897 lines
36 KiB
JavaScript
897 lines
36 KiB
JavaScript
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define([
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'../Core/BoundingRectangle',
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'../Core/Cartesian2',
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'../Core/Color',
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'../Core/defaultValue',
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'../Core/defined',
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'../Core/defineProperties',
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'../Core/destroyObject',
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'../Core/DeveloperError',
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'../Core/Matrix4',
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'../Core/writeTextToCanvas',
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'./BillboardCollection',
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'./BlendOption',
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'./HeightReference',
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'./HorizontalOrigin',
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'./Label',
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'./LabelStyle',
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'./TextureAtlas',
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'./VerticalOrigin'
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], function(
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BoundingRectangle,
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Cartesian2,
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Color,
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defaultValue,
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defined,
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defineProperties,
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destroyObject,
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DeveloperError,
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Matrix4,
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writeTextToCanvas,
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BillboardCollection,
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BlendOption,
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HeightReference,
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HorizontalOrigin,
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Label,
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LabelStyle,
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TextureAtlas,
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VerticalOrigin) {
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'use strict';
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// A glyph represents a single character in a particular label. It may or may
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// not have a billboard, depending on whether the texture info has an index into
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// the the label collection's texture atlas. Invisible characters have no texture, and
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// no billboard. However, it always has a valid dimensions object.
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function Glyph() {
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this.textureInfo = undefined;
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this.dimensions = undefined;
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this.billboard = undefined;
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}
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// GlyphTextureInfo represents a single character, drawn in a particular style,
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// shared and reference counted across all labels. It may or may not have an
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// index into the label collection's texture atlas, depending on whether the character
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// has both width and height, but it always has a valid dimensions object.
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function GlyphTextureInfo(labelCollection, index, dimensions) {
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this.labelCollection = labelCollection;
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this.index = index;
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this.dimensions = dimensions;
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}
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// Traditionally, leading is %20 of the font size.
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var defaultLineSpacingPercent = 1.2;
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var whitePixelCanvasId = 'ID_WHITE_PIXEL';
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var whitePixelSize = new Cartesian2(4, 4);
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var whitePixelBoundingRegion = new BoundingRectangle(1, 1, 1, 1);
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function addWhitePixelCanvas(textureAtlas, labelCollection) {
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var canvas = document.createElement('canvas');
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canvas.width = whitePixelSize.x;
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canvas.height = whitePixelSize.y;
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var context2D = canvas.getContext('2d');
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context2D.fillStyle = '#fff';
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context2D.fillRect(0, 0, canvas.width, canvas.height);
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textureAtlas.addImage(whitePixelCanvasId, canvas).then(function(index) {
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labelCollection._whitePixelIndex = index;
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});
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}
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// reusable object for calling writeTextToCanvas
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var writeTextToCanvasParameters = {};
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function createGlyphCanvas(character, font, fillColor, outlineColor, outlineWidth, style, verticalOrigin) {
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writeTextToCanvasParameters.font = font;
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writeTextToCanvasParameters.fillColor = fillColor;
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writeTextToCanvasParameters.strokeColor = outlineColor;
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writeTextToCanvasParameters.strokeWidth = outlineWidth;
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if (verticalOrigin === VerticalOrigin.CENTER) {
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writeTextToCanvasParameters.textBaseline = 'middle';
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} else if (verticalOrigin === VerticalOrigin.TOP) {
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writeTextToCanvasParameters.textBaseline = 'top';
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} else {
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// VerticalOrigin.BOTTOM and VerticalOrigin.BASELINE
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writeTextToCanvasParameters.textBaseline = 'bottom';
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}
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writeTextToCanvasParameters.fill = style === LabelStyle.FILL || style === LabelStyle.FILL_AND_OUTLINE;
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writeTextToCanvasParameters.stroke = style === LabelStyle.OUTLINE || style === LabelStyle.FILL_AND_OUTLINE;
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return writeTextToCanvas(character, writeTextToCanvasParameters);
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}
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function unbindGlyph(labelCollection, glyph) {
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glyph.textureInfo = undefined;
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glyph.dimensions = undefined;
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var billboard = glyph.billboard;
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if (defined(billboard)) {
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billboard.show = false;
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billboard.image = undefined;
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if (defined(billboard._removeCallbackFunc)) {
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billboard._removeCallbackFunc();
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billboard._removeCallbackFunc = undefined;
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}
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labelCollection._spareBillboards.push(billboard);
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glyph.billboard = undefined;
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}
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}
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function addGlyphToTextureAtlas(textureAtlas, id, canvas, glyphTextureInfo) {
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textureAtlas.addImage(id, canvas).then(function(index) {
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glyphTextureInfo.index = index;
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});
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}
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function rebindAllGlyphs(labelCollection, label) {
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var text = label._renderedText;
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var textLength = text.length;
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var glyphs = label._glyphs;
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var glyphsLength = glyphs.length;
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var glyph;
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var glyphIndex;
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var textIndex;
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// if we have more glyphs than needed, unbind the extras.
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if (textLength < glyphsLength) {
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for (glyphIndex = textLength; glyphIndex < glyphsLength; ++glyphIndex) {
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unbindGlyph(labelCollection, glyphs[glyphIndex]);
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}
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}
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// presize glyphs to match the new text length
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glyphs.length = textLength;
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var showBackground = label._showBackground && (text.split('\n').join('').length > 0);
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var backgroundBillboard = label._backgroundBillboard;
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var backgroundBillboardCollection = labelCollection._backgroundBillboardCollection;
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if (!showBackground) {
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if (defined(backgroundBillboard)) {
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backgroundBillboardCollection.remove(backgroundBillboard);
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label._backgroundBillboard = backgroundBillboard = undefined;
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}
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} else {
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if (!defined(backgroundBillboard)) {
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backgroundBillboard = backgroundBillboardCollection.add({
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collection : labelCollection,
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image : whitePixelCanvasId,
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imageSubRegion : whitePixelBoundingRegion
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});
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label._backgroundBillboard = backgroundBillboard;
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}
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backgroundBillboard.color = label._backgroundColor;
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backgroundBillboard.show = label._show;
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backgroundBillboard.position = label._position;
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backgroundBillboard.eyeOffset = label._eyeOffset;
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backgroundBillboard.pixelOffset = label._pixelOffset;
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backgroundBillboard.horizontalOrigin = HorizontalOrigin.LEFT;
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backgroundBillboard.verticalOrigin = label._verticalOrigin;
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backgroundBillboard.heightReference = label._heightReference;
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backgroundBillboard.scale = label._scale;
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backgroundBillboard.pickPrimitive = label;
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backgroundBillboard.id = label._id;
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backgroundBillboard.translucencyByDistance = label._translucencyByDistance;
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backgroundBillboard.pixelOffsetScaleByDistance = label._pixelOffsetScaleByDistance;
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backgroundBillboard.scaleByDistance = label._scaleByDistance;
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backgroundBillboard.distanceDisplayCondition = label._distanceDisplayCondition;
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backgroundBillboard.disableDepthTestDistance = label._disableDepthTestDistance;
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}
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var glyphTextureCache = labelCollection._glyphTextureCache;
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// walk the text looking for new characters (creating new glyphs for each)
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// or changed characters (rebinding existing glyphs)
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for (textIndex = 0; textIndex < textLength; ++textIndex) {
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var character = text.charAt(textIndex);
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var font = label._font;
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var fillColor = label._fillColor;
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var outlineColor = label._outlineColor;
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var outlineWidth = label._outlineWidth;
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var style = label._style;
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var verticalOrigin = label._verticalOrigin;
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// retrieve glyph dimensions and texture index (if the canvas has area)
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// from the glyph texture cache, or create and add if not present.
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var id = JSON.stringify([
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character,
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font,
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fillColor.toRgba(),
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outlineColor.toRgba(),
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outlineWidth,
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+style,
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+verticalOrigin
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]);
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var glyphTextureInfo = glyphTextureCache[id];
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if (!defined(glyphTextureInfo)) {
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var canvas = createGlyphCanvas(character, font, fillColor, outlineColor, outlineWidth, style, verticalOrigin);
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glyphTextureInfo = new GlyphTextureInfo(labelCollection, -1, canvas.dimensions);
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glyphTextureCache[id] = glyphTextureInfo;
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if (canvas.width > 0 && canvas.height > 0) {
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addGlyphToTextureAtlas(labelCollection._textureAtlas, id, canvas, glyphTextureInfo);
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}
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}
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glyph = glyphs[textIndex];
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if (defined(glyph)) {
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// clean up leftover information from the previous glyph
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if (glyphTextureInfo.index === -1) {
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// no texture, and therefore no billboard, for this glyph.
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// so, completely unbind glyph.
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unbindGlyph(labelCollection, glyph);
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} else if (defined(glyph.textureInfo)) {
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// we have a texture and billboard. If we had one before, release
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// our reference to that texture info, but reuse the billboard.
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glyph.textureInfo = undefined;
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}
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} else {
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// create a glyph object
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glyph = new Glyph();
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glyphs[textIndex] = glyph;
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}
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glyph.textureInfo = glyphTextureInfo;
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glyph.dimensions = glyphTextureInfo.dimensions;
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// if we have a texture, configure the existing billboard, or obtain one
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if (glyphTextureInfo.index !== -1) {
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var billboard = glyph.billboard;
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var spareBillboards = labelCollection._spareBillboards;
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if (!defined(billboard)) {
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if (spareBillboards.length > 0) {
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billboard = spareBillboards.pop();
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} else {
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billboard = labelCollection._billboardCollection.add({
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collection : labelCollection
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});
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billboard._labelDimensions = new Cartesian2();
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billboard._labelTranslate = new Cartesian2();
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}
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glyph.billboard = billboard;
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}
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billboard.show = label._show;
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billboard.position = label._position;
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billboard.eyeOffset = label._eyeOffset;
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billboard.pixelOffset = label._pixelOffset;
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billboard.horizontalOrigin = HorizontalOrigin.LEFT;
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billboard.verticalOrigin = label._verticalOrigin;
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billboard.heightReference = label._heightReference;
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billboard.scale = label._scale;
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billboard.pickPrimitive = label;
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billboard.id = label._id;
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billboard.image = id;
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billboard.translucencyByDistance = label._translucencyByDistance;
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billboard.pixelOffsetScaleByDistance = label._pixelOffsetScaleByDistance;
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billboard.scaleByDistance = label._scaleByDistance;
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billboard.distanceDisplayCondition = label._distanceDisplayCondition;
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billboard.disableDepthTestDistance = label._disableDepthTestDistance;
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billboard._batchIndex = label._batchIndex;
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}
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}
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// changing glyphs will cause the position of the
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// glyphs to change, since different characters have different widths
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label._repositionAllGlyphs = true;
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}
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function calculateWidthOffset(lineWidth, horizontalOrigin, backgroundPadding) {
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if (horizontalOrigin === HorizontalOrigin.CENTER) {
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return -lineWidth / 2;
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} else if (horizontalOrigin === HorizontalOrigin.RIGHT) {
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return -(lineWidth + backgroundPadding.x);
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}
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return backgroundPadding.x;
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}
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// reusable Cartesian2 instances
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var glyphPixelOffset = new Cartesian2();
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var scratchBackgroundPadding = new Cartesian2();
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function repositionAllGlyphs(label, resolutionScale) {
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var glyphs = label._glyphs;
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var text = label._renderedText;
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var glyph;
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var dimensions;
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var lastLineWidth = 0;
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var maxLineWidth = 0;
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var lineWidths = [];
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var maxGlyphDescent = Number.NEGATIVE_INFINITY;
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var maxGlyphY = 0;
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var numberOfLines = 1;
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var glyphIndex;
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var glyphLength = glyphs.length;
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var backgroundBillboard = label._backgroundBillboard;
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var backgroundPadding = Cartesian2.clone(
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(defined(backgroundBillboard) ? label._backgroundPadding : Cartesian2.ZERO),
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scratchBackgroundPadding);
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for (glyphIndex = 0; glyphIndex < glyphLength; ++glyphIndex) {
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if (text.charAt(glyphIndex) === '\n') {
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lineWidths.push(lastLineWidth);
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++numberOfLines;
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lastLineWidth = 0;
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} else {
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glyph = glyphs[glyphIndex];
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dimensions = glyph.dimensions;
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maxGlyphY = Math.max(maxGlyphY, dimensions.height - dimensions.descent);
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maxGlyphDescent = Math.max(maxGlyphDescent, dimensions.descent);
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//Computing the line width must also account for the kerning that occurs between letters.
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lastLineWidth += dimensions.width - dimensions.bounds.minx;
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if (glyphIndex < glyphLength - 1) {
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lastLineWidth += glyphs[glyphIndex + 1].dimensions.bounds.minx;
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}
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maxLineWidth = Math.max(maxLineWidth, lastLineWidth);
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}
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}
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lineWidths.push(lastLineWidth);
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var maxLineHeight = maxGlyphY + maxGlyphDescent;
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var scale = label._scale;
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var horizontalOrigin = label._horizontalOrigin;
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var verticalOrigin = label._verticalOrigin;
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var lineIndex = 0;
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var lineWidth = lineWidths[lineIndex];
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var widthOffset = calculateWidthOffset(lineWidth, horizontalOrigin, backgroundPadding);
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var lineSpacing = defaultLineSpacingPercent * maxLineHeight;
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var otherLinesHeight = lineSpacing * (numberOfLines - 1);
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var totalLineWidth = maxLineWidth;
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var totalLineHeight = maxLineHeight + otherLinesHeight;
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if (defined(backgroundBillboard)) {
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totalLineWidth += (backgroundPadding.x * 2);
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totalLineHeight += (backgroundPadding.y * 2);
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backgroundBillboard._labelHorizontalOrigin = horizontalOrigin;
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}
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glyphPixelOffset.x = widthOffset * scale * resolutionScale;
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glyphPixelOffset.y = 0;
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var lineOffsetY = 0;
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for (glyphIndex = 0; glyphIndex < glyphLength; ++glyphIndex) {
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if (text.charAt(glyphIndex) === '\n') {
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++lineIndex;
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lineOffsetY += lineSpacing;
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lineWidth = lineWidths[lineIndex];
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widthOffset = calculateWidthOffset(lineWidth, horizontalOrigin, backgroundPadding);
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glyphPixelOffset.x = widthOffset * scale * resolutionScale;
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} else {
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glyph = glyphs[glyphIndex];
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dimensions = glyph.dimensions;
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if (verticalOrigin === VerticalOrigin.TOP) {
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||
|
|
glyphPixelOffset.y = dimensions.height - maxGlyphY - backgroundPadding.y;
|
||
|
|
} else if (verticalOrigin === VerticalOrigin.CENTER) {
|
||
|
|
glyphPixelOffset.y = (otherLinesHeight + dimensions.height - maxGlyphY) / 2;
|
||
|
|
} else if (verticalOrigin === VerticalOrigin.BASELINE) {
|
||
|
|
glyphPixelOffset.y = otherLinesHeight;
|
||
|
|
} else {
|
||
|
|
// VerticalOrigin.BOTTOM
|
||
|
|
glyphPixelOffset.y = otherLinesHeight + maxGlyphDescent + backgroundPadding.y;
|
||
|
|
}
|
||
|
|
glyphPixelOffset.y = (glyphPixelOffset.y - dimensions.descent - lineOffsetY) * scale * resolutionScale;
|
||
|
|
|
||
|
|
if (defined(glyph.billboard)) {
|
||
|
|
glyph.billboard._setTranslate(glyphPixelOffset);
|
||
|
|
glyph.billboard._labelDimensions.x = totalLineWidth;
|
||
|
|
glyph.billboard._labelDimensions.y = totalLineHeight;
|
||
|
|
glyph.billboard._labelHorizontalOrigin = horizontalOrigin;
|
||
|
|
}
|
||
|
|
|
||
|
|
//Compute the next x offset taking into account the kerning performed
|
||
|
|
//on both the current letter as well as the next letter to be drawn
|
||
|
|
//as well as any applied scale.
|
||
|
|
if (glyphIndex < glyphLength - 1) {
|
||
|
|
var nextGlyph = glyphs[glyphIndex + 1];
|
||
|
|
glyphPixelOffset.x += ((dimensions.width - dimensions.bounds.minx) + nextGlyph.dimensions.bounds.minx) * scale * resolutionScale;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if (defined(backgroundBillboard) && (text.split('\n').join('').length > 0)) {
|
||
|
|
if (horizontalOrigin === HorizontalOrigin.CENTER) {
|
||
|
|
widthOffset = -maxLineWidth / 2 - backgroundPadding.x;
|
||
|
|
} else if (horizontalOrigin === HorizontalOrigin.RIGHT) {
|
||
|
|
widthOffset = -(maxLineWidth + backgroundPadding.x * 2);
|
||
|
|
} else {
|
||
|
|
widthOffset = 0;
|
||
|
|
}
|
||
|
|
glyphPixelOffset.x = widthOffset * scale * resolutionScale;
|
||
|
|
|
||
|
|
if (verticalOrigin === VerticalOrigin.TOP) {
|
||
|
|
glyphPixelOffset.y = maxLineHeight - maxGlyphY - maxGlyphDescent;
|
||
|
|
} else if (verticalOrigin === VerticalOrigin.CENTER) {
|
||
|
|
glyphPixelOffset.y = (maxLineHeight - maxGlyphY) / 2 - maxGlyphDescent;
|
||
|
|
} else if (verticalOrigin === VerticalOrigin.BASELINE) {
|
||
|
|
glyphPixelOffset.y = -backgroundPadding.y - maxGlyphDescent;
|
||
|
|
} else {
|
||
|
|
// VerticalOrigin.BOTTOM
|
||
|
|
glyphPixelOffset.y = 0;
|
||
|
|
}
|
||
|
|
glyphPixelOffset.y = glyphPixelOffset.y * scale * resolutionScale;
|
||
|
|
|
||
|
|
backgroundBillboard.width = totalLineWidth;
|
||
|
|
backgroundBillboard.height = totalLineHeight;
|
||
|
|
backgroundBillboard._setTranslate(glyphPixelOffset);
|
||
|
|
backgroundBillboard._labelTranslate = Cartesian2.clone(glyphPixelOffset, backgroundBillboard._labelTranslate);
|
||
|
|
}
|
||
|
|
|
||
|
|
if (label.heightReference === HeightReference.CLAMP_TO_GROUND) {
|
||
|
|
for (glyphIndex = 0; glyphIndex < glyphLength; ++glyphIndex) {
|
||
|
|
glyph = glyphs[glyphIndex];
|
||
|
|
var billboard = glyph.billboard;
|
||
|
|
if (defined(billboard)) {
|
||
|
|
billboard._labelTranslate = Cartesian2.clone(glyphPixelOffset, billboard._labelTranslate);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
function destroyLabel(labelCollection, label) {
|
||
|
|
var glyphs = label._glyphs;
|
||
|
|
for (var i = 0, len = glyphs.length; i < len; ++i) {
|
||
|
|
unbindGlyph(labelCollection, glyphs[i]);
|
||
|
|
}
|
||
|
|
if (defined(label._backgroundBillboard)) {
|
||
|
|
labelCollection._backgroundBillboardCollection.remove(label._backgroundBillboard);
|
||
|
|
label._backgroundBillboard = undefined;
|
||
|
|
}
|
||
|
|
label._labelCollection = undefined;
|
||
|
|
|
||
|
|
if (defined(label._removeCallbackFunc)) {
|
||
|
|
label._removeCallbackFunc();
|
||
|
|
}
|
||
|
|
|
||
|
|
destroyObject(label);
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* A renderable collection of labels. Labels are viewport-aligned text positioned in the 3D scene.
|
||
|
|
* Each label can have a different font, color, scale, etc.
|
||
|
|
* <br /><br />
|
||
|
|
* <div align='center'>
|
||
|
|
* <img src='Images/Label.png' width='400' height='300' /><br />
|
||
|
|
* Example labels
|
||
|
|
* </div>
|
||
|
|
* <br /><br />
|
||
|
|
* Labels are added and removed from the collection using {@link LabelCollection#add}
|
||
|
|
* and {@link LabelCollection#remove}.
|
||
|
|
*
|
||
|
|
* @alias LabelCollection
|
||
|
|
* @constructor
|
||
|
|
*
|
||
|
|
* @param {Object} [options] Object with the following properties:
|
||
|
|
* @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The 4x4 transformation matrix that transforms each label from model to world coordinates.
|
||
|
|
* @param {Boolean} [options.debugShowBoundingVolume=false] For debugging only. Determines if this primitive's commands' bounding spheres are shown.
|
||
|
|
* @param {Scene} [options.scene] Must be passed in for labels that use the height reference property or will be depth tested against the globe.
|
||
|
|
* @param {BlendOption} [options.blendOption=BlendOption.OPAQUE_AND_TRANSLUCENT] The label blending option. The default
|
||
|
|
* is used for rendering both opaque and translucent labels. However, if either all of the labels are completely opaque or all are completely translucent,
|
||
|
|
* setting the technique to BlendOption.OPAQUE or BlendOption.TRANSLUCENT can improve performance by up to 2x.
|
||
|
|
*
|
||
|
|
* @performance For best performance, prefer a few collections, each with many labels, to
|
||
|
|
* many collections with only a few labels each. Avoid having collections where some
|
||
|
|
* labels change every frame and others do not; instead, create one or more collections
|
||
|
|
* for static labels, and one or more collections for dynamic labels.
|
||
|
|
*
|
||
|
|
* @see LabelCollection#add
|
||
|
|
* @see LabelCollection#remove
|
||
|
|
* @see Label
|
||
|
|
* @see BillboardCollection
|
||
|
|
*
|
||
|
|
* @demo {@link https://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Labels.html|Cesium Sandcastle Labels Demo}
|
||
|
|
*
|
||
|
|
* @example
|
||
|
|
* // Create a label collection with two labels
|
||
|
|
* var labels = scene.primitives.add(new Cesium.LabelCollection());
|
||
|
|
* labels.add({
|
||
|
|
* position : new Cesium.Cartesian3(1.0, 2.0, 3.0),
|
||
|
|
* text : 'A label'
|
||
|
|
* });
|
||
|
|
* labels.add({
|
||
|
|
* position : new Cesium.Cartesian3(4.0, 5.0, 6.0),
|
||
|
|
* text : 'Another label'
|
||
|
|
* });
|
||
|
|
*/
|
||
|
|
function LabelCollection(options) {
|
||
|
|
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
|
||
|
|
|
||
|
|
this._scene = options.scene;
|
||
|
|
this._batchTable = options.batchTable;
|
||
|
|
|
||
|
|
this._textureAtlas = undefined;
|
||
|
|
this._backgroundTextureAtlas = undefined;
|
||
|
|
this._whitePixelIndex = undefined;
|
||
|
|
|
||
|
|
this._backgroundBillboardCollection = new BillboardCollection({
|
||
|
|
scene : this._scene
|
||
|
|
});
|
||
|
|
this._backgroundBillboardCollection.destroyTextureAtlas = false;
|
||
|
|
|
||
|
|
this._billboardCollection = new BillboardCollection({
|
||
|
|
scene : this._scene,
|
||
|
|
batchTable : this._batchTable
|
||
|
|
});
|
||
|
|
this._billboardCollection.destroyTextureAtlas = false;
|
||
|
|
|
||
|
|
this._spareBillboards = [];
|
||
|
|
this._glyphTextureCache = {};
|
||
|
|
this._labels = [];
|
||
|
|
this._labelsToUpdate = [];
|
||
|
|
this._totalGlyphCount = 0;
|
||
|
|
this._resolutionScale = undefined;
|
||
|
|
|
||
|
|
this._highlightColor = Color.clone(Color.WHITE); // Only used by Vector3DTilePoints
|
||
|
|
|
||
|
|
/**
|
||
|
|
* The 4x4 transformation matrix that transforms each label in this collection from model to world coordinates.
|
||
|
|
* When this is the identity matrix, the labels are drawn in world coordinates, i.e., Earth's WGS84 coordinates.
|
||
|
|
* Local reference frames can be used by providing a different transformation matrix, like that returned
|
||
|
|
* by {@link Transforms.eastNorthUpToFixedFrame}.
|
||
|
|
*
|
||
|
|
* @type Matrix4
|
||
|
|
* @default {@link Matrix4.IDENTITY}
|
||
|
|
*
|
||
|
|
* @example
|
||
|
|
* var center = Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883);
|
||
|
|
* labels.modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(center);
|
||
|
|
* labels.add({
|
||
|
|
* position : new Cesium.Cartesian3(0.0, 0.0, 0.0),
|
||
|
|
* text : 'Center'
|
||
|
|
* });
|
||
|
|
* labels.add({
|
||
|
|
* position : new Cesium.Cartesian3(1000000.0, 0.0, 0.0),
|
||
|
|
* text : 'East'
|
||
|
|
* });
|
||
|
|
* labels.add({
|
||
|
|
* position : new Cesium.Cartesian3(0.0, 1000000.0, 0.0),
|
||
|
|
* text : 'North'
|
||
|
|
* });
|
||
|
|
* labels.add({
|
||
|
|
* position : new Cesium.Cartesian3(0.0, 0.0, 1000000.0),
|
||
|
|
* text : 'Up'
|
||
|
|
* });
|
||
|
|
*/
|
||
|
|
this.modelMatrix = Matrix4.clone(defaultValue(options.modelMatrix, Matrix4.IDENTITY));
|
||
|
|
|
||
|
|
/**
|
||
|
|
* This property is for debugging only; it is not for production use nor is it optimized.
|
||
|
|
* <p>
|
||
|
|
* Draws the bounding sphere for each draw command in the primitive.
|
||
|
|
* </p>
|
||
|
|
*
|
||
|
|
* @type {Boolean}
|
||
|
|
*
|
||
|
|
* @default false
|
||
|
|
*/
|
||
|
|
this.debugShowBoundingVolume = defaultValue(options.debugShowBoundingVolume, false);
|
||
|
|
|
||
|
|
/**
|
||
|
|
* The label blending option. The default is used for rendering both opaque and translucent labels.
|
||
|
|
* However, if either all of the labels are completely opaque or all are completely translucent,
|
||
|
|
* setting the technique to BlendOption.OPAQUE or BlendOption.TRANSLUCENT can improve
|
||
|
|
* performance by up to 2x.
|
||
|
|
* @type {BlendOption}
|
||
|
|
* @default BlendOption.OPAQUE_AND_TRANSLUCENT
|
||
|
|
*/
|
||
|
|
this.blendOption = defaultValue(options.blendOption, BlendOption.OPAQUE_AND_TRANSLUCENT);
|
||
|
|
}
|
||
|
|
|
||
|
|
defineProperties(LabelCollection.prototype, {
|
||
|
|
/**
|
||
|
|
* Returns the number of labels in this collection. This is commonly used with
|
||
|
|
* {@link LabelCollection#get} to iterate over all the labels
|
||
|
|
* in the collection.
|
||
|
|
* @memberof LabelCollection.prototype
|
||
|
|
* @type {Number}
|
||
|
|
*/
|
||
|
|
length : {
|
||
|
|
get : function() {
|
||
|
|
return this._labels.length;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
});
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Creates and adds a label with the specified initial properties to the collection.
|
||
|
|
* The added label is returned so it can be modified or removed from the collection later.
|
||
|
|
*
|
||
|
|
* @param {Object} [options] A template describing the label's properties as shown in Example 1.
|
||
|
|
* @returns {Label} The label that was added to the collection.
|
||
|
|
*
|
||
|
|
* @performance Calling <code>add</code> is expected constant time. However, the collection's vertex buffer
|
||
|
|
* is rewritten; this operations is <code>O(n)</code> and also incurs
|
||
|
|
* CPU to GPU overhead. For best performance, add as many billboards as possible before
|
||
|
|
* calling <code>update</code>.
|
||
|
|
*
|
||
|
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
||
|
|
*
|
||
|
|
*
|
||
|
|
* @example
|
||
|
|
* // Example 1: Add a label, specifying all the default values.
|
||
|
|
* var l = labels.add({
|
||
|
|
* show : true,
|
||
|
|
* position : Cesium.Cartesian3.ZERO,
|
||
|
|
* text : '',
|
||
|
|
* font : '30px sans-serif',
|
||
|
|
* fillColor : Cesium.Color.WHITE,
|
||
|
|
* outlineColor : Cesium.Color.BLACK,
|
||
|
|
* outlineWidth : 1.0,
|
||
|
|
* showBackground : false,
|
||
|
|
* backgroundColor : new Cesium.Color(0.165, 0.165, 0.165, 0.8),
|
||
|
|
* backgroundPadding : new Cesium.Cartesian2(7, 5),
|
||
|
|
* style : Cesium.LabelStyle.FILL,
|
||
|
|
* pixelOffset : Cesium.Cartesian2.ZERO,
|
||
|
|
* eyeOffset : Cesium.Cartesian3.ZERO,
|
||
|
|
* horizontalOrigin : Cesium.HorizontalOrigin.LEFT,
|
||
|
|
* verticalOrigin : Cesium.VerticalOrigin.BASELINE,
|
||
|
|
* scale : 1.0,
|
||
|
|
* translucencyByDistance : undefined,
|
||
|
|
* pixelOffsetScaleByDistance : undefined,
|
||
|
|
* heightReference : HeightReference.NONE,
|
||
|
|
* distanceDisplayCondition : undefined
|
||
|
|
* });
|
||
|
|
*
|
||
|
|
* @example
|
||
|
|
* // Example 2: Specify only the label's cartographic position,
|
||
|
|
* // text, and font.
|
||
|
|
* var l = labels.add({
|
||
|
|
* position : Cesium.Cartesian3.fromRadians(longitude, latitude, height),
|
||
|
|
* text : 'Hello World',
|
||
|
|
* font : '24px Helvetica',
|
||
|
|
* });
|
||
|
|
*
|
||
|
|
* @see LabelCollection#remove
|
||
|
|
* @see LabelCollection#removeAll
|
||
|
|
*/
|
||
|
|
LabelCollection.prototype.add = function(options) {
|
||
|
|
var label = new Label(options, this);
|
||
|
|
|
||
|
|
this._labels.push(label);
|
||
|
|
this._labelsToUpdate.push(label);
|
||
|
|
|
||
|
|
return label;
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Removes a label from the collection. Once removed, a label is no longer usable.
|
||
|
|
*
|
||
|
|
* @param {Label} label The label to remove.
|
||
|
|
* @returns {Boolean} <code>true</code> if the label was removed; <code>false</code> if the label was not found in the collection.
|
||
|
|
*
|
||
|
|
* @performance Calling <code>remove</code> is expected constant time. However, the collection's vertex buffer
|
||
|
|
* is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead. For
|
||
|
|
* best performance, remove as many labels as possible before calling <code>update</code>.
|
||
|
|
* If you intend to temporarily hide a label, it is usually more efficient to call
|
||
|
|
* {@link Label#show} instead of removing and re-adding the label.
|
||
|
|
*
|
||
|
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
||
|
|
*
|
||
|
|
*
|
||
|
|
* @example
|
||
|
|
* var l = labels.add(...);
|
||
|
|
* labels.remove(l); // Returns true
|
||
|
|
*
|
||
|
|
* @see LabelCollection#add
|
||
|
|
* @see LabelCollection#removeAll
|
||
|
|
* @see Label#show
|
||
|
|
*/
|
||
|
|
LabelCollection.prototype.remove = function(label) {
|
||
|
|
if (defined(label) && label._labelCollection === this) {
|
||
|
|
var index = this._labels.indexOf(label);
|
||
|
|
if (index !== -1) {
|
||
|
|
this._labels.splice(index, 1);
|
||
|
|
destroyLabel(this, label);
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
return false;
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Removes all labels from the collection.
|
||
|
|
*
|
||
|
|
* @performance <code>O(n)</code>. It is more efficient to remove all the labels
|
||
|
|
* from a collection and then add new ones than to create a new collection entirely.
|
||
|
|
*
|
||
|
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
||
|
|
*
|
||
|
|
*
|
||
|
|
* @example
|
||
|
|
* labels.add(...);
|
||
|
|
* labels.add(...);
|
||
|
|
* labels.removeAll();
|
||
|
|
*
|
||
|
|
* @see LabelCollection#add
|
||
|
|
* @see LabelCollection#remove
|
||
|
|
*/
|
||
|
|
LabelCollection.prototype.removeAll = function() {
|
||
|
|
var labels = this._labels;
|
||
|
|
|
||
|
|
for (var i = 0, len = labels.length; i < len; ++i) {
|
||
|
|
destroyLabel(this, labels[i]);
|
||
|
|
}
|
||
|
|
|
||
|
|
labels.length = 0;
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Check whether this collection contains a given label.
|
||
|
|
*
|
||
|
|
* @param {Label} label The label to check for.
|
||
|
|
* @returns {Boolean} true if this collection contains the label, false otherwise.
|
||
|
|
*
|
||
|
|
* @see LabelCollection#get
|
||
|
|
*
|
||
|
|
*/
|
||
|
|
LabelCollection.prototype.contains = function(label) {
|
||
|
|
return defined(label) && label._labelCollection === this;
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Returns the label in the collection at the specified index. Indices are zero-based
|
||
|
|
* and increase as labels are added. Removing a label shifts all labels after
|
||
|
|
* it to the left, changing their indices. This function is commonly used with
|
||
|
|
* {@link LabelCollection#length} to iterate over all the labels
|
||
|
|
* in the collection.
|
||
|
|
*
|
||
|
|
* @param {Number} index The zero-based index of the billboard.
|
||
|
|
*
|
||
|
|
* @returns {Label} The label at the specified index.
|
||
|
|
*
|
||
|
|
* @performance Expected constant time. If labels were removed from the collection and
|
||
|
|
* {@link Scene#render} was not called, an implicit <code>O(n)</code>
|
||
|
|
* operation is performed.
|
||
|
|
*
|
||
|
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
||
|
|
*
|
||
|
|
*
|
||
|
|
* @example
|
||
|
|
* // Toggle the show property of every label in the collection
|
||
|
|
* var len = labels.length;
|
||
|
|
* for (var i = 0; i < len; ++i) {
|
||
|
|
* var l = billboards.get(i);
|
||
|
|
* l.show = !l.show;
|
||
|
|
* }
|
||
|
|
*
|
||
|
|
* @see LabelCollection#length
|
||
|
|
*/
|
||
|
|
LabelCollection.prototype.get = function(index) {
|
||
|
|
//>>includeStart('debug', pragmas.debug);
|
||
|
|
if (!defined(index)) {
|
||
|
|
throw new DeveloperError('index is required.');
|
||
|
|
}
|
||
|
|
//>>includeEnd('debug');
|
||
|
|
|
||
|
|
return this._labels[index];
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @private
|
||
|
|
*
|
||
|
|
*/
|
||
|
|
LabelCollection.prototype.update = function(frameState) {
|
||
|
|
var billboardCollection = this._billboardCollection;
|
||
|
|
var backgroundBillboardCollection = this._backgroundBillboardCollection;
|
||
|
|
|
||
|
|
billboardCollection.modelMatrix = this.modelMatrix;
|
||
|
|
billboardCollection.debugShowBoundingVolume = this.debugShowBoundingVolume;
|
||
|
|
backgroundBillboardCollection.modelMatrix = this.modelMatrix;
|
||
|
|
backgroundBillboardCollection.debugShowBoundingVolume = this.debugShowBoundingVolume;
|
||
|
|
|
||
|
|
var context = frameState.context;
|
||
|
|
|
||
|
|
if (!defined(this._textureAtlas)) {
|
||
|
|
this._textureAtlas = new TextureAtlas({
|
||
|
|
context : context
|
||
|
|
});
|
||
|
|
billboardCollection.textureAtlas = this._textureAtlas;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (!defined(this._backgroundTextureAtlas)) {
|
||
|
|
this._backgroundTextureAtlas = new TextureAtlas({
|
||
|
|
context : context,
|
||
|
|
initialSize : whitePixelSize
|
||
|
|
});
|
||
|
|
backgroundBillboardCollection.textureAtlas = this._backgroundTextureAtlas;
|
||
|
|
addWhitePixelCanvas(this._backgroundTextureAtlas, this);
|
||
|
|
}
|
||
|
|
|
||
|
|
var uniformState = context.uniformState;
|
||
|
|
var resolutionScale = uniformState.resolutionScale;
|
||
|
|
var resolutionChanged = this._resolutionScale !== resolutionScale;
|
||
|
|
this._resolutionScale = resolutionScale;
|
||
|
|
|
||
|
|
var labelsToUpdate;
|
||
|
|
if (resolutionChanged) {
|
||
|
|
labelsToUpdate = this._labels;
|
||
|
|
} else {
|
||
|
|
labelsToUpdate = this._labelsToUpdate;
|
||
|
|
}
|
||
|
|
|
||
|
|
var len = labelsToUpdate.length;
|
||
|
|
for (var i = 0; i < len; ++i) {
|
||
|
|
var label = labelsToUpdate[i];
|
||
|
|
if (label.isDestroyed()) {
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
var preUpdateGlyphCount = label._glyphs.length;
|
||
|
|
|
||
|
|
if (label._rebindAllGlyphs) {
|
||
|
|
rebindAllGlyphs(this, label);
|
||
|
|
label._rebindAllGlyphs = false;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (resolutionChanged || label._repositionAllGlyphs) {
|
||
|
|
repositionAllGlyphs(label, resolutionScale);
|
||
|
|
label._repositionAllGlyphs = false;
|
||
|
|
}
|
||
|
|
|
||
|
|
var glyphCountDifference = label._glyphs.length - preUpdateGlyphCount;
|
||
|
|
this._totalGlyphCount += glyphCountDifference;
|
||
|
|
}
|
||
|
|
|
||
|
|
var blendOption = backgroundBillboardCollection.length > 0 ? BlendOption.TRANSLUCENT : this.blendOption;
|
||
|
|
billboardCollection.blendOption = blendOption;
|
||
|
|
backgroundBillboardCollection.blendOption = blendOption;
|
||
|
|
|
||
|
|
billboardCollection._highlightColor = this._highlightColor;
|
||
|
|
backgroundBillboardCollection._highlightColor = this._highlightColor;
|
||
|
|
|
||
|
|
this._labelsToUpdate.length = 0;
|
||
|
|
backgroundBillboardCollection.update(frameState);
|
||
|
|
billboardCollection.update(frameState);
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Returns true if this object was destroyed; otherwise, false.
|
||
|
|
* <br /><br />
|
||
|
|
* If this object was destroyed, it should not be used; calling any function other than
|
||
|
|
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
|
||
|
|
*
|
||
|
|
* @returns {Boolean} True if this object was destroyed; otherwise, false.
|
||
|
|
*
|
||
|
|
* @see LabelCollection#destroy
|
||
|
|
*/
|
||
|
|
LabelCollection.prototype.isDestroyed = function() {
|
||
|
|
return false;
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
||
|
|
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
||
|
|
* <br /><br />
|
||
|
|
* Once an object is destroyed, it should not be used; calling any function other than
|
||
|
|
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
|
||
|
|
* assign the return value (<code>undefined</code>) to the object as done in the example.
|
||
|
|
*
|
||
|
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
||
|
|
*
|
||
|
|
*
|
||
|
|
* @example
|
||
|
|
* labels = labels && labels.destroy();
|
||
|
|
*
|
||
|
|
* @see LabelCollection#isDestroyed
|
||
|
|
*/
|
||
|
|
LabelCollection.prototype.destroy = function() {
|
||
|
|
this.removeAll();
|
||
|
|
this._billboardCollection = this._billboardCollection.destroy();
|
||
|
|
this._textureAtlas = this._textureAtlas && this._textureAtlas.destroy();
|
||
|
|
this._backgroundBillboardCollection = this._backgroundBillboardCollection.destroy();
|
||
|
|
this._backgroundTextureAtlas = this._backgroundTextureAtlas && this._backgroundTextureAtlas.destroy();
|
||
|
|
|
||
|
|
return destroyObject(this);
|
||
|
|
};
|
||
|
|
|
||
|
|
return LabelCollection;
|
||
|
|
});
|