27 lines
1.1 KiB
Plaintext
27 lines
1.1 KiB
Plaintext
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/**
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* Used as input to every material's czm_getMaterial function.
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*
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* @name czm_materialInput
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* @glslStruct
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*
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* @property {float} s 1D texture coordinates.
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* @property {vec2} st 2D texture coordinates.
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* @property {vec3} str 3D texture coordinates.
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* @property {vec3} normalEC Unperturbed surface normal in eye coordinates.
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* @property {mat3} tangentToEyeMatrix Matrix for converting a tangent space normal to eye space.
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* @property {vec3} positionToEyeEC Vector from the fragment to the eye in eye coordinates. The magnitude is the distance in meters from the fragment to the eye.
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* @property {float} height The height of the terrain in meters above or below the WGS84 ellipsoid. Only available for globe materials.
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* @property {float} slope The slope of the terrain normalized from 0 to 1. 0 is completely vertical, 1 is completely flat. Only available for globe materials.
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*/
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struct czm_materialInput
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{
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float s;
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vec2 st;
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vec3 str;
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vec3 normalEC;
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mat3 tangentToEyeMatrix;
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vec3 positionToEyeEC;
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float height;
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float slope;
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};
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