sampler" target="locator114Node/rotation116Y.ANGLE" />
</animation>
<animation id="locator114Node_rotation116Z.ANGLE">
<source id="locator114Node_rotation116Z.ANGLE-input">
<float_array id="locator114Node_rotation116Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_rotation116Z.ANGLE-output">
<float_array id="locator114Node_rotation116Z.ANGLE-output-array" count="49">0.0726388 0.049216 -0.00991184 -0.0880335 -0.168438 -0.234414 -0.26925 -0.268594 -0.244945 -0.206868 -0.162926 -0.121687 -0.0917129 -0.0720401 -0.0556232 -0.0419076 -0.0303386 -0.0203616 -0.0114221 0.0139499 0.0588046 0.102067 0.122663 0.0995178 0.0115563 -0.156912 -0.392166 -0.671161 -0.970853 -1.2682 -1.54016 -1.81736 -2.12437 -2.42904 -2.69921 -2.90271 -3.0074 -3.00492 -2.91932 -2.76706 -2.5646 -2.32839 -2.07488 -1.73756 -1.28997 -0.808619 -0.37005 -0.0507882 0.0726388</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_rotation116Z.ANGLE-intangents">
<float_array id="locator114Node_rotation116Z.ANGLE-intangents-array" count="98">-0.0138889 0.0726388 0.0277778 0.0629744 0.0694444 0.0129631 0.111111 -0.0616125 0.152778 -0.144041 0.194444 -0.217612 0.236111 -0.263553 0.277778 -0.272645 0.319444 -0.255233 0.361111 -0.220537 0.402778 -0.177123 0.444444 -0.133556 0.486111 -0.0999873 0.527778 -0.078055 0.569444 -0.0606453 0.611111 -0.0461217 0.652778 -0.0339296 0.694444 -0.0235144 0.736111 -0.0171407 0.777778 0.00224549 0.819444 0.0441184 0.861111 0.0914242 0.902778 0.123088 0.944444 0.118036 0.986111 0.0542946 1.02778 -0.0896251 1.06944 -0.306458 1.11111 -0.574713 1.15278 -0.871347 1.19444 -1.17332 1.23611 -1.44863 1.27778 -1.71999 1.31944 -2.02243 1.36111 -2.33324 1.40278 -2.62026 1.44444 -2.85135 1.48611 -2.99037 1.52778 -3.0196 1.56944 -2.95896 1.61111 -2.82618 1.65278 -2.63771 1.69444 -2.41001 1.73611 -2.17335 1.77778 -1.86838 1.81944 -1.44479 1.86111 -0.961939 1.90278 -0.496356 1.94444 -0.12457 1.98611 0.0726388</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_rotation116Z.ANGLE-outtangents">
<float_array id="locator114Node_rotation116Z.ANGLE-outtangents-array" count="98">0.0138889 0.0726388 0.0555556 0.0354575 0.0972222 -0.0327867 0.138889 -0.114454 0.180556 -0.192834 0.222222 -0.251216 0.263889 -0.274947 0.305556 -0.264543 0.347222 -0.234657 0.388889 -0.193198 0.430556 -0.14873 0.472222 -0.109818 0.513889 -0.0834385 0.555556 -0.0660251 0.597222 -0.0506011 0.638889 -0.0376935 0.680556 -0.0267476 0.722222 -0.0172089 0.763889 -0.00570347 0.805556 0.0256544 0.847222 0.0734908 0.888889 0.11271 0.930556 0.122238 0.972222 0.081 1.01389 -0.031182 1.05556 -0.224199 1.09722 -0.477874 1.13889 -0.767609 1.18056 -1.07036 1.22222 -1.36308 1.26389 -1.63168 1.30556 -1.91473 1.34722 -2.22632 1.38889 -2.52485 1.43056 -2.77815 1.47222 -2.95408 1.51389 -3.02443 1.55556 -2.99024 1.59722 -2.87968 1.63889 -2.70794 1.68056 -2.49149 1.72222 -2.24677 1.76389 -1.97641 1.80556 -1.60674 1.84722 -1.13514 1.88889 -0.6553 1.93056 -0.243745 1.97222 0.0229933 2.01389 0.0726388</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_rotation116Z.ANGLE-interpolations">
<Name_array id="locator114Node_rotation116Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator114Node_rotation116Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator114Node_rotation116Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator114Node_rotation116Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator114Node_rotation116Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator114Node_rotation116Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator114Node_rotation116Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator114Node_rotation116Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator114Node_rotation116Z.ANGLE-sampler" target="locator114Node/rotation116Z.ANGLE" />
</animation>
<animation id="locator114Node_translation115.X">
<source id="locator114Node_translation115.X-input">
<float_array id="locator114Node_translation115.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_translation115.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_translation115.X-output">
<float_array id="locator114Node_translation115.X-output-array" count="49">0 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018 6.01732e-018</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_translation115.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_translation115.X-intangents">
<float_array id="locator114Node_translation115.X-intangents-array" count="98">-0.0138889 0 0.0277778 5.01444e-018 0.0694444 6.01732e-018 0.111111 6.01732e-018 0.152778 6.01732e-018 0.194444 6.01732e-018 0.236111 6.01732e-018 0.277778 6.01732e-018 0.319444 6.01732e-018 0.361111 6.01732e-018 0.402778 6.01732e-018 0.444444 6.01732e-018 0.486111 6.01732e-018 0.527778 6.01732e-018 0.569444 6.01732e-018 0.611111 6.01732e-018 0.652778 6.01732e-018 0.694444 6.01732e-018 0.736111 6.01732e-018 0.777778 6.01732e-018 0.819444 6.01732e-018 0.861111 6.01732e-018 0.902778 6.01732e-018 0.944444 6.01732e-018 0.986111 6.01732e-018 1.02778 6.01732e-018 1.06944 6.01732e-018 1.11111 6.01732e-018 1.15278 6.01732e-018 1.19444 6.01732e-018 1.23611 6.01732e-018 1.27778 6.01732e-018 1.31944 6.01732e-018 1.36111 6.01732e-018 1.40278 6.01732e-018 1.44444 6.01732e-018 1.48611 6.01732e-018 1.52778 6.01732e-018 1.56944 6.01732e-018 1.61111 6.01732e-018 1.65278 6.01732e-018 1.69444 6.01732e-018 1.73611 6.01732e-018 1.77778 6.01732e-018 1.81944 6.01732e-018 1.86111 6.01732e-018 1.90278 6.01732e-018 1.94444 6.01732e-018 1.98611 6.01732e-018</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_translation115.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_translation115.X-outtangents">
<float_array id="locator114Node_translation115.X-outtangents-array" count="98">0.0138889 0 0.0555556 7.02021e-018 0.0972222 6.01732e-018 0.138889 6.01732e-018 0.180556 6.01732e-018 0.222222 6.01732e-018 0.263889 6.01732e-018 0.305556 6.01732e-018 0.347222 6.01732e-018 0.388889 6.01732e-018 0.430556 6.01732e-018 0.472222 6.01732e-018 0.513889 6.01732e-018 0.555556 6.01732e-018 0.597222 6.01732e-018 0.638889 6.01732e-018 0.680556 6.01732e-018 0.722222 6.01732e-018 0.763889 6.01732e-018 0.805556 6.01732e-018 0.847222 6.01732e-018 0.888889 6.01732e-018 0.930556 6.01732e-018 0.972222 6.01732e-018 1.01389 6.01732e-018 1.05556 6.01732e-018 1.09722 6.01732e-018 1.13889 6.01732e-018 1.18056 6.01732e-018 1.22222 6.01732e-018 1.26389 6.01732e-018 1.30556 6.01732e-018 1.34722 6.01732e-018 1.38889 6.01732e-018 1.43056 6.01732e-018 1.47222 6.01732e-018 1.51389 6.01732e-018 1.55556 6.01732e-018 1.59722 6.01732e-018 1.63889 6.01732e-018 1.68056 6.01732e-018 1.72222 6.01732e-018 1.76389 6.01732e-018 1.80556 6.01732e-018 1.84722 6.01732e-018 1.88889 6.01732e-018 1.93056 6.01732e-018 1.97222 6.01732e-018 2.01389 6.01732e-018</float_array>
<technique_common>
<accessor count="49" source="#locator114Node_translation115.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator114Node_translation115.X-interpolations">
<Name_array id="locator114Node_translation115.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator114Node_translation115.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator114Node_translation115.X-sampler">
<input semantic="INPUT" source="#locator114Node_translation115.X-input" />
<input semantic="OUTPUT" source="#locator114Node_translation115.X-output" />
<input semantic="INTERPOLATION" source="#locator114Node_translation115.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator114Node_translation115.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator114Node_translation115.X-outtangents" />
</sampler>
<channel source="#locator114Node_translation115.X-sampler" target="locator114Node/translation115.X" />
</animation>
<animation id="locator119Node_rotation121X.ANGLE">
<source id="locator119Node_rotation121X.ANGLE-input">
<float_array id="locator119Node_rotation121X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_rotation121X.ANGLE-output">
<float_array id="locator119Node_rotation121X.ANGLE-output-array" count="49">-48.4797 -46.4857 -41.4131 -34.6264 -27.4898 -21.3678 -17.6245 -16.7666 -17.8039 -19.8557 -22.0413 -23.48 -23.2911 -21.0038 -17.2286 -12.7065 -8.17855 -4.38583 -2.06939 -1.47014 -2.04341 -3.3519 -4.95833 -6.42542 -7.31588 -7.4325 -7.08566 -6.59947 -6.29806 -6.50553 -7.54601 -9.61831 -12.5029 -15.8964 -19.4953 -22.9964 -26.0961 -28.8929 -31.6493 -34.3078 -36.8108 -39.101 -41.1206 -42.9611 -44.6866 -46.1992 -47.4008 -48.1937 -48.4797</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_rotation121X.ANGLE-intangents">
<float_array id="locator119Node_rotation121X.ANGLE-intangents-array" count="98">-0.0138889 -48.4797 0.0277778 -47.6634 0.0694444 -43.3897 0.111111 -36.947 0.152778 -29.6996 0.194444 -23.012 0.236111 -18.3914 0.277778 -16.7367 0.319444 -17.2891 0.361111 -19.1495 0.402778 -21.4373 0.444444 -23.2717 0.486111 -23.7038 0.527778 -22.0142 0.569444 -18.6115 0.611111 -14.2148 0.652778 -9.56533 0.694444 -5.40402 0.736111 -2.55534 0.777778 -1.47448 0.819444 -1.72978 0.861111 -2.86608 0.902778 -4.44608 0.944444 -6.0325 0.986111 -7.14804 1.02778 -7.47087 1.06944 -7.2245 1.11111 -6.73074 1.15278 -6.31372 1.19444 -6.29754 1.23611 -7.02721 1.27778 -8.79216 1.31944 -11.4566 1.36111 -14.731 1.40278 -18.312 1.44444 -21.8963 1.48611 -25.1133 1.52778 -27.9674 1.56944 -30.7468 1.61111 -33.4475 1.65278 -36.012 1.69444 -38.3827 1.73611 -40.4773 1.77778 -42.3668 1.81944 -44.1469 1.86111 -45.7468 1.90278 -47.0684 1.94444 -48.0138 1.98611 -48.4797</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_rotation121X.ANGLE-outtangents">
<float_array id="locator119Node_rotation121X.ANGLE-outtangents-array" count="98">0.0138889 -48.4797 0.0555556 -45.3079 0.0972222 -39.4366 0.138889 -32.3059 0.180556 -25.2801 0.222222 -19.7236 0.263889 -16.8577 0.305556 -16.7965 0.347222 -18.3188 0.388889 -20.5619 0.430556 -22.6453 0.472222 -23.6883 0.513889 -22.8784 0.555556 -19.9934 0.597222 -15.8457 0.638889 -11.1982 0.680556 -6.79177 0.722222 -3.36763 0.763889 -1.58345 0.805556 -1.46581 0.847222 -2.35703 0.888889 -3.83772 0.930556 -5.47059 0.972222 -6.81835 1.01389 -7.48373 1.05556 -7.39413 1.09722 -6.94682 1.13889 -6.46821 1.18056 -6.2824 1.22222 -6.71352 1.26389 -8.0648 1.30556 -10.4445 1.34722 -13.5492 1.38889 -17.0618 1.43056 -20.6787 1.47222 -24.0965 1.51389 -27.0788 1.55556 -29.8184 1.59722 -32.5518 1.63889 -35.168 1.68056 -37.6097 1.72222 -39.8193 1.76389 -41.764 1.80556 -43.5554 1.84722 -45.2263 1.88889 -46.6515 1.93056 -47.7332 1.97222 -48.3735 2.01389 -48.4797</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_rotation121X.ANGLE-interpolations">
<Name_array id="locator119Node_rotation121X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator119Node_rotation121X.ANGLE-sampler">
<input semantic="INPUT" source="#locator119Node_rotation121X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator119Node_rotation121X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator119Node_rotation121X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator119Node_rotation121X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator119Node_rotation121X.ANGLE-outtangents" />
</sampler>
<channel source="#locator119Node_rotation121X.ANGLE-sampler" target="locator119Node/rotation121X.ANGLE" />
</animation>
<animation id="locator119Node_rotation121Y.ANGLE">
<source id="locator119Node_rotation121Y.ANGLE-input">
<float_array id="locator119Node_rotation121Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_rotation121Y.ANGLE-output">
<float_array id="locator119Node_rotation121Y.ANGLE-output-array" count="49">3.29829 3.44532 3.82261 4.33452 4.88538 5.37954 5.72134 5.94838 6.14469 6.28431 6.34124 6.2895 6.10312 5.70388 5.09692 4.3813 3.65606 3.02026 2.57294 2.31425 2.165 2.10517 2.11479 2.17386 2.26239 2.4247 2.68565 2.99605 3.30671 3.56845 3.73209 3.7918 3.78575 3.73079 3.64373 3.54141 3.44066 3.31448 3.14402 2.95829 2.78632 2.65711 2.59969 2.6432 2.77026 2.94009 3.1119 3.2449 3.29829</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_rotation121Y.ANGLE-intangents">
<float_array id="locator119Node_rotation121Y.ANGLE-intangents-array" count="98">-0.0138889 3.29829 0.0277778 3.35793 0.0694444 3.67441 0.111111 4.15739 0.152778 4.71121 0.194444 5.24021 0.236111 5.62653 0.277778 5.87782 0.319444 6.0887 0.361111 6.25155 0.402778 6.34037 0.444444 6.32919 0.486111 6.20073 0.527778 5.87158 0.569444 5.31735 0.611111 4.62144 0.652778 3.8829 0.694444 3.20078 0.736111 2.6906 0.777778 2.38224 0.819444 2.19984 0.861111 2.11354 0.902778 2.10334 0.944444 2.14926 0.986111 2.22058 1.02778 2.35416 1.06944 2.59042 1.11111 2.89254 1.15278 3.21131 1.19444 3.49756 1.23611 3.69487 1.27778 3.78285 1.31944 3.79592 1.36111 3.75446 1.40278 3.6753 1.44444 3.57526 1.48611 3.47848 1.52778 3.36392 1.56944 3.20338 1.61111 3.01791 1.65278 2.83652 1.69444 2.68822 1.73611 2.60201 1.77778 2.61477 1.81944 2.72078 1.86111 2.88315 1.90278 3.0611 1.94444 3.21383 1.98611 3.29829</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_rotation121Y.ANGLE-outtangents">
<float_array id="locator119Node_rotation121Y.ANGLE-outtangents-array" count="98">0.0138889 3.29829 0.0555556 3.5327 0.0972222 3.97081 0.138889 4.51164 0.180556 5.05955 0.222222 5.51887 0.263889 5.81615 0.305556 6.01894 0.347222 6.20068 0.388889 6.31707 0.430556 6.3421 0.472222 6.24982 0.513889 6.00552 0.555556 5.53618 0.597222 4.87649 0.638889 4.14116 0.680556 3.42922 0.722222 2.83974 0.763889 2.45527 0.805556 2.24626 0.847222 2.13015 0.888889 2.0968 0.930556 2.12624 0.972222 2.19846 1.01389 2.3042 1.05556 2.49524 1.09722 2.78087 1.13889 3.09956 1.18056 3.40211 1.22222 3.63935 1.26389 3.76931 1.30556 3.80074 1.34722 3.77559 1.38889 3.70712 1.43056 3.61217 1.47222 3.50757 1.51389 3.40283 1.55556 3.26504 1.59722 3.08465 1.63889 2.89868 1.68056 2.73612 1.72222 2.62601 1.76389 2.59737 1.80556 2.67163 1.84722 2.81974 1.88889 2.99703 1.93056 3.1627 1.97222 3.27596 2.01389 3.29829</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_rotation121Y.ANGLE-interpolations">
<Name_array id="locator119Node_rotation121Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator119Node_rotation121Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator119Node_rotation121Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator119Node_rotation121Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator119Node_rotation121Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator119Node_rotation121Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator119Node_rotation121Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator119Node_rotation121Y.ANGLE-sampler" target="locator119Node/rotation121Y.ANGLE" />
</animation>
<animation id="locator119Node_rotation121Z.ANGLE">
<source id="locator119Node_rotation121Z.ANGLE-input">
<float_array id="locator119Node_rotation121Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_rotation121Z.ANGLE-output">
<float_array id="locator119Node_rotation121Z.ANGLE-output-array" count="49">-2.59311 -2.32439 -1.63836 -0.715191 0.264938 1.12185 1.67537 1.90466 1.94971 1.87153 1.73117 1.58966 1.50803 1.47212 1.43027 1.38728 1.34791 1.31693 1.29913 1.29156 1.2898 1.29644 1.31406 1.34525 1.39257 1.46666 1.56757 1.68204 1.79681 1.89864 1.97426 2.03392 2.09025 2.13364 2.15445 2.14304 2.08978 2.01289 1.9237 1.8023 1.62876 1.38315 1.04555 0.505016 -0.24469 -1.06646 -1.82319 -2.37778 -2.59311</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_rotation121Z.ANGLE-intangents">
<float_array id="locator119Node_rotation121Z.ANGLE-intangents-array" count="98">-0.0138889 -2.59311 0.0277778 -2.48352 0.0694444 -1.90656 0.111111 -1.03241 0.152778 -0.0412354 0.194444 0.886779 0.236111 1.5449 0.277778 1.85894 0.319444 1.95523 0.361111 1.90795 0.402778 1.77815 0.444444 1.62685 0.486111 1.52762 0.527778 1.48507 0.569444 1.44441 0.611111 1.40101 0.652778 1.35963 0.694444 1.32506 0.736111 1.30336 0.777778 1.29311 0.819444 1.28899 0.861111 1.2924 0.902778 1.30593 0.944444 1.33216 0.986111 1.37234 1.02778 1.4375 1.06944 1.53167 1.11111 1.64383 1.15278 1.76071 1.19444 1.86906 1.23611 1.95172 1.27778 2.01458 1.31944 2.07363 1.36111 2.12294 1.40278 2.15288 1.44444 2.15382 1.48611 2.11147 1.52778 2.04057 1.56944 1.9588 1.61111 1.85146 1.65278 1.69862 1.69444 1.48035 1.73611 1.1919 1.77778 0.720055 1.81944 0.0172233 1.86111 -0.803378 1.90278 -1.60464 1.94444 -2.24946 1.98611 -2.59311</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_rotation121Z.ANGLE-outtangents">
<float_array id="locator119Node_rotation121Z.ANGLE-outtangents-array" count="98">0.0138889 -2.59311 0.0555556 -2.16527 0.0972222 -1.37016 0.138889 -0.397975 0.180556 0.571112 0.222222 1.35692 0.263889 1.80584 0.305556 1.95038 0.347222 1.94418 0.388889 1.83511 0.430556 1.6842 0.472222 1.55247 0.513889 1.48843 0.555556 1.45916 0.597222 1.41614 0.638889 1.37355 0.680556 1.33618 0.722222 1.3088 0.763889 1.2949 0.805556 1.29 0.847222 1.29062 0.888889 1.30049 0.930556 1.3222 0.972222 1.35833 1.01389 1.41281 1.05556 1.49583 1.09722 1.60346 1.13889 1.72024 1.18056 1.83291 1.22222 1.92821 1.26389 1.99681 1.30556 2.05325 1.34722 2.10687 1.38889 2.14434 1.43056 2.15602 1.47222 2.13226 1.51389 2.06809 1.55556 1.98521 1.59722 1.8886 1.63889 1.75314 1.68056 1.5589 1.72222 1.28595 1.76389 0.899191 1.80556 0.289976 1.84722 -0.506603 1.88889 -1.32955 1.93056 -2.04175 1.97222 -2.5061 2.01389 -2.59311</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_rotation121Z.ANGLE-interpolations">
<Name_array id="locator119Node_rotation121Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator119Node_rotation121Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator119Node_rotation121Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator119Node_rotation121Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator119Node_rotation121Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator119Node_rotation121Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator119Node_rotation121Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator119Node_rotation121Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator119Node_rotation121Z.ANGLE-sampler" target="locator119Node/rotation121Z.ANGLE" />
</animation>
<animation id="locator119Node_translation120.X">
<source id="locator119Node_translation120.X-input">
<float_array id="locator119Node_translation120.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_translation120.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_translation120.X-output">
<float_array id="locator119Node_translation120.X-output-array" count="49">0 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018 4.30443e-018</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_translation120.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_translation120.X-intangents">
<float_array id="locator119Node_translation120.X-intangents-array" count="98">-0.0138889 0 0.0277778 3.58702e-018 0.0694444 4.30443e-018 0.111111 4.30443e-018 0.152778 4.30443e-018 0.194444 4.30443e-018 0.236111 4.30443e-018 0.277778 4.30443e-018 0.319444 4.30443e-018 0.361111 4.30443e-018 0.402778 4.30443e-018 0.444444 4.30443e-018 0.486111 4.30443e-018 0.527778 4.30443e-018 0.569444 4.30443e-018 0.611111 4.30443e-018 0.652778 4.30443e-018 0.694444 4.30443e-018 0.736111 4.30443e-018 0.777778 4.30443e-018 0.819444 4.30443e-018 0.861111 4.30443e-018 0.902778 4.30443e-018 0.944444 4.30443e-018 0.986111 4.30443e-018 1.02778 4.30443e-018 1.06944 4.30443e-018 1.11111 4.30443e-018 1.15278 4.30443e-018 1.19444 4.30443e-018 1.23611 4.30443e-018 1.27778 4.30443e-018 1.31944 4.30443e-018 1.36111 4.30443e-018 1.40278 4.30443e-018 1.44444 4.30443e-018 1.48611 4.30443e-018 1.52778 4.30443e-018 1.56944 4.30443e-018 1.61111 4.30443e-018 1.65278 4.30443e-018 1.69444 4.30443e-018 1.73611 4.30443e-018 1.77778 4.30443e-018 1.81944 4.30443e-018 1.86111 4.30443e-018 1.90278 4.30443e-018 1.94444 4.30443e-018 1.98611 4.30443e-018</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_translation120.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_translation120.X-outtangents">
<float_array id="locator119Node_translation120.X-outtangents-array" count="98">0.0138889 0 0.0555556 5.02183e-018 0.0972222 4.30443e-018 0.138889 4.30443e-018 0.180556 4.30443e-018 0.222222 4.30443e-018 0.263889 4.30443e-018 0.305556 4.30443e-018 0.347222 4.30443e-018 0.388889 4.30443e-018 0.430556 4.30443e-018 0.472222 4.30443e-018 0.513889 4.30443e-018 0.555556 4.30443e-018 0.597222 4.30443e-018 0.638889 4.30443e-018 0.680556 4.30443e-018 0.722222 4.30443e-018 0.763889 4.30443e-018 0.805556 4.30443e-018 0.847222 4.30443e-018 0.888889 4.30443e-018 0.930556 4.30443e-018 0.972222 4.30443e-018 1.01389 4.30443e-018 1.05556 4.30443e-018 1.09722 4.30443e-018 1.13889 4.30443e-018 1.18056 4.30443e-018 1.22222 4.30443e-018 1.26389 4.30443e-018 1.30556 4.30443e-018 1.34722 4.30443e-018 1.38889 4.30443e-018 1.43056 4.30443e-018 1.47222 4.30443e-018 1.51389 4.30443e-018 1.55556 4.30443e-018 1.59722 4.30443e-018 1.63889 4.30443e-018 1.68056 4.30443e-018 1.72222 4.30443e-018 1.76389 4.30443e-018 1.80556 4.30443e-018 1.84722 4.30443e-018 1.88889 4.30443e-018 1.93056 4.30443e-018 1.97222 4.30443e-018 2.01389 4.30443e-018</float_array>
<technique_common>
<accessor count="49" source="#locator119Node_translation120.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator119Node_translation120.X-interpolations">
<Name_array id="locator119Node_translation120.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator119Node_translation120.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator119Node_translation120.X-sampler">
<input semantic="INPUT" source="#locator119Node_translation120.X-input" />
<input semantic="OUTPUT" source="#locator119Node_translation120.X-output" />
<input semantic="INTERPOLATION" source="#locator119Node_translation120.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator119Node_translation120.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator119Node_translation120.X-outtangents" />
</sampler>
<channel source="#locator119Node_translation120.X-sampler" target="locator119Node/translation120.X" />
</animation>
<animation id="locator122Node_rotation124X.ANGLE">
<source id="locator122Node_rotation124X.ANGLE-input">
<float_array id="locator122Node_rotation124X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_rotation124X.ANGLE-output">
<float_array id="locator122Node_rotation124X.ANGLE-output-array" count="49">-12.9804 -12.5318 -11.4184 -9.98878 -8.59157 -7.57536 -7.28877 -7.61148 -8.24053 -9.2506 -10.7163 -12.7124 -15.3134 -18.8997 -23.4876 -28.6059 -33.7831 -38.5482 -42.4298 -45.8652 -49.319 -52.3606 -54.5594 -55.4849 -54.7064 -51.3726 -45.6577 -38.6695 -31.5157 -25.3038 -21.1417 -19.3988 -19.2628 -20.0689 -21.1521 -21.8477 -21.4907 -19.814 -17.296 -14.3903 -11.5506 -9.23043 -7.88345 -7.76851 -8.57449 -9.90004 -11.3438 -12.5044 -12.9804</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_rotation124X.ANGLE-intangents">
<float_array id="locator122Node_rotation124X.ANGLE-intangents-array" count="98">-0.0138889 -12.9804 0.0277778 -12.7921 0.0694444 -11.8422 0.111111 -10.4599 0.152778 -8.9938 0.194444 -7.7925 0.236111 -7.28275 0.277778 -7.45285 0.319444 -7.96735 0.361111 -8.83796 0.402778 -10.1394 0.444444 -11.9462 0.486111 -14.2822 0.527778 -17.5374 0.569444 -21.8699 0.611111 -26.8899 0.652778 -32.1261 0.694444 -37.1071 0.736111 -41.2103 0.777778 -44.717 0.819444 -48.2365 0.861111 -51.4872 0.902778 -54.0387 0.944444 -55.4604 0.986111 -55.3917 1.02778 -52.8807 1.06944 -47.7749 1.11111 -41.0265 1.15278 -33.7433 1.19444 -27.0328 1.23611 -22.1259 1.27778 -19.712 1.31944 -19.1512 1.36111 -19.754 1.40278 -20.8556 1.44444 -21.7912 1.48611 -21.8296 1.52778 -20.5131 1.56944 -18.1999 1.61111 -15.3479 1.65278 -12.4106 1.69444 -9.84162 1.73611 -8.1271 1.77778 -7.65333 1.81944 -8.21924 1.86111 -9.43849 1.90278 -10.9097 1.94444 -12.2316 1.98611 -12.9804</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_rotation124X.ANGLE-outtangents">
<float_array id="locator122Node_rotation124X.ANGLE-outtangents-array" count="98">0.0138889 -12.9804 0.0555556 -12.2715 0.0972222 -10.9946 0.138889 -9.51764 0.180556 -8.18933 0.222222 -7.35823 0.263889 -7.29479 0.305556 -7.7701 0.347222 -8.51372 0.388889 -9.66323 0.430556 -11.2933 0.472222 -13.4786 0.513889 -16.3446 0.555556 -20.2621 0.597222 -25.1053 0.638889 -30.3218 0.680556 -35.4402 0.722222 -39.9893 0.763889 -43.6493 0.805556 -47.0134 0.847222 -50.4016 0.888889 -53.234 0.930556 -55.0801 0.972222 -55.5093 1.01389 -54.021 1.05556 -49.8645 1.09722 -43.5406 1.13889 -36.3125 1.18056 -29.288 1.22222 -23.5748 1.26389 -20.1576 1.30556 -19.0857 1.34722 -19.3745 1.38889 -20.3838 1.43056 -21.4486 1.47222 -21.9041 1.51389 -21.1517 1.55556 -19.1149 1.59722 -16.392 1.63889 -13.4327 1.68056 -10.6906 1.72222 -8.61924 1.76389 -7.63979 1.80556 -7.88368 1.84722 -8.92975 1.88889 -10.3616 1.93056 -11.7778 1.97222 -12.7771 2.01389 -12.9804</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_rotation124X.ANGLE-interpolations">
<Name_array id="locator122Node_rotation124X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator122Node_rotation124X.ANGLE-sampler">
<input semantic="INPUT" source="#locator122Node_rotation124X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator122Node_rotation124X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator122Node_rotation124X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator122Node_rotation124X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator122Node_rotation124X.ANGLE-outtangents" />
</sampler>
<channel source="#locator122Node_rotation124X.ANGLE-sampler" target="locator122Node/rotation124X.ANGLE" />
</animation>
<animation id="locator122Node_rotation124Y.ANGLE">
<source id="locator122Node_rotation124Y.ANGLE-input">
<float_array id="locator122Node_rotation124Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_rotation124Y.ANGLE-output">
<float_array id="locator122Node_rotation124Y.ANGLE-output-array" count="49">0.119761 0.1091 0.0819488 0.0455614 0.00718948 -0.0259148 -0.0464992 -0.053879 -0.0537191 -0.0482915 -0.0398683 -0.0307216 -0.0231236 -0.00999168 0.0119082 0.0345315 0.0498338 0.0497706 0.0262975 -0.00720023 -0.0416098 -0.0913849 -0.170979 -0.294846 -0.477439 -0.7788 -1.19938 -1.66422 -2.0984 -2.42697 -2.57499 -2.45134 -2.09775 -1.63855 -1.19808 -0.900651 -0.870606 -1.23805 -1.92952 -2.76405 -3.56065 -4.13832 -4.31607 -3.93018 -3.09268 -2.03626 -0.993589 -0.197356 0.119761</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_rotation124Y.ANGLE-intangents">
<float_array id="locator122Node_rotation124Y.ANGLE-intangents-array" count="98">-0.0138889 0.119761 0.0277778 0.115402 0.0694444 0.0925385 0.111111 0.0580213 0.152778 0.0191022 0.194444 -0.0169667 0.236111 -0.0418385 0.277778 -0.0526757 0.319444 -0.0546503 0.361111 -0.0505999 0.402778 -0.0427966 0.444444 -0.0335124 0.486111 -0.0265785 0.527778 -0.0158303 0.569444 0.00448762 0.611111 0.0282105 0.652778 0.0472939 0.694444 0.0536933 0.736111 0.0357926 0.777778 0.00411766 0.819444 -0.0275791 0.861111 -0.0698234 0.902778 -0.137069 0.944444 -0.243769 0.986111 -0.39678 1.02778 -0.658477 1.06944 -1.0518 1.11111 -1.51438 1.15278 -1.97128 1.19444 -2.34754 1.23611 -2.57093 1.27778 -2.53088 1.31944 -2.23322 1.36111 -1.7885 1.40278 -1.32106 1.44444 -0.955229 1.48611 -0.814374 1.52778 -1.06156 1.56944 -1.67519 1.61111 -2.4922 1.65278 -3.3316 1.69444 -4.01241 1.73611 -4.35076 1.77778 -4.13408 1.81944 -3.40833 1.86111 -2.38611 1.90278 -1.30007 1.94444 -0.382915 1.98611 0.119761</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_rotation124Y.ANGLE-outtangents">
<float_array id="locator122Node_rotation124Y.ANGLE-outtangents-array" count="98">0.0138889 0.119761 0.0555556 0.102797 0.0972222 0.0713591 0.138889 0.0331015 0.180556 -0.00472321 0.222222 -0.0348629 0.263889 -0.0511599 0.305556 -0.0550823 0.347222 -0.0527878 0.388889 -0.045983 0.430556 -0.03694 0.472222 -0.0279308 0.513889 -0.0196686 0.555556 -0.00415307 0.597222 0.0193287 0.638889 0.0408524 0.680556 0.0523736 0.722222 0.0458479 0.763889 0.0168023 0.805556 -0.0185181 0.847222 -0.0556406 0.888889 -0.112946 0.930556 -0.204889 0.972222 -0.345923 1.01389 -0.558098 1.05556 -0.899123 1.09722 -1.34695 1.13889 -1.81406 1.18056 -2.22553 1.22222 -2.5064 1.26389 -2.57905 1.30556 -2.3718 1.34722 -1.96229 1.38889 -1.48861 1.43056 -1.07509 1.47222 -0.846072 1.51389 -0.926839 1.55556 -1.41453 1.59722 -2.18386 1.63889 -3.03591 1.68056 -3.78969 1.72222 -4.26422 1.76389 -4.28138 1.80556 -3.72628 1.84722 -2.77703 1.88889 -1.68641 1.93056 -0.687105 1.97222 -0.0117978 2.01389 0.119761</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_rotation124Y.ANGLE-interpolations">
<Name_array id="locator122Node_rotation124Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator122Node_rotation124Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator122Node_rotation124Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator122Node_rotation124Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator122Node_rotation124Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator122Node_rotation124Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator122Node_rotation124Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator122Node_rotation124Y.ANGLE-sampler" target="locator122Node/rotation124Y.ANGLE" />
</animation>
<animation id="locator122Node_rotation124Z.ANGLE">
<source id="locator122Node_rotation124Z.ANGLE-input">
<float_array id="locator122Node_rotation124Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_rotation124Z.ANGLE-output">
<float_array id="locator122Node_rotation124Z.ANGLE-output-array" count="49">-0.00619587 -0.0138602 -0.0316742 -0.0518692 -0.0666767 -0.0683281 -0.0490548 0.00311852 0.084372 0.178782 0.270423 0.343373 0.381706 0.373755 0.329925 0.267402 0.203375 0.155031 0.139556 0.149985 0.171176 0.208049 0.265525 0.348527 0.461975 0.612579 0.797745 1.00844 1.23561 1.47025 1.7033 1.95199 2.227 2.50947 2.78052 3.02129 3.21291 3.39289 3.58381 3.74445 3.83359 3.81 3.63245 3.17663 2.45065 1.61193 0.817932 0.226076 -0.00619587</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_rotation124Z.ANGLE-intangents">
<float_array id="locator122Node_rotation124Z.ANGLE-intangents-array" count="98">-0.0138889 -0.00619587 0.0277778 -0.00961383 0.0694444 -0.0253394 0.111111 -0.0460354 0.152778 -0.0639336 0.194444 -0.0712651 0.236111 -0.0609625 0.277778 -0.0191193 0.319444 0.0550948 0.361111 0.147773 0.402778 0.242991 0.444444 0.324826 0.486111 0.376643 0.527778 0.382385 0.569444 0.34765 0.611111 0.288494 0.652778 0.222104 0.694444 0.165667 0.736111 0.140397 0.777778 0.144715 0.819444 0.161498 0.861111 0.192324 0.902778 0.242112 0.944444 0.315786 0.986111 0.417966 1.02778 0.556618 1.06944 0.731769 1.11111 0.935457 1.15278 1.15865 1.19444 1.3923 1.23611 1.623 1.27778 1.8647 1.31944 2.13409 1.36111 2.41721 1.40278 2.69521 1.44444 2.94922 1.48611 3.15098 1.52778 3.33107 1.56944 3.52522 1.61111 3.70282 1.65278 3.82266 1.69444 3.84352 1.73611 3.73801 1.77778 3.3736 1.81944 2.71143 1.86111 1.88405 1.90278 1.04891 1.94444 0.36343 1.98611 -0.00619587</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_rotation124Z.ANGLE-outtangents">
<float_array id="locator122Node_rotation124Z.ANGLE-outtangents-array" count="98">0.0138889 -0.00619587 0.0555556 -0.0181066 0.0972222 -0.038009 0.138889 -0.057703 0.180556 -0.0694198 0.222222 -0.0653911 0.263889 -0.037147 0.305556 0.0253563 0.347222 0.113649 0.388889 0.20979 0.430556 0.297855 0.472222 0.36192 0.513889 0.38677 0.555556 0.365125 0.597222 0.312199 0.638889 0.246311 0.680556 0.184647 0.722222 0.144394 0.763889 0.138715 0.805556 0.155255 0.847222 0.180853 0.888889 0.223774 0.930556 0.288938 0.972222 0.381269 1.01389 0.505984 1.05556 0.668541 1.09722 0.863721 1.13889 1.08141 1.18056 1.31258 1.22222 1.54819 1.26389 1.78359 1.30556 2.03927 1.34722 2.31991 1.38889 2.60172 1.43056 2.86582 1.47222 3.09336 1.51389 3.27485 1.55556 3.45471 1.59722 3.6424 1.63889 3.78608 1.68056 3.84451 1.72222 3.77647 1.76389 3.52689 1.80556 2.97967 1.84722 2.18986 1.88889 1.33982 1.93056 0.586955 1.97222 0.088721 2.01389 -0.00619587</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_rotation124Z.ANGLE-interpolations">
<Name_array id="locator122Node_rotation124Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator122Node_rotation124Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator122Node_rotation124Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator122Node_rotation124Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator122Node_rotation124Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator122Node_rotation124Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator122Node_rotation124Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator122Node_rotation124Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator122Node_rotation124Z.ANGLE-sampler" target="locator122Node/rotation124Z.ANGLE" />
</animation>
<animation id="locator122Node_translation123.X">
<source id="locator122Node_translation123.X-input">
<float_array id="locator122Node_translation123.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_translation123.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_translation123.X-output">
<float_array id="locator122Node_translation123.X-output-array" count="49">0 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017 1.67581e-017</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_translation123.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_translation123.X-intangents">
<float_array id="locator122Node_translation123.X-intangents-array" count="98">-0.0138889 0 0.0277778 1.39651e-017 0.0694444 1.67581e-017 0.111111 1.67581e-017 0.152778 1.67581e-017 0.194444 1.67581e-017 0.236111 1.67581e-017 0.277778 1.67581e-017 0.319444 1.67581e-017 0.361111 1.67581e-017 0.402778 1.67581e-017 0.444444 1.67581e-017 0.486111 1.67581e-017 0.527778 1.67581e-017 0.569444 1.67581e-017 0.611111 1.67581e-017 0.652778 1.67581e-017 0.694444 1.67581e-017 0.736111 1.67581e-017 0.777778 1.67581e-017 0.819444 1.67581e-017 0.861111 1.67581e-017 0.902778 1.67581e-017 0.944444 1.67581e-017 0.986111 1.67581e-017 1.02778 1.67581e-017 1.06944 1.67581e-017 1.11111 1.67581e-017 1.15278 1.67581e-017 1.19444 1.67581e-017 1.23611 1.67581e-017 1.27778 1.67581e-017 1.31944 1.67581e-017 1.36111 1.67581e-017 1.40278 1.67581e-017 1.44444 1.67581e-017 1.48611 1.67581e-017 1.52778 1.67581e-017 1.56944 1.67581e-017 1.61111 1.67581e-017 1.65278 1.67581e-017 1.69444 1.67581e-017 1.73611 1.67581e-017 1.77778 1.67581e-017 1.81944 1.67581e-017 1.86111 1.67581e-017 1.90278 1.67581e-017 1.94444 1.67581e-017 1.98611 1.67581e-017</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_translation123.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_translation123.X-outtangents">
<float_array id="locator122Node_translation123.X-outtangents-array" count="98">0.0138889 0 0.0555556 1.95511e-017 0.0972222 1.67581e-017 0.138889 1.67581e-017 0.180556 1.67581e-017 0.222222 1.67581e-017 0.263889 1.67581e-017 0.305556 1.67581e-017 0.347222 1.67581e-017 0.388889 1.67581e-017 0.430556 1.67581e-017 0.472222 1.67581e-017 0.513889 1.67581e-017 0.555556 1.67581e-017 0.597222 1.67581e-017 0.638889 1.67581e-017 0.680556 1.67581e-017 0.722222 1.67581e-017 0.763889 1.67581e-017 0.805556 1.67581e-017 0.847222 1.67581e-017 0.888889 1.67581e-017 0.930556 1.67581e-017 0.972222 1.67581e-017 1.01389 1.67581e-017 1.05556 1.67581e-017 1.09722 1.67581e-017 1.13889 1.67581e-017 1.18056 1.67581e-017 1.22222 1.67581e-017 1.26389 1.67581e-017 1.30556 1.67581e-017 1.34722 1.67581e-017 1.38889 1.67581e-017 1.43056 1.67581e-017 1.47222 1.67581e-017 1.51389 1.67581e-017 1.55556 1.67581e-017 1.59722 1.67581e-017 1.63889 1.67581e-017 1.68056 1.67581e-017 1.72222 1.67581e-017 1.76389 1.67581e-017 1.80556 1.67581e-017 1.84722 1.67581e-017 1.88889 1.67581e-017 1.93056 1.67581e-017 1.97222 1.67581e-017 2.01389 1.67581e-017</float_array>
<technique_common>
<accessor count="49" source="#locator122Node_translation123.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator122Node_translation123.X-interpolations">
<Name_array id="locator122Node_translation123.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator122Node_translation123.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator122Node_translation123.X-sampler">
<input semantic="INPUT" source="#locator122Node_translation123.X-input" />
<input semantic="OUTPUT" source="#locator122Node_translation123.X-output" />
<input semantic="INTERPOLATION" source="#locator122Node_translation123.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator122Node_translation123.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator122Node_translation123.X-outtangents" />
</sampler>
<channel source="#locator122Node_translation123.X-sampler" target="locator122Node/translation123.X" />
</animation>
<animation id="locator127Node_rotation129X.ANGLE">
<source id="locator127Node_rotation129X.ANGLE-input">
<float_array id="locator127Node_rotation129X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_rotation129X.ANGLE-output">
<float_array id="locator127Node_rotation129X.ANGLE-output-array" count="49">0 7.53174e-006 8.45865e-006 9.66364e-006 1.08686e-005 1.17955e-005 1.21663e-005 1.22109e-005 1.2338e-005 1.25371e-005 1.2798e-005 1.31104e-005 1.3464e-005 1.38485e-005 1.42536e-005 1.4669e-005 1.50844e-005 1.54895e-005 1.5874e-005 1.62276e-005 1.654e-005 1.68009e-005 1.7e-005 1.7127e-005 1.71716e-005 1.71716e-005 1.71716e-005 1.71716e-005 1.71716e-005 1.71716e-005 1.71716e-005 1.71716e-005 1.71716e-005 1.71716e-005 1.71716e-005 1.71659e-005 1.71659e-005 1.69689e-005 1.64247e-005 1.56025e-005 1.45719e-005 1.34024e-005 1.21634e-005 1.09244e-005 9.75481e-006 8.72423e-006 7.90207e-006 7.35783e-006 7.16098e-006</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_rotation129X.ANGLE-intangents">
<float_array id="locator127Node_rotation129X.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 6.12197e-006 0.0694444 8.10334e-006 0.111111 9.26198e-006 0.152778 1.05133e-005 0.194444 1.15793e-005 0.236111 1.20971e-005 0.277778 1.21823e-005 0.319444 1.22836e-005 0.361111 1.24604e-005 0.402778 1.27024e-005 0.444444 1.29994e-005 0.486111 1.3341e-005 0.527778 1.37169e-005 0.569444 1.41168e-005 0.611111 1.45305e-005 0.652778 1.49476e-005 0.694444 1.53579e-005 0.736111 1.57509e-005 0.777778 1.61166e-005 0.819444 1.64444e-005 0.861111 1.67242e-005 0.902778 1.69456e-005 0.944444 1.70984e-005 0.986111 1.71642e-005 1.02778 1.71716e-005 1.06944 1.71716e-005 1.11111 1.71716e-005 1.15278 1.71716e-005 1.19444 1.71716e-005 1.23611 1.71716e-005 1.27778 1.71716e-005 1.31944 1.71716e-005 1.36111 1.71716e-005 1.40278 1.71726e-005 1.44444 1.71669e-005 1.48611 1.71987e-005 1.52778 1.70925e-005 1.56944 1.66524e-005 1.61111 1.59113e-005 1.65278 1.49386e-005 1.69444 1.38038e-005 1.73611 1.25764e-005 1.77778 1.13258e-005 1.81944 1.01215e-005 1.86111 9.03302e-006 1.90278 8.12981e-006 1.94444 7.48135e-006 1.98611 7.16098e-006</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_rotation129X.ANGLE-outtangents">
<float_array id="locator127Node_rotation129X.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 8.94152e-006 0.0972222 8.81397e-006 0.138889 1.00653e-005 0.180556 1.12239e-005 0.222222 1.20118e-005 0.263889 1.22355e-005 0.305556 1.22395e-005 0.347222 1.23923e-005 0.388889 1.26137e-005 0.430556 1.28935e-005 0.472222 1.32214e-005 0.513889 1.3587e-005 0.555556 1.39801e-005 0.597222 1.43903e-005 0.638889 1.48074e-005 0.680556 1.52211e-005 0.722222 1.56211e-005 0.763889 1.5997e-005 0.805556 1.63386e-005 0.847222 1.66355e-005 0.888889 1.68775e-005 0.930556 1.70543e-005 0.972222 1.71556e-005 1.01389 1.71791e-005 1.05556 1.71716e-005 1.09722 1.71716e-005 1.13889 1.71716e-005 1.18056 1.71716e-005 1.22222 1.71716e-005 1.26389 1.71716e-005 1.30556 1.71716e-005 1.34722 1.71716e-005 1.38889 1.71716e-005 1.43056 1.71707e-005 1.47222 1.71649e-005 1.51389 1.71331e-005 1.55556 1.68454e-005 1.59722 1.6197e-005 1.63889 1.52937e-005 1.68056 1.42053e-005 1.72222 1.3001e-005 1.76389 1.17504e-005 1.80556 1.05229e-005 1.84722 9.38813e-006 1.88889 8.41544e-006 1.93056 7.67434e-006 1.97222 7.23431e-006 2.01389 7.16098e-006</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_rotation129X.ANGLE-interpolations">
<Name_array id="locator127Node_rotation129X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator127Node_rotation129X.ANGLE-sampler">
<input semantic="INPUT" source="#locator127Node_rotation129X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator127Node_rotation129X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator127Node_rotation129X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator127Node_rotation129X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator127Node_rotation129X.ANGLE-outtangents" />
</sampler>
<channel source="#locator127Node_rotation129X.ANGLE-sampler" target="locator127Node/rotation129X.ANGLE" />
</animation>
<animation id="locator127Node_rotation129Y.ANGLE">
<source id="locator127Node_rotation129Y.ANGLE-input">
<float_array id="locator127Node_rotation129Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_rotation129Y.ANGLE-output">
<float_array id="locator127Node_rotation129Y.ANGLE-output-array" count="49">0 -1.08426e-007 -1.39881e-007 -1.80772e-007 -2.21664e-007 -2.53119e-007 -2.65701e-007 -2.65701e-007 -2.71526e-007 -2.78283e-007 -2.87137e-007 -2.97739e-007 -3.09738e-007 -3.22786e-007 -3.36533e-007 -3.5063e-007 -3.64726e-007 -3.78473e-007 -3.91521e-007 -4.03521e-007 -4.14123e-007 -4.22977e-007 -4.29734e-007 -4.29734e-007 -4.35559e-007 -4.35559e-007 -4.47408e-007 -4.60554e-007 -4.77032e-007 -4.95732e-007 -5.15543e-007 -5.35354e-007 -5.54055e-007 -5.70533e-007 -5.83678e-007 -5.92381e-007 -5.92381e-007 -5.85696e-007 -5.58514e-007 -5.17452e-007 -4.6598e-007 -4.07568e-007 -3.45686e-007 -2.83804e-007 -2.25391e-007 -1.73919e-007 -1.32857e-007 -1.05675e-007 -9.58436e-008</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_rotation129Y.ANGLE-intangents">
<float_array id="locator127Node_rotation129Y.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 -8.51121e-008 0.0694444 -1.27823e-007 0.111111 -1.67142e-007 0.152778 -2.09606e-007 0.194444 -2.4578e-007 0.236111 -2.63604e-007 0.277778 -2.6473e-007 0.319444 -2.69429e-007 0.361111 -2.75681e-007 0.402778 -2.83895e-007 0.444444 -2.93972e-007 0.486111 -3.05564e-007 0.527778 -3.1832e-007 0.569444 -3.31893e-007 0.611111 -3.45931e-007 0.652778 -3.60086e-007 0.694444 -3.74008e-007 0.736111 -3.87347e-007 0.777778 -3.99754e-007 0.819444 -4.1088e-007 0.861111 -4.20375e-007 0.902778 -4.28607e-007 0.944444 -4.28763e-007 0.986111 -4.34588e-007 1.02778 -4.33584e-007 1.06944 -4.43242e-007 1.11111 -4.55616e-007 1.15278 -4.71169e-007 1.19444 -4.89314e-007 1.23611 -5.0894e-007 1.27778 -5.28936e-007 1.31944 -5.48191e-007 1.36111 -5.65596e-007 1.40278 -5.80037e-007 1.44444 -5.9093e-007 1.48611 -5.93495e-007 1.52778 -5.91341e-007 1.56944 -5.69888e-007 1.61111 -5.32875e-007 1.65278 -4.84294e-007 1.69444 -4.27617e-007 1.73611 -3.66313e-007 1.77778 -3.03853e-007 1.81944 -2.43705e-007 1.86111 -1.89342e-007 1.90278 -1.44231e-007 1.94444 -1.11844e-007 1.98611 -9.58436e-008</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_rotation129Y.ANGLE-outtangents">
<float_array id="locator127Node_rotation129Y.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 -1.31739e-007 0.0972222 -1.51938e-007 0.138889 -1.94403e-007 0.180556 -2.33722e-007 0.222222 -2.60459e-007 0.263889 -2.67798e-007 0.305556 -2.66672e-007 0.347222 -2.73623e-007 0.388889 -2.80885e-007 0.430556 -2.9038e-007 0.472222 -3.01506e-007 0.513889 -3.13913e-007 0.555556 -3.27252e-007 0.597222 -3.41174e-007 0.638889 -3.55329e-007 0.680556 -3.69367e-007 0.722222 -3.82939e-007 0.763889 -3.95696e-007 0.805556 -4.07288e-007 0.847222 -4.17365e-007 0.888889 -4.25578e-007 0.930556 -4.3086e-007 0.972222 -4.30704e-007 1.01389 -4.36529e-007 1.05556 -4.37534e-007 1.09722 -4.51574e-007 1.13889 -4.65491e-007 1.18056 -4.82895e-007 1.22222 -5.02151e-007 1.26389 -5.22147e-007 1.30556 -5.41773e-007 1.34722 -5.59918e-007 1.38889 -5.7547e-007 1.43056 -5.8732e-007 1.47222 -5.93831e-007 1.51389 -5.91266e-007 1.55556 -5.80052e-007 1.59722 -5.4714e-007 1.63889 -5.0203e-007 1.68056 -4.47666e-007 1.72222 -3.87519e-007 1.76389 -3.25058e-007 1.80556 -2.63755e-007 1.84722 -2.07077e-007 1.88889 -1.58497e-007 1.93056 -1.21483e-007 1.97222 -9.95064e-008 2.01389 -9.58436e-008</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_rotation129Y.ANGLE-interpolations">
<Name_array id="locator127Node_rotation129Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator127Node_rotation129Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator127Node_rotation129Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator127Node_rotation129Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator127Node_rotation129Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator127Node_rotation129Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator127Node_rotation129Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator127Node_rotation129Y.ANGLE-sampler" target="locator127Node/rotation129Y.ANGLE" />
</animation>
<animation id="locator127Node_rotation129Z.ANGLE">
<source id="locator127Node_rotation129Z.ANGLE-input">
<float_array id="locator127Node_rotation129Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_rotation129Z.ANGLE-output">
<float_array id="locator127Node_rotation129Z.ANGLE-output-array" count="49">0 -6.14062e-007 -6.73615e-007 -7.51035e-007 -8.28455e-007 -8.88008e-007 -9.11829e-007 -9.11829e-007 -9.18573e-007 -9.26396e-007 -9.36647e-007 -9.48921e-007 -9.62813e-007 -9.77919e-007 -9.93835e-007 -1.01015e-006 -1.02647e-006 -1.04239e-006 -1.0575e-006 -1.07139e-006 -1.08366e-006 -1.09391e-006 -1.10174e-006 -1.10174e-006 -1.10848e-006 -1.10848e-006 -1.10227e-006 -1.09538e-006 -1.08675e-006 -1.07695e-006 -1.06657e-006 -1.05619e-006 -1.0464e-006 -1.03776e-006 -1.03088e-006 -1.03088e-006 -1.02467e-006 -1.01612e-006 -9.92488e-007 -9.56788e-007 -9.12038e-007 -8.61255e-007 -8.07454e-007 -7.53653e-007 -7.02869e-007 -6.58119e-007 -6.2242e-007 -5.98788e-007 -5.9024e-007</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_rotation129Z.ANGLE-intangents">
<float_array id="locator127Node_rotation129Z.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 -5.01792e-007 0.0694444 -6.50786e-007 0.111111 -7.25228e-007 0.152778 -8.05626e-007 0.194444 -8.74112e-007 0.236111 -9.07859e-007 0.277778 -9.10706e-007 0.319444 -9.16146e-007 0.361111 -9.23384e-007 0.402778 -9.32893e-007 0.444444 -9.4456e-007 0.486111 -9.5798e-007 0.527778 -9.72749e-007 0.569444 -9.88462e-007 0.611111 -1.00471e-006 0.652778 -1.0211e-006 0.694444 -1.03722e-006 0.736111 -1.05266e-006 0.777778 -1.06703e-006 0.819444 -1.07991e-006 0.861111 -1.0909e-006 0.902778 -1.10043e-006 0.944444 -1.10061e-006 0.986111 -1.10736e-006 1.02778 -1.10951e-006 1.06944 -1.10445e-006 1.11111 -1.09797e-006 1.15278 -1.08982e-006 1.19444 -1.08032e-006 1.23611 -1.07003e-006 1.27778 -1.05956e-006 1.31944 -1.04947e-006 1.36111 -1.04035e-006 1.40278 -1.03202e-006 1.44444 -1.03191e-006 1.48611 -1.02713e-006 1.52778 -1.02148e-006 1.56944 -1.00238e-006 1.61111 -9.70197e-007 1.65278 -9.27961e-007 1.69444 -8.78685e-007 1.73611 -8.25387e-007 1.77778 -7.71084e-007 1.81944 -7.18792e-007 1.86111 -6.71528e-007 1.90278 -6.32309e-007 1.94444 -6.04151e-007 1.98611 -5.9024e-007</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_rotation129Z.ANGLE-outtangents">
<float_array id="locator127Node_rotation129Z.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 -7.26331e-007 0.0972222 -6.96444e-007 0.138889 -7.76841e-007 0.180556 -8.51283e-007 0.222222 -9.01904e-007 0.263889 -9.158e-007 0.305556 -9.12953e-007 0.347222 -9.21001e-007 0.388889 -9.29408e-007 0.430556 -9.40401e-007 0.472222 -9.53282e-007 0.513889 -9.67646e-007 0.555556 -9.8309e-007 0.597222 -9.99207e-007 0.638889 -1.01559e-006 0.680556 -1.03185e-006 0.722222 -1.04756e-006 0.763889 -1.06233e-006 0.805556 -1.07575e-006 0.847222 -1.08742e-006 0.888889 -1.09693e-006 0.930556 -1.10304e-006 0.972222 -1.10286e-006 1.01389 -1.1096e-006 1.05556 -1.10745e-006 1.09722 -1.10009e-006 1.13889 -1.0928e-006 1.18056 -1.08368e-006 1.22222 -1.07359e-006 1.26389 -1.06311e-006 1.30556 -1.05283e-006 1.34722 -1.04333e-006 1.38889 -1.03518e-006 1.43056 -1.02973e-006 1.47222 -1.02984e-006 1.51389 -1.02221e-006 1.55556 -1.01076e-006 1.59722 -9.82599e-007 1.63889 -9.4338e-007 1.68056 -8.96116e-007 1.72222 -8.43824e-007 1.76389 -7.8952e-007 1.80556 -7.36223e-007 1.84722 -6.86947e-007 1.88889 -6.44711e-007 1.93056 -6.12531e-007 1.97222 -5.93425e-007 2.01389 -5.9024e-007</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_rotation129Z.ANGLE-interpolations">
<Name_array id="locator127Node_rotation129Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator127Node_rotation129Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator127Node_rotation129Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator127Node_rotation129Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator127Node_rotation129Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator127Node_rotation129Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator127Node_rotation129Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator127Node_rotation129Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator127Node_rotation129Z.ANGLE-sampler" target="locator127Node/rotation129Z.ANGLE" />
</animation>
<animation id="locator127Node_translation128.X">
<source id="locator127Node_translation128.X-input">
<float_array id="locator127Node_translation128.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_translation128.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_translation128.X-output">
<float_array id="locator127Node_translation128.X-output-array" count="49">0 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018 -7.82734e-018</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_translation128.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_translation128.X-intangents">
<float_array id="locator127Node_translation128.X-intangents-array" count="98">-0.0138889 0 0.0277778 -6.52279e-018 0.0694444 -7.82734e-018 0.111111 -7.82734e-018 0.152778 -7.82734e-018 0.194444 -7.82734e-018 0.236111 -7.82734e-018 0.277778 -7.82734e-018 0.319444 -7.82734e-018 0.361111 -7.82734e-018 0.402778 -7.82734e-018 0.444444 -7.82734e-018 0.486111 -7.82734e-018 0.527778 -7.82734e-018 0.569444 -7.82734e-018 0.611111 -7.82734e-018 0.652778 -7.82734e-018 0.694444 -7.82734e-018 0.736111 -7.82734e-018 0.777778 -7.82734e-018 0.819444 -7.82734e-018 0.861111 -7.82734e-018 0.902778 -7.82734e-018 0.944444 -7.82734e-018 0.986111 -7.82734e-018 1.02778 -7.82734e-018 1.06944 -7.82734e-018 1.11111 -7.82734e-018 1.15278 -7.82734e-018 1.19444 -7.82734e-018 1.23611 -7.82734e-018 1.27778 -7.82734e-018 1.31944 -7.82734e-018 1.36111 -7.82734e-018 1.40278 -7.82734e-018 1.44444 -7.82734e-018 1.48611 -7.82734e-018 1.52778 -7.82734e-018 1.56944 -7.82734e-018 1.61111 -7.82734e-018 1.65278 -7.82734e-018 1.69444 -7.82734e-018 1.73611 -7.82734e-018 1.77778 -7.82734e-018 1.81944 -7.82734e-018 1.86111 -7.82734e-018 1.90278 -7.82734e-018 1.94444 -7.82734e-018 1.98611 -7.82734e-018</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_translation128.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_translation128.X-outtangents">
<float_array id="locator127Node_translation128.X-outtangents-array" count="98">0.0138889 0 0.0555556 -9.1319e-018 0.0972222 -7.82734e-018 0.138889 -7.82734e-018 0.180556 -7.82734e-018 0.222222 -7.82734e-018 0.263889 -7.82734e-018 0.305556 -7.82734e-018 0.347222 -7.82734e-018 0.388889 -7.82734e-018 0.430556 -7.82734e-018 0.472222 -7.82734e-018 0.513889 -7.82734e-018 0.555556 -7.82734e-018 0.597222 -7.82734e-018 0.638889 -7.82734e-018 0.680556 -7.82734e-018 0.722222 -7.82734e-018 0.763889 -7.82734e-018 0.805556 -7.82734e-018 0.847222 -7.82734e-018 0.888889 -7.82734e-018 0.930556 -7.82734e-018 0.972222 -7.82734e-018 1.01389 -7.82734e-018 1.05556 -7.82734e-018 1.09722 -7.82734e-018 1.13889 -7.82734e-018 1.18056 -7.82734e-018 1.22222 -7.82734e-018 1.26389 -7.82734e-018 1.30556 -7.82734e-018 1.34722 -7.82734e-018 1.38889 -7.82734e-018 1.43056 -7.82734e-018 1.47222 -7.82734e-018 1.51389 -7.82734e-018 1.55556 -7.82734e-018 1.59722 -7.82734e-018 1.63889 -7.82734e-018 1.68056 -7.82734e-018 1.72222 -7.82734e-018 1.76389 -7.82734e-018 1.80556 -7.82734e-018 1.84722 -7.82734e-018 1.88889 -7.82734e-018 1.93056 -7.82734e-018 1.97222 -7.82734e-018 2.01389 -7.82734e-018</float_array>
<technique_common>
<accessor count="49" source="#locator127Node_translation128.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator127Node_translation128.X-interpolations">
<Name_array id="locator127Node_translation128.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator127Node_translation128.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator127Node_translation128.X-sampler">
<input semantic="INPUT" source="#locator127Node_translation128.X-input" />
<input semantic="OUTPUT" source="#locator127Node_translation128.X-output" />
<input semantic="INTERPOLATION" source="#locator127Node_translation128.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator127Node_translation128.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator127Node_translation128.X-outtangents" />
</sampler>
<channel source="#locator127Node_translation128.X-sampler" target="locator127Node/translation128.X" />
</animation>
<animation id="locator130Node_rotation132X.ANGLE">
<source id="locator130Node_rotation132X.ANGLE-input">
<float_array id="locator130Node_rotation132X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_rotation132X.ANGLE-output">
<float_array id="locator130Node_rotation132X.ANGLE-output-array" count="49">0 -5.57125e-006 -5.57125e-006 -5.57125e-006 -5.57125e-006 -5.57125e-006 -5.57125e-006 -5.57125e-006 -5.57125e-006 -5.57125e-006 -5.57125e-006 -5.57125e-006 -5.57125e-006 -5.59359e-006 -5.65718e-006 -5.75687e-006 -5.8875e-006 -6.0439e-006 -6.22093e-006 -6.41343e-006 -6.61624e-006 -6.82421e-006 -7.03218e-006 -7.23499e-006 -7.42749e-006 -7.60452e-006 -7.76092e-006 -7.89155e-006 -7.99123e-006 -8.05483e-006 -8.07717e-006 0.00321976 0.0112894 0.0217798 0.0322703 0.0403399 0.0435677 0.0403399 0.0322703 0.0217798 0.0112894 0.00321976 -8.07717e-006 -8.07717e-006 -8.07717e-006 -8.07717e-006 -8.07717e-006 -8.07717e-006 -8.07717e-006</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_rotation132X.ANGLE-intangents">
<float_array id="locator130Node_rotation132X.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 -4.64271e-006 0.0694444 -5.57125e-006 0.111111 -5.57125e-006 0.152778 -5.57125e-006 0.194444 -5.57125e-006 0.236111 -5.57125e-006 0.277778 -5.57125e-006 0.319444 -5.57125e-006 0.361111 -5.57125e-006 0.402778 -5.57125e-006 0.444444 -5.57125e-006 0.486111 -5.56752e-006 0.527778 -5.57927e-006 0.569444 -5.62997e-006 0.611111 -5.71849e-006 0.652778 -5.83966e-006 0.694444 -5.98833e-006 0.736111 -6.15934e-006 0.777778 -6.34754e-006 0.819444 -6.54778e-006 0.861111 -6.75489e-006 0.902778 -6.96371e-006 0.944444 -7.1691e-006 0.986111 -7.3659e-006 1.02778 -7.54894e-006 1.06944 -7.71308e-006 1.11111 -7.85316e-006 1.15278 -7.96402e-006 1.19444 -8.0405e-006 1.23611 -0.000546046 1.27778 0.00133685 1.31944 0.00819601 1.36111 0.018283 1.40278 0.0291769 1.44444 0.038457 1.48611 0.0435677 1.52778 0.0422228 1.56944 0.0353636 1.61111 0.0252766 1.65278 0.0143827 1.69444 0.00510266 1.73611 0.000529896 1.77778 -8.07717e-006 1.81944 -8.07717e-006 1.86111 -8.07717e-006 1.90278 -8.07717e-006 1.94444 -8.07717e-006 1.98611 -8.07717e-006</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_rotation132X.ANGLE-outtangents">
<float_array id="locator130Node_rotation132X.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 -6.49979e-006 0.0972222 -5.57125e-006 0.138889 -5.57125e-006 0.180556 -5.57125e-006 0.222222 -5.57125e-006 0.263889 -5.57125e-006 0.305556 -5.57125e-006 0.347222 -5.57125e-006 0.388889 -5.57125e-006 0.430556 -5.57125e-006 0.472222 -5.57125e-006 0.513889 -5.57497e-006 0.555556 -5.60791e-006 0.597222 -5.6844e-006 0.638889 -5.79526e-006 0.680556 -5.93533e-006 0.722222 -6.09947e-006 0.763889 -6.28252e-006 0.805556 -6.47932e-006 0.847222 -6.6847e-006 0.888889 -6.89353e-006 0.930556 -7.10064e-006 0.972222 -7.30087e-006 1.01389 -7.48907e-006 1.05556 -7.66009e-006 1.09722 -7.80876e-006 1.13889 -7.92993e-006 1.18056 -8.01845e-006 1.22222 -8.06915e-006 1.26389 0.000529892 1.30556 0.00510266 1.34722 0.0143827 1.38889 0.0252766 1.43056 0.0353636 1.47222 0.0422228 1.51389 0.0435677 1.55556 0.038457 1.59722 0.0291769 1.63889 0.018283 1.68056 0.00819601 1.72222 0.00133685 1.76389 -0.00054605 1.80556 -8.07717e-006 1.84722 -8.07717e-006 1.88889 -8.07717e-006 1.93056 -8.07717e-006 1.97222 -8.07717e-006 2.01389 -8.07717e-006</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_rotation132X.ANGLE-interpolations">
<Name_array id="locator130Node_rotation132X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator130Node_rotation132X.ANGLE-sampler">
<input semantic="INPUT" source="#locator130Node_rotation132X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator130Node_rotation132X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator130Node_rotation132X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator130Node_rotation132X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator130Node_rotation132X.ANGLE-outtangents" />
</sampler>
<channel source="#locator130Node_rotation132X.ANGLE-sampler" target="locator130Node/rotation132X.ANGLE" />
</animation>
<animation id="locator130Node_rotation132Y.ANGLE">
<source id="locator130Node_rotation132Y.ANGLE-input">
<float_array id="locator130Node_rotation132Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_rotation132Y.ANGLE-output">
<float_array id="locator130Node_rotation132Y.ANGLE-output-array" count="49">0 -2.97865e-007 -2.97865e-007 -2.97865e-007 -2.97865e-007 -2.97865e-007 -2.97865e-007 -2.97865e-007 -2.97865e-007 -2.97865e-007 -2.97865e-007 -2.97865e-007 -2.97865e-007 -2.97865e-007 -2.97865e-007 -3.04484e-007 -3.04484e-007 -3.16119e-007 -3.23294e-007 -3.31097e-007 -3.39318e-007 -3.47748e-007 -3.56178e-007 -3.64399e-007 -3.72202e-007 -3.79378e-007 -3.85718e-007 -3.85718e-007 -3.95053e-007 -3.95053e-007 -3.95053e-007 -0.0479609 -0.167862 -0.323734 -0.479606 -0.599507 -0.647467 -0.599507 -0.479606 -0.323734 -0.167862 -0.0479609 -3.98537e-007 -3.98537e-007 -3.98537e-007 -3.98537e-007 -3.98537e-007 -3.98537e-007 -3.98537e-007</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_rotation132Y.ANGLE-intangents">
<float_array id="locator130Node_rotation132Y.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 -2.48221e-007 0.0694444 -2.97865e-007 0.111111 -2.97865e-007 0.152778 -2.97865e-007 0.194444 -2.97865e-007 0.236111 -2.97865e-007 0.277778 -2.97865e-007 0.319444 -2.97865e-007 0.361111 -2.97865e-007 0.402778 -2.97865e-007 0.444444 -2.97865e-007 0.486111 -2.97865e-007 0.527778 -2.97865e-007 0.569444 -2.96762e-007 0.611111 -3.03381e-007 0.652778 -3.02545e-007 0.694444 -3.12983e-007 0.736111 -3.20798e-007 0.777778 -3.28427e-007 0.819444 -3.36543e-007 0.861111 -3.44938e-007 0.902778 -3.53403e-007 0.944444 -3.61728e-007 0.986111 -3.69706e-007 1.02778 -3.77125e-007 1.06944 -3.84661e-007 1.11111 -3.84162e-007 1.15278 -3.93497e-007 1.19444 -3.95053e-007 1.23611 0.00799303 1.27778 -0.019984 1.31944 -0.1219 1.36111 -0.271777 1.40278 -0.433643 1.44444 -0.57153 1.48611 -0.647467 1.52778 -0.627484 1.56944 -0.525568 1.61111 -0.375691 1.65278 -0.213824 1.69444 -0.0759379 1.73611 -0.00799382 1.77778 -3.98537e-007 1.81944 -3.98537e-007 1.86111 -3.98537e-007 1.90278 -3.98537e-007 1.94444 -3.98537e-007 1.98611 -3.98537e-007</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_rotation132Y.ANGLE-outtangents">
<float_array id="locator130Node_rotation132Y.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 -3.4751e-007 0.0972222 -2.97865e-007 0.138889 -2.97865e-007 0.180556 -2.97865e-007 0.222222 -2.97865e-007 0.263889 -2.97865e-007 0.305556 -2.97865e-007 0.347222 -2.97865e-007 0.388889 -2.97865e-007 0.430556 -2.97865e-007 0.472222 -2.97865e-007 0.513889 -2.97865e-007 0.555556 -2.97865e-007 0.597222 -2.98968e-007 0.638889 -3.05587e-007 0.680556 -3.06423e-007 0.722222 -3.19254e-007 0.763889 -3.25791e-007 0.805556 -3.33768e-007 0.847222 -3.42093e-007 0.888889 -3.50558e-007 0.930556 -3.58953e-007 0.972222 -3.6707e-007 1.01389 -3.74698e-007 1.05556 -3.81631e-007 1.09722 -3.86774e-007 1.13889 -3.87274e-007 1.18056 -3.96609e-007 1.22222 -3.95053e-007 1.26389 -0.00799382 1.30556 -0.0759379 1.34722 -0.213824 1.38889 -0.375691 1.43056 -0.525568 1.47222 -0.627484 1.51389 -0.647467 1.55556 -0.57153 1.59722 -0.433643 1.63889 -0.271777 1.68056 -0.1219 1.72222 -0.019984 1.76389 0.00799302 1.80556 -3.98537e-007 1.84722 -3.98537e-007 1.88889 -3.98537e-007 1.93056 -3.98537e-007 1.97222 -3.98537e-007 2.01389 -3.98537e-007</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_rotation132Y.ANGLE-interpolations">
<Name_array id="locator130Node_rotation132Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator130Node_rotation132Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator130Node_rotation132Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator130Node_rotation132Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator130Node_rotation132Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator130Node_rotation132Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator130Node_rotation132Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator130Node_rotation132Y.ANGLE-sampler" target="locator130Node/rotation132Y.ANGLE" />
</animation>
<animation id="locator130Node_rotation132Z.ANGLE">
<source id="locator130Node_rotation132Z.ANGLE-input">
<float_array id="locator130Node_rotation132Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_rotation132Z.ANGLE-output">
<float_array id="locator130Node_rotation132Z.ANGLE-output-array" count="49">0 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 4.5507e-008 5.12369e-008 5.12369e-008 5.12369e-008 5.12369e-008 5.12369e-008 5.12369e-008 5.12369e-008 5.12369e-008 5.12369e-008 5.69667e-008 -0.0731289 -0.255951 -0.493621 -0.73129 -0.914112 -0.987241 -0.914112 -0.73129 -0.493621 -0.255951 -0.0731289 5.69667e-008 5.69667e-008 5.69667e-008 5.69667e-008 5.69667e-008 5.69667e-008 5.69667e-008</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_rotation132Z.ANGLE-intangents">
<float_array id="locator130Node_rotation132Z.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 3.79225e-008 0.0694444 4.5507e-008 0.111111 4.5507e-008 0.152778 4.5507e-008 0.194444 4.5507e-008 0.236111 4.5507e-008 0.277778 4.5507e-008 0.319444 4.5507e-008 0.361111 4.5507e-008 0.402778 4.5507e-008 0.444444 4.5507e-008 0.486111 4.5507e-008 0.527778 4.5507e-008 0.569444 4.5507e-008 0.611111 4.5507e-008 0.652778 4.5507e-008 0.694444 4.5507e-008 0.736111 4.5507e-008 0.777778 4.5507e-008 0.819444 4.45521e-008 0.861111 5.02819e-008 0.902778 5.12369e-008 0.944444 5.12369e-008 0.986111 5.12369e-008 1.02778 5.12369e-008 1.06944 5.12369e-008 1.11111 5.12369e-008 1.15278 5.12369e-008 1.19444 5.02819e-008 1.23611 0.0121882 1.27778 -0.0304704 1.31944 -0.185869 1.36111 -0.414398 1.40278 -0.661208 1.44444 -0.871454 1.48611 -0.987241 1.52778 -0.956771 1.56944 -0.801372 1.61111 -0.572844 1.65278 -0.326033 1.69444 -0.115788 1.73611 -0.0121881 1.77778 5.69667e-008 1.81944 5.69667e-008 1.86111 5.69667e-008 1.90278 5.69667e-008 1.94444 5.69667e-008 1.98611 5.69667e-008</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_rotation132Z.ANGLE-outtangents">
<float_array id="locator130Node_rotation132Z.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 5.30915e-008 0.0972222 4.5507e-008 0.138889 4.5507e-008 0.180556 4.5507e-008 0.222222 4.5507e-008 0.263889 4.5507e-008 0.305556 4.5507e-008 0.347222 4.5507e-008 0.388889 4.5507e-008 0.430556 4.5507e-008 0.472222 4.5507e-008 0.513889 4.5507e-008 0.555556 4.5507e-008 0.597222 4.5507e-008 0.638889 4.5507e-008 0.680556 4.5507e-008 0.722222 4.5507e-008 0.763889 4.5507e-008 0.805556 4.5507e-008 0.847222 4.6462e-008 0.888889 5.21918e-008 0.930556 5.12369e-008 0.972222 5.12369e-008 1.01389 5.12369e-008 1.05556 5.12369e-008 1.09722 5.12369e-008 1.13889 5.12369e-008 1.18056 5.12369e-008 1.22222 5.21918e-008 1.26389 -0.0121881 1.30556 -0.115788 1.34722 -0.326033 1.38889 -0.572844 1.43056 -0.801372 1.47222 -0.956771 1.51389 -0.987241 1.55556 -0.871454 1.59722 -0.661208 1.63889 -0.414398 1.68056 -0.185869 1.72222 -0.0304704 1.76389 0.0121882 1.80556 5.69667e-008 1.84722 5.69667e-008 1.88889 5.69667e-008 1.93056 5.69667e-008 1.97222 5.69667e-008 2.01389 5.69667e-008</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_rotation132Z.ANGLE-interpolations">
<Name_array id="locator130Node_rotation132Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator130Node_rotation132Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator130Node_rotation132Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator130Node_rotation132Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator130Node_rotation132Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator130Node_rotation132Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator130Node_rotation132Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator130Node_rotation132Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator130Node_rotation132Z.ANGLE-sampler" target="locator130Node/rotation132Z.ANGLE" />
</animation>
<animation id="locator130Node_translation131.X">
<source id="locator130Node_translation131.X-input">
<float_array id="locator130Node_translation131.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_translation131.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_translation131.X-output">
<float_array id="locator130Node_translation131.X-output-array" count="49">0 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017 4.09651e-017</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_translation131.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_translation131.X-intangents">
<float_array id="locator130Node_translation131.X-intangents-array" count="98">-0.0138889 0 0.0277778 3.41376e-017 0.0694444 4.09651e-017 0.111111 4.09651e-017 0.152778 4.09651e-017 0.194444 4.09651e-017 0.236111 4.09651e-017 0.277778 4.09651e-017 0.319444 4.09651e-017 0.361111 4.09651e-017 0.402778 4.09651e-017 0.444444 4.09651e-017 0.486111 4.09651e-017 0.527778 4.09651e-017 0.569444 4.09651e-017 0.611111 4.09651e-017 0.652778 4.09651e-017 0.694444 4.09651e-017 0.736111 4.09651e-017 0.777778 4.09651e-017 0.819444 4.09651e-017 0.861111 4.09651e-017 0.902778 4.09651e-017 0.944444 4.09651e-017 0.986111 4.09651e-017 1.02778 4.09651e-017 1.06944 4.09651e-017 1.11111 4.09651e-017 1.15278 4.09651e-017 1.19444 4.09651e-017 1.23611 4.09651e-017 1.27778 4.09651e-017 1.31944 4.09651e-017 1.36111 4.09651e-017 1.40278 4.09651e-017 1.44444 4.09651e-017 1.48611 4.09651e-017 1.52778 4.09651e-017 1.56944 4.09651e-017 1.61111 4.09651e-017 1.65278 4.09651e-017 1.69444 4.09651e-017 1.73611 4.09651e-017 1.77778 4.09651e-017 1.81944 4.09651e-017 1.86111 4.09651e-017 1.90278 4.09651e-017 1.94444 4.09651e-017 1.98611 4.09651e-017</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_translation131.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_translation131.X-outtangents">
<float_array id="locator130Node_translation131.X-outtangents-array" count="98">0.0138889 0 0.0555556 4.77926e-017 0.0972222 4.09651e-017 0.138889 4.09651e-017 0.180556 4.09651e-017 0.222222 4.09651e-017 0.263889 4.09651e-017 0.305556 4.09651e-017 0.347222 4.09651e-017 0.388889 4.09651e-017 0.430556 4.09651e-017 0.472222 4.09651e-017 0.513889 4.09651e-017 0.555556 4.09651e-017 0.597222 4.09651e-017 0.638889 4.09651e-017 0.680556 4.09651e-017 0.722222 4.09651e-017 0.763889 4.09651e-017 0.805556 4.09651e-017 0.847222 4.09651e-017 0.888889 4.09651e-017 0.930556 4.09651e-017 0.972222 4.09651e-017 1.01389 4.09651e-017 1.05556 4.09651e-017 1.09722 4.09651e-017 1.13889 4.09651e-017 1.18056 4.09651e-017 1.22222 4.09651e-017 1.26389 4.09651e-017 1.30556 4.09651e-017 1.34722 4.09651e-017 1.38889 4.09651e-017 1.43056 4.09651e-017 1.47222 4.09651e-017 1.51389 4.09651e-017 1.55556 4.09651e-017 1.59722 4.09651e-017 1.63889 4.09651e-017 1.68056 4.09651e-017 1.72222 4.09651e-017 1.76389 4.09651e-017 1.80556 4.09651e-017 1.84722 4.09651e-017 1.88889 4.09651e-017 1.93056 4.09651e-017 1.97222 4.09651e-017 2.01389 4.09651e-017</float_array>
<technique_common>
<accessor count="49" source="#locator130Node_translation131.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator130Node_translation131.X-interpolations">
<Name_array id="locator130Node_translation131.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator130Node_translation131.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator130Node_translation131.X-sampler">
<input semantic="INPUT" source="#locator130Node_translation131.X-input" />
<input semantic="OUTPUT" source="#locator130Node_translation131.X-output" />
<input semantic="INTERPOLATION" source="#locator130Node_translation131.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator130Node_translation131.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator130Node_translation131.X-outtangents" />
</sampler>
<channel source="#locator130Node_translation131.X-sampler" target="locator130Node/translation131.X" />
</animation>
<animation id="locator135Node_rotation137X.ANGLE">
<source id="locator135Node_rotation137X.ANGLE-input">
<float_array id="locator135Node_rotation137X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_rotation137X.ANGLE-output">
<float_array id="locator135Node_rotation137X.ANGLE-output-array" count="49">-7.06327 -6.62255 -5.45995 -3.81481 -1.92647 -0.0342681 1.62246 3.38826 5.52351 7.66263 9.44001 10.4901 10.4472 8.78039 5.67583 1.84395 -2.00486 -5.16018 -6.91163 -6.97852 -5.87304 -4.07409 -2.06054 -0.311293 0.694778 1.15246 1.48383 1.55091 1.21571 0.34026 -1.21342 -3.84705 -7.53058 -11.7544 -16.0088 -19.7841 -22.5707 -24.5285 -26.0974 -27.1872 -27.7079 -27.5694 -26.6817 -24.3311 -20.4468 -15.9033 -11.5752 -8.337 -7.06327</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_rotation137X.ANGLE-intangents">
<float_array id="locator135Node_rotation137X.ANGLE-intangents-array" count="98">-0.0138889 -7.06327 0.0277778 -6.88977 0.0694444 -5.92791 0.111111 -4.40373 0.152778 -2.55656 0.194444 -0.625756 0.236111 1.05204 0.277778 2.73808 0.319444 4.81112 0.361111 7.00988 0.402778 8.96877 0.444444 10.3222 0.486111 10.7322 0.527778 9.57562 0.569444 6.8319 0.611111 3.12406 0.652778 -0.837502 0.694444 -4.34239 0.736111 -6.60857 0.777778 -7.15161 0.819444 -6.35711 0.861111 -4.70951 0.902778 -2.68768 0.944444 -0.770513 0.986111 0.450818 1.02778 1.02095 1.06944 1.41743 1.11111 1.59559 1.15278 1.41748 1.19444 0.745115 1.23611 -0.515535 1.27778 -2.79419 1.31944 -6.2127 1.36111 -10.3413 1.40278 -14.6705 1.44444 -18.6904 1.48611 -21.7799 1.52778 -23.9408 1.56944 -25.6543 1.61111 -26.9188 1.65278 -27.6442 1.69444 -27.7404 1.73611 -27.2214 1.77778 -25.3702 1.81944 -21.8514 1.86111 -17.3819 1.90278 -12.8362 1.94444 -9.08899 1.98611 -7.06327</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_rotation137X.ANGLE-outtangents">
<float_array id="locator135Node_rotation137X.ANGLE-outtangents-array" count="98">0.0138889 -7.06327 0.0555556 -6.35533 0.0972222 -4.992 0.138889 -3.2259 0.180556 -1.29638 0.222222 0.55722 0.263889 2.19288 0.305556 4.03843 0.347222 6.23591 0.388889 8.31538 0.430556 9.91125 0.472222 10.6579 0.513889 10.1623 0.555556 7.98516 0.597222 4.51976 0.638889 0.563833 0.680556 -3.17221 0.722222 -5.97798 0.763889 -7.21468 0.805556 -6.80542 0.847222 -5.38897 0.888889 -3.43867 0.930556 -1.43341 0.972222 0.147928 1.01389 0.938737 1.05556 1.28397 1.09722 1.55024 1.13889 1.50622 1.18056 1.01394 1.22222 -0.0645947 1.26389 -1.9113 1.30556 -4.89991 1.34722 -8.84847 1.38889 -13.1674 1.43056 -17.347 1.47222 -20.8777 1.51389 -23.3614 1.55556 -25.1163 1.59722 -26.5405 1.63889 -27.4556 1.68056 -27.7716 1.72222 -27.3984 1.76389 -26.142 1.80556 -23.2919 1.84722 -19.0421 1.88889 -14.4247 1.93056 -10.3141 1.97222 -7.58502 2.01389 -7.06327</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_rotation137X.ANGLE-interpolations">
<Name_array id="locator135Node_rotation137X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator135Node_rotation137X.ANGLE-sampler">
<input semantic="INPUT" source="#locator135Node_rotation137X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator135Node_rotation137X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator135Node_rotation137X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator135Node_rotation137X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator135Node_rotation137X.ANGLE-outtangents" />
</sampler>
<channel source="#locator135Node_rotation137X.ANGLE-sampler" target="locator135Node/rotation137X.ANGLE" />
</animation>
<animation id="locator135Node_rotation137Y.ANGLE">
<source id="locator135Node_rotation137Y.ANGLE-input">
<float_array id="locator135Node_rotation137Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_rotation137Y.ANGLE-output">
<float_array id="locator135Node_rotation137Y.ANGLE-output-array" count="49">-0.989 -1.30694 -2.11417 -3.19076 -4.31681 -5.2724 -5.83762 -5.95021 -5.77367 -5.42667 -5.0279 -4.69604 -4.54978 -4.61298 -4.79546 -5.04485 -5.30879 -5.53491 -5.67085 -5.70821 -5.68721 -5.62838 -5.55229 -5.47947 -5.43047 -5.38658 -5.32761 -5.27192 -5.23786 -5.24377 -5.30802 -5.4562 -5.67875 -5.94127 -6.20939 -6.4487 -6.62481 -6.80316 -7.02435 -7.21674 -7.30868 -7.22852 -6.90462 -6.14028 -4.95347 -3.59457 -2.31395 -1.36197 -0.989</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_rotation137Y.ANGLE-intangents">
<float_array id="locator135Node_rotation137Y.ANGLE-intangents-array" count="98">-0.0138889 -0.989 0.0277778 -1.11942 0.0694444 -1.8002 0.111111 -2.82365 0.152778 -3.96987 0.194444 -5.01893 0.236111 -5.72465 0.277778 -5.96087 0.319444 -5.86093 0.361111 -5.55096 0.402778 -5.14967 0.444444 -4.77572 0.486111 -4.56362 0.527778 -4.57203 0.569444 -4.72348 0.611111 -4.95929 0.652778 -5.22711 0.694444 -5.47457 0.736111 -5.64197 0.777778 -5.70549 0.819444 -5.70051 0.861111 -5.65087 0.902778 -5.57711 0.944444 -5.49977 0.986111 -5.44595 1.02778 -5.40372 1.06944 -5.34672 1.11111 -5.28688 1.15278 -5.24255 1.19444 -5.23208 1.23611 -5.27261 1.27778 -5.39441 1.31944 -5.5979 1.36111 -5.85283 1.40278 -6.12482 1.44444 -6.37946 1.48611 -6.56573 1.52778 -6.73657 1.56944 -6.95542 1.61111 -7.16935 1.65278 -7.30671 1.69444 -7.29586 1.73611 -7.08599 1.77778 -6.46547 1.81944 -5.37776 1.86111 -4.03449 1.90278 -2.68605 1.94444 -1.58279 1.98611 -0.989</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_rotation137Y.ANGLE-outtangents">
<float_array id="locator135Node_rotation137Y.ANGLE-outtangents-array" count="98">0.0138889 -0.989 0.0555556 -1.49447 0.0972222 -2.42814 0.138889 -3.55787 0.180556 -4.66375 0.222222 -5.52586 0.263889 -5.95059 0.305556 -5.93956 0.347222 -5.68641 0.388889 -5.30237 0.430556 -4.90612 0.472222 -4.61635 0.513889 -4.53594 0.555556 -4.65392 0.597222 -4.86743 0.638889 -5.1304 0.680556 -5.39047 0.722222 -5.59526 0.763889 -5.69974 0.805556 -5.71094 0.847222 -5.6739 0.888889 -5.6059 0.930556 -5.52747 0.972222 -5.45917 1.01389 -5.41499 1.05556 -5.36944 1.09722 -5.3085 1.13889 -5.25696 1.18056 -5.23317 1.22222 -5.25547 1.26389 -5.34342 1.30556 -5.51798 1.34722 -5.75959 1.38889 -6.02971 1.43056 -6.29396 1.47222 -6.51794 1.51389 -6.68389 1.55556 -6.86975 1.59722 -7.09328 1.63889 -7.26413 1.68056 -7.31064 1.72222 -7.16117 1.76389 -6.72324 1.80556 -5.81509 1.84722 -4.52919 1.88889 -3.15465 1.93056 -1.94184 1.97222 -1.14114 2.01389 -0.989</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_rotation137Y.ANGLE-interpolations">
<Name_array id="locator135Node_rotation137Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator135Node_rotation137Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator135Node_rotation137Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator135Node_rotation137Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator135Node_rotation137Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator135Node_rotation137Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator135Node_rotation137Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator135Node_rotation137Y.ANGLE-sampler" target="locator135Node/rotation137Y.ANGLE" />
</animation>
<animation id="locator135Node_rotation137Z.ANGLE">
<source id="locator135Node_rotation137Z.ANGLE-input">
<float_array id="locator135Node_rotation137Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_rotation137Z.ANGLE-output">
<float_array id="locator135Node_rotation137Z.ANGLE-output-array" count="49">0.031348 0.0728151 0.179346 0.324137 0.480381 0.621275 0.720013 0.794614 0.870128 0.93029 0.958839 0.939511 0.856043 0.672871 0.395892 0.0710365 -0.255766 -0.538584 -0.731489 -0.823894 -0.850429 -0.83298 -0.793435 -0.753681 -0.735608 -0.737622 -0.741898 -0.745965 -0.747355 -0.7436 -0.73223 -0.7108 -0.680796 -0.645646 -0.608779 -0.573624 -0.543607 -0.522587 -0.50859 -0.496304 -0.480417 -0.455616 -0.416587 -0.350134 -0.257867 -0.156685 -0.0634887 0.00482216 0.031348</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_rotation137Z.ANGLE-intangents">
<float_array id="locator135Node_rotation137Z.ANGLE-intangents-array" count="98">-0.0138889 0.031348 0.0277778 0.0481487 0.0694444 0.137459 0.111111 0.273964 0.152778 0.430858 0.194444 0.581336 0.236111 0.691123 0.277778 0.769595 0.319444 0.847515 0.361111 0.915505 0.402778 0.957302 0.444444 0.956643 0.486111 0.900483 0.527778 0.749563 0.569444 0.496198 0.611111 0.179646 0.652778 -0.154162 0.694444 -0.459297 0.736111 -0.683937 0.777778 -0.804071 0.819444 -0.848915 0.861111 -0.842479 0.902778 -0.806651 0.944444 -0.763319 0.986111 -0.738284 1.02778 -0.736574 1.06944 -0.740507 1.11111 -0.745056 1.15278 -0.74775 1.19444 -0.746121 1.23611 -0.737697 1.27778 -0.719373 1.31944 -0.691655 1.36111 -0.657649 1.40278 -0.620783 1.44444 -0.584486 1.48611 -0.552114 1.52778 -0.528423 1.56944 -0.51297 1.61111 -0.501 1.65278 -0.487199 1.69444 -0.466254 1.73611 -0.434167 1.77778 -0.376587 1.81944 -0.290108 1.86111 -0.189081 1.90278 -0.0904066 1.94444 -0.010984 1.98611 0.031348</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_rotation137Z.ANGLE-outtangents">
<float_array id="locator135Node_rotation137Z.ANGLE-outtangents-array" count="98">0.0138889 0.031348 0.0555556 0.0974815 0.0972222 0.221233 0.138889 0.374309 0.180556 0.529904 0.222222 0.661214 0.263889 0.748902 0.305556 0.819633 0.347222 0.89274 0.388889 0.945075 0.430556 0.960375 0.472222 0.922378 0.513889 0.811603 0.555556 0.596179 0.597222 0.295586 0.638889 -0.0375731 0.680556 -0.357369 0.722222 -0.617871 0.763889 -0.77904 0.805556 -0.843718 0.847222 -0.851943 0.888889 -0.823481 0.930556 -0.780218 0.972222 -0.744044 1.01389 -0.732931 1.05556 -0.738671 1.09722 -0.743288 1.13889 -0.746875 1.18056 -0.746961 1.22222 -0.741079 1.26389 -0.726763 1.30556 -0.702228 1.34722 -0.669937 1.38889 -0.633644 1.43056 -0.596776 1.47222 -0.562762 1.51389 -0.535101 1.55556 -0.51675 1.59722 -0.50421 1.63889 -0.491609 1.68056 -0.473636 1.72222 -0.444977 1.76389 -0.399007 1.80556 -0.32368 1.84722 -0.225625 1.88889 -0.124289 1.93056 -0.0365709 1.97222 0.0206283 2.01389 0.031348</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_rotation137Z.ANGLE-interpolations">
<Name_array id="locator135Node_rotation137Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator135Node_rotation137Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator135Node_rotation137Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator135Node_rotation137Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator135Node_rotation137Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator135Node_rotation137Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator135Node_rotation137Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator135Node_rotation137Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator135Node_rotation137Z.ANGLE-sampler" target="locator135Node/rotation137Z.ANGLE" />
</animation>
<animation id="locator135Node_translation136.X">
<source id="locator135Node_translation136.X-input">
<float_array id="locator135Node_translation136.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_translation136.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_translation136.X-output">
<float_array id="locator135Node_translation136.X-output-array" count="49">-0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647 -0.00234647</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_translation136.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_translation136.X-intangents">
<float_array id="locator135Node_translation136.X-intangents-array" count="98">-0.0138889 -0.00234647 0.0277778 -0.00234647 0.0694444 -0.00234647 0.111111 -0.00234647 0.152778 -0.00234647 0.194444 -0.00234647 0.236111 -0.00234647 0.277778 -0.00234647 0.319444 -0.00234647 0.361111 -0.00234647 0.402778 -0.00234647 0.444444 -0.00234647 0.486111 -0.00234647 0.527778 -0.00234647 0.569444 -0.00234647 0.611111 -0.00234647 0.652778 -0.00234647 0.694444 -0.00234647 0.736111 -0.00234647 0.777778 -0.00234647 0.819444 -0.00234647 0.861111 -0.00234647 0.902778 -0.00234647 0.944444 -0.00234647 0.986111 -0.00234647 1.02778 -0.00234647 1.06944 -0.00234647 1.11111 -0.00234647 1.15278 -0.00234647 1.19444 -0.00234647 1.23611 -0.00234647 1.27778 -0.00234647 1.31944 -0.00234647 1.36111 -0.00234647 1.40278 -0.00234647 1.44444 -0.00234647 1.48611 -0.00234647 1.52778 -0.00234647 1.56944 -0.00234647 1.61111 -0.00234647 1.65278 -0.00234647 1.69444 -0.00234647 1.73611 -0.00234647 1.77778 -0.00234647 1.81944 -0.00234647 1.86111 -0.00234647 1.90278 -0.00234647 1.94444 -0.00234647 1.98611 -0.00234647</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_translation136.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_translation136.X-outtangents">
<float_array id="locator135Node_translation136.X-outtangents-array" count="98">0.0138889 -0.00234647 0.0555556 -0.00234647 0.0972222 -0.00234647 0.138889 -0.00234647 0.180556 -0.00234647 0.222222 -0.00234647 0.263889 -0.00234647 0.305556 -0.00234647 0.347222 -0.00234647 0.388889 -0.00234647 0.430556 -0.00234647 0.472222 -0.00234647 0.513889 -0.00234647 0.555556 -0.00234647 0.597222 -0.00234647 0.638889 -0.00234647 0.680556 -0.00234647 0.722222 -0.00234647 0.763889 -0.00234647 0.805556 -0.00234647 0.847222 -0.00234647 0.888889 -0.00234647 0.930556 -0.00234647 0.972222 -0.00234647 1.01389 -0.00234647 1.05556 -0.00234647 1.09722 -0.00234647 1.13889 -0.00234647 1.18056 -0.00234647 1.22222 -0.00234647 1.26389 -0.00234647 1.30556 -0.00234647 1.34722 -0.00234647 1.38889 -0.00234647 1.43056 -0.00234647 1.47222 -0.00234647 1.51389 -0.00234647 1.55556 -0.00234647 1.59722 -0.00234647 1.63889 -0.00234647 1.68056 -0.00234647 1.72222 -0.00234647 1.76389 -0.00234647 1.80556 -0.00234647 1.84722 -0.00234647 1.88889 -0.00234647 1.93056 -0.00234647 1.97222 -0.00234647 2.01389 -0.00234647</float_array>
<technique_common>
<accessor count="49" source="#locator135Node_translation136.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator135Node_translation136.X-interpolations">
<Name_array id="locator135Node_translation136.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator135Node_translation136.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator135Node_translation136.X-sampler">
<input semantic="INPUT" source="#locator135Node_translation136.X-input" />
<input semantic="OUTPUT" source="#locator135Node_translation136.X-output" />
<input semantic="INTERPOLATION" source="#locator135Node_translation136.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator135Node_translation136.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator135Node_translation136.X-outtangents" />
</sampler>
<channel source="#locator135Node_translation136.X-sampler" target="locator135Node/translation136.X" />
</animation>
<animation id="locator138Node_rotation140X.ANGLE">
<source id="locator138Node_rotation140X.ANGLE-input">
<float_array id="locator138Node_rotation140X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_rotation140X.ANGLE-output">
<float_array id="locator138Node_rotation140X.ANGLE-output-array" count="49">-1.5872 -1.44122 -1.108 -0.74462 -0.50816 -0.555702 -1.04433 -2.05474 -3.4774 -5.18407 -7.04649 -8.93639 -10.7255 -12.7577 -15.2042 -17.6782 -19.7928 -21.1612 -21.3965 -20.1956 -17.8073 -14.6728 -11.2332 -7.92969 -5.20332 -2.82457 -0.394617 1.8993 3.86993 5.33003 6.09236 5.98082 5.10999 3.72864 2.08552 0.429405 -0.990943 -2.39029 -4.01062 -5.64394 -7.08228 -8.11768 -8.54215 -8.06147 -6.78318 -5.10194 -3.41242 -2.10929 -1.5872</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_rotation140X.ANGLE-intangents">
<float_array id="locator138Node_rotation140X.ANGLE-intangents-array" count="98">-0.0138889 -1.5872 0.0277778 -1.52109 0.0694444 -1.2241 0.111111 -0.844593 0.152778 -0.539646 0.194444 -0.466341 0.236111 -0.794489 0.277778 -1.64922 0.319444 -2.95585 0.361111 -4.58922 0.402778 -6.4211 0.444444 -8.32322 0.486111 -10.0887 0.527778 -12.0112 0.569444 -14.3841 0.611111 -16.9134 0.652778 -19.2123 0.694444 -20.8939 0.736111 -21.5574 0.777778 -20.7938 0.819444 -18.7278 0.861111 -15.7685 0.902778 -12.3571 0.944444 -8.93467 0.986111 -6.05418 1.02778 -3.62602 1.06944 -1.18193 1.11111 1.18854 1.15278 3.29814 1.19444 4.95962 1.23611 5.98389 1.27778 6.14455 1.31944 5.48536 1.36111 4.23272 1.40278 2.63539 1.44444 0.942149 1.48611 -0.520993 1.52778 -1.88702 1.56944 -3.46834 1.61111 -5.13199 1.65278 -6.66999 1.69444 -7.87436 1.73611 -8.55152 1.77778 -8.35464 1.81944 -7.27644 1.86111 -5.66374 1.90278 -3.9112 1.94444 -2.41349 1.98611 -1.5872</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_rotation140X.ANGLE-outtangents">
<float_array id="locator138Node_rotation140X.ANGLE-outtangents-array" count="98">0.0138889 -1.5872 0.0555556 -1.36136 0.0972222 -0.9919 0.138889 -0.644646 0.180556 -0.476674 0.222222 -0.645064 0.263889 -1.29417 0.305556 -2.46025 0.347222 -3.99896 0.388889 -5.77892 0.430556 -7.67187 0.472222 -9.54957 0.513889 -11.3624 0.555556 -13.5041 0.597222 -16.0242 0.638889 -18.4429 0.680556 -20.3733 0.722222 -21.4284 0.763889 -21.2355 0.805556 -19.5974 0.847222 -16.8868 0.888889 -13.5771 0.930556 -10.1094 0.972222 -6.92471 1.01389 -4.35247 1.05556 -2.02312 1.09722 0.392694 1.13889 2.61005 1.18056 4.44171 1.22222 5.70043 1.26389 6.20083 1.30556 5.8171 1.34722 4.73463 1.38889 3.22456 1.43056 1.53565 1.47222 -0.0833387 1.51389 -1.46089 1.55556 -2.89357 1.59722 -4.55289 1.63889 -6.15588 1.68056 -7.49457 1.72222 -8.36099 1.76389 -8.53278 1.80556 -7.76831 1.84722 -6.28993 1.88889 -4.54015 1.93056 -2.91364 1.97222 -1.80508 2.01389 -1.5872</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_rotation140X.ANGLE-interpolations">
<Name_array id="locator138Node_rotation140X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator138Node_rotation140X.ANGLE-sampler">
<input semantic="INPUT" source="#locator138Node_rotation140X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator138Node_rotation140X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator138Node_rotation140X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator138Node_rotation140X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator138Node_rotation140X.ANGLE-outtangents" />
</sampler>
<channel source="#locator138Node_rotation140X.ANGLE-sampler" target="locator138Node/rotation140X.ANGLE" />
</animation>
<animation id="locator138Node_rotation140Y.ANGLE">
<source id="locator138Node_rotation140Y.ANGLE-input">
<float_array id="locator138Node_rotation140Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_rotation140Y.ANGLE-output">
<float_array id="locator138Node_rotation140Y.ANGLE-output-array" count="49">-0.264866 -0.241441 -0.18739 -0.12705 -0.0847592 -0.0848533 -0.15167 -0.296785 -0.503043 -0.751687 -1.02396 -1.3011 -1.56435 -1.95133 -2.50457 -3.06268 -3.46427 -3.54793 -3.15228 -2.13386 -0.593107 1.26557 3.23775 5.11903 6.70497 8.13611 9.60408 10.9811 12.1395 12.9516 13.2894 12.9937 12.1347 10.9292 9.59436 8.34693 7.40389 6.79093 6.33966 5.97584 5.62528 5.21374 4.66701 3.85789 2.82032 1.72178 0.729741 0.0116995 -0.264866</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_rotation140Y.ANGLE-intangents">
<float_array id="locator138Node_rotation140Y.ANGLE-intangents-array" count="98">-0.0138889 -0.264866 0.0277778 -0.254353 0.0694444 -0.206455 0.111111 -0.144156 0.152778 -0.091792 0.194444 -0.0737015 0.236111 -0.116348 0.277778 -0.238222 0.319444 -0.427226 0.361111 -0.664868 0.402778 -0.932389 0.444444 -1.21103 0.486111 -1.45597 0.527778 -1.79462 0.569444 -2.31934 0.611111 -2.90273 0.652778 -3.38339 0.694444 -3.59993 0.736111 -3.38796 0.777778 -2.56039 0.819444 -1.15968 0.861111 0.627094 0.902778 2.59551 0.944444 4.54116 0.986111 6.20213 1.02778 7.65293 1.06944 9.12991 1.11111 10.5586 1.15278 11.8111 1.19444 12.7599 1.23611 13.2824 1.27778 13.1862 1.31944 12.4788 1.36111 11.3526 1.40278 10.0247 1.44444 8.71201 1.48611 7.66322 1.52778 6.9683 1.56944 6.4755 1.61111 6.09491 1.65278 5.7523 1.69444 5.37345 1.73611 4.89299 1.77778 4.16568 1.81944 3.17634 1.86111 2.07021 1.90278 1.01475 1.94444 0.177467 1.98611 -0.264866</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_rotation140Y.ANGLE-outtangents">
<float_array id="locator138Node_rotation140Y.ANGLE-outtangents-array" count="98">0.0138889 -0.264866 0.0555556 -0.228528 0.0972222 -0.168325 0.138889 -0.109945 0.180556 -0.0777263 0.222222 -0.0960051 0.263889 -0.186992 0.305556 -0.355347 0.347222 -0.57886 0.388889 -0.838506 0.430556 -1.11553 0.472222 -1.39116 0.513889 -1.67272 0.555556 -2.10803 0.597222 -2.6898 0.638889 -3.22263 0.680556 -3.54514 0.722222 -3.49593 0.763889 -2.9166 0.805556 -1.70733 0.847222 -0.0265345 0.888889 1.90405 0.930556 3.88 0.972222 5.6969 1.01389 7.20782 1.05556 8.61929 1.09722 10.0782 1.13889 11.4037 1.18056 12.4679 1.22222 13.1432 1.26389 13.2965 1.30556 12.8013 1.34722 11.7906 1.38889 10.5059 1.43056 9.16397 1.47222 7.98185 1.51389 7.14456 1.55556 6.61356 1.59722 6.20381 1.63889 5.85678 1.68056 5.49826 1.72222 5.05403 1.76389 4.44104 1.80556 3.55011 1.84722 2.4643 1.88889 1.37335 1.93056 0.444728 1.97222 -0.154068 2.01389 -0.264866</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_rotation140Y.ANGLE-interpolations">
<Name_array id="locator138Node_rotation140Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator138Node_rotation140Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator138Node_rotation140Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator138Node_rotation140Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator138Node_rotation140Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator138Node_rotation140Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator138Node_rotation140Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator138Node_rotation140Y.ANGLE-sampler" target="locator138Node/rotation140Y.ANGLE" />
</animation>
<animation id="locator138Node_rotation140Z.ANGLE">
<source id="locator138Node_rotation140Z.ANGLE-input">
<float_array id="locator138Node_rotation140Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_rotation140Z.ANGLE-output">
<float_array id="locator138Node_rotation140Z.ANGLE-output-array" count="49">0.0201805 0.0201805 0.0201806 0.0201807 0.0201809 0.020181 0.020181 0.0345109 0.0724836 0.126574 0.189257 0.253007 0.310299 0.379789 0.471229 0.563736 0.636427 0.668421 0.638834 0.497389 0.250737 -0.0366134 -0.300152 -0.47537 -0.497756 -0.319172 0.0184041 0.444301 0.887849 1.27838 1.54522 1.66592 1.69252 1.6661 1.62775 1.61852 1.67951 1.86258 2.14527 2.4571 2.72758 2.88624 2.8626 2.55602 2.00276 1.33768 0.695647 0.211525 0.0201805</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_rotation140Z.ANGLE-intangents">
<float_array id="locator138Node_rotation140Z.ANGLE-intangents-array" count="98">-0.0138889 0.0201805 0.0277778 0.0201805 0.0694444 0.0201806 0.111111 0.0201807 0.152778 0.0201808 0.194444 0.0201809 0.236111 0.0177927 0.277778 0.0257937 0.319444 0.0571398 0.361111 0.107112 0.402778 0.168185 0.444444 0.232833 0.486111 0.289168 0.527778 0.352967 0.569444 0.440571 0.611111 0.536203 0.652778 0.61898 0.694444 0.66802 0.736111 0.66734 0.777778 0.562072 0.819444 0.339737 0.861111 0.0552015 0.902778 -0.227026 0.944444 -0.442436 0.986111 -0.523789 1.02778 -0.405198 1.06944 -0.108841 1.11111 0.299394 1.15278 0.748836 1.19444 1.16882 1.23611 1.48063 1.27778 1.64137 1.31944 1.69249 1.36111 1.6769 1.40278 1.63568 1.44444 1.60989 1.48611 1.63883 1.52778 1.78496 1.56944 2.04619 1.61111 2.36005 1.65278 2.65605 1.69444 2.86373 1.73611 2.91763 1.77778 2.69933 1.81944 2.20582 1.86111 1.55553 1.90278 0.88334 1.94444 0.324103 1.98611 0.0201805</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_rotation140Z.ANGLE-outtangents">
<float_array id="locator138Node_rotation140Z.ANGLE-outtangents-array" count="98">0.0138889 0.0201805 0.0555556 0.0201805 0.0972222 0.0201807 0.138889 0.0201808 0.180556 0.0201809 0.222222 0.020181 0.263889 0.0225693 0.305556 0.043228 0.347222 0.0878275 0.388889 0.146036 0.430556 0.210329 0.472222 0.273181 0.513889 0.331429 0.555556 0.406611 0.597222 0.501887 0.638889 0.591269 0.680556 0.653875 0.722222 0.668822 0.763889 0.610329 0.805556 0.432707 0.847222 0.161737 0.888889 -0.128428 0.930556 -0.373278 0.972222 -0.508304 1.01389 -0.471723 1.05556 -0.233145 1.09722 0.14565 1.13889 0.589209 1.18056 1.02686 1.22222 1.38794 1.26389 1.60981 1.30556 1.69047 1.34722 1.69255 1.38889 1.65531 1.43056 1.61982 1.47222 1.62715 1.51389 1.72018 1.55556 1.94021 1.59722 2.24436 1.63889 2.55415 1.68056 2.7991 1.72222 2.90874 1.76389 2.80756 1.80556 2.41272 1.84722 1.79971 1.88889 1.11983 1.93056 0.507954 1.97222 0.098947 2.01389 0.0201805</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_rotation140Z.ANGLE-interpolations">
<Name_array id="locator138Node_rotation140Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator138Node_rotation140Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator138Node_rotation140Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator138Node_rotation140Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator138Node_rotation140Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator138Node_rotation140Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator138Node_rotation140Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator138Node_rotation140Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator138Node_rotation140Z.ANGLE-sampler" target="locator138Node/rotation140Z.ANGLE" />
</animation>
<animation id="locator138Node_translation139.X">
<source id="locator138Node_translation139.X-input">
<float_array id="locator138Node_translation139.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_translation139.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_translation139.X-output">
<float_array id="locator138Node_translation139.X-output-array" count="49">-0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852 -0.00145852</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_translation139.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_translation139.X-intangents">
<float_array id="locator138Node_translation139.X-intangents-array" count="98">-0.0138889 -0.00145852 0.0277778 -0.00145852 0.0694444 -0.00145852 0.111111 -0.00145852 0.152778 -0.00145852 0.194444 -0.00145852 0.236111 -0.00145852 0.277778 -0.00145852 0.319444 -0.00145852 0.361111 -0.00145852 0.402778 -0.00145852 0.444444 -0.00145852 0.486111 -0.00145852 0.527778 -0.00145852 0.569444 -0.00145852 0.611111 -0.00145852 0.652778 -0.00145852 0.694444 -0.00145852 0.736111 -0.00145852 0.777778 -0.00145852 0.819444 -0.00145852 0.861111 -0.00145852 0.902778 -0.00145852 0.944444 -0.00145852 0.986111 -0.00145852 1.02778 -0.00145852 1.06944 -0.00145852 1.11111 -0.00145852 1.15278 -0.00145852 1.19444 -0.00145852 1.23611 -0.00145852 1.27778 -0.00145852 1.31944 -0.00145852 1.36111 -0.00145852 1.40278 -0.00145852 1.44444 -0.00145852 1.48611 -0.00145852 1.52778 -0.00145852 1.56944 -0.00145852 1.61111 -0.00145852 1.65278 -0.00145852 1.69444 -0.00145852 1.73611 -0.00145852 1.77778 -0.00145852 1.81944 -0.00145852 1.86111 -0.00145852 1.90278 -0.00145852 1.94444 -0.00145852 1.98611 -0.00145852</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_translation139.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_translation139.X-outtangents">
<float_array id="locator138Node_translation139.X-outtangents-array" count="98">0.0138889 -0.00145852 0.0555556 -0.00145852 0.0972222 -0.00145852 0.138889 -0.00145852 0.180556 -0.00145852 0.222222 -0.00145852 0.263889 -0.00145852 0.305556 -0.00145852 0.347222 -0.00145852 0.388889 -0.00145852 0.430556 -0.00145852 0.472222 -0.00145852 0.513889 -0.00145852 0.555556 -0.00145852 0.597222 -0.00145852 0.638889 -0.00145852 0.680556 -0.00145852 0.722222 -0.00145852 0.763889 -0.00145852 0.805556 -0.00145852 0.847222 -0.00145852 0.888889 -0.00145852 0.930556 -0.00145852 0.972222 -0.00145852 1.01389 -0.00145852 1.05556 -0.00145852 1.09722 -0.00145852 1.13889 -0.00145852 1.18056 -0.00145852 1.22222 -0.00145852 1.26389 -0.00145852 1.30556 -0.00145852 1.34722 -0.00145852 1.38889 -0.00145852 1.43056 -0.00145852 1.47222 -0.00145852 1.51389 -0.00145852 1.55556 -0.00145852 1.59722 -0.00145852 1.63889 -0.00145852 1.68056 -0.00145852 1.72222 -0.00145852 1.76389 -0.00145852 1.80556 -0.00145852 1.84722 -0.00145852 1.88889 -0.00145852 1.93056 -0.00145852 1.97222 -0.00145852 2.01389 -0.00145852</float_array>
<technique_common>
<accessor count="49" source="#locator138Node_translation139.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator138Node_translation139.X-interpolations">
<Name_array id="locator138Node_translation139.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator138Node_translation139.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator138Node_translation139.X-sampler">
<input semantic="INPUT" source="#locator138Node_translation139.X-input" />
<input semantic="OUTPUT" source="#locator138Node_translation139.X-output" />
<input semantic="INTERPOLATION" source="#locator138Node_translation139.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator138Node_translation139.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator138Node_translation139.X-outtangents" />
</sampler>
<channel source="#locator138Node_translation139.X-sampler" target="locator138Node/translation139.X" />
</animation>
<animation id="locator143Node_rotation145X.ANGLE">
<source id="locator143Node_rotation145X.ANGLE-input">
<float_array id="locator143Node_rotation145X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_rotation145X.ANGLE-output">
<float_array id="locator143Node_rotation145X.ANGLE-output-array" count="49">0 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007 -8.51073e-007</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_rotation145X.ANGLE-intangents">
<float_array id="locator143Node_rotation145X.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 -7.09227e-007 0.0694444 -8.51073e-007 0.111111 -8.51073e-007 0.152778 -8.51073e-007 0.194444 -8.51073e-007 0.236111 -8.51073e-007 0.277778 -8.51073e-007 0.319444 -8.51073e-007 0.361111 -8.51073e-007 0.402778 -8.51073e-007 0.444444 -8.51073e-007 0.486111 -8.51073e-007 0.527778 -8.51073e-007 0.569444 -8.51073e-007 0.611111 -8.51073e-007 0.652778 -8.51073e-007 0.694444 -8.51073e-007 0.736111 -8.51073e-007 0.777778 -8.51073e-007 0.819444 -8.51073e-007 0.861111 -8.51073e-007 0.902778 -8.51073e-007 0.944444 -8.51073e-007 0.986111 -8.51073e-007 1.02778 -8.51073e-007 1.06944 -8.51073e-007 1.11111 -8.51073e-007 1.15278 -8.51073e-007 1.19444 -8.51073e-007 1.23611 -8.51073e-007 1.27778 -8.51073e-007 1.31944 -8.51073e-007 1.36111 -8.51073e-007 1.40278 -8.51073e-007 1.44444 -8.51073e-007 1.48611 -8.51073e-007 1.52778 -8.51073e-007 1.56944 -8.51073e-007 1.61111 -8.51073e-007 1.65278 -8.51073e-007 1.69444 -8.51073e-007 1.73611 -8.51073e-007 1.77778 -8.51073e-007 1.81944 -8.51073e-007 1.86111 -8.51073e-007 1.90278 -8.51073e-007 1.94444 -8.51073e-007 1.98611 -8.51073e-007</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_rotation145X.ANGLE-outtangents">
<float_array id="locator143Node_rotation145X.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 -9.92918e-007 0.0972222 -8.51073e-007 0.138889 -8.51073e-007 0.180556 -8.51073e-007 0.222222 -8.51073e-007 0.263889 -8.51073e-007 0.305556 -8.51073e-007 0.347222 -8.51073e-007 0.388889 -8.51073e-007 0.430556 -8.51073e-007 0.472222 -8.51073e-007 0.513889 -8.51073e-007 0.555556 -8.51073e-007 0.597222 -8.51073e-007 0.638889 -8.51073e-007 0.680556 -8.51073e-007 0.722222 -8.51073e-007 0.763889 -8.51073e-007 0.805556 -8.51073e-007 0.847222 -8.51073e-007 0.888889 -8.51073e-007 0.930556 -8.51073e-007 0.972222 -8.51073e-007 1.01389 -8.51073e-007 1.05556 -8.51073e-007 1.09722 -8.51073e-007 1.13889 -8.51073e-007 1.18056 -8.51073e-007 1.22222 -8.51073e-007 1.26389 -8.51073e-007 1.30556 -8.51073e-007 1.34722 -8.51073e-007 1.38889 -8.51073e-007 1.43056 -8.51073e-007 1.47222 -8.51073e-007 1.51389 -8.51073e-007 1.55556 -8.51073e-007 1.59722 -8.51073e-007 1.63889 -8.51073e-007 1.68056 -8.51073e-007 1.72222 -8.51073e-007 1.76389 -8.51073e-007 1.80556 -8.51073e-007 1.84722 -8.51073e-007 1.88889 -8.51073e-007 1.93056 -8.51073e-007 1.97222 -8.51073e-007 2.01389 -8.51073e-007</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_rotation145X.ANGLE-interpolations">
<Name_array id="locator143Node_rotation145X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator143Node_rotation145X.ANGLE-sampler">
<input semantic="INPUT" source="#locator143Node_rotation145X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator143Node_rotation145X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator143Node_rotation145X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator143Node_rotation145X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator143Node_rotation145X.ANGLE-outtangents" />
</sampler>
<channel source="#locator143Node_rotation145X.ANGLE-sampler" target="locator143Node/rotation145X.ANGLE" />
</animation>
<animation id="locator143Node_rotation145Y.ANGLE">
<source id="locator143Node_rotation145Y.ANGLE-input">
<float_array id="locator143Node_rotation145Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_rotation145Y.ANGLE-output">
<float_array id="locator143Node_rotation145Y.ANGLE-output-array" count="49">0 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006 -1.52307e-006</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_rotation145Y.ANGLE-intangents">
<float_array id="locator143Node_rotation145Y.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 -1.26922e-006 0.0694444 -1.52307e-006 0.111111 -1.52307e-006 0.152778 -1.52307e-006 0.194444 -1.52307e-006 0.236111 -1.52307e-006 0.277778 -1.52307e-006 0.319444 -1.52307e-006 0.361111 -1.52307e-006 0.402778 -1.52307e-006 0.444444 -1.52307e-006 0.486111 -1.52307e-006 0.527778 -1.52307e-006 0.569444 -1.52307e-006 0.611111 -1.52307e-006 0.652778 -1.52307e-006 0.694444 -1.52307e-006 0.736111 -1.52307e-006 0.777778 -1.52307e-006 0.819444 -1.52307e-006 0.861111 -1.52307e-006 0.902778 -1.52307e-006 0.944444 -1.52307e-006 0.986111 -1.52307e-006 1.02778 -1.52307e-006 1.06944 -1.52307e-006 1.11111 -1.52307e-006 1.15278 -1.52307e-006 1.19444 -1.52307e-006 1.23611 -1.52307e-006 1.27778 -1.52307e-006 1.31944 -1.52307e-006 1.36111 -1.52307e-006 1.40278 -1.52307e-006 1.44444 -1.52307e-006 1.48611 -1.52307e-006 1.52778 -1.52307e-006 1.56944 -1.52307e-006 1.61111 -1.52307e-006 1.65278 -1.52307e-006 1.69444 -1.52307e-006 1.73611 -1.52307e-006 1.77778 -1.52307e-006 1.81944 -1.52307e-006 1.86111 -1.52307e-006 1.90278 -1.52307e-006 1.94444 -1.52307e-006 1.98611 -1.52307e-006</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_rotation145Y.ANGLE-outtangents">
<float_array id="locator143Node_rotation145Y.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 -1.77691e-006 0.0972222 -1.52307e-006 0.138889 -1.52307e-006 0.180556 -1.52307e-006 0.222222 -1.52307e-006 0.263889 -1.52307e-006 0.305556 -1.52307e-006 0.347222 -1.52307e-006 0.388889 -1.52307e-006 0.430556 -1.52307e-006 0.472222 -1.52307e-006 0.513889 -1.52307e-006 0.555556 -1.52307e-006 0.597222 -1.52307e-006 0.638889 -1.52307e-006 0.680556 -1.52307e-006 0.722222 -1.52307e-006 0.763889 -1.52307e-006 0.805556 -1.52307e-006 0.847222 -1.52307e-006 0.888889 -1.52307e-006 0.930556 -1.52307e-006 0.972222 -1.52307e-006 1.01389 -1.52307e-006 1.05556 -1.52307e-006 1.09722 -1.52307e-006 1.13889 -1.52307e-006 1.18056 -1.52307e-006 1.22222 -1.52307e-006 1.26389 -1.52307e-006 1.30556 -1.52307e-006 1.34722 -1.52307e-006 1.38889 -1.52307e-006 1.43056 -1.52307e-006 1.47222 -1.52307e-006 1.51389 -1.52307e-006 1.55556 -1.52307e-006 1.59722 -1.52307e-006 1.63889 -1.52307e-006 1.68056 -1.52307e-006 1.72222 -1.52307e-006 1.76389 -1.52307e-006 1.80556 -1.52307e-006 1.84722 -1.52307e-006 1.88889 -1.52307e-006 1.93056 -1.52307e-006 1.97222 -1.52307e-006 2.01389 -1.52307e-006</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_rotation145Y.ANGLE-interpolations">
<Name_array id="locator143Node_rotation145Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator143Node_rotation145Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator143Node_rotation145Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator143Node_rotation145Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator143Node_rotation145Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator143Node_rotation145Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator143Node_rotation145Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator143Node_rotation145Y.ANGLE-sampler" target="locator143Node/rotation145Y.ANGLE" />
</animation>
<animation id="locator143Node_rotation145Z.ANGLE">
<source id="locator143Node_rotation145Z.ANGLE-input">
<float_array id="locator143Node_rotation145Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_rotation145Z.ANGLE-output">
<float_array id="locator143Node_rotation145Z.ANGLE-output-array" count="49">0 1.20376e-006 1.15534e-006 1.09239e-006 1.02944e-006 9.81022e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.61654e-007 9.81022e-007 1.02944e-006 1.09239e-006 1.15534e-006 1.20376e-006 1.22313e-006</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_rotation145Z.ANGLE-intangents">
<float_array id="locator143Node_rotation145Z.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 1.0112e-006 0.0694444 1.1739e-006 0.111111 1.11337e-006 0.152778 1.048e-006 0.194444 9.9232e-007 0.236111 9.64882e-007 0.277778 9.61654e-007 0.319444 9.61654e-007 0.361111 9.61654e-007 0.402778 9.61654e-007 0.444444 9.61654e-007 0.486111 9.61654e-007 0.527778 9.61654e-007 0.569444 9.61654e-007 0.611111 9.61654e-007 0.652778 9.61654e-007 0.694444 9.61654e-007 0.736111 9.61654e-007 0.777778 9.61654e-007 0.819444 9.61654e-007 0.861111 9.61654e-007 0.902778 9.61654e-007 0.944444 9.61654e-007 0.986111 9.61654e-007 1.02778 9.61654e-007 1.06944 9.61654e-007 1.11111 9.61654e-007 1.15278 9.61654e-007 1.19444 9.61654e-007 1.23611 9.61654e-007 1.27778 9.61654e-007 1.31944 9.61654e-007 1.36111 9.61654e-007 1.40278 9.61654e-007 1.44444 9.61654e-007 1.48611 9.61654e-007 1.52778 9.61654e-007 1.56944 9.61654e-007 1.61111 9.61654e-007 1.65278 9.61654e-007 1.69444 9.61654e-007 1.73611 9.58426e-007 1.77778 9.69724e-007 1.81944 1.01088e-006 1.86111 1.07141e-006 1.90278 1.13678e-006 1.94444 1.19246e-006 1.98611 1.22313e-006</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_rotation145Z.ANGLE-outtangents">
<float_array id="locator143Node_rotation145Z.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 1.39632e-006 0.0972222 1.13678e-006 0.138889 1.07141e-006 0.180556 1.01088e-006 0.222222 9.69724e-007 0.263889 9.58426e-007 0.305556 9.61654e-007 0.347222 9.61654e-007 0.388889 9.61654e-007 0.430556 9.61654e-007 0.472222 9.61654e-007 0.513889 9.61654e-007 0.555556 9.61654e-007 0.597222 9.61654e-007 0.638889 9.61654e-007 0.680556 9.61654e-007 0.722222 9.61654e-007 0.763889 9.61654e-007 0.805556 9.61654e-007 0.847222 9.61654e-007 0.888889 9.61654e-007 0.930556 9.61654e-007 0.972222 9.61654e-007 1.01389 9.61654e-007 1.05556 9.61654e-007 1.09722 9.61654e-007 1.13889 9.61654e-007 1.18056 9.61654e-007 1.22222 9.61654e-007 1.26389 9.61654e-007 1.30556 9.61654e-007 1.34722 9.61654e-007 1.38889 9.61654e-007 1.43056 9.61654e-007 1.47222 9.61654e-007 1.51389 9.61654e-007 1.55556 9.61654e-007 1.59722 9.61654e-007 1.63889 9.61654e-007 1.68056 9.61654e-007 1.72222 9.61654e-007 1.76389 9.64882e-007 1.80556 9.9232e-007 1.84722 1.048e-006 1.88889 1.11337e-006 1.93056 1.1739e-006 1.97222 1.21506e-006 2.01389 1.22313e-006</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_rotation145Z.ANGLE-interpolations">
<Name_array id="locator143Node_rotation145Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator143Node_rotation145Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator143Node_rotation145Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator143Node_rotation145Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator143Node_rotation145Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator143Node_rotation145Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator143Node_rotation145Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator143Node_rotation145Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator143Node_rotation145Z.ANGLE-sampler" target="locator143Node/rotation145Z.ANGLE" />
</animation>
<animation id="locator143Node_translation144.X">
<source id="locator143Node_translation144.X-input">
<float_array id="locator143Node_translation144.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_translation144.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_translation144.X-output">
<float_array id="locator143Node_translation144.X-output-array" count="49">0 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018 -6.93889e-018</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_translation144.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_translation144.X-intangents">
<float_array id="locator143Node_translation144.X-intangents-array" count="98">-0.0138889 0 0.0277778 -5.78241e-018 0.0694444 -6.93889e-018 0.111111 -6.93889e-018 0.152778 -6.93889e-018 0.194444 -6.93889e-018 0.236111 -6.93889e-018 0.277778 -6.93889e-018 0.319444 -6.93889e-018 0.361111 -6.93889e-018 0.402778 -6.93889e-018 0.444444 -6.93889e-018 0.486111 -6.93889e-018 0.527778 -6.93889e-018 0.569444 -6.93889e-018 0.611111 -6.93889e-018 0.652778 -6.93889e-018 0.694444 -6.93889e-018 0.736111 -6.93889e-018 0.777778 -6.93889e-018 0.819444 -6.93889e-018 0.861111 -6.93889e-018 0.902778 -6.93889e-018 0.944444 -6.93889e-018 0.986111 -6.93889e-018 1.02778 -6.93889e-018 1.06944 -6.93889e-018 1.11111 -6.93889e-018 1.15278 -6.93889e-018 1.19444 -6.93889e-018 1.23611 -6.93889e-018 1.27778 -6.93889e-018 1.31944 -6.93889e-018 1.36111 -6.93889e-018 1.40278 -6.93889e-018 1.44444 -6.93889e-018 1.48611 -6.93889e-018 1.52778 -6.93889e-018 1.56944 -6.93889e-018 1.61111 -6.93889e-018 1.65278 -6.93889e-018 1.69444 -6.93889e-018 1.73611 -6.93889e-018 1.77778 -6.93889e-018 1.81944 -6.93889e-018 1.86111 -6.93889e-018 1.90278 -6.93889e-018 1.94444 -6.93889e-018 1.98611 -6.93889e-018</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_translation144.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_translation144.X-outtangents">
<float_array id="locator143Node_translation144.X-outtangents-array" count="98">0.0138889 0 0.0555556 -8.09538e-018 0.0972222 -6.93889e-018 0.138889 -6.93889e-018 0.180556 -6.93889e-018 0.222222 -6.93889e-018 0.263889 -6.93889e-018 0.305556 -6.93889e-018 0.347222 -6.93889e-018 0.388889 -6.93889e-018 0.430556 -6.93889e-018 0.472222 -6.93889e-018 0.513889 -6.93889e-018 0.555556 -6.93889e-018 0.597222 -6.93889e-018 0.638889 -6.93889e-018 0.680556 -6.93889e-018 0.722222 -6.93889e-018 0.763889 -6.93889e-018 0.805556 -6.93889e-018 0.847222 -6.93889e-018 0.888889 -6.93889e-018 0.930556 -6.93889e-018 0.972222 -6.93889e-018 1.01389 -6.93889e-018 1.05556 -6.93889e-018 1.09722 -6.93889e-018 1.13889 -6.93889e-018 1.18056 -6.93889e-018 1.22222 -6.93889e-018 1.26389 -6.93889e-018 1.30556 -6.93889e-018 1.34722 -6.93889e-018 1.38889 -6.93889e-018 1.43056 -6.93889e-018 1.47222 -6.93889e-018 1.51389 -6.93889e-018 1.55556 -6.93889e-018 1.59722 -6.93889e-018 1.63889 -6.93889e-018 1.68056 -6.93889e-018 1.72222 -6.93889e-018 1.76389 -6.93889e-018 1.80556 -6.93889e-018 1.84722 -6.93889e-018 1.88889 -6.93889e-018 1.93056 -6.93889e-018 1.97222 -6.93889e-018 2.01389 -6.93889e-018</float_array>
<technique_common>
<accessor count="49" source="#locator143Node_translation144.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator143Node_translation144.X-interpolations">
<Name_array id="locator143Node_translation144.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator143Node_translation144.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator143Node_translation144.X-sampler">
<input semantic="INPUT" source="#locator143Node_translation144.X-input" />
<input semantic="OUTPUT" source="#locator143Node_translation144.X-output" />
<input semantic="INTERPOLATION" source="#locator143Node_translation144.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator143Node_translation144.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator143Node_translation144.X-outtangents" />
</sampler>
<channel source="#locator143Node_translation144.X-sampler" target="locator143Node/translation144.X" />
</animation>
<animation id="locator146Node_rotation148X.ANGLE">
<source id="locator146Node_rotation148X.ANGLE-input">
<float_array id="locator146Node_rotation148X.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148X.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_rotation148X.ANGLE-output">
<float_array id="locator146Node_rotation148X.ANGLE-output-array" count="49">0 -5.60847e-006 -5.60153e-006 -5.5925e-006 -5.58348e-006 -5.57654e-006 -5.57654e-006 -5.57654e-006 -5.56405e-006 -5.55503e-006 -5.546e-006 -5.53906e-006 -5.53906e-006 -5.53906e-006 -5.53906e-006 -5.53906e-006 -5.53906e-006 -5.53906e-006 -5.53906e-006 -5.53906e-006 -5.53906e-006 -5.54566e-006 -5.54566e-006 -5.55364e-006 -5.55364e-006 -5.55364e-006 -5.55988e-006 -5.55988e-006 -5.56891e-006 -5.56891e-006 -5.56891e-006 -5.56891e-006 -5.56891e-006 -5.56891e-006 -5.56891e-006 -5.56891e-006 -5.56891e-006 -5.56891e-006 -5.56891e-006 -5.56891e-006 -5.56891e-006 -5.56891e-006 -5.56891e-006 -5.57654e-006 -5.58348e-006 -5.5925e-006 -5.60153e-006 -5.60847e-006 -5.60847e-006</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148X.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_rotation148X.ANGLE-intangents">
<float_array id="locator146Node_rotation148X.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 -4.67488e-006 0.0694444 -5.60419e-006 0.111111 -5.59551e-006 0.152778 -5.58614e-006 0.194444 -5.5777e-006 0.236111 -5.57654e-006 0.277778 -5.57862e-006 0.319444 -5.56763e-006 0.361111 -5.55803e-006 0.402778 -5.54866e-006 0.444444 -5.54022e-006 0.486111 -5.53906e-006 0.527778 -5.53906e-006 0.569444 -5.53906e-006 0.611111 -5.53906e-006 0.652778 -5.53906e-006 0.694444 -5.53906e-006 0.736111 -5.53906e-006 0.777778 -5.53906e-006 0.819444 -5.53796e-006 0.861111 -5.54456e-006 0.902778 -5.54433e-006 0.944444 -5.55231e-006 0.986111 -5.55364e-006 1.02778 -5.5526e-006 1.06944 -5.55884e-006 1.11111 -5.55838e-006 1.15278 -5.5674e-006 1.19444 -5.56891e-006 1.23611 -5.56891e-006 1.27778 -5.56891e-006 1.31944 -5.56891e-006 1.36111 -5.56891e-006 1.40278 -5.56891e-006 1.44444 -5.56891e-006 1.48611 -5.56891e-006 1.52778 -5.56891e-006 1.56944 -5.56891e-006 1.61111 -5.56891e-006 1.65278 -5.56891e-006 1.69444 -5.56891e-006 1.73611 -5.56763e-006 1.77778 -5.57411e-006 1.81944 -5.58082e-006 1.86111 -5.5895e-006 1.90278 -5.59887e-006 1.94444 -5.60731e-006 1.98611 -5.60847e-006</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148X.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_rotation148X.ANGLE-outtangents">
<float_array id="locator146Node_rotation148X.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 -6.54205e-006 0.0972222 -5.59887e-006 0.138889 -5.5895e-006 0.180556 -5.58082e-006 0.222222 -5.57538e-006 0.263889 -5.57654e-006 0.305556 -5.57446e-006 0.347222 -5.56046e-006 0.388889 -5.55202e-006 0.430556 -5.54334e-006 0.472222 -5.53791e-006 0.513889 -5.53906e-006 0.555556 -5.53906e-006 0.597222 -5.53906e-006 0.638889 -5.53906e-006 0.680556 -5.53906e-006 0.722222 -5.53906e-006 0.763889 -5.53906e-006 0.805556 -5.53906e-006 0.847222 -5.54016e-006 0.888889 -5.54676e-006 0.930556 -5.54699e-006 0.972222 -5.55497e-006 1.01389 -5.55364e-006 1.05556 -5.55468e-006 1.09722 -5.56093e-006 1.13889 -5.56139e-006 1.18056 -5.57041e-006 1.22222 -5.56891e-006 1.26389 -5.56891e-006 1.30556 -5.56891e-006 1.34722 -5.56891e-006 1.38889 -5.56891e-006 1.43056 -5.56891e-006 1.47222 -5.56891e-006 1.51389 -5.56891e-006 1.55556 -5.56891e-006 1.59722 -5.56891e-006 1.63889 -5.56891e-006 1.68056 -5.56891e-006 1.72222 -5.56891e-006 1.76389 -5.57018e-006 1.80556 -5.57897e-006 1.84722 -5.58614e-006 1.88889 -5.59551e-006 1.93056 -5.60419e-006 1.97222 -5.60962e-006 2.01389 -5.60847e-006</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148X.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_rotation148X.ANGLE-interpolations">
<Name_array id="locator146Node_rotation148X.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148X.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator146Node_rotation148X.ANGLE-sampler">
<input semantic="INPUT" source="#locator146Node_rotation148X.ANGLE-input" />
<input semantic="OUTPUT" source="#locator146Node_rotation148X.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator146Node_rotation148X.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator146Node_rotation148X.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator146Node_rotation148X.ANGLE-outtangents" />
</sampler>
<channel source="#locator146Node_rotation148X.ANGLE-sampler" target="locator146Node/rotation148X.ANGLE" />
</animation>
<animation id="locator146Node_rotation148Y.ANGLE">
<source id="locator146Node_rotation148Y.ANGLE-input">
<float_array id="locator146Node_rotation148Y.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148Y.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_rotation148Y.ANGLE-output">
<float_array id="locator146Node_rotation148Y.ANGLE-output-array" count="49">0 -5.09894e-007 -5.88542e-007 -6.90784e-007 -7.93026e-007 -8.71674e-007 -9.03134e-007 -9.34593e-007 -1.01324e-006 -1.11548e-006 -1.21773e-006 -1.29637e-006 -1.32783e-006 -1.32783e-006 -1.32783e-006 -1.32783e-006 -1.32783e-006 -1.32783e-006 -1.32783e-006 -1.3121e-006 -1.27278e-006 -1.22166e-006 -1.17054e-006 -1.13121e-006 -1.11548e-006 -1.09975e-006 -1.06043e-006 -1.00931e-006 -9.58187e-007 -9.18863e-007 -9.03134e-007 -9.03134e-007 -9.03134e-007 -9.03134e-007 -9.03134e-007 -9.03134e-007 -9.03134e-007 -9.03134e-007 -9.03134e-007 -9.03134e-007 -9.03134e-007 -9.03134e-007 -9.03134e-007 -8.71674e-007 -7.93026e-007 -6.90784e-007 -5.88542e-007 -5.09894e-007 -4.78434e-007</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148Y.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_rotation148Y.ANGLE-intangents">
<float_array id="locator146Node_rotation148Y.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 -4.11803e-007 0.0694444 -5.58393e-007 0.111111 -6.56703e-007 0.152778 -7.62878e-007 0.194444 -8.53323e-007 0.236111 -8.92647e-007 0.277778 -9.16242e-007 0.319444 -9.83092e-007 0.361111 -1.0814e-006 0.402778 -1.18758e-006 0.444444 -1.27802e-006 0.486111 -1.32259e-006 0.527778 -1.32783e-006 0.569444 -1.32783e-006 0.611111 -1.32783e-006 0.652778 -1.32783e-006 0.694444 -1.32783e-006 0.736111 -1.33045e-006 0.777778 -1.32128e-006 0.819444 -1.28785e-006 0.861111 -1.2387e-006 0.902778 -1.18561e-006 0.944444 -1.14039e-006 0.986111 -1.12073e-006 1.02778 -1.10893e-006 1.06944 -1.0755e-006 1.11111 -1.02635e-006 1.15278 -9.73261e-007 1.19444 -9.28039e-007 1.23611 -9.05755e-007 1.27778 -9.03134e-007 1.31944 -9.03134e-007 1.36111 -9.03134e-007 1.40278 -9.03134e-007 1.44444 -9.03134e-007 1.48611 -9.03134e-007 1.52778 -9.03134e-007 1.56944 -9.03134e-007 1.61111 -9.03134e-007 1.65278 -9.03134e-007 1.69444 -9.03134e-007 1.73611 -9.08377e-007 1.77778 -8.90025e-007 1.81944 -8.23175e-007 1.86111 -7.24865e-007 1.90278 -6.1869e-007 1.94444 -5.28245e-007 1.98611 -4.78434e-007</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148Y.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_rotation148Y.ANGLE-outtangents">
<float_array id="locator146Node_rotation148Y.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 -6.07984e-007 0.0972222 -6.1869e-007 0.138889 -7.24865e-007 0.180556 -8.23175e-007 0.222222 -8.90025e-007 0.263889 -9.1362e-007 0.305556 -9.52944e-007 0.347222 -1.04339e-006 0.388889 -1.14956e-006 0.430556 -1.24787e-006 0.472222 -1.31472e-006 0.513889 -1.33308e-006 0.555556 -1.32783e-006 0.597222 -1.32783e-006 0.638889 -1.32783e-006 0.680556 -1.32783e-006 0.722222 -1.32783e-006 0.763889 -1.32521e-006 0.805556 -1.30293e-006 0.847222 -1.2577e-006 0.888889 -1.20462e-006 0.930556 -1.15546e-006 0.972222 -1.12204e-006 1.01389 -1.11024e-006 1.05556 -1.09058e-006 1.09722 -1.04536e-006 1.13889 -9.92268e-007 1.18056 -9.43113e-007 1.22222 -9.09688e-007 1.26389 -9.00512e-007 1.30556 -9.03134e-007 1.34722 -9.03134e-007 1.38889 -9.03134e-007 1.43056 -9.03134e-007 1.47222 -9.03134e-007 1.51389 -9.03134e-007 1.55556 -9.03134e-007 1.59722 -9.03134e-007 1.63889 -9.03134e-007 1.68056 -9.03134e-007 1.72222 -9.03134e-007 1.76389 -8.9789e-007 1.80556 -8.53323e-007 1.84722 -7.62878e-007 1.88889 -6.56703e-007 1.93056 -5.58393e-007 1.97222 -4.91542e-007 2.01389 -4.78434e-007</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148Y.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_rotation148Y.ANGLE-interpolations">
<Name_array id="locator146Node_rotation148Y.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148Y.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator146Node_rotation148Y.ANGLE-sampler">
<input semantic="INPUT" source="#locator146Node_rotation148Y.ANGLE-input" />
<input semantic="OUTPUT" source="#locator146Node_rotation148Y.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator146Node_rotation148Y.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator146Node_rotation148Y.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator146Node_rotation148Y.ANGLE-outtangents" />
</sampler>
<channel source="#locator146Node_rotation148Y.ANGLE-sampler" target="locator146Node/rotation148Y.ANGLE" />
</animation>
<animation id="locator146Node_rotation148Z.ANGLE">
<source id="locator146Node_rotation148Z.ANGLE-input">
<float_array id="locator146Node_rotation148Z.ANGLE-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148Z.ANGLE-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_rotation148Z.ANGLE-output">
<float_array id="locator146Node_rotation148Z.ANGLE-output-array" count="49">0 4.88292e-007 5.50966e-007 6.32443e-007 7.13919e-007 7.76593e-007 8.01663e-007 8.07662e-007 8.22658e-007 8.42154e-007 8.61649e-007 8.76645e-007 8.82644e-007 8.9218e-007 9.16018e-007 9.47009e-007 9.78e-007 1.00184e-006 1.01137e-006 1.04598e-006 1.13249e-006 1.24496e-006 1.35743e-006 1.44394e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.47854e-006 1.40334e-006 1.21531e-006 9.70884e-007 7.26454e-007 5.38431e-007 4.63222e-007</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148Z.ANGLE-output-array" stride="1">
<param name="ANGLE" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_rotation148Z.ANGLE-intangents">
<float_array id="locator146Node_rotation148Z.ANGLE-intangents-array" count="98">-0.0138889 0 0.0277778 3.96464e-007 0.0694444 5.26941e-007 0.111111 6.05284e-007 0.152778 6.89894e-007 0.194444 7.6197e-007 0.236111 7.96485e-007 0.277778 8.04163e-007 0.319444 8.1691e-007 0.361111 8.35655e-007 0.402778 8.559e-007 0.444444 8.73146e-007 0.486111 8.80055e-007 0.527778 8.86617e-007 0.569444 9.0688e-007 0.611111 9.36679e-007 0.652778 9.68861e-007 0.694444 9.96276e-007 0.736111 1.00402e-006 0.777778 1.02579e-006 0.819444 1.09933e-006 0.861111 1.20747e-006 0.902778 1.32426e-006 0.944444 1.42375e-006 0.986111 1.47278e-006 1.02778 1.47854e-006 1.06944 1.47854e-006 1.11111 1.47854e-006 1.15278 1.47854e-006 1.19444 1.47854e-006 1.23611 1.47854e-006 1.27778 1.47854e-006 1.31944 1.47854e-006 1.36111 1.47854e-006 1.40278 1.47854e-006 1.44444 1.47854e-006 1.48611 1.47854e-006 1.52778 1.47854e-006 1.56944 1.47854e-006 1.61111 1.47854e-006 1.65278 1.47854e-006 1.69444 1.47854e-006 1.73611 1.49108e-006 1.77778 1.44721e-006 1.81944 1.28739e-006 1.86111 1.05236e-006 1.90278 7.98529e-007 1.94444 5.82303e-007 1.98611 4.63222e-007</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148Z.ANGLE-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_rotation148Z.ANGLE-outtangents">
<float_array id="locator146Node_rotation148Z.ANGLE-outtangents-array" count="98">0.0138889 0 0.0555556 5.8012e-007 0.0972222 5.74991e-007 0.138889 6.59602e-007 0.180556 7.37944e-007 0.222222 7.91217e-007 0.263889 8.06841e-007 0.305556 8.11161e-007 0.347222 8.28407e-007 0.388889 8.48652e-007 0.430556 8.67398e-007 0.472222 8.80145e-007 0.513889 8.85233e-007 0.555556 8.97742e-007 0.597222 9.25157e-007 0.638889 9.57339e-007 0.680556 9.87138e-007 0.722222 1.0074e-006 0.763889 1.01873e-006 0.805556 1.06617e-006 0.847222 1.16566e-006 0.888889 1.28245e-006 0.930556 1.39059e-006 0.972222 1.46413e-006 1.01389 1.48431e-006 1.05556 1.47854e-006 1.09722 1.47854e-006 1.13889 1.47854e-006 1.18056 1.47854e-006 1.22222 1.47854e-006 1.26389 1.47854e-006 1.30556 1.47854e-006 1.34722 1.47854e-006 1.38889 1.47854e-006 1.43056 1.47854e-006 1.47222 1.47854e-006 1.51389 1.47854e-006 1.55556 1.47854e-006 1.59722 1.47854e-006 1.63889 1.47854e-006 1.68056 1.47854e-006 1.72222 1.47854e-006 1.76389 1.46601e-006 1.80556 1.35946e-006 1.84722 1.14324e-006 1.88889 8.89407e-007 1.93056 6.54379e-007 1.97222 4.9456e-007 2.01389 4.63222e-007</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148Z.ANGLE-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_rotation148Z.ANGLE-interpolations">
<Name_array id="locator146Node_rotation148Z.ANGLE-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator146Node_rotation148Z.ANGLE-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator146Node_rotation148Z.ANGLE-sampler">
<input semantic="INPUT" source="#locator146Node_rotation148Z.ANGLE-input" />
<input semantic="OUTPUT" source="#locator146Node_rotation148Z.ANGLE-output" />
<input semantic="INTERPOLATION" source="#locator146Node_rotation148Z.ANGLE-interpolations" />
<input semantic="IN_TANGENT" source="#locator146Node_rotation148Z.ANGLE-intangents" />
<input semantic="OUT_TANGENT" source="#locator146Node_rotation148Z.ANGLE-outtangents" />
</sampler>
<channel source="#locator146Node_rotation148Z.ANGLE-sampler" target="locator146Node/rotation148Z.ANGLE" />
</animation>
<animation id="locator146Node_translation147.X">
<source id="locator146Node_translation147.X-input">
<float_array id="locator146Node_translation147.X-input-array" count="49">0 0.0416667 0.0833333 0.125 0.166667 0.208333 0.25 0.291667 0.333333 0.375 0.416667 0.458333 0.5 0.541667 0.583333 0.625 0.666667 0.708333 0.75 0.791667 0.833333 0.875 0.916667 0.958333 1 1.04167 1.08333 1.125 1.16667 1.20833 1.25 1.29167 1.33333 1.375 1.41667 1.45833 1.5 1.54167 1.58333 1.625 1.66667 1.70833 1.75 1.79167 1.83333 1.875 1.91667 1.95833 2</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_translation147.X-input-array" stride="1">
<param name="TIME" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_translation147.X-output">
<float_array id="locator146Node_translation147.X-output-array" count="49">0 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018 -4.66207e-018</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_translation147.X-output-array" stride="1">
<param name="X" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_translation147.X-intangents">
<float_array id="locator146Node_translation147.X-intangents-array" count="98">-0.0138889 0 0.0277778 -3.88506e-018 0.0694444 -4.66207e-018 0.111111 -4.66207e-018 0.152778 -4.66207e-018 0.194444 -4.66207e-018 0.236111 -4.66207e-018 0.277778 -4.66207e-018 0.319444 -4.66207e-018 0.361111 -4.66207e-018 0.402778 -4.66207e-018 0.444444 -4.66207e-018 0.486111 -4.66207e-018 0.527778 -4.66207e-018 0.569444 -4.66207e-018 0.611111 -4.66207e-018 0.652778 -4.66207e-018 0.694444 -4.66207e-018 0.736111 -4.66207e-018 0.777778 -4.66207e-018 0.819444 -4.66207e-018 0.861111 -4.66207e-018 0.902778 -4.66207e-018 0.944444 -4.66207e-018 0.986111 -4.66207e-018 1.02778 -4.66207e-018 1.06944 -4.66207e-018 1.11111 -4.66207e-018 1.15278 -4.66207e-018 1.19444 -4.66207e-018 1.23611 -4.66207e-018 1.27778 -4.66207e-018 1.31944 -4.66207e-018 1.36111 -4.66207e-018 1.40278 -4.66207e-018 1.44444 -4.66207e-018 1.48611 -4.66207e-018 1.52778 -4.66207e-018 1.56944 -4.66207e-018 1.61111 -4.66207e-018 1.65278 -4.66207e-018 1.69444 -4.66207e-018 1.73611 -4.66207e-018 1.77778 -4.66207e-018 1.81944 -4.66207e-018 1.86111 -4.66207e-018 1.90278 -4.66207e-018 1.94444 -4.66207e-018 1.98611 -4.66207e-018</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_translation147.X-intangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_translation147.X-outtangents">
<float_array id="locator146Node_translation147.X-outtangents-array" count="98">0.0138889 0 0.0555556 -5.43908e-018 0.0972222 -4.66207e-018 0.138889 -4.66207e-018 0.180556 -4.66207e-018 0.222222 -4.66207e-018 0.263889 -4.66207e-018 0.305556 -4.66207e-018 0.347222 -4.66207e-018 0.388889 -4.66207e-018 0.430556 -4.66207e-018 0.472222 -4.66207e-018 0.513889 -4.66207e-018 0.555556 -4.66207e-018 0.597222 -4.66207e-018 0.638889 -4.66207e-018 0.680556 -4.66207e-018 0.722222 -4.66207e-018 0.763889 -4.66207e-018 0.805556 -4.66207e-018 0.847222 -4.66207e-018 0.888889 -4.66207e-018 0.930556 -4.66207e-018 0.972222 -4.66207e-018 1.01389 -4.66207e-018 1.05556 -4.66207e-018 1.09722 -4.66207e-018 1.13889 -4.66207e-018 1.18056 -4.66207e-018 1.22222 -4.66207e-018 1.26389 -4.66207e-018 1.30556 -4.66207e-018 1.34722 -4.66207e-018 1.38889 -4.66207e-018 1.43056 -4.66207e-018 1.47222 -4.66207e-018 1.51389 -4.66207e-018 1.55556 -4.66207e-018 1.59722 -4.66207e-018 1.63889 -4.66207e-018 1.68056 -4.66207e-018 1.72222 -4.66207e-018 1.76389 -4.66207e-018 1.80556 -4.66207e-018 1.84722 -4.66207e-018 1.88889 -4.66207e-018 1.93056 -4.66207e-018 1.97222 -4.66207e-018 2.01389 -4.66207e-018</float_array>
<technique_common>
<accessor count="49" source="#locator146Node_translation147.X-outtangents-array" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<source id="locator146Node_translation147.X-interpolations">
<Name_array id="locator146Node_translation147.X-interpolations-array" count="49">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor count="49" source="#locator146Node_translation147.X-interpolations-array" stride="1">
<param name="INTERPOLATION" type="Name" />
</accessor>
</technique_common>
</source>
<sampler id="locator146Node_translation147.X-sampler">
<input semantic="INPUT" source="#locator146Node_translation147.X-input" />
<input semantic="OUTPUT" source="#locator146Node_translation147.X-output" />
<input semantic="INTERPOLATION" source="#locator146Node_translation147.X-interpolations" />
<input semantic="IN_TANGENT" source="#locator146Node_translation147.X-intangents" />
<input semantic="OUT_TANGENT" source="#locator146Node_translation147.X-outtangents" />
</sampler>
<channel source="#locator146Node_translation147.X-sampler" target="locator146Node/translation147.X" />
</animation>
</library_animations>
<library_images>
<image id="Image0002" name="Image0002">
<init_from>./Cesium_Man.jpg</init_from>
</image>
</library_images>
<library_materials>
<material id="Material-Cesium_Man" name="Cesium_Man">
<instance_effect url="#Effect-Cesium_Man" />
</material>
</library_materials>
<library_effects>
<effect id="Effect-Cesium_Man" name="Cesium_Man">
<profile_COMMON>
<newparam sid="Image0002-surface">
<surface type="2D">
<init_from>Image0002</init_from>
<format>A8R8G8B8</format>
</surface>
</newparam>
<newparam sid="Image0002-sampler">
<sampler2D>
<source>Image0002-surface</source>
<minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
<magfilter>LINEAR</magfilter>
</sampler2D>
</newparam>
<technique sid="common">
<phong>
<diffuse>
<texture texture="Image0002-sampler" texcoord="Texture" />
</diffuse>
<specular>
<color sid="specular_effect_rgb">0.2 0.2 0.2 1</color>
</specular>
<shininess>
<float sid="specular_effect_rgb">256</float>
</shininess>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="Geometry-mesh019" name="Cesium_Man">
<mesh>
<source id="Geometry-mesh019-positions" name="positions">
<float_array id="Geometry-mesh019-positions-array" count="7014">-0.103121 1.0495 -0.0466453 -0.0997342 0.974057 -0.0487246 -0.083991 0.977795 -0.0892636 -0.104185 1.04937 0 -0.1 0.974024 -9.42644e-017 -0.0999915 1.10725 -0.0438296 -0.101887 1.10706 -1.08591e-016 -0.0994057 1.05256 -0.0815488 -0.0844012 1.1136 -0.0814544 0.0848227 1.04691 -0.0466061 0.0757041 1.10296 -0.043774 0.0561589 1.10974 -0.0813644 0.0858595 1.04692 0 0.0771458 1.1029 -7.94752e-017 0.0934292 0.973575 -0.0487148 0.0941753 0.973577 -6.45883e-017 0.0763044 1.05011 -0.0814899 0.0732929 0.977535 -0.0892542 0.13178 0.841066 -0.534284 0.0986959 0.883086 -0.499703 0.0684471 0.867459 -0.513248 0.156257 0.844682 -0.517529 0.128844 0.887015 -0.479251 0.16283 0.797919 -0.564599 0.170225 0.810837 -0.545354 0.106909 0.828703 -0.545308 0.138694 0.800627 -0.563103 0.164232 0.834335 -0.50411 0.139179 0.872864 -0.462988 0.155587 0.818605 -0.500047 0.129172 0.852125 -0.458175 0.180954 0.794907 -0.546802 0.169227 0.794958 -0.533873 0.130204 0.806076 -0.511359 0.0982937 0.836294 -0.472074 0.105215 0.802294 -0.528402 0.0675161 0.832161 -0.492881 0.160861 0.779521 -0.550517 0.137241 0.7846 -0.551878 0.097752 0.812808 -0.541533 0.0578106 0.846517 -0.50879 0.142738 0.782533 -0.568314 0.17213 0.777103 -0.569137 0.13178 0.841066 0.534284 0.0986959 0.883086 0.499703 0.128844 0.887015 0.479251 0.106909 0.828703 0.545308 0.0684471 0.867459 0.513248 0.16283 0.797919 0.564599 0.138694 0.800627 0.563103 0.156257 0.844682 0.517529 0.170225 0.810837 0.545354 0.097752 0.812808 0.541533 0.0578106 0.846517 0.50879 0.105215 0.802294 0.528402 0.0675161 0.832161 0.492881 0.142738 0.782533 0.568314 0.137241 0.7846 0.551878 0.130204 0.806076 0.511359 0.0982937 0.836294 0.472074 0.155587 0.818605 0.500047 0.129172 0.852125 0.458175 0.160861 0.779521 0.550517 0.169227 0.794958 0.533873 0.164232 0.834335 0.50411 0.139179 0.872864 0.462988 0.180954 0.794907 0.546802 0.17213 0.777103 0.569137 -0.00334006 0.0901981 -0.118001 -0.0010395 0.102586 -0.11795 -0.0336316 0.10266 -0.106969 0.0309015 0.0899308 -0.109168 0.0320045 0.102323 -0.109101 -0.00642631 0.0734727 -0.117411 0.0365047 0.0741541 -0.11324 -0.0371369 0.090274 -0.107027 -0.0425371 0.0734389 -0.106356 0.0426175 0.0896378 -0.0789379 0.0433498 0.102034 -0.0788459 0.0317994 0.0894336 -0.0484319 0.0329524 0.101833 -0.0483125 0.0458418 0.0790556 -0.079406 0.0373623 0.0736593 -0.045302 -0.00156109 0.0894328 -0.0387704 0.000768292 0.101831 -0.0386301 -0.0353663 0.0896233 -0.0489166 -0.0318677 0.102017 -0.0487776 -0.00485314 0.072742 -0.0401103 -0.0410238 0.0727931 -0.0506584 -0.0475186 0.0899931 -0.0778338 -0.043621 0.102382 -0.0777342 -0.0538274 0.0731189 -0.0784225 -0.00156109 0.0894328 0.0387704 0.000768292 0.101831 0.0386301 -0.0318677 0.102017 0.0487776 0.0317994 0.0894336 0.0484319 0.0329524 0.101833 0.0483125 -0.00485314 0.072742 0.0401103 0.0373623 0.0736593 0.045302 -0.0353663 0.0896233 0.0489166 -0.0410238 0.0727931 0.0506584 0.0426175 0.0896378 0.0789379 0.0433498 0.102034 0.0788459 0.0309015 0.0899308 0.109168 0.0320045 0.102323 0.109101 0.0458418 0.0790556 0.079406 0.0365047 0.0741541 0.11324 -0.00334006 0.0901981 0.118001 -0.0010395 0.102586 0.11795 -0.0371369 0.090274 0.107027 -0.0336316 0.10266 0.106969 -0.00642631 0.0734727 0.117411 -0.0425371 0.0734389 0.106356 -0.0475186 0.0899931 0.0778338 -0.043621 0.102382 0.0777342 -0.0538274 0.0731189 0.0784225 -0.0655 1.31958 0.139922 -0.0655 1.338 0.141134 -0.0382083 1.338 0.145161 -0.0852333 1.31996 0.137035 -0.0852333 1.338 0.138223 -0.0655 1.30147 0.136325 -0.0852333 1.30223 0.133513 -0.0382083 1.31905 0.143914 -0.0382083 1.30043 0.140215 -0.0655 1.28399 0.130386 -0.0852333 1.28511 0.127697 -0.0655 1.26743 0.122226 -0.0852333 1.26889 0.119704 -0.0382083 1.28245 0.134106 -0.0382083 1.26542 0.125713 -0.0655 1.25209 0.111965 -0.0852333 1.25386 0.109655 -0.0655 1.2382 0.099797 -0.0852333 1.24026 0.0977383 -0.0382083 1.24963 0.11516 -0.0382083 1.23536 0.102644 -0.0655 1.22603 0.0859139 -0.0852333 1.22834 0.0841416 -0.0655 1.21577 0.0705671 -0.0852333 1.2183 0.0691114
<technique_common>
<accessor count="2338" source="#Geometry-mesh019-positions-array" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="Geometry-mesh019-normals" name="normals">
<float_array id="Geometry-mesh019-normals-array" count="5697">0.964257 0.074997 -0.254134 0.624468 0.0303233 -0.780462 0.980665 0.111821 -0.160598 0.745316 0.113263 -0.657021 0.627298 0.6825 -0.375088 0.943047 0.17365 0.28374 0.641167 0.61267 -0.462104 0.722546 0.504343 -0.472828 0.831785 0.539545 -0.130481 -0.414585 -0.883476 0.218151 -0.705882 -0.533291 -0.466188 -0.383095 -0.915882 0.119992 -0.337824 -0.941156 -0.00997449 -0.656855 -0.733787 -0.173492 0.627298 0.6825 0.375088 0.190411 0.665918 0.721316 0.641167 0.61267 0.462104 0.304514 0.484884 0.819853 -0.414585 -0.883476 -0.218151 -0.0390725 -0.834582 -0.549497 -0.383095 -0.915882 -0.119992 0.0976472 -0.927741 -0.360226 0.369749 0.352594 0.85963 0.722546 0.504343 0.472828 0.406986 0.470341 -0.783033 0.657531 0.163255 -0.735528 0.743003 0.669272 -0.00465244 0.998738 0.0482332 -0.0139941 -0.942289 0.333881 0.0248021 -0.645392 0.117124 0.754819 -0.949649 0.311903 0.0297128 -0.653907 0.153794 0.740778 0.456193 0.428788 -0.779762 0.680496 0.137069 -0.719817 0.743003 0.669272 0.00465244 0.998738 0.0482332 0.0139941 -0.678836 0.186037 0.710333 -0.949649 0.311903 -0.0297128 -0.66116 0.173132 0.729995 -0.942289 0.333881 -0.0248021 -0.145959 -0.494645 0.856751 -0.145953 -0.378585 0.913986 -0.145959 -0.494645 0.856751 -0.145953 -0.378585 0.913987 -0.14596 -0.856752 0.494644 -0.145954 -0.784857 0.602243 -0.145959 -0.856751 0.494645 -0.145952 -0.784858 0.602243 -0.676373 -0.736443 -0.0130859 -0.66286 -0.726081 0.182821 -0.259277 -0.965764 0.00869724 -0.277323 -0.952555 0.125423 -0.14596 -0.856752 -0.494643 -0.15453 -0.865722 -0.476073 -0.145957 -0.856752 -0.494644 -0.171199 -0.901795 -0.396807 -0.145959 -0.494645 -0.856751 -0.145953 -0.602242 -0.784858 -0.145959 -0.494644 -0.856751 -0.145954 -0.602242 -0.784858 -0.145959 0 -0.989291 -0.145954 -0.129129 -0.980828 -0.145959 -1.98792e-007 -0.989291 -0.145954 -0.129128 -0.980828 -0.145959 0.494645 -0.856751 -0.145953 0.378585 -0.913986 -0.145958 0.494645 -0.856751 -0.145953 0.378585 -0.913987 -0.145959 0.856752 -0.494644 -0.145953 0.784858 -0.602242 -0.145958 0.856751 -0.494645 -0.145952 0.784858 -0.602243 -0.145958 0.989291 0 -0.145952 0.980828 -0.129129 -0.14596 0.98929 0 -0.145956 0.980827 -0.129131 -0.14596 0.856752 0.494643 -0.145953 0.913985 0.378587 -0.145957 0.856752 0.494644 -0.145953 0.913985 0.378588 -0.145959 0.494645 0.856751 -0.145953 0.602242 0.784858 -0.145959 0.494644 0.856752 -0.145952 0.602242 0.784858 -0.145959 -2.02836e-007 0.989291 -0.145954 0.129129 0.980828 -0.145959 1.47461e-007 0.989291 -0.145954 0.129128 0.980828 -0.160359 -0.501557 0.850132 -0.157689 -0.389781 0.907306 -0.149273 -0.483085 0.862755 -0.148323 -0.36992 0.917148 -0.160359 -0.859427 0.485459 -0.157689 -0.791214 0.590859 -0.149272 -0.849742 0.505624 -0.148322 -0.778935 0.609311 -0.160358 -0.987015 -0.00929509 -0.157688 -0.980641 0.116094 -0.034698 -0.999354 0.00934244 -0.0642347 -0.983448 0.169424 -0.16036 -0.850132 -0.501558 -0.157689 -0.907306 -0.389781 -0.149274 -0.862755 -0.483086 -0.133054 -0.912139 -0.387685 -0.160359 -0.485458 -0.859428 -0.157689 -0.59086 -0.791213 -0.149272 -0.505624 -0.849742 -0.148322 -0.609313 -0.778934 -0.160359 0.00929512 -0.987015 -0.157689 -0.116092 -0.980641 -0.149273 -0.0130124 -0.98871 -0.148323 -0.138213 -0.979233 -0.160358 0.501557 -0.850133 -0.157688 0.389782 -0.907306 -0.149272 0.483086 -0.862755 -0.148323 0.36992 -0.917148 -0.160359 0.859427 -0.485459 -0.15769 0.791214 -0.590859 -0.149274 0.849742 -0.505625 -0.148323 0.778935 -0.609311 -0.160358 0.987015 0.00929509 -0.157687 0.980641 -0.116092 -0.14927 0.988711 -0.0130113 -0.148323 0.979233 -0.138215 -0.16036 0.850132 0.501558 -0.15769 0.907307 0.389779 -0.149276 0.862754 0.483086 -0.148323 0.917147 0.36992 -0.160361 0.485458 0.859427 -0.157688 0.590858 0.791215 -0.149271 0.505624 0.849743 -0.148323 0.609312 0.778934 -0.160359 -0.00929512 0.987015 -0.157689 0.116092 0.980641 -0.149273 0.0130124 0.98871 -0.148323 0.138213 0.979233 -0.14596 0.955581 -0.256047 -0.145955 0.913987 -0.378584 -0.145959 0.955581 -0.256049 -0.145952 0.913987
<technique_common>
<accessor count="1899" source="#Geometry-mesh019-normals-array" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="Geometry-mesh019-Texture" name="Texture">
<float_array id="Geometry-mesh019-Texture-array" count="5224">0.273657 0.196382 0.303165 0.200518 0.271403 0.235183 0.290991 0.236787 0.841007 0.870163 0.839943 0.858021 0.881221 0.861813 0.880326 0.85478 0.859126 0.923366 0.854078 0.914156 0.894589 0.900469 0.891742 0.894337 0.569713 0.696601 0.586104 0.699745 0.56189 0.737305 0.577551 0.731795 0.50704 0.699321 0.527273 0.697628 0.519891 0.739252 0.533839 0.737292 0.573711 0.74685 0.560309 0.743819 0.357285 0.53926 0.345248 0.538028 0.351483 0.509817 0.342865 0.511059 0.344946 0.614094 0.341524 0.63323 0.337012 0.610948 0.333308 0.631385 0.160357 0.771191 0.170167 0.775558 0.156682 0.801003 0.165333 0.802083 0.169157 0.879999 0.172995 0.901542 0.161057 0.884022 0.165189 0.90482 0.895938 0.290118 0.894434 0.300007 0.881641 0.288078 0.880179 0.297691 0.900043 0.250325 0.899303 0.260301 0.88563 0.249394 0.884912 0.259093 0.898284 0.210369 0.898219 0.220317 0.886728 0.210514 0.886665 0.22024 0.729581 0.601145 0.722067 0.607749 0.719943 0.59039 0.712637 0.596809 0.758329 0.573327 0.751345 0.580488 0.747891 0.563348 0.741101 0.570308 0.784844 0.54338 0.778434 0.551057 0.773665 0.534237 0.767434 0.5417 0.808958 0.511474 0.803164 0.519624 0.797105 0.503226 0.791472 0.511147 0.830516 0.477792 0.825373 0.486368 0.818058 0.47049 0.81306 0.478825 0.849385 0.442536 0.844927 0.451486 0.836397 0.436225 0.832065 0.444924 0.865443 0.405912 0.861698 0.415184 0.852003 0.400631 0.848363 0.409642 0.878598 0.368147 0.875585 0.377683 0.864788 0.363926 0.86186 0.373194 0.888779 0.329471 0.886515 0.339213 0.874683 0.326332 0.872483 0.335801 0.960609 0.299349 0.958915 0.310485 0.950262 0.297873 0.948598 0.308809 0.965234 0.254545 0.964399 0.265777 0.954807 0.253868 0.953986 0.2649 0.966568 0.209509 0.966467 0.220777 0.956104 0.209642 0.956011 0.220706 0.773185 0.649791 0.764726 0.657228 0.766209 0.64201 0.757901 0.649315 0.805552 0.618467 0.797687 0.62653 0.797997 0.611244 0.790273 0.619163 0.835417 0.584737 0.828196 0.593385 0.827328 0.57812 0.820236 0.586613 0.862583 0.548786 0.856054 0.55797 0.854004 0.542815 0.847593 0.551834 0.88688 0.510828 0.881083 0.520494 0.877863 0.505542 0.872171 0.515033 0.908144 0.471085 0.903119 0.481174 0.898742 0.466517 0.893809 0.476424 0.926245 0.429807 0.922022 0.440256 0.916516 0.425984 0.91237 0.436245 0.941072 0.387248 0.937676 0.397993 0.931075 0.384193 0.927741 0.394744 0.952547 0.343673 0.949996 0.354647 0.942346 0.341402 0.93984 0.352179 0.858122 0.469885 0.853128 0.478999 0.840295 0.460348 0.835491 0.469118 0.923162 0.359223 0.920314 0.369625 0.903613 0.354066 0.900869 0.36409 0.847959 0.488015 0.842614 0.496928 0.897931 0.374059 0.8948 0.383969 0.837097 0.505736 0.83141 0.514434 0.820065 0.494842 0.814593 0.503212 0.910566 0.400474 0.906919 0.410625 0.891477 0.393816 0.887963 0.403597 0.825554 0.52302 0.819532 0.531491 0.884259 0.413307 0.880366 0.422943 0.876285 0.432502 0.872019 0.441979 0.857772 0.424381 0.853668 0.433499 0.908514 0.333867 0.906161 0.34399 0.898154 0.230266 0.921261 0.230867 0.900591 0.240336 0.92079 0.241251 0.321123 0.334368 0.302284 0.326842 0.324501 0.326096 0.305211 0.319201 0.234369 0.316818 0.233109 0.310862 0.249659 0.315916 0.249659 0.310156 0.165771 0.340517 0.161855 0.332935 0.178197 0.334356 0.174821 0.326083 0.330506 0.316313 0.327187 0.320715 0.309985 0.30898 0.307541 0.313892 0.231443 0.301677 0.24966 0.30137 0.23213 0.306358 0.249659 0.305811 0.168818 0.316299 0.172135 0.320701 0.155039 0.324939 0.158837 0.328308 0.186313 0.471209 0.167772 0.466173 0.189035 0.443579 0.170688 0.434854 0.230386 0.611192 0.232279 0.633424 0.211494 0.612818 0.214801 0.635493 0.184897 0.520792 0.166074 0.520448 0.184598 0.49742 0.16589 0.495402 0.205167 0.566231 0.225338 0.565404 0.208259 0.589834 0.228178 0.588629 0.324052 0.809849 0.324282 0.786999 0.343153 0.809608 0.343413 0.785349 0.321087 0.856756 0.312623 0.855384 0.322564 0.832126 0.314377 0.83151 0.086469 0.588269 0.0885617 0.626942 0.0692801 0.591648 0.0713334 0.632644 0.0614801 0.484378 0.0683734 0.485257 0.0613976 0.517685 0.0681702 0.518076 0.419148 0.73
<technique_common>
<accessor count="2612" source="#Geometry-mesh019-Texture-array" stride="2">
<param name="S" type="float" />
<param name="T" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="Geometry-mesh019-vertices">
<input semantic="POSITION" source="#Geometry-mesh019-positions" />
</vertices>
<triangles count="4672" material="Material-Cesium_Man">
<input semantic="VERTEX" source="#Geometry-mesh019-vertices" offset="0" />
<input semantic="NORMAL" source="#Geometry-mesh019-normals" offset="1" />
<input semantic="TEXCOORD" source="#Geometry-mesh019-Texture" offset="2" set="0" />
<p>14 0 0 17 1 1 9 2 2 16 3 3 9 2 2 17 1 1 21 4 4 27 5 5 24 6 6 31 7 7 24 6 6 27 8 5 35 9 8 39 10 9 38 11 10 41 12 11 38 11 10 39 13 9 50 14 12 43 15 13 51 16 14 48 17 15 51 16 14 43 15 13 54 18 16 58 19 17 57 20 18 62 21 19 57 20 18 58 19 17 67 22 20 66 23 21 48 17 15 51 16 14 48 17 15 66 23 21 74 24 22 71 25 23 81 26 24 77 27 25 81 26 24 71 25 23 91 28 26 88 29 27 89 30 28 85 31 29 89 30 28 88 29 27 98 32 30 95 33 31 105 34 32 101 35 33 105 34 32 95 33 31 109 36 34 113 37 35 112 38 36 115 39 37 112 38 36 113 37 35 130 40 38 129 41 39 127 42 40 125 43 41 127 42 40 129 41 39 142 44 42 141 45 43 139 46 44 137 47 45 139 46 44 141 45 43 154 48 46 153 49 47 151 50 48 149 51 49 151 50 48 153 49 47 166 52 50 165 53 51 163 54 52 161 55 53 163 54 52 165 53 51 178 56 54 177 57 55 175 58 56 173 59 57 175 58 56 177 57 55 190 60 58 189 61 59 187 62 60 185 63 61 187 62 60 189 61 59 202 64 62 201 65 63 199 66 64 197 67 65 199 66 64 201 65 63 214 68 66 213 69 67 211 70 68 209 71 69 211 70 68 213 69 67 226 72 70 225 73 71 223 74 72 221 75 73 223 74 72 225 73 71 238 76 74 237 77 75 235 78 76 233 79 77 235 78 76 237 77 75 250 80 78 249 81 79 247 82 80 245 83 81 247 82 80 249 81 79 118 84 82 259 85 83 117 86 84 257 87 85 117 86 84 259 85 83 274 88 86 273 89 87 271 90 88 269 91 89 271 90 88 273 89 87 286 92 90 285 93 91 283 94 92 281 95 93 283 94 92 285 93 91 298 96 94 297 97 95 295 98 96 293 99 97 295 98 96 297 97 95 310 100 98 309 101 99 307 102 100 305 103 101 307 102 100 309 101 99 322 104 102 321 105 103 319 106 104 317 107 105 319 106 104 321 105 103 334 108 106 333 109 107 331 110 108 329 111 109 331 110 108 333 109 107 346 112 110 345 113 111 343 114 112 341 115 113 343 114 112 345 113 111 358 116 114 357 117 115 355 118 116 353 119 117 355 118 116 357 117 115 370 120 118 369 121 119 367 122 120 365 123 121 367 122 120 369 121 119 382 124 122 381 125 123 379 126 124 377 127 125 379 126 124 381 125 123 394 128 126 393 129 127 391 130 128 389 131 129 391 130 128 393 129 127 262 132 130 403 133 131 261 134 132 401 135 133 261 134 132 403 133 131 409 136 134 407 137 135 220 138 136 219 139 137 220 138 136 407 137 135 398 140 138 396 141 139 415 142 140 413 143 141 415 142 140 396 141 139 408 144 142 418 145 143 214 68 66 213 69 67 214 68 66 418 145 143 414 146 144 422 147 145 250 80 78 249 81 79 250 80 78 422 147 145 419 148 146 426 149 147 208 150 148 207 151 149 208 150 148 426 149 147 386 152 150 384 153 151 423 154 152 430 155 153 423 154 152 384 153 151 427 156 154 434 157 155 202 64 62 201 65 63 202 64 62 434 157 155 431 158 156 438 159 157 238 76 74 237 77 75 238 76 74 438 159 157 439 160 158 442 161 159 232 162 160 231 163 161 232 162 160 442 161 159 437 164 162 445 165 163 118 84 82 259 85 83 118 84 82 445 165 163 148 166 164 448 167 165 147 168 166 447 169 167 147 168 166 448 167 165 450 170 168 455 171 169 452 172 170 457 173 171 452 172 170 455 171 169 463 174 172 465 175 173 460 176 174 462 177 175 460 176 174 465 175 173 471 178 176 472 179 177 468 180 178 470 181 179 468 180 178 472 179 177 476 182 180 474 183 181 481 184 182 479 185 183 481 184 182 474 183 181 489 186 184 486 187 185 487 188 186 484 189 187 487 188 186 486 187 185 494 190 188 492 191 189 496 192 190 495 193 191 496 192 190 492 191 189 506 194 192 508 195 193 510 196 194 511 197 195 510 196 194 508 195 193 520 198 196 499 199 197 518 200 198 504 201 199 518 200 198 499 199 197 528 202 200 530 203 201 507 204 202 509 205 203 507 204 202 530 203 201 535 206 204 536 207 205 519 208 206 521 209 207 519 208 206 536 207 205 546 210 208 551 211 209 553 212 210 554 213 211 553 212 210 551 211 209 558 214 212 560 215 213 547 216 214 550 217 215 547 216 214 560 215 213 574 218 216 563 219 217 570 220 218 568 221 219 570 220 218 563 219 217 581 222 220 578 223 221 584 224 222 582 225 223 584 224 222 578 223 221 598 226 224 587 227 225 594 228 226 592 229 227 594 228 226 587 227 225 608 230 228 605 231 229 606 232 230 602 233 231 606 232 230 605 231 229 614 234 232 612 235 233 515 236 234 533 237 235 515 236 234 612 235 233 557 238 236 541 239 23
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_controllers>
<controller id="Controller-mesh019" name="Cesium_Man">
<skin source="#Geometry-mesh019">
<bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
<source id="Controller-mesh019-joints" name="joints">
<Name_array id="Controller-mesh019-joints-array" count="19">locator047Node locator051Node locator055Node locator059Node locator063Node locator071Node locator074Node locator079Node locator082Node locator087Node locator090Node locator103Node locator106Node locator111Node locator114Node locator119Node locator122Node locator135Node locator138Node</Name_array>
<technique_common>
<accessor count="19" source="#Controller-mesh019-joints-array" stride="1">
<param name="name" type="Name" />
</accessor>
</technique_common>
</source>
<source id="Controller-mesh019-matrices" name="matrices">
<float_array id="Controller-mesh019-matrices-array" count="304">0.00011252 8.35732e-005 -1 -0.00505675 -0.997135 0.0756447 -0.000105876 -0.0513633 0.0756447 0.997135 9.18453e-005 -0.677054 0 0 0 1 -0.000270496 -1.87318e-005 -1 -0.00496823 -0.998184 -0.0602299 0.000271133 0.0606108 -0.0602299 0.998185 -2.40588e-006 -0.821842 0 0 0 1 -0.000269167 7.12375e-006 -1 -0.00499604 -0.986267 0.165159 0.000266647 -0.181539 0.165159 0.986267 -3.74296e-005 -1.05861 0 0 0 1 -5.22191e-005 2.34086e-006 -1 -0.004992 -0.999261 0.0384331 5.22705e-005 -0.0372414 0.0384331 0.999261 3.32194e-007 -1.13741 0 0 0 1 5.37649e-005 2.94589e-006 1 0.0049857 0.999936 0.0113262 -5.37948e-005 -0.0219778 -0.0113262 0.999936 -2.33675e-006 -1.18983 0 0 0 1 -0.998566 0.0017941 0.0535097 -0.00104013 -0.022524 0.892615 -0.450257 -1.00199 -0.0485713 -0.450817 -0.891294 0.398406 0 0 0 1 -0.998499 0.0445266 -0.0318919 -0.0493288 -0.0253089 -0.891505 -0.452303 0.996267 -0.0485713 -0.450817 0.891294 0.407319 0 0 0 1 -0.859631 0.0229709 -0.510398 -0.194899 0.26177 0.877707 -0.401381 -0.96739 0.43876 -0.478647 -0.760517 0.231774 0 0 0 1 -0.794244 -0.602433 0.0790639 0.544501 0.420317 -0.638726 -0.644486 0.817089 0.43876 -0.478647 0.760517 0.23938 0 0 0 1 -0.755946 0.0217524 -0.654272 -0.26613 0.320054 0.884136 -0.340396 -0.949612 0.571061 -0.466724 -0.675321 0.0634742 0 0 0 1 -0.552271 -0.827077 -0.104596 0.806912 0.60736 -0.313229 -0.730069 0.558202 0.571061 -0.466724 0.675321 0.0702276 0 0 0 1 -0.188464 -0.0658376 0.979871 0.116461 -0.967728 -0.157503 -0.196712 0.105267 0.167283 -0.985321 -0.0340292 0.598605 0 0 0 1 -0.200029 -0.000235403 0.97979 -0.0568762 -0.965401 -0.170705 -0.197132 0.140149 0.167302 -0.985322 0.0339187 0.598944 0 0 0 1 -0.0237071 0.00123422 0.999718 0.0832542 -0.964275 0.263885 -0.0231924 -0.028993 -0.263839 -0.964553 -0.00506582 0.356964 0 0 0 1 -0.0210029 0.011125 0.999718 -0.0745262 -0.964339 0.263653 -0.0231936 -0.0252906 -0.263837 -0.964553 0.00519076 0.357016 0 0 0 1 -0.0363756 0.00174211 0.999337 0.0831208 -0.751375 0.65926 -0.0284991 -0.0623897 -0.658872 -0.751913 -0.022672 0.0596154 0 0 0 1 -0.00630006 0.0361103 0.999328 -0.0765749 -0.752239 0.658272 -0.0285287 -0.0577995 -0.65886 -0.751914 0.0230164 0.0598438 0 0 0 1 -0.112324 -0.0401385 -0.992861 -0.0801076 0.0613714 0.996996 -0.0472488 -0.0268185 0.991775 -0.0662404 -0.109524 -0.0345128 0 0 0 1 0.105353 -0.0560068 -0.992856 0.0723898 0.0718731 0.99623 -0.0485706 -0.0194678 0.991834 -0.0662426 0.108982 -0.0334203 0 0 0 1</float_array>
<technique_common>
<accessor count="19" source="#Controller-mesh019-matrices-array" stride="16">
<param name="float4x4" type="float4x4" />
</accessor>
</technique_common>
</source>
<source id="Controller-mesh019-weights" name="weights">
<float_array id="Controller-mesh019-weights-array" count="5999">0.0671664 0.223348 0.314819 0.0354775 0.294451 0.0647378 0.127886 0.408857 0.0707508 0.312339 0.0103277 0.069839 0.149505 0.210291 0.0676352 0.509004 0.0169028 0.0320095 0.0146524 0.0578344 0.336032 0.337659 0.0511485 0.108922 0.108405 0.104446 0.606131 0.0731141 0.108795 0.107514 0.0385566 0.553785 0.0635342 0.0101018 0.274767 0.059256 0.0119519 0.0701545 0.5949 0.0924433 0.0132606 0.108529 0.108761 0.076557 0.109958 0.291836 0.0197083 0.481143 0.0207973 0.517467 0.0345838 0.447949 0.06284 0.24092 0.291253 0.122068 0.229957 0.0529615 0.0378344 0.490462 0.208614 0.223128 0.0399615 0.0120828 0.501582 0.11234 0.373995 0.0583114 0.311271 0.284751 0.174932 0.084904 0.0858299 0.0108036 0.063217 0.477402 0.303231 0.0725807 0.0727653 0.117622 0.442198 0.0906458 0.0349411 0.235392 0.06562 0.0135815 0.10636 0.562149 0.089907 0.0451727 0.0973677 0.0990433 0.0666998 0.168438 0.294726 0.0682091 0.371929 0.0197104 0.010287 0.129681 0.326276 0.0920502 0.0250327 0.374282 0.0328935 0.0197844 0.0650112 0.934989 0.127178 0.872822 0.118812 0.881187 0.0700867 0.929913 0.135547 0.864453 1 1 0.0599368 0.940063 1 0.0653331 0.934667 0.126299 0.873701 0.0605797 0.93942 0.117053 0.882947 1 1 0.0407699 0.95923 0.0787423 0.921258 0.0209637 0.979036 0.0404449 0.959555 1 1 0.04045 0.95955 0.0796275 0.920373 1 1 0.0602633 0.939737 0.1181 0.8819 0.143855 0.856145 0.0468353 0.953165 0.0923554 0.907645 1 1 0.0736942 0.926306 1 0.0341185 0.965882 0.0671195 0.932881 0.0214013 0.978599 0.0418817 0.958118 1 1 0.0388541 0.961146 0.0745977 0.925402 0.0563088 0.943691 0.10732 0.89268 1 1 0.0650012 0.934999 0.125586 0.874414 1 1 0.389257 0.459567 0.151176 0.616393 0.280731 0.102876 0.560218 0.420223 0.0195583 0.437644 0.285801 0.276555 0.672925 0.140352 0.186723 0.163118 0.637618 0.199264 0.203915 0.430291 0.365794 0.341069 0.632619 0.0263115 0.122398 0.844552 0.03305 0.454913 0.288986 0.256101 0.0104833 0.686496 0.137233 0.165788 0.47221 0.292175 0.235614 0.0116094 0.706363 0.135427 0.1466 0.217796 0.438191 0.344013 0.23169 0.446098 0.322212 0.395041 0.475584 0.129376 0.621968 0.29491 0.0831221 0.318183 0.658251 0.0235659 0.52983 0.451858 0.0183122 0.16948 0.655169 0.175351 0.107401 0.863801 0.028798 0.329636 0.645424 0.0249398 0.545044 0.43602 0.0189361 0.114902 0.854173 0.0309248 0.397238 0.473549 0.129213 0.622927 0.293982 0.0830916 0.531464 0.45008 0.0184563 0.472531 0.292422 0.235047 0.011614 0.706637 0.135353 0.146396 0.172915 0.652029 0.175056 0.23205 0.446664 0.321286 0.322253 0.653937 0.0238105 0.113908 0.856949 0.0291424 0.454941 0.289198 0.25586 0.010488 0.686563 0.137283 0.165667 0.43738 0.28598 0.27664 0.672787 0.140528 0.186685 0.217781 0.438564 0.343654 0.203526 0.430472 0.366002 0.386785 0.462283 0.150932 0.615456 0.2818 0.102744 0.336397 0.637866 0.0257366 0.558486 0.422181 0.0193327 0.159115 0.641976 0.198909 0.114787 0.853086 0.0321268 0.329331 0.645895 0.0247743 0.544993 0.436112 0.0188951 0.114348 0.855017 0.0306351 0.0298574 0.970143 0.024667 0.975333 0.0269931 0.973007 0.0266802 0.97332 0.0223414 0.977659 0.0350584 0.964942 0.0310271 0.968973 0.0330359 0.966964 0.0390924 0.960908 0.042374 0.957626 0.0368811 0.963119 0.0497133 0.950287 0.0427514 0.957249 0.0478729 0.952127 0.056686 0.943314 0.0613787 0.938621 0.0512682 0.948732 0.0103791 0.0723537 0.917267 0.0598231 0.940177 0.071519 0.928481 0.011796 0.0854397 0.902764 0.013873 0.0891517 0.896975 0.0113573 0.0711344 0.917508 0.0173781 0.106003 0.876619 0.0137554 0.0830067 0.903238 0.0163952 0.107215 0.87639 0.0210141 0.129085 0.849901 0.0254771 0.13921 0.835313 0.0173116 0.10065 0.882039 0.0332649 0.170759 0.784978 0.0109974 0.0208778 0.118343 0.860779 0.0333114 0.175984 0.778918 0.0117862 0.0457961 0.223959 0.71401 0.0162349 0.0365471 0.211419 0.752034 0.0228855 0.136087 0.841028 0.0394585 0.250168 0.710373 0.0248943 0.153842 0.821264 0.0497281 0.283976 0.653611 0.0126849 0.0541774 0.347518 0.598305 0.0371463 0.214623 0.748231 0.0233045 0.137594 0.839102 0.0344417 0.177046 0.777291 0.0112216 0.0217152 0.
<technique_common>
<accessor count="5999" source="#Controller-mesh019-weights-array" stride="1">
<param name="float" type="float" />
</accessor>
</technique_common>
</source>
<joints>
<input semantic="JOINT" source="#Controller-mesh019-joints" />
<input semantic="INV_BIND_MATRIX" source="#Controller-mesh019-matrices" />
</joints>
<vertex_weights count="2338">
<input semantic="JOINT" offset="0" source="#Controller-mesh019-joints" />
<input semantic="WEIGHT" offset="1" source="#Controller-mesh019-weights" />
<vcount>6 6 7 6 5 6 7 6 3 6 5 4 6 6 7 6 7 7 2 2 2 2 2 1 1 2 1 2 2 2 2 1 1 2 2 2 2 1 1 2 2 1 1 2 2 2 2 2 1 1 2 1 2 2 2 2 1 1 2 2 2 2 1 1 2 2 1 1 3 3 3 3 3 3 3 3 3 3 4 3 4 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 3 3 3 3 3 4 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 2 2 3 3 3 3 3 3 3 3 3 4 3 4 4 3 3 3 3 4 3 3 3 4 3 4 4 3 3 3 3 4 3 3 3 3 3 3 3 2 2 2 2 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 2 3 3 3 3 3 3 3 4 4 4 4 3 3 4 4 3 5 3 3 4 4 4 4 3 3 4 4 3 3 3 3 3 3 3 3 3 3 2 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 2 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 3 3 3 2 2 2 3 3 1 1 2 2 2 1 3 3 2 2 2 2 1 1 4 4 2 2 2 2 1 1 2 2 1 1 2 2 1 4 4 5 4 5 5 5 5 4 4 4 4 5 5 5 5 5 4 5 4 4 4 4 4 5 5 5 5 5 5 5 6 5 4 5 4 5 5 5 5 5 4 5 4 5 5 5 5 5 5 4 3 3 2 2 4 3 4 4 3 3 3 3 4 3 4 3 4 3 4 4 4 4 3 3 2 2 2 2 3 2 3 3 3 3 3 3 4 3 3 4 3 3 4 3 4 4 4 4 3 3 3 3 2 3 3 3 3 3 4 3 3 3 4 3 4 3 3 3 3 3 3 2 3 3 3 4 3 3 4 4 4 4 4 4 4 4 4 3 4 3 3 3 3 3 3 3 4 4 4 4 4 4 3 3 3 3 3 3 4 4 4 4 4 4 3 3 3 3 3 3 4 4 4 3 3 4 4 4 3 4 3 2 4 4 4 4 3 3 2 2 2 2 3 3 3 3 2 2 2 2 3 3 3 3 3 3 5 4 5 4 5 5 4 5 5 5 4 4 6 6 7 7 5 3 4 4 5 4 4 5 6 7 7 5 7 4 4 5 4 4 4 5 4 3 3 4 3 4 4 4 4 4 3 3 4 3 4 3 4 4 6 7 7 6 6 5 5 5 5 6 7 6 5 6 5 5 6 5 6 5 7 6 5 4 6 5 5 6 7 5 3 3 2 3 3 3 4 3 3 3 3 3 3 3 3 3 2 2 3 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 3 4 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 3 3 3 3 3 3 3 3 3 4 4 3 3 3 3 3 3 3 3 3 3 3 3 4 3 3 3 3 3 3 3 5 4 5 5 5 4 4 3 3 4 2 2 2 2 2 2 2 2 2 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 2 2 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 2 2 2 2 2 2 3 3 3 3 3 3 3 3 2 2 2 2 2 2 3 3 2 2 2 2 2 2 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 5 5 4 5 4 4 4 4 3 4 5 4 4 4 5 5 4 3 3 5 6 6 6 6 5 5 6 6 5 6 6 6 6 6 6 6 6 6 4 4 3 3 4 3 2 2 2 2 2 2 4 3 3 3 4 4 4 3 4 3 4 4 3 4 4 4 4 4 4 4 4 4 3 4 3 4 4 3 4 4 4 4 3 3 4 4 4 4 4 4 4 4 4 4 3 4 3 4 3 3 4 4 3 3 3 3 3 3 3 3 2 2 3 2 3 3 3 3 3 3 3 3 2 2 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 2 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 8 8 7 8 7 3 6 3 3 6 3 7 7 7 3 3 8 8 6 7 6 6 7 5 5 6 5 6 7 6 5 7 6 5 5 5 6 6 5 7 7 7 6 6 7 8 8 7 8 7 7 8 7 7 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 2 2 3 3 3 3 2 3 3 2 2 2 2 2 3 2 2 3 3 3 3 2 2 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 2 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 1 1 2 2 1 2 1 2 1 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 1 1 2 1 2 2 1 1 2 2 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 2 2 2 3 2 3 2 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 2 2 2 2 2 2 2 2
<v>0 0 1 1 2 2 3 3 5 4 6 5 0 6 1 7 2 8 5 9 7 10 6 11 0 12 1 13 2 14 5 15 7 16 6 17 11 18 0 19 1 20 2 21 3 22 5 23 6 24 0 25 1 26 2 27 5 28 6 29 1 30 2 31 3 32 4 33 5 34 6 35 0 36 1 37 2 38 3 39 4 40 5 41 6 42 0 43 1 44 2 45 3 46 5 47 6 48 2 49 3 50 5 51 0 52 1 53 2 54 3 55 5 56 6 57 1 58 2 59 3 60 5 61 6 62 1 63 2 64 3 65 5 66 0 67 1 68 2 69 3 70 5 71 6 72 0 73 1 74 2 75 3 76 5 77 6 78 0 79 1 80 2 81 3 82 5 83 6 84 11 85 0 86 1 87 2 88 3 89 5 90 6 91 0 92 1 93 2 94 3 95 5 96 6 97 11 98 0 99 1 100 2 101 3 102 5 103 6 104 11 105 7 106 9 107 7 108 9 109 7 110 9 111 7 112 9 113 7 114 9 115 9 116 9 117 7 118 9 119 9 120 7 121 9 122 7 123 9 124 7 125 9 126 7 127 9 128 9 129 9 130 7 131 9 132 7 133 9 134 7 135 9 136 7 137 9 138 9 139 9 140 7 141 9 142 7 143 9 144 9 145 9 146 8 147 10 148 8 149 10 150 8 151 10 152 8 153 10 154 8 155 10 156 10 157 10 158 8 159 10 160 10 161 8 162 10 163 8 164 10 165 8 166 10 167 8 168 10 169 10 170 10 171 8 172 10 173 8 174 10 175 8 176 10 177 8 178 10 179 10 180 10 181 8 182 10 183 8 184 10 185 10 186 10 187 13 188 15 189 17 190 13 191 15 192 17 193 13 194 15 195 17 196 13 197 15 198 17 199 13 200 15 201 17 202 13 203 15 204 17 205 13 206 15 207 17 208 13 209 15 210 17 211 13 212 15 213 17 214 13 215 15 216 17 217 11 218 13 219 15 220 17 221 13 222 15 223 17 224 11 225 13 226 15 227 17 228 13 229 15 230 17 231 13 232 15 233 17 234 13 235 15 236 17 237 13 238 15 239 17 240 13 241 15 242 17 243 13 244 15 245 17 246 13 247 15 248 17 249 13 250 15 251 17 252 13 253 15 254 17 255 13 256 15 257 17 258 13 259 15 260 17 261 14 262 16 263 18 264 14 265 16 266 18 267 14 268 16 269 18 270 14 271 16 272 18 273 12 274 14 275 16 276 18 277 14 278 16 279 18 280 14 281 16 282 18 283 14 284 16 285 18 286 14 287 16 288 18 289 14 290 16 291 18 292 12 293 14 294 16 295 18 296 14 297 16 298 18 299 14 300 16 301 18 302 14 303 16 304 18 305 14 306 16 307 18 308 14 309 16 310 18 311 14 312 16 313 18 314 14 315 16 316 18 317 14 318 16 319 18 320 14 321 16 322 18 323 14 324 16 325 18 326 14 327 16 328 18 329 14 330 16 331 18 332 14 333 16 334 18 335 3 336 4 337 3 338 4 339 3 340 4 341 3 342 4 343 3 344 4 345 3 346 4 347 3 348 4 349 3 350 4 351 3 352 4 353 3 354 4 355 3 356 4 357 3 358 4 359 3 360 4 361 3 362 4 363 3 364 4 365 3 366 4 367 3 368 4 369 2 370 3 371 4 372 3 373 4 374 3 375 4 376 2 377 3 378 4 379 2 380 3 381 4 382 2 383 3 384 4 385 2 386 3 387 4 388 2 389 3 390 4 391 2 392 3 393 4 394 2 395 3 396 4 397 2 398 3 399 4 400 2 401 3 402 4 403 2 404 3 405 4 406 6 407 2 408 3 409 4 410 2 411 3 412 4 413 6 414 2 415 3 416 4 417 6 418 2 419 3 420 4 421 2 422 3 423 4 424 2 425 3 426 4 427 2 428 3 429 4 430 2 431 3 432 4 433 6 434 2 435 3 436 4 437 2 438 3 439 4 440 2 441 3 442 4 443 2 444 3 445 4 446 5 447 2 448 3 449 4 450 2 451 3 452 4 453 5 454 2 455 3 456 4 457 5 458 2 459 3 460 4 461 2 462 3 463 4 464 2 465 3 466 4 467 2 468 3 469 4 470 2 471 3 472 4 473 5 474 2 475 3 476 4 477 2 478 3 479 4 480 2 481 3 482 4 483 2 484 3 485 4 486 2 487 3 488 4 489 2 490 3 491 4 492 2 493 3 494 4 495 3 496 4 497 3 498 4 499 3 500 4 501 3 502 4 503 2 504 3 505 4 506 3 507 4 508 3 509 4 510 3 511 4 512 3 513 4 514 3 515 4 516 3 517 4 518 3 519 4 520 3 521 4 522 3 523 4 524 3 525 4 526 3 527 4 528 3 529 4 530 3 531 4 532 3 533 4 534 3 535 4 536 3 537 4 538 3 539 4 540 3 541 4 542 3 543 4 544 3 545 4 546 3 547 4 548 3 549 4 550 3 551 4 552 3 553 4 554 3 555 4 556 4 557 4 558 4 559 4 560 4 561 4 562 4 563 4 564 4 565 4 566 4 567 4 568 4 569 4 570 4 571 4 572 4 573 4 574 4 575 4 576 4 577 4 578 4 579 4 580 4 581 4 582 4 583 4 584 4 585 4 586 4 587 4 588 4 589 4 590 4 591 4 592 4 593 4 594 4 595 4 596 4 597 4 598 4 599 4 600 3 601 4 602 3 603 4 604 4 605 3 606 4 607 3 608 4 609 3 610 4 611 3 612 4 613 3 614 4 615 3 616 4 617 3 618 4 619 3 620 4 621 3 622 4 623 3 624 4 625 3 626 4 627 3 628 4 629 3 630 4 631 3 632 4 633 3 634 4 635 3 636 4 637 3 638 4 639 3 640 4 641 3 642 4 643 3 644 4 645 3 646 4 647 3 648 4 649 3 650 4 651 3 652 4 653 3 654 4 655 3 656 4 657 2 658 3 659 4 660 2 661 3 662 4 663 2 664 3 665 4 666 3 6
</vertex_weights>
</skin>
</controller>
</library_controllers>
<library_visual_scenes>
<visual_scene id="DefaultScene">
<node id="locator047Node" name="Skeleton_torso_joint_1" sid="locator047Node" type="JOINT">
<translate sid="translation048">0 0.64 0.02</translate>
<rotate sid="rotation050Y">0 1 0 -0.0695647</rotate>
<rotate sid="rotation050X">1 0 0 -85.6617</rotate>
<rotate sid="rotation050Z">0 0 1 0.0632987</rotate>
<rotate sid="rotation049Y">0 1 0 4.25788</rotate>
<rotate sid="rotation049X">1 0 0 -4.33806</rotate>
<rotate sid="rotation049Z">0 0 1 89.6791</rotate>
<scale sid="scale001">1 1 1</scale>
<node id="locator051Node" name="Skeleton_torso_joint_2" sid="locator051Node" type="JOINT">
<translate sid="translation052">0.000999983 3.03577e-017 0.145417</translate>
<rotate sid="rotation054Y">0 1 0 0.00457145</rotate>
<rotate sid="rotation054X">1 0 0 -7.79127</rotate>
<rotate sid="rotation054Z">0 0 1 0.0216387</rotate>
<rotate sid="rotation053Y">0 1 0 0.149135</rotate>
<rotate sid="rotation053X">1 0 0 11.157</rotate>
<rotate sid="rotation053Z">0 0 1 0.0692487</rotate>
<node id="locator055Node" name="torso_joint_3" sid="locator055Node" type="JOINT">
<translate sid="translation056">0 0.00012046 0.250514</translate>
<rotate sid="rotation058Y">0 1 0 -0.00151216</rotate>
<rotate sid="rotation058X">1 0 0 12.9595</rotate>
<rotate sid="rotation058Z">0 0 1 -0.000169552</rotate>
<rotate sid="rotation057Y">0 1 0 -0.781391</rotate>
<rotate sid="rotation057X">1 0 0 0.0217226</rotate>
<rotate sid="rotation057Z">0 0 1 0.0405189</rotate>
<node id="locator059Node" name="Skeleton_neck_joint_1" sid="locator059Node" type="JOINT">
<translate sid="translation060">0 1.0842e-016 0.0648384</translate>
<rotate sid="rotation062Y">0 1 0 -0.000205563</rotate>
<rotate sid="rotation062X">1 0 0 -7.3039</rotate>
<rotate sid="rotation062Z">0 0 1 -0.0124054</rotate>
<rotate sid="rotation061Y">0 1 0 -4.47654</rotate>
<rotate sid="rotation061X">1 0 0 -4.13792</rotate>
<rotate sid="rotation061Z">0 0 1 0.310237</rotate>
<node id="locator063Node" name="Skeleton_neck_joint_2" sid="locator063Node" type="JOINT">
<translate sid="translation064">-1.25111e-006 0.000390101 0.0665756</translate>
<rotate sid="rotation066Y">0 1 0 0.00030226</rotate>
<rotate sid="rotation066X">1 0 0 -2.85155</rotate>
<rotate sid="rotation066Z">0 0 1 -180</rotate>
<rotate sid="rotation065Y">0 1 0 10.7502</rotate>
<rotate sid="rotation065X">1 0 0 0.901017</rotate>
<rotate sid="rotation065Z">0 0 1 0.114184</rotate>
<node id="locator067Node" name="Skeleton_head_joint" type="NODE">
<translate sid="translation068">0 3.1225e-017 0.30902</translate>
<rotate sid="rotation070Y">0 1 0 -0.000448986</rotate>
<rotate sid="rotation070X">1 0 0 -89.8255</rotate>
<rotate sid="rotation070Z">0 0 1 -180</rotate>
<rotate sid="rotation069Y">0 1 0 0</rotate>
<rotate sid="rotation069X">1 0 0 0</rotate>
<rotate sid="rotation069Z">0 0 1 0</rotate>
</node>
</node>
</node>
<node id="locator071Node" name="Skeleton_arm_joint_L__4_" sid="locator071Node" type="JOINT">
<translate sid="translation072">0.088 1.40643e-005 -5.58017e-005</translate>
<rotate sid="rotation077Y">0 1 0 116.802</rotate>
<rotate sid="rotation077X">1 0 0 3.05965</rotate>
<rotate sid="rotation077Z">0 0 1 77.2256</rotate>
<rotate sid="rotation073Y">0 1 0 -52.3506</rotate>
<rotate sid="rotation073X">1 0 0 28.7647</rotate>
<rotate sid="rotation073Z">0 0 1 -29.7976</rotate>
<node id="locator079Node" name="Skeleton_arm_joint_L__3_" sid="locator079Node" type="JOINT">
<translate sid="translation080">0 -0.000446307 0.242009</translate>
<rotate sid="rotation085Y">0 1 0 -28.8063</rotate>
<rotate sid="rotation085X">1 0 0 5.43414</rotate>
<rotate sid="rotation085Z">0 0 1 15.7175</rotate>
<rotate sid="rotation081Y">0 1 0 16.5684</rotate>
<rotate sid="rotation081X">1 0 0 11.2274</rotate>
<rotate sid="rotation081Z">0 0 1 1.58547</rotate>
<node id="locator087Node" name="Skeleton_arm_joint_L__2_" sid="locator087Node" type="JOINT">
<translate sid="translation088">0 0.000438853 0.187791</translate>
<rotate sid="rotation093Y">0 1 0 -9.02988</rotate>
<rotate sid="rotation093X">1 0 0 -0.624629</rotate>
<rotate sid="rotation093Z">0 0 1 4.80849</rotate>
<rotate sid="rotation089Y">0 1 0 0.1108</rotate>
<rotate sid="rotation089X">1 0 0 -4.82975</rotate>
<rotate sid="rotation089Z">0 0 1 0.33819</rotate>
<node id="locator095Node" name="Skeleton_arm_joint_L" type="NODE">
<translate sid="translation096">0 0.000442068 0.210777</translate>
<rotate sid="rotation101Y">0 1 0 -160.6</rotate>
<rotate sid="rotation101X">1 0 0 -63.935</rotate>
<rotate sid="rotation101Z">0 0 1 113.38</rotate>
<rotate sid="rotation097Y">0 1 0 0</rotate>
<rotate sid="rotation097X">1 0 0 0</rotate>
<rotate sid="rotation097Z">0 0 1 0</rotate>
</node>
</node>
</node>
</node>
<node id="locator074Node" name="Skeleton_arm_joint_R" sid="locator074Node" type="JOINT">
<translate sid="translation075">-0.088 6.25929e-005 -6.26143e-005</translate>
<rotate sid="rotation078Y">0 1 0 -116.806</rotate>
<rotate sid="rotation078X">1 0 0 3.0322</rotate>
<rotate sid="rotation078Z">0 0 1 100.044</rotate>
<rotate sid="rotation076Y">0 1 0 47.7547</rotate>
<rotate sid="rotation076X">1 0 0 -25.2333</rotate>
<rotate sid="rotation076Z">0 0 1 -13.4752</rotate>
<node id="locator082Node" name="Skeleton_arm_joint_R__2_" sid="locator082Node" type="JOINT">
<translate sid="translation083">0 0.000445753 0.242009</translate>
<rotate sid="rotation086Y">0 1 0 -29.0068</rotate>
<rotate sid="rotation086X">1 0 0 -4.10748</rotate>
<rotate sid="rotation086Z">0 0 1 31.5173</rotate>
<rotate sid="rotation084Y">0 1 0 11.2136</rotate>
<rotate sid="rotation084X">1 0 0 -1.47764</rotate>
<rotate sid="rotation084Z">0 0 1 0.690385</rotate>
<node id="locator090Node" name="Skeleton_arm_joint_R__3_" sid="locator090Node" type="JOINT">
<translate sid="translation091">0 -0.000319363 0.187791</translate>
<rotate sid="rotation094Y">0 1 0 -6.87094</rotate>
<rotate sid="rotation094X">1 0 0 -5.90621</rotate>
<rotate sid="rotation094Z">0 0 1 21.4382</rotate>
<rotate sid="rotation092Y">0 1 0 12.0842</rotate>
<rotate sid="rotation092X">1 0 0 27.475</rotate>
<rotate sid="rotation092Z">0 0 1 2.88764</rotate>
<node id="locator098Node" name="Skeleton_arm_joint_R__4_" type="NODE">
<translate sid="translation099">0 -0.000156615 0.210777</translate>
<rotate sid="rotation102Y">0 1 0 -85.45</rotate>
<rotate sid="rotation102X">1 0 0 1.62419</rotate>
<rotate sid="rotation102Z">0 0 1 101.298</rotate>
<rotate sid="rotation100Y">0 1 0 0</rotate>
<rotate sid="rotation100X">1 0 0 0</rotate>
<rotate sid="rotation100Z">0 0 1 0</rotate>
</node>
</node>
</node>
</node>
</node>
</node>
<node id="locator103Node" name="leg_joint_L_1" sid="locator103Node" type="JOINT">
<translate sid="translation104">0.067619 -0.0285187 -0.0629637</translate>
<rotate sid="rotation109Y">0 1 0 178.002</rotate>
<rotate sid="rotation109X">1 0 0 12.8982</rotate>
<rotate sid="rotation109Z">0 0 1 10.8983</rotate>
<rotate sid="rotation105Y">0 1 0 9.26799</rotate>
<rotate sid="rotation105X">1 0 0 -38.9091</rotate>
<rotate sid="rotation105Z">0 0 1 -3.39436</rotate>
<node id="locator111Node" name="leg_joint_L_2" sid="locator111Node" type="JOINT">
<translate sid="translation112">0 6.50521e-019 0.266112</translate>
<rotate sid="rotation117Y">0 1 0 6.81115</rotate>
<rotate sid="rotation117X">1 0 0 -24.0944</rotate>
<rotate sid="rotation117Z">0 0 1 -10.9823</rotate>
<rotate sid="rotation113Y">0 1 0 -0.605828</rotate>
<rotate sid="rotation113X">1 0 0 -7.78946</rotate>
<rotate sid="rotation113Z">0 0 1 -0.0885133</rotate>
<node id="locator119Node" name="leg_joint_L_3" sid="locator119Node" type="JOINT">
<translate sid="translation120">0 1.39922e-017 0.275825</translate>
<rotate sid="rotation125Y">0 1 0 -0.508053</rotate>
<rotate sid="rotation125X">1 0 0 -25.9407</rotate>
<rotate sid="rotation125Z">0 0 1 0.787469</rotate>
<rotate sid="rotation121Y">0 1 0 3.29829</rotate>
<rotate sid="rotation121X">1 0 0 -48.4797</rotate>
<rotate sid="rotation121Z">0 0 1 -2.59311</rotate>
<node id="locator127Node" name="leg_joint_L_4" type="NODE">
<translate sid="translation128">0 1.32125e-017 0.090754</translate>
<rotate sid="rotation133Y">0 1 0 179.327</rotate>
<rotate sid="rotation133X">1 0 0 -42.839</rotate>
<rotate sid="rotation133Z">0 0 1 2.55404</rotate>
<rotate sid="rotation129Y">0 1 0 0</rotate>
<rotate sid="rotation129X">1 0 0 0</rotate>
<rotate sid="rotation129Z">0 0 1 0</rotate>
</node>
<node id="locator135Node" name="leg_joint_L_5" sid="locator135Node" type="JOINT">
<translate sid="translation136">-0.00234647 -0.0661734 0.0278567</translate>
<rotate sid="rotation141Y">0 1 0 -166.381</rotate>
<rotate sid="rotation141X">1 0 0 51.7894</rotate>
<rotate sid="rotation141Z">0 0 1 8.01362</rotate>
<rotate sid="rotation137Y">0 1 0 -0.989</rotate>
<rotate sid="rotation137X">1 0 0 -7.06327</rotate>
<rotate sid="rotation137Z">0 0 1 0.031348</rotate>
<node id="locator143Node" name="leg_joint_L_6" type="NODE">
<translate sid="translation144">0 6.93889e-018 0.159483</translate>
<rotate sid="rotation149Y">0 1 0 168.099</rotate>
<rotate sid="rotation149X">1 0 0 52.0939</rotate>
<rotate sid="rotation149Z">0 0 1 -4.45418</rotate>
<rotate sid="rotation145Y">0 1 0 0</rotate>
<rotate sid="rotation145X">1 0 0 0</rotate>
<rotate sid="rotation145Z">0 0 1 0</rotate>
</node>
</node>
</node>
</node>
</node>
<node id="locator106Node" name="leg_joint_R_1" sid="locator106Node" type="JOINT">
<translate sid="translation107">-0.0684571 -0.0285702 -0.0629497</translate>
<rotate sid="rotation110Y">0 1 0 -178.003</rotate>
<rotate sid="rotation110X">1 0 0 12.8997</rotate>
<rotate sid="rotation110Z">0 0 1 11.815</rotate>
<rotate sid="rotation108Y">0 1 0 -5.43191</rotate>
<rotate sid="rotation108X">1 0 0 25.5014</rotate>
<rotate sid="rotation108Z">0 0 1 -1.21018</rotate>
<node id="locator114Node" name="leg_joint_R_2" sid="locator114Node" type="JOINT">
<translate sid="translation115">0 2.60209e-017 0.266112</translate>
<rotate sid="rotation118Y">0 1 0 3.66673</rotate>
<rotate sid="rotation118X">1 0 0 -24.7298</rotate>
<rotate sid="rotation118Z">0 0 1 -11.3465</rotate>
<rotate sid="rotation116Y">0 1 0 0.502643</rotate>
<rotate sid="rotation116X">1 0 0 -14.9367</rotate>
<rotate sid="rotation116Z">0 0 1 0.0726388</rotate>
<node id="locator122Node" name="leg_joint_R_3" sid="locator122Node" type="JOINT">
<translate sid="translation123">0 -3.58388e-018 0.275825</translate>
<rotate sid="rotation126Y">0 1 0 1.81426</rotate>
<rotate sid="rotation126X">1 0 0 -25.8862</rotate>
<rotate sid="rotation126Z">0 0 1 -0.48287</rotate>
<rotate sid="rotation124Y">0 1 0 0.119761</rotate>
<rotate sid="rotation124X">1 0 0 -12.9804</rotate>
<rotate sid="rotation124Z">0 0 1 -0.00619587</rotate>
<node id="locator130Node" name="leg_joint_R_4" type="NODE">
<translate sid="translation131">0 2.7805e-017 0.090754</translate>
<rotate sid="rotation134Y">0 1 0 176.711</rotate>
<rotate sid="rotation134X">1 0 0 -42.7638</rotate>
<rotate sid="rotation134Z">0 0 1 2.55284</rotate>
<rotate sid="rotation132Y">0 1 0 0</rotate>
<rotate sid="rotation132X">1 0 0 0</rotate>
<rotate sid="rotation132Z">0 0 1 0</rotate>
</node>
<node id="locator138Node" name="leg_joint_R_5" sid="locator138Node" type="JOINT">
<translate sid="translation139">-0.00145852 -0.0661989 0.0278567</translate>
<rotate sid="rotation142Y">0 1 0 170.531</rotate>
<rotate sid="rotation142X">1 0 0 52.449</rotate>
<rotate sid="rotation142Z">0 0 1 -8.28227</rotate>
<rotate sid="rotation140Y">0 1 0 -0.264866</rotate>
<rotate sid="rotation140X">1 0 0 -1.5872</rotate>
<rotate sid="rotation140Z">0 0 1 0.0201805</rotate>
<node id="locator146Node" name="leg_joint_R_6" type="NODE">
<translate sid="translation147">0 1.04083e-017 0.159483</translate>
<rotate sid="rotation150Y">0 1 0 -175.231</rotate>
<rotate sid="rotation150X">1 0 0 52.8969</rotate>
<rotate sid="rotation150Z">0 0 1 -1.23639</rotate>
<rotate sid="rotation148Y">0 1 0 0</rotate>
<rotate sid="rotation148X">1 0 0 0</rotate>
<rotate sid="rotation148Z">0 0 1 0</rotate>
</node>
</node>
</node>
</node>
</node>
</node>
<node id="Geometry-mesh019Node" name="Cesium_Man" type="NODE">
<translate sid="translation2579">0 0 0</translate>
<rotate sid="rotation2584Y">0 1 0 -7.98245e-016</rotate>
<rotate sid="rotation2584X">1 0 0 3.97569e-015</rotate>
<rotate sid="rotation2584Z">0 0 1 -4.62174e-015</rotate>
<scale sid="scale2589">1 1 1</scale>
<instance_controller url="#Controller-mesh019">
<skeleton>#locator047Node</skeleton>
<skeleton>#locator051Node</skeleton>
<skeleton>#locator055Node</skeleton>
<skeleton>#locator059Node</skeleton>
<skeleton>#locator063Node</skeleton>
<skeleton>#locator071Node</skeleton>
<skeleton>#locator074Node</skeleton>
<skeleton>#locator079Node</skeleton>
<skeleton>#locator082Node</skeleton>
<skeleton>#locator087Node</skeleton>
<skeleton>#locator090Node</skeleton>
<skeleton>#locator103Node</skeleton>
<skeleton>#locator106Node</skeleton>
<skeleton>#locator111Node</skeleton>
<skeleton>#locator114Node</skeleton>
<skeleton>#locator119Node</skeleton>
<skeleton>#locator122Node</skeleton>
<skeleton>#locator135Node</skeleton>
<skeleton>#locator138Node</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Material-Cesium_Man" target="#Material-Cesium_Man">
<bind_vertex_input semantic="Texture" input_semantic="TEXCOORD" input_set="0" />
</instance_material>
</technique_common>
</bind_material>
</instance_controller>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#DefaultScene" />
</scene>
</COLLADA>