90 lines
2.9 KiB
HTML
90 lines
2.9 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
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<meta name="description" content="Custom per-feature post processing effect.">
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<meta name="cesium-sandcastle-labels" content="Showcases, Post Processing">
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<title>Cesium Demo</title>
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<script type="text/javascript" src="../Sandcastle-header.js"></script>
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<script type="text/javascript" src="../../../ThirdParty/requirejs-2.1.20/require.js"></script>
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<script type="text/javascript">
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require.config({
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baseUrl : '../../../Source',
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waitSeconds : 60
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});
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</script>
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</head>
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<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
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<style>
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@import url(../templates/bucket.css);
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</style>
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<div id="cesiumContainer" class="fullSize"></div>
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<div id="loadingOverlay"><h1>Loading...</h1></div>
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<div id="toolbar"></div>
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<script id="cesium_sandcastle_script">
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function startup(Cesium) {
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'use strict';
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//Sandcastle_Begin
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var viewer = new Cesium.Viewer('cesiumContainer', {
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shouldAnimate : true
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});
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var scene = viewer.scene;
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var position = Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706);
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var url = '../../SampleData/models/CesiumMan/Cesium_Man.glb';
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var entity = viewer.trackedEntity = viewer.entities.add({
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name : url,
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position : position,
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model : {
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uri : url
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}
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});
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// Shade selected model with highlight.
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var fragmentShaderSource =
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'uniform sampler2D colorTexture;\n' +
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'varying vec2 v_textureCoordinates;\n' +
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'uniform vec4 highlight;\n' +
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'void main() {\n' +
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' vec4 color = texture2D(colorTexture, v_textureCoordinates);\n' +
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' if (czm_selected()) {\n' +
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' vec3 highlighted = highlight.a * highlight.rgb + (1.0 - highlight.a) * color.rgb;\n' +
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' gl_FragColor = vec4(highlighted, 1.0);\n' +
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' } else { \n' +
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' gl_FragColor = color;\n' +
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' }\n' +
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'}\n';
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var stage = scene.postProcessStages.add(new Cesium.PostProcessStage({
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fragmentShader : fragmentShaderSource,
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uniforms : {
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highlight : function() {
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return new Cesium.Color(1.0, 0.0, 0.0, 0.5);
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}
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}
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}));
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stage.selected = [];
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var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
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handler.setInputAction(function(movement) {
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var pickedObject = viewer.scene.pick(movement.endPosition);
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if (Cesium.defined(pickedObject)) {
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stage.selected = [pickedObject.primitive];
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} else {
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stage.selected = [];
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}
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}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
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//Sandcastle_End
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Sandcastle.finishedLoading();
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}
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if (typeof Cesium !== 'undefined') {
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startup(Cesium);
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} else if (typeof require === 'function') {
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require(['Cesium'], startup);
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}
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</script>
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</body>
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</html>
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